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= Introduction = | = Introduction = | ||
= Basic Tips = | = Basic Tips = | ||
Launchers: | Launchers:<br> | ||
c. FP (second hit) | c. FP (second hit)<br> | ||
RK | RK<br><br> | ||
AC Finisher: | AC Finisher:<br> | ||
SP, FP, RK | SP, FP, RK<br><br> | ||
Magic Series: | Magic Series:<br> | ||
Ground Magic Series: Weakest to Any | Ground Magic Series: Weakest to Any<br> | ||
Jump Magic Series: Weakest to Any | Jump Magic Series: Weakest to Any<br> | ||
Super Jump Magic Series: Weakest to Strongest | Super Jump Magic Series: Weakest to Strongest<br><br> | ||
= Move List = | = Move List = | ||
Special Moves | ==Special Moves== | ||
Ground Smash: QCF + P | Ground Smash: QCF + P | ||
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Hyper Combos | ==Hyper Combos== | ||
Gamma Wave: QCF + Px2 | Gamma Wave: QCF + Px2 | ||
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Easy Combos: | Easy Combos: | ||
1) FP, cancel JP Gamma Wave | 1) FP, cancel JP Gamma Wave | ||
2) JP, FP | 2) JP, FP | ||
3) c. FP, cancel Gamma Crush | 3) c. FP, cancel Gamma Crush | ||
4) c. SK, c. FK, cancel RK Gamma Charge, redirect U RK. | |||
5) j. RK, c. FP (one hit), cancel Super Gamma Wave | |||
6) j. RK, c. SK, c. FP, sj. JP, sj. FK, AC Finisher | |||
7) j. SK, j. FK, c. FP, sj. JP, sj. SP, sj. RK (OTG), c. FP | |||
8) j. RK, c. FP, cancel U RK Gamma Charge, redirect U RK | |||
9) j. SK, j. MK, c. FP (one hit), cancel JP Gamma Tornado, FP (OTG), cancel JP Gamma Tornado. | |||
10) j. punch throw, j. RK (OTG), c. FP, cancel Gamma Crush | |||
[[Category:Marvel vs Capcom]] | [[Category:Marvel vs Capcom]] |
Revision as of 20:30, 28 December 2015
Introduction
Basic Tips
Launchers:
c. FP (second hit)
RK
AC Finisher:
SP, FP, RK
Magic Series:
Ground Magic Series: Weakest to Any
Jump Magic Series: Weakest to Any
Super Jump Magic Series: Weakest to Strongest
Move List
Special Moves
Ground Smash: QCF + P
First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in from of him a bit.
Gamma Tornado: HCB + P
Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen.
Gamma Charge: Charge B, F or D, U + K
Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it.
Hyper Combos
Gamma Wave: QCF + Px2
Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.
Gamma Crush: QCB + Px2
Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.
Gamma Quake: QCF + Kx2
Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.
Combos
COMBOS:
Easy Combos: 1) FP, cancel JP Gamma Wave 2) JP, FP 3) c. FP, cancel Gamma Crush 4) c. SK, c. FK, cancel RK Gamma Charge, redirect U RK. 5) j. RK, c. FP (one hit), cancel Super Gamma Wave 6) j. RK, c. SK, c. FP, sj. JP, sj. FK, AC Finisher 7) j. SK, j. FK, c. FP, sj. JP, sj. SP, sj. RK (OTG), c. FP 8) j. RK, c. FP, cancel U RK Gamma Charge, redirect U RK 9) j. SK, j. MK, c. FP (one hit), cancel JP Gamma Tornado, FP (OTG), cancel JP Gamma Tornado. 10) j. punch throw, j. RK (OTG), c. FP, cancel Gamma Crush