Marvel Super Heroes vs Street Fighter/Shuma Gorath: Difference between revisions

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== Combos/Infinites ==
== Combos/Infinites ==
*BASIC COMBOS*
1.  J.Roundhouse, C.Jab -> C.Roundhouse
2.  J.Roundhouse, S.Short XX Roundhouse Devitalization
3.  J.Strong, C.Strong -> C.Forward XX Fierce Mystic Stare
4.  S.Roundhouse (3-4 hits) XX Mystic Stare
*INTERMEDIATE COMBOS*
5.  D.S.Strong -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
    SJ.U+Fierce (FS)
6.  S.Roundhouse (2-3 hits) XX Mystic Stare
7.  J.Strong -> J.Roundhouse XX Roundhouse Mystic Smash
8. (vs jumping opponents) SJ.Jab -> SJ.Short -> SJ.Strong XX Forward
Mystic Smash
9.  D.S.Strong -> S.Forward XX Chaos Dimension activation, jump and Grab
10. J.Strong -> J.Forward, S.Jab -> S.Forward -> SJ.Jab -> SJ.Short ->
    SJ.Strong -> SJ.Forward, Forward Air Throw
11. Mystic Stare, Eyeballs Explode -> D.S.Forward -> SJ.Jab -> SJ.Short ->
    SJ.Strong -> SJ.Forward, Forward Air Throw
12. Mystic Stare, Eyeballs Explode -> Mystic Smash
13. Mystic Stare, Eyeballs Explode -> S.Roundhouse
14. Mystic Stare, Eyeballs Explode -> Team Super :)
15. (corner) DS.Strong -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong ->
    SJ.Forward -> SJ.U+Fierce (FS), SJ.Roundhouse
16. J.Strong -> J.Forward, S.Strong XX Team Super
*ADVANCED COMBOS*
17. (corner) J.Strong -> J.Short, D.S.Jab -> S.Forward -> SJ.Short ->
    SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Strong -> SJ.DN.Forward
18. (corner) J.Strong -> J.Short, S.Jab -> S.Forward -> SJ.Jab, SJ.Short ->
    SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), Forward Air Throw, SJ.Strong
    -> SJ.Roundhouse
19. (corner) J.Forward, S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->
    SJ.U+Fierce (FS), SJ.U+Fierce, C.Jab (OTG) -> C.Roundhouse


= Match-ups =
= Match-ups =

Revision as of 03:29, 5 January 2016

Introduction

Ground Combo Chain:    Punch to Kick
Jumping Combo Chain:   Punch to Kick
Super Jumping Chain:   Hunter
Aerial Rave Launcher:  Standing MK
Aerial Rave Finisher:  HP, HK, Upward Stare, Sekika
Flying Attack:         Standing / Crouching HP, Standing HK
Knockdown Attack:      Crouching MK / HK
Ground Throws:         b / f + MP / HP / MK / HK
Aerial Throws:         any direction but d / u + MP / HP / MK / HK
Variable Assist:       LK Mystic Smash
Variable Counter:      MK Mystic Smash
Variable Combination:  Hyper Mystic Smash

Normal Moves

Sekika                           In air, d + MK
(upward stare)                   In air, u + HP

Special Moves

Mystic Stare                     Charge b,f + P
Mystic Smash                     Charge b,f + K  (air)
Devitalization                   hcb + K

Super Moves

Chaos Dimension                  qcf + PP  (at Level 3)
Chaos Split                      qcf + KK

The Basics

Advanced Strategy

Combos/Infinites

  • BASIC COMBOS*

1. J.Roundhouse, C.Jab -> C.Roundhouse 2. J.Roundhouse, S.Short XX Roundhouse Devitalization 3. J.Strong, C.Strong -> C.Forward XX Fierce Mystic Stare 4. S.Roundhouse (3-4 hits) XX Mystic Stare

  • INTERMEDIATE COMBOS*

5. D.S.Strong -> S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->

   SJ.U+Fierce (FS)

6. S.Roundhouse (2-3 hits) XX Mystic Stare 7. J.Strong -> J.Roundhouse XX Roundhouse Mystic Smash 8. (vs jumping opponents) SJ.Jab -> SJ.Short -> SJ.Strong XX Forward Mystic Smash 9. D.S.Strong -> S.Forward XX Chaos Dimension activation, jump and Grab 10. J.Strong -> J.Forward, S.Jab -> S.Forward -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.Forward, Forward Air Throw

11. Mystic Stare, Eyeballs Explode -> D.S.Forward -> SJ.Jab -> SJ.Short ->

   SJ.Strong -> SJ.Forward, Forward Air Throw

12. Mystic Stare, Eyeballs Explode -> Mystic Smash 13. Mystic Stare, Eyeballs Explode -> S.Roundhouse 14. Mystic Stare, Eyeballs Explode -> Team Super :) 15. (corner) DS.Strong -> S.Forward -> SJ.Jab -> SJ.Short -> SJ.Strong ->

   SJ.Forward -> SJ.U+Fierce (FS), SJ.Roundhouse

16. J.Strong -> J.Forward, S.Strong XX Team Super

  • ADVANCED COMBOS*

17. (corner) J.Strong -> J.Short, D.S.Jab -> S.Forward -> SJ.Short ->

   SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), SJ.Strong -> SJ.DN.Forward

18. (corner) J.Strong -> J.Short, S.Jab -> S.Forward -> SJ.Jab, SJ.Short ->

   SJ.Strong -> SJ.Forward -> SJ.U+Fierce (FS), Forward Air Throw, SJ.Strong
   -> SJ.Roundhouse

19. (corner) J.Forward, S.Forward -> SJ.Short -> SJ.Strong -> SJ.Forward ->

   SJ.U+Fierce (FS), SJ.U+Fierce, C.Jab (OTG) -> C.Roundhouse

Match-ups