Marvel Super Heroes vs Street Fighter/Cyclops: Difference between revisions

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= Introduction =
= Introduction =
Ground Combo Chain:    Hunter
Ground Combo Chain:    Hunter<br>
Jumping Combo Chain:  Weak to Strong
Jumping Combo Chain:  Weak to Strong<br>
Super Jumping Chain:  Hunter
Super Jumping Chain:  Hunter<br>
Aerial Rave Launcher:  Standing MP
Aerial Rave Launcher:  Standing MP
Aerial Rave Finisher:  HP, HK, Optic Blast, any Alternate Attack
Aerial Rave Finisher:  HP, HK, Optic Blast, any Alternate Attack except d + LK<br>
                        except d + LK
Knockdown Attack:      Crouching HK / MK (lifts them slightly upward)<br>
Knockdown Attack:      Crouching HK / MK (lifts them slightly upward)
Ground Throws:        b / f + MP / HP / HK  (db / df + MK / HK)<br>
Ground Throws:        b / f + MP / HP / HK  (db / df + MK / HK)
Aerial Throws:        any direction but d / u + MP / HP<br>
Aerial Throws:        any direction but d / u + MP / HP
Variable Assist:      MP Rising Uppercut  (can't add extra hits)<br>
Variable Assist:      MP Rising Uppercut  (can't add extra hits)
Variable Counter:      LP Optic Blast<br>
Variable Counter:      LP Optic Blast
Variable Combination:  Mega Optic Blast<br>
Variable Combination:  Mega Optic Blast
== Normal Moves ==
== Normal Moves ==
(optic bullet)                  Press HP while standing or crouching
(optic bullet)                  Press HP while standing or crouching<br>
(double attacks)                Press LP,LP / LK,LK / HK,HK
(double attacks)                Press LP,LP / LK,LK / HK,HK<br>
(alternate attacks)              In air, d + LK~HP
(alternate attacks)              In air, d + LK~HP<br>
2 Dan Jump                      ub~uf (x2)
2 Dan Jump                      ub~uf (x2)<br>


== Special Moves ==
== Special Moves ==
Optic Blast                      qcf + P  (air)
Optic Blast                      qcf + P  (air)<br>
Optic Sweep                      f,df,d + P
Optic Sweep                      f,df,d + P<br>
Rising Uppercut                  f,d,df + P, tap P rapidly
Rising Uppercut                  f,d,df + P, tap P rapidly<br>
Cyclone Kick                    qcb + K
Cyclone Kick                    qcb + K<br>
Rapid Punches                    Charge b,f + P, tap P / K rapidly
Rapid Punches                    Charge b,f + P, tap P / K rapidly<br>
Running Neckbreaker Drop        Charge b,f + K
Running Neckbreaker Drop        Charge b,f + K<br>


== Super Moves ==
== Super Moves ==
Mega Optic Blast                qcf + PP
Mega Optic Blast                qcf + PP<br>
Super Optic Blast                f,df,d + PP, direct  (air)
Super Optic Blast                f,df,d + PP, direct  (air)<br>


= The Basics =
= The Basics =
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*BASIC COMBOS*
*BASIC COMBOS*


1.  J.D+Roundhouse, C.Jab -> C.Strong -> C.Roundhouse
1.  J.D+Roundhouse, C.Jab -> C.Strong -> C.Roundhouse<br>
2.  D.S.Short -> S.Forward -> S.Roundhouse XX Jab Optic Blast
2.  D.S.Short -> S.Forward -> S.Roundhouse XX Jab Optic Blast<br>
3.  D.S.Jab -> S.Strong -> -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward ->
3.  D.S.Jab -> S.Strong -> -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) -> SJ.Roundhouse<br>
    SJ.Fierce (FS) -> SJ.Roundhouse
4.  C.Fierce XX Jab Optic Blast<br>
4.  C.Fierce XX Jab Optic Blast
5.  D.S.Jab -> C.Strong -> C.Roundhouse XX Optic Sweep (OTG)<br>
5.  D.S.Jab -> C.Strong -> C.Roundhouse XX Optic Sweep (OTG)


*INTERMEDIATE COMBOS*
*INTERMEDIATE COMBOS*


6.  J.Short -> J.D+Roundhouse, D.S.Jab -> C.Roundhouse XX Roundhouse Cyclone
6.  J.Short -> J.D+Roundhouse, D.S.Jab -> C.Roundhouse XX Roundhouse Cyclone Kick (OTG)<br>
    Kick (OTG)
7.  (corner) D.S.Short -> S.Roundhouse -> S.Roundhouse XX Fierce Gene Splice<br>
7.  (corner) D.S.Short -> S.Roundhouse -> S.Roundhouse XX Fierce Gene Splice
8.  D.C.Short -> S.Forward XX Dashing Pummel (3 hits) XX Fierce Gene Splice<br>
8.  D.C.Short -> S.Forward XX Dashing Pummel (3 hits) XX Fierce Gene Splice
9.  J.D+Fierce, D.S.Short -> S.Forward -> C.Roundhouse XX Fierce Ground Reflect Blast (OTG)<br>
9.  J.D+Fierce, D.S.Short -> S.Forward -> C.Roundhouse XX Fierce Ground
    Reflect Blast (OTG)
10. D.S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward
10. D.S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward
     -> SJ.Fierce (FS)
     -> SJ.Fierce (FS)<br>
11. J.D+Short -> J.D+Roundhouse, D.S.Short -> S.Forward -> C.Roundhouse XX
11. J.D+Short -> J.D+Roundhouse, D.S.Short -> S.Forward -> C.Roundhouse XX
     Cyclone Kick (OTG)
     Cyclone Kick (OTG)<br>
12. J.D+Short -> J.D+Roundhouse, D.C.Short -> C.Forward XX Strong Gene
12. J.D+Short -> J.D+Roundhouse, D.C.Short -> C.Forward XX Strong Gene
     Splice
     Splice<br>
13. J.D+Short -> J.Forward -> J.D+Roundhouse, D.S.Jab -> C.Short -> C.Strong
13. J.D+Short -> J.Forward -> J.D+Roundhouse, D.S.Jab -> C.Short -> C.Strong
     XX Roundhouse Cyclone Kick
     XX Roundhouse Cyclone Kick<br>
14. D.S.Jab -> S.Jab -> C.Forward XX Fierce Gene Splice
14. D.S.Jab -> S.Jab -> C.Forward XX Fierce Gene Splice<br>
15. D.C.Short -> C.Strong -> C.Roundhouse XX Mega Optic Blast (OTG)
15. D.C.Short -> C.Strong -> C.Roundhouse XX Mega Optic Blast (OTG)<br>
16. D.S.Jab -> S.Jab, S.Short -> S.Forward -> S.Roundhouse -> S.Roundhouse
16. D.S.Jab -> S.Jab, S.Short -> S.Forward -> S.Roundhouse -> S.Roundhouse
     XX Jab Optic Blast
     XX Jab Optic Blast<br>
17. D.S.Jab -> S.Jab -> S.Roundhouse -> S.Roundhouse XX Roundhouse Cyclone
17. D.S.Jab -> S.Jab -> S.Roundhouse -> S.Roundhouse XX Roundhouse Cyclone
     Kick
     Kick<br>
18. J.Short -> J.Roundhouse, D.S.Jab -> S.Jab -> S.Strong -> SJ.Jab ->
18. J.Short -> J.Roundhouse, D.S.Jab -> S.Jab -> S.Strong -> SJ.Jab ->
     SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS), SJ.D+Roundhouse
     SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS), SJ.D+Roundhouse<br>


= Match-ups =
= Match-ups =

Revision as of 11:11, 5 January 2016

Introduction

Ground Combo Chain: Hunter
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MP Aerial Rave Finisher: HP, HK, Optic Blast, any Alternate Attack except d + LK
Knockdown Attack: Crouching HK / MK (lifts them slightly upward)
Ground Throws: b / f + MP / HP / HK (db / df + MK / HK)
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: MP Rising Uppercut (can't add extra hits)
Variable Counter: LP Optic Blast
Variable Combination: Mega Optic Blast

Normal Moves

(optic bullet) Press HP while standing or crouching
(double attacks) Press LP,LP / LK,LK / HK,HK
(alternate attacks) In air, d + LK~HP
2 Dan Jump ub~uf (x2)

Special Moves

Optic Blast qcf + P (air)
Optic Sweep f,df,d + P
Rising Uppercut f,d,df + P, tap P rapidly
Cyclone Kick qcb + K
Rapid Punches Charge b,f + P, tap P / K rapidly
Running Neckbreaker Drop Charge b,f + K

Super Moves

Mega Optic Blast qcf + PP
Super Optic Blast f,df,d + PP, direct (air)

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. J.D+Roundhouse, C.Jab -> C.Strong -> C.Roundhouse
2. D.S.Short -> S.Forward -> S.Roundhouse XX Jab Optic Blast
3. D.S.Jab -> S.Strong -> -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) -> SJ.Roundhouse
4. C.Fierce XX Jab Optic Blast
5. D.S.Jab -> C.Strong -> C.Roundhouse XX Optic Sweep (OTG)

  • INTERMEDIATE COMBOS*

6. J.Short -> J.D+Roundhouse, D.S.Jab -> C.Roundhouse XX Roundhouse Cyclone Kick (OTG)
7. (corner) D.S.Short -> S.Roundhouse -> S.Roundhouse XX Fierce Gene Splice
8. D.C.Short -> S.Forward XX Dashing Pummel (3 hits) XX Fierce Gene Splice
9. J.D+Fierce, D.S.Short -> S.Forward -> C.Roundhouse XX Fierce Ground Reflect Blast (OTG)
10. D.S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward

   -> SJ.Fierce (FS)

11. J.D+Short -> J.D+Roundhouse, D.S.Short -> S.Forward -> C.Roundhouse XX

   Cyclone Kick (OTG)

12. J.D+Short -> J.D+Roundhouse, D.C.Short -> C.Forward XX Strong Gene

   Splice

13. J.D+Short -> J.Forward -> J.D+Roundhouse, D.S.Jab -> C.Short -> C.Strong

   XX Roundhouse Cyclone Kick

14. D.S.Jab -> S.Jab -> C.Forward XX Fierce Gene Splice
15. D.C.Short -> C.Strong -> C.Roundhouse XX Mega Optic Blast (OTG)
16. D.S.Jab -> S.Jab, S.Short -> S.Forward -> S.Roundhouse -> S.Roundhouse

   XX Jab Optic Blast

17. D.S.Jab -> S.Jab -> S.Roundhouse -> S.Roundhouse XX Roundhouse Cyclone

   Kick

18. J.Short -> J.Roundhouse, D.S.Jab -> S.Jab -> S.Strong -> SJ.Jab ->

   SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS), SJ.D+Roundhouse

Match-ups