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= Introduction = | = Introduction = | ||
Ground Combo Chain: Hunter | Ground Combo Chain: Hunter<br> | ||
Jumping Combo Chain: Weak to Strong<br> | |||
Super Jumping Chain: Hunter<br> | |||
Aerial Rave Launcher: Standing MP | |||
Aerial Rave Finisher: HP, HK, Optic Blast, any Alternate Attack except d + LK<br> | |||
Knockdown Attack: Crouching HK / MK (lifts them slightly upward)<br> | |||
Ground Throws: b / f + MP / HP / HK (db / df + MK / HK)<br> | |||
Aerial Throws: any direction but d / u + MP / HP<br> | |||
Variable Assist: MP Rising Uppercut (can't add extra hits)<br> | |||
Variable Counter: LP Optic Blast<br> | |||
Variable Combination: Mega Optic Blast<br> | |||
== Normal Moves == | == Normal Moves == | ||
(optic bullet) Press HP while standing or crouching<br> | |||
(double attacks) Press LP,LP / LK,LK / HK,HK<br> | |||
(alternate attacks) In air, d + LK~HP<br> | |||
2 Dan Jump ub~uf (x2)<br> | |||
== Special Moves == | == Special Moves == | ||
Optic Blast qcf + P (air) | Optic Blast qcf + P (air)<br> | ||
Optic Sweep f,df,d + P<br> | |||
Rising Uppercut f,d,df + P, tap P rapidly<br> | |||
Cyclone Kick qcb + K<br> | |||
Rapid Punches Charge b,f + P, tap P / K rapidly<br> | |||
Running Neckbreaker Drop Charge b,f + K<br> | |||
== Super Moves == | == Super Moves == | ||
Mega Optic Blast qcf + PP | Mega Optic Blast qcf + PP<br> | ||
Super Optic Blast f,df,d + PP, direct (air)<br> | |||
= The Basics = | = The Basics = | ||
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*BASIC COMBOS* | *BASIC COMBOS* | ||
1. J.D+Roundhouse, C.Jab -> C.Strong -> C.Roundhouse | 1. J.D+Roundhouse, C.Jab -> C.Strong -> C.Roundhouse<br> | ||
2. D.S.Short -> S.Forward -> S.Roundhouse XX Jab Optic Blast | 2. D.S.Short -> S.Forward -> S.Roundhouse XX Jab Optic Blast<br> | ||
3. D.S.Jab -> S.Strong -> -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> | 3. D.S.Jab -> S.Strong -> -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) -> SJ.Roundhouse<br> | ||
4. C.Fierce XX Jab Optic Blast<br> | |||
4. C.Fierce XX Jab Optic Blast | 5. D.S.Jab -> C.Strong -> C.Roundhouse XX Optic Sweep (OTG)<br> | ||
5. D.S.Jab -> C.Strong -> C.Roundhouse XX Optic Sweep (OTG) | |||
*INTERMEDIATE COMBOS* | *INTERMEDIATE COMBOS* | ||
6. J.Short -> J.D+Roundhouse, D.S.Jab -> C.Roundhouse XX Roundhouse Cyclone | 6. J.Short -> J.D+Roundhouse, D.S.Jab -> C.Roundhouse XX Roundhouse Cyclone Kick (OTG)<br> | ||
7. (corner) D.S.Short -> S.Roundhouse -> S.Roundhouse XX Fierce Gene Splice<br> | |||
7. (corner) D.S.Short -> S.Roundhouse -> S.Roundhouse XX Fierce Gene Splice | 8. D.C.Short -> S.Forward XX Dashing Pummel (3 hits) XX Fierce Gene Splice<br> | ||
8. D.C.Short -> S.Forward XX Dashing Pummel (3 hits) XX Fierce Gene Splice | 9. J.D+Fierce, D.S.Short -> S.Forward -> C.Roundhouse XX Fierce Ground Reflect Blast (OTG)<br> | ||
9. J.D+Fierce, D.S.Short -> S.Forward -> C.Roundhouse XX Fierce Ground | |||
10. D.S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward | 10. D.S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward | ||
-> SJ.Fierce (FS) | -> SJ.Fierce (FS)<br> | ||
11. J.D+Short -> J.D+Roundhouse, D.S.Short -> S.Forward -> C.Roundhouse XX | 11. J.D+Short -> J.D+Roundhouse, D.S.Short -> S.Forward -> C.Roundhouse XX | ||
Cyclone Kick (OTG) | Cyclone Kick (OTG)<br> | ||
12. J.D+Short -> J.D+Roundhouse, D.C.Short -> C.Forward XX Strong Gene | 12. J.D+Short -> J.D+Roundhouse, D.C.Short -> C.Forward XX Strong Gene | ||
Splice | Splice<br> | ||
13. J.D+Short -> J.Forward -> J.D+Roundhouse, D.S.Jab -> C.Short -> C.Strong | 13. J.D+Short -> J.Forward -> J.D+Roundhouse, D.S.Jab -> C.Short -> C.Strong | ||
XX Roundhouse Cyclone Kick | XX Roundhouse Cyclone Kick<br> | ||
14. D.S.Jab -> S.Jab -> C.Forward XX Fierce Gene Splice | 14. D.S.Jab -> S.Jab -> C.Forward XX Fierce Gene Splice<br> | ||
15. D.C.Short -> C.Strong -> C.Roundhouse XX Mega Optic Blast (OTG) | 15. D.C.Short -> C.Strong -> C.Roundhouse XX Mega Optic Blast (OTG)<br> | ||
16. D.S.Jab -> S.Jab, S.Short -> S.Forward -> S.Roundhouse -> S.Roundhouse | 16. D.S.Jab -> S.Jab, S.Short -> S.Forward -> S.Roundhouse -> S.Roundhouse | ||
XX Jab Optic Blast | XX Jab Optic Blast<br> | ||
17. D.S.Jab -> S.Jab -> S.Roundhouse -> S.Roundhouse XX Roundhouse Cyclone | 17. D.S.Jab -> S.Jab -> S.Roundhouse -> S.Roundhouse XX Roundhouse Cyclone | ||
Kick | Kick<br> | ||
18. J.Short -> J.Roundhouse, D.S.Jab -> S.Jab -> S.Strong -> SJ.Jab -> | 18. J.Short -> J.Roundhouse, D.S.Jab -> S.Jab -> S.Strong -> SJ.Jab -> | ||
SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS), SJ.D+Roundhouse | SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS), SJ.D+Roundhouse<br> | ||
= Match-ups = | = Match-ups = |
Revision as of 11:11, 5 January 2016
Introduction
Ground Combo Chain: Hunter
Jumping Combo Chain: Weak to Strong
Super Jumping Chain: Hunter
Aerial Rave Launcher: Standing MP
Aerial Rave Finisher: HP, HK, Optic Blast, any Alternate Attack except d + LK
Knockdown Attack: Crouching HK / MK (lifts them slightly upward)
Ground Throws: b / f + MP / HP / HK (db / df + MK / HK)
Aerial Throws: any direction but d / u + MP / HP
Variable Assist: MP Rising Uppercut (can't add extra hits)
Variable Counter: LP Optic Blast
Variable Combination: Mega Optic Blast
Normal Moves
(optic bullet) Press HP while standing or crouching
(double attacks) Press LP,LP / LK,LK / HK,HK
(alternate attacks) In air, d + LK~HP
2 Dan Jump ub~uf (x2)
Special Moves
Optic Blast qcf + P (air)
Optic Sweep f,df,d + P
Rising Uppercut f,d,df + P, tap P rapidly
Cyclone Kick qcb + K
Rapid Punches Charge b,f + P, tap P / K rapidly
Running Neckbreaker Drop Charge b,f + K
Super Moves
Mega Optic Blast qcf + PP
Super Optic Blast f,df,d + PP, direct (air)
The Basics
Advanced Strategy
Combos/Infinites
- BASIC COMBOS*
1. J.D+Roundhouse, C.Jab -> C.Strong -> C.Roundhouse
2. D.S.Short -> S.Forward -> S.Roundhouse XX Jab Optic Blast
3. D.S.Jab -> S.Strong -> -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS) -> SJ.Roundhouse
4. C.Fierce XX Jab Optic Blast
5. D.S.Jab -> C.Strong -> C.Roundhouse XX Optic Sweep (OTG)
- INTERMEDIATE COMBOS*
6. J.Short -> J.D+Roundhouse, D.S.Jab -> C.Roundhouse XX Roundhouse Cyclone Kick (OTG)
7. (corner) D.S.Short -> S.Roundhouse -> S.Roundhouse XX Fierce Gene Splice
8. D.C.Short -> S.Forward XX Dashing Pummel (3 hits) XX Fierce Gene Splice
9. J.D+Fierce, D.S.Short -> S.Forward -> C.Roundhouse XX Fierce Ground Reflect Blast (OTG)
10. D.S.Short -> S.Strong -> SJ.Jab -> SJ.Short -> SJ.Strong -> SJ.Forward
-> SJ.Fierce (FS)
11. J.D+Short -> J.D+Roundhouse, D.S.Short -> S.Forward -> C.Roundhouse XX
Cyclone Kick (OTG)
12. J.D+Short -> J.D+Roundhouse, D.C.Short -> C.Forward XX Strong Gene
Splice
13. J.D+Short -> J.Forward -> J.D+Roundhouse, D.S.Jab -> C.Short -> C.Strong
XX Roundhouse Cyclone Kick
14. D.S.Jab -> S.Jab -> C.Forward XX Fierce Gene Splice
15. D.C.Short -> C.Strong -> C.Roundhouse XX Mega Optic Blast (OTG)
16. D.S.Jab -> S.Jab, S.Short -> S.Forward -> S.Roundhouse -> S.Roundhouse
XX Jab Optic Blast
17. D.S.Jab -> S.Jab -> S.Roundhouse -> S.Roundhouse XX Roundhouse Cyclone
Kick
18. J.Short -> J.Roundhouse, D.S.Jab -> S.Jab -> S.Strong -> SJ.Jab ->
SJ.Short -> SJ.Strong -> SJ.Forward -> SJ.Fierce (FS), SJ.D+Roundhouse