SvC Chaos: SNK Vs Capcom/Terry Bogard: Difference between revisions

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===Throws==
===Throws==


Press AB when near            Grasping Upper
:Press AB when near            Grasping Upper
Press CD when near            Buster Throw
:Press CD when near            Buster Throw


==Command Move==
==Command Move==


df + C                        Rising Upper
:df + C                        Rising Upper


==Special Moves==
==Special Moves==
qcf + A                        Power Wave
:qcf + A                        Power Wave
qcf + C                      * Round Wave
:qcf + C                      * Round Wave
qcb + P                      * Burn Knuckle
:qcb + P                      * Burn Knuckle
qcb + K                      * Crack Shoot
:qcb + K                      * Crack Shoot
f,d,df + K                  * Power Dunk
:f,d,df + K                  * Power Dunk
Charge d,u + P              * Rising Tackle
:Charge d,u + P              * Rising Tackle


==Super Moves==
==Super Moves==
qcf,qcf + P                S^ Buster Wolf
:qcf,qcf + P                S^ Buster Wolf
qcf,qcf + K                S^ High Angle Geyser
:qcf,qcf + K                S^ High Angle Geyser
qcb,db,f + P                S^ Power Geyser
:qcb,db,f + P                S^ Power Geyser
_qcf + P                      Double Geyser
:_qcf + P                      Double Geyser
__qcf + P                    Triple Geyser
:__qcf + P                    Triple Geyser


==Exceed Moves==
==Exceed Moves==
qcb,f + BC                  X^ Rising Beat
:qcb,f + BC                  X^ Rising Beat
_A,A,B,B,C,C,D,D,qcb+CD      Rising Beat Finish
:_A,A,B,B,C,C,D,D,qcb+CD      Rising Beat Finish


=The Basics=
=The Basics=

Revision as of 18:13, 1 January 2016

Introduction

Moves List

=Throws

Press AB when near Grasping Upper
Press CD when near Buster Throw

Command Move

df + C Rising Upper

Special Moves

qcf + A Power Wave
qcf + C * Round Wave
qcb + P * Burn Knuckle
qcb + K * Crack Shoot
f,d,df + K * Power Dunk
Charge d,u + P * Rising Tackle

Super Moves

qcf,qcf + P S^ Buster Wolf
qcf,qcf + K S^ High Angle Geyser
qcb,db,f + P S^ Power Geyser
_qcf + P Double Geyser
__qcf + P Triple Geyser

Exceed Moves

qcb,f + BC X^ Rising Beat
_A,A,B,B,C,C,D,D,qcb+CD Rising Beat Finish

The Basics

Advanced Strategy

Match-Ups