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== Combos/Infinites == | == Combos/Infinites == | ||
Beginner | Beginner<br> | ||
1) J.HK , C.LK , S.HK XX HP-Berserker Claw | 1) J.HK , C.LK , S.HK XX HP-Berserker Claw<br> | ||
2) J.HK , C.LK , S.HP [only one hit] XX Berserker Claw X | 2) J.HK , C.LK , S.HP [only one hit] XX Berserker Claw X<br> | ||
3) Have enemy in corner. Wild Fang, C.LK (OTG) , S.HK XX Berserker Claw X | 3) Have enemy in corner. Wild Fang, C.LK (OTG) , S.HK XX Berserker Claw X<br> | ||
4) Corner yourself. HP Throw, C.LK (OTG) , S.HK XX HP-Berserker Claw. | 4) Corner yourself. HP Throw, C.LK (OTG) , S.HK XX HP-Berserker Claw.<br><br> | ||
Intermediate | Intermediate<br> | ||
1) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS) | 1) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | ||
**Note: You have to hit the enemy with the J.HP early in your jump. | **Note: You have to hit the enemy with the J.HP early in your jump. | ||
If you hit it while coming down (like normal characters), you won't | If you hit it while coming down (like normal characters), you won't | ||
have any time to land the J.HK before you land. | have any time to land the J.HK before you land. | ||
2) Corner yourself. HP Throw, C.LK (OTG) , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS) | 2) Corner yourself. HP Throw, C.LK (OTG) , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | ||
3) Bullet Spray, Berserker Claw X | 3) Bullet Spray, Berserker Claw X<br> | ||
**Note: This is only for show. The last super combo does exactly four | **Note: This is only for show. The last super combo does exactly four | ||
pixels of damage. | pixels of damage. | ||
4) Use Sabretooth as an Team Counter Attack, C.LK , S.HP XX Berserker Claw X | 4) Use Sabretooth as an Team Counter Attack, C.LK , S.HP XX Berserker Claw X<br> | ||
**Note: This combo is just WRONG. You should not get to do this much | **Note: This combo is just WRONG. You should not get to do this much | ||
damage with a Team Counter attack!!! | damage with a Team Counter attack!!! | ||
5) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, Berserker Claw X | 5) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, Berserker Claw X<br> | ||
**Note: Again, the Berserker Claw doesn't do any damage, but getting all | **Note: Again, the Berserker Claw doesn't do any damage, but getting all | ||
three supers in one combo is just fun. | three supers in one combo is just fun. | ||
6) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS) | 6) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | ||
**Note: Same as the last combo, but the Air Combo actually does damage. | **Note: Same as the last combo, but the Air Combo actually does damage. | ||
7) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Berserker Claw X | 7) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Berserker Claw X<br> | ||
**Note: This combo HURTS. The MP Air Throw won't always count as part | **Note: This combo HURTS. The MP Air Throw won't always count as part | ||
of the combo, but even if you do throw the enemy and it doesn't | of the combo, but even if you do throw the enemy and it doesn't | ||
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to wait a second before starting it. Heavier characters, you have | to wait a second before starting it. Heavier characters, you have | ||
to do it upon landing. | to do it upon landing. | ||
8) Stand right next to the enemy. S.HK XX LP-Berserker Claw, C.LK | 8) Stand right next to the enemy. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HK XX Berserker Claw X<br> | ||
9) Start in the corner and get the enemy right next to you. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HP [2 hits] SJ SJ.LK, MP-Air Throw, D.C.LK (OTG) , S.HK XX Berserker Claw X<br> | |||
9) Start in the corner and get the enemy right next to you. S.HK XX | |||
**Note: I just had to put this combo in because the way the Standing | **Note: I just had to put this combo in because the way the Standing | ||
HP Juggles the opponent is just very cool looking. | HP Juggles the opponent is just very cool looking. | ||
Expert | Expert | ||
1) Have enemy near corner. J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Weapon X, Weapon X, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS) | 1) Have enemy near corner. J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Weapon X, Weapon X, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | ||
**Note: Okay, I've never actually landed this whole combo. In fact, it is | **Note: Okay, I've never actually landed this whole combo. In fact, it is | ||
VERY doubtful ANYONE has since three Weapon X's comboed together | VERY doubtful ANYONE has since three Weapon X's comboed together | ||
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before. Thus, I'm assuming that you can connect three Weapon X's | before. Thus, I'm assuming that you can connect three Weapon X's | ||
and then the Air Combo at the end. | and then the Air Combo at the end. | ||
2) Have your partner in the corner. Use Sabretooth as a Team Counter Attack, C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw, Weapon X, Weapon X | 2) Have your partner in the corner. Use Sabretooth as a Team Counter Attack, C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw, Weapon X, Weapon X<br> | ||
**Note: A 100% damage combo for ONE Team Counter Attack?!?!? How wrong can | **Note: A 100% damage combo for ONE Team Counter Attack?!?!? How wrong can | ||
this possibly BE?!? Sabretooth simply never ceases to amaze me on | this possibly BE?!? Sabretooth simply never ceases to amaze me on | ||
how skill-less he is. | how skill-less he is. | ||
3) Against taller characters: J.HP , J.HK , J.HP , J.HK , [repeat until the enemy is in the corner] , S.HP [only | 3) Against taller characters: J.HP , J.HK , J.HP , J.HK , [repeat until the enemy is in the corner] , S.HP [only | ||
one hit] XX Weapon X, Weapon X, Weapon X | one hit] XX Weapon X, Weapon X, Weapon X<br> | ||
**Note: Against ANY character, you can start the combo by simply getting | **Note: Against ANY character, you can start the combo by simply getting | ||
the enemy in the corner, walking right up next to him/her, and do | the enemy in the corner, walking right up next to him/her, and do |
Revision as of 17:21, 6 January 2016
Introduction
Sabretooth is mortal enemies with Wolverine, with whom he shares a shady past.
Moves List
Normal Moves
Special Moves
Berserker Claw | {{#motion: qcf + P}} |
Wild Fang | {{#motion: hcb + P}} |
Birdie! | {{#motion: hcb + K}} |
Super Moves
Berserker Claw X | {{#motion: qcf + P P}} |
Wild Fang X | {{#motion: dp + P P}} |
Mega Birdie | {{#motion: qcb + K K}} |
The Basics
Advanced Strategy
Combos/Infinites
Beginner
1) J.HK , C.LK , S.HK XX HP-Berserker Claw
2) J.HK , C.LK , S.HP [only one hit] XX Berserker Claw X
3) Have enemy in corner. Wild Fang, C.LK (OTG) , S.HK XX Berserker Claw X
4) Corner yourself. HP Throw, C.LK (OTG) , S.HK XX HP-Berserker Claw.
Intermediate
1) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
**Note: You have to hit the enemy with the J.HP early in your jump. If you hit it while coming down (like normal characters), you won't have any time to land the J.HK before you land.
2) Corner yourself. HP Throw, C.LK (OTG) , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
3) Bullet Spray, Berserker Claw X
**Note: This is only for show. The last super combo does exactly four pixels of damage.
4) Use Sabretooth as an Team Counter Attack, C.LK , S.HP XX Berserker Claw X
**Note: This combo is just WRONG. You should not get to do this much damage with a Team Counter attack!!!
5) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, Berserker Claw X
**Note: Again, the Berserker Claw doesn't do any damage, but getting all three supers in one combo is just fun.
6) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
**Note: Same as the last combo, but the Air Combo actually does damage.
7) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Berserker Claw X
**Note: This combo HURTS. The MP Air Throw won't always count as part of the combo, but even if you do throw the enemy and it doesn't count as part of the combo, the rest of the combo will still all connect. Also, for different characters, you have to time the Berserker Claw X at different times. Lighter characters, you have to wait a second before starting it. Heavier characters, you have to do it upon landing.
8) Stand right next to the enemy. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HK XX Berserker Claw X
9) Start in the corner and get the enemy right next to you. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HP [2 hits] SJ SJ.LK, MP-Air Throw, D.C.LK (OTG) , S.HK XX Berserker Claw X
**Note: I just had to put this combo in because the way the Standing HP Juggles the opponent is just very cool looking.
Expert
1) Have enemy near corner. J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Weapon X, Weapon X, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
**Note: Okay, I've never actually landed this whole combo. In fact, it is VERY doubtful ANYONE has since three Weapon X's comboed together does 100% damage. The enemy usually does not live long enough for me to find out if this whole combo actually connects. BUT I have done the Weapon X followed by another Weapon X before, and I've also done Weapon X followed by the Launcher into the Air Combo before. Thus, I'm assuming that you can connect three Weapon X's and then the Air Combo at the end.
2) Have your partner in the corner. Use Sabretooth as a Team Counter Attack, C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw, Weapon X, Weapon X
**Note: A 100% damage combo for ONE Team Counter Attack?!?!? How wrong can this possibly BE?!? Sabretooth simply never ceases to amaze me on how skill-less he is.
3) Against taller characters: J.HP , J.HK , J.HP , J.HK , [repeat until the enemy is in the corner] , S.HP [only
one hit] XX Weapon X, Weapon X, Weapon X
**Note: Against ANY character, you can start the combo by simply getting the enemy in the corner, walking right up next to him/her, and do S.HP XX Weapon X. The Three above combos are not very deserving of being called "Expert Combos". The only thing that makes them different is the multiple Weapon X action, but that hardly takes skill. Check out Insane Combo to see a more skillful combo