SvC Chaos: SNK Vs Capcom/M. Bison: Difference between revisions

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(→‎Normal Moves: Made Dictador's Normal Moves section.)
m (→‎Command Moves: He don't have, so this is a minor edit.)
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==Command Moves==
==Command Moves==
Sadly, The Dictador doesn't have Command Moves(And if he had at least one, he could be better).


==Special Moves==
==Special Moves==

Revision as of 20:02, 20 January 2016

Bison-snk-stand.gif

Introduction

M.Bison(aka Vega in some places, but let's call him The Dictador) is a classic character from the Street Fighter series(and he was good in that game). In this game, he is a little hard to play, but this is only matter of practice. Now for the pros & cons:

The Dictador's Good and Bad Things

Good Things:

  • Easy playstyle;
  • His classic Head Press is nice in this game;
  • His Exceed is fully invincible;
  • The classic Psycho Crusher is good to use on the opponent's wakeup(Will crossup the opponent if timed well);
  • He can be hard to crossup on some matchups(His hitbox confused me);
  • Has an 100% corner combo with his Psycho Crusher;
  • Has a warp move.

Bad Things:

  • Can be hard to learn;
  • Don't have good reversals;
  • His Super/Special Moves(Excluding the Exceed and the Warp move) don't have immunity frames;
  • Hard to combo into his charge moves(But it's possible);
  • His Psycho Crusher is risky and have almost no priority;
  • His warp move is slow;
  • He depends of the meter to be good;
  • Cannot combo into his Exceed;
  • His Exceed is easy to block;
  • Bad walking speed.

Moves List

Normal Moves

s.LP/A button - (Far) Fast punch that is cancelable(But it's a hard thing to do). Nothing really special on this. (Close) Can combo in itslelf, and it's cancelable. Can be good to use.
s.LK/B button - (Far) Nice move for poking. The startup is strange, but it's a nice move. Can be comboed after two cl.LK's. This is not cancelable, sadly. (Close) Nice move. It's fast, can combo in itself, and it's cancelable.
s.HP/C button - (Far) One of Dictador's pokes. It's fast, can be safe if whiffs, and can hit crouching characters(Good part of the cast, but it whiffs on Choi standing). It's not cancelable. (Close) Nice move, nice damage, cancelable. This can be your lead to the basic combos(It's a little hard to do Dictador's combos).
s.HK/D button - (Far) Another poke. This aims a little upwards, so it can whiff against more crouching characters. Just use the f.HP instead. (Close) Same properties as the cl.HP, but whiffs on Choi standing.

j.LP - The neutral and diagonal versions are the same. Can be used as an air-to-air move. Comes out quick, but the damage is not that good.
j.LK - (Neutral) Defensive kick. Better to use when you're near from the ground. (Diagonal) One of his air-to-air moves. You can try to use as a jump-in, but The Dictador have better options. This can crossup some characters too. Can be hard to use on some crouching characters.
j.HP - (Neutral) Aims down and it's quick. You can avoid this if you want. (Diagonal) Nice jump-in move. You can use it as a combo starter.
j.HK - (Neutral) Nice defensive move. You can use as a surprise move on the wakeup of the opponent(If you're sure that he/she will not do any kind of reversal move). (Diagonal) His best jump-in. This can crossup the opponent, is useful as a combo starter, the range is nice and the priority is nice too. Needs to be well timed.

cr.LP - Same properties as cl.LP.
cr.LK - Hits low, it's an rapidfire move, can combo into the move above, but it's not cancelable. If you want to use, just connect with the cr.LP.
cr.HP - This is The Dictador's anti-air. The damage is nice, and you can cancel it.
cr.HK - The Dictador's classic Slide is here. The range and reach are pretty good, but the startup is a little worse. Can be risky if blocked, because you cannot cancel it. This is part of a setup, but it's a little hard to work. You can use this better on MAXIMUM Mode.

Command Moves

Sadly, The Dictador doesn't have Command Moves(And if he had at least one, he could be better).

Special Moves

Psycho Crusher - Briefly hold back, press forward + A or C

Knee Press - Briefly hold back, press forward + B or D

Head Press - Briefly hold down, press up + B or D

Somersault Skull Diver - During Head Press Hit, press back or forward + A or C

Devil's Reverse - Briefly hold down, press up + A or C, press back or forward + A or C

Bison Warp - rdp or dp + A + C or B + D

Super Moves

Mega Psycho Crusher - Briefly hold back, press forward, back, forward + A or C

Knee Press Nightmare - Briefly hold back, press forward, back, forward + B or D

Exceed

Final Psycho Crusher - Briefly hold back, press forward, back, forward + A + C

The Basics

Advanced Strategy