Killer Instinct (2013)/Sabrewulf: Difference between revisions

From SuperCombo Wiki
(added Instinct and Combat Trait info)
m (fix motion tags)
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{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Standing Light Punch | lp |  }}
{{KI2013MoveListRow | Standing Light Punch | {{lp}} |  }}
{{KI2013MoveListRow | Standing Medium Punch | mp |  }}
{{KI2013MoveListRow | Standing Medium Punch | {{mp}} |  }}
{{KI2013MoveListRow | Standing Hard Punch | hp |  }}
{{KI2013MoveListRow | Standing Hard Punch | {{hp}} |  }}
{{KI2013MoveListRow | Standing Light Kick | lk | }}
{{KI2013MoveListRow | Standing Light Kick | {{lk}} | }}
{{KI2013MoveListRow | Standing Medium Kick | mk |  }}
{{KI2013MoveListRow | Standing Medium Kick | {{mk}} |  }}
{{KI2013MoveListRow | Standing Hard Kick | hk |  }}
{{KI2013MoveListRow | Standing Hard Kick | {{hk}} |  }}
{{KI2013MoveListRow | Close Light Punch | (near opponent) lp |  }}
{{KI2013MoveListRow | Close Light Punch | (near opponent) {{lp}} |  }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) mp |  }}
{{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} |  }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) hp |  }}
{{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} |  }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) lk | }}
{{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) mk |  }}
{{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} |  }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) hk |  }}
{{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} |  }}
{{KI2013MoveListRow | Crouching Light Punch | d + lp | low }}
{{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{low}} }}
{{KI2013MoveListRow | Crouching Medium Punch | d + mp |  }}
{{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} |  }}
{{KI2013MoveListRow | Crouching Hard Punch | d + hp | low hardknockdown }}
{{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{low}} {{hardknockdown}} }}
{{KI2013MoveListRow | Crouching Light Kick | d + lk |  }}
{{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} |  }}
{{KI2013MoveListRow | Crouching Medium Kick | d + mk |  }}
{{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} |  }}
{{KI2013MoveListRow | Crouching Hard Kick | d + hk |  }}
{{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Punch | u + lp |  }}
{{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | u + mp |  }}
{{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | u + hp |  }}
{{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} |  }}
{{KI2013MoveListRow | Neutral Jump Light Kick | u + lk |  }}
{{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} |  }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | u + mk |  }}
{{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} |  }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | u + hk |  }}
{{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} |  }}
{{KI2013MoveListRow | Angled Jump Light Punch | ub / uf + lp |  }}
{{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | ub / uf + mp |  }}
{{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Punch | ub / uf + hp |  }}
{{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | ub / uf + lk |  }}
{{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | ub / uf + mk |  }}
{{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | ub / uf + hk |  }}
{{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Overpower | b + hp | Hold hp to charge, unblockable when Max charged }}
{{KI2013MoveListRow | Overpower | {{b}} + {{hp}} | Hold {{hp}} to charge, {{unblockable}} when Max charged }}
{{KI2013MoveListRow | Throw | f or b + lp + lk | throw }}
{{KI2013MoveListRow | Throw | {{f}} or {{b}} + {{lp}} + {{lk}} | {{throw}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Feral Rage | hp + hk | Additional damage + chip damage for all attacks, cancel any ground move with HP+HK }}
{{KI2013MoveListRow | Feral Rage | {{hp}} + {{hk}} | Additional damage + chip damage for all attacks, {{cancel}} any ground move with HP+HK }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ragged Edge | b f + p | ex }}
{{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | {{ex}} }}
{{KI2013MoveListRow | Run | b f + k |  }}
{{KI2013MoveListRow | Run | {{b}} {{f}} + {{k}} |  }}
{{KI2013MoveListRow |    Hamstring | (During Run) lp or lk | Crossup, Projectile invulnerability  }}
{{KI2013MoveListRow |    Hamstring | (During Run) {{lp}} or {{lk}} | Crossup, Projectile invulnerability  }}
{{KI2013MoveListRow | &nbsp;&nbsp;&nbsp;Jumping Slash | (During Run) mp or mk <br> b f + k k for Shadow | Overhead ex }}
{{KI2013MoveListRow | &nbsp;&nbsp;&nbsp;Jumping Slash | (During Run) {{mp}} or {{mk}} <br> {{b}} {{f}} + {{k}} k for Shadow | Overhead {{ex}} }}
{{KI2013MoveListRow | &nbsp;&nbsp;&nbsp;Running Uppercut | (During Run) hp or hk | Juggles }}
{{KI2013MoveListRow | &nbsp;&nbsp;&nbsp;Running Uppercut | (During Run) {{hp}} or {{hk}} | Juggles }}
{{KI2013MoveListRow | Eclipse | d u + p | Anti air ex }}
{{KI2013MoveListRow | Eclipse | {{d}} {{u}} + {{p}} | Anti air {{ex}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ragged Edge | b f + p | ? }}
{{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | ? }}
{{KI2013MoveListRow | Hamstring | (During Run) lp or lk | low }}
{{KI2013MoveListRow | Hamstring | (During Run) {{lp}} or {{lk}} | {{low}} }}
{{KI2013MoveListRow | Jumping Slash | (During Run) mp or mk | high }}
{{KI2013MoveListRow | Jumping Slash | (During Run) {{mp}} or {{mk}} | {{high}} }}
{{KI2013MoveListRow | Shadow Ragged Edge | b f + p p | ? }}
{{KI2013MoveListRow | Shadow Ragged Edge | {{b}} {{f}} + {{p}} p | ? }}
{{KI2013MoveListRow | Shadow Jumping Slash | b f + k k | high }}
{{KI2013MoveListRow | Shadow Jumping Slash | {{b}} {{f}} + {{k}} k | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ragged Edge | b f + p | ? }}
{{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | ? }}
{{KI2013MoveListRow | Hamstring | (During Run) lp or lk | ? }}
{{KI2013MoveListRow | Hamstring | (During Run) {{lp}} or {{lk}} | ? }}
{{KI2013MoveListRow | Jumping Slash | (During Run) mp or mk | ? }}
{{KI2013MoveListRow | Jumping Slash | (During Run) {{mp}} or {{mk}} | ? }}
{{KI2013MoveListRow | Shadow Ragged Edge | b f + p p | ? }}
{{KI2013MoveListRow | Shadow Ragged Edge | {{b}} {{f}} + {{p}} p | ? }}
{{KI2013MoveListRow | Shadow Jumping Slash | b f + k k | ? }}
{{KI2013MoveListRow | Shadow Jumping Slash | {{b}} {{f}} + {{k}} k | ? }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ragged Edge | b f + hp | wallbounce }}
{{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{hp}} | {{wallbounce}} }}
{{KI2013MoveListRow | Running Uppercut | (During Run) hp or hk | ? }}
{{KI2013MoveListRow | Running Uppercut | (During Run) {{hp}} or {{hk}} | ? }}
{{KI2013MoveListRow | Eclipse | d u + hp | knockdown }}
{{KI2013MoveListRow | Eclipse | {{d}} {{u}} + {{hp}} | {{knockdown}} }}
{{KI2013MoveListRow | Shadow Eclipse | d u + p p | knockdown }}
{{KI2013MoveListRow | Shadow Eclipse | {{d}} {{u}} + {{p}} p | {{knockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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==== Ultra Combo ====
==== Ultra Combo ====
{{KI2013MoveListHeader}}
{{KI2013MoveListHeader}}
{{KI2013MoveListRow | Ultra Combo | b f + 3p |  }}
{{KI2013MoveListRow | Ultra Combo | {{b}} {{f}} + {{3p}} |  }}
{{KI2013MoveListRow | Stage Ultra | b f + 3k |  }}
{{KI2013MoveListRow | Stage Ultra | {{b}} {{f}} + {{3k}} |  }}
{{MoveListFooter}}
{{MoveListFooter}}


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== Frame Data ==
== Frame Data ==


[[Category: Killer Instinct (2013)]]
[[Category:Killer Instinct (2013)]]

Revision as of 00:42, 9 December 2020

Killer Instinct (2013)KI2013.jpg



Sabrewulf

KI2013-Sabrewulf Face.jpg

N/A


In a nutshell

N/A

Universal Mechanics

Instinct

Feral Rage: Additional damage + chip damage for all attacks, cancel any ground move with Hp.png+Hk.png.

Combat Traits

Rabid Double: Sabrewulf can chain the same Auto Double as many times in a row as he wants, increasing the speed of the Auto Double each time. Feral Dash: Forward dash passes through the opponent.

Frame Data At A Glance

Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Lp.png 10 15 1.6% M ch/sp/sh 4 2 11 3 0
Close MP Close Mp.png 20 10 2.4% M sp/sh 5 2 14 3 0
Close HP Close Hp.png 30 5 4.0% M sp/sh 7 3 13 0 -2
LK Lk.png 10 15 1.6% M sp/sh 6 3 12 5 3
MK Mk.png 20 10 2.4% M sp/sh 7 3 13 7 12
HK Hk.png 30 5 4.0% M sp/sh 13 4 24 3 -2
Far MP Far Mp.png 20 10 2.4% M sp/sh 5 2 21 2 0
Far HP Far Hp.png 30 5 4.0% M sp/sh 9 2 26 -3 -6
Crouch LP Down.gifLp.png 10 15 1.6% L ch/sp/sh 4 2 12 3 2
Crouch MP Down.gifMp.png 24 10 2.4% L sp/sh 5 3 19 3 -3
Crouch HP Down.gifHp.png 36 5 4.0% L - 6 3 22 61 -6 Hard Knockdown
Crouch LK Down.gifLk.png 10 15 1.6% M ch/sp/sh 4 2 12 5 4
Crouch MK Down.gifMk.png 24 10 2.4% M sp/sh 5 4 17 4 2
Crouch HK Down.gifHk.png 10 - 4.0% M sp/sh 7 6 19 -2 -4
Jump LP Jumping Lp.png 20 15 ? H sp/sh 7 4 4 15 8 Opener
Jump MP Jumping Mp.png 24 10 ? H sp/sh 9 3 4 16 12 Opener
Jump HP Jumping Hp.png 30 5 ? H sp/sh 9 4 4 17 14 Opener
Jump LK Jumping Lk.png 20 15 1.6% H sp/sh 6 8 4 15 8 Opener
Jump MK Jumping Mk.png 24 10 2.4% H sp/sh 8 4 4 16 12 Opener
Jump HK Jumping Hk.png 30 5 4.0% H sp/sh 12 7 4 20 17 Opener
Overpower Left.gifHp.png (hold) 30/32/40/48/56 20 ? M sp/sh 0-90,4 2 29 2/4/5/6/7 2/4/5/6/7 Unblockable if held to level 5 flash(60+ frames)
Overwhelm 1 Lp.png/Down.gifLp.png,Mp.png,Hp.png 10,2.7,3 45 ? M sp/sh 4 - - -3 -8 -
Overwhelm 2 Mp.png/Down.gifMp.png,Hp.png 22.7/4 25 ? M sp/sh 5 - - -3 -8 -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Forward Throw Lp.pngLk.png 40 - ? TH - 4 2 29 57 - -
Backward Throw Left.gifLp.pngLk.png 40 - ? TH - 4 2 29 60 - -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Ragged Edge Left.gifRight.gifLp.png 14,5.4 10 ? M sh 7 1 30 4 -1 Opener
Left.gifRight.gifMp.png 16,6.1 10 ? M sh 10 1 30 2 -3 Opener
Left.gifRight.gifHp.png 32 - ? M sh 13 1 30 1 -5 Opener
Run Left.gifRight.gifK.png - - 0 N/A - 108 0 N/A N/A N/A Cancels into Run follow-ups
Right.gif Hamstring Lp.png/Lk.png 28 35 ? L sh 8 2 30 5 -7 Opener, Exchange, Upper Invulnerable
Right.gif Jumping Slash Mp.png/Mk.png 26 10 ? H sh 14 2 24 5 -7 Opener, Throw/Lower Invulnerable
Right.gif Running Uppercut Hp.png/Hk.png 32 N/A ? M sh 4 3 17 56 -2 Launcher
Eclipse Down.gifUp.gifLp.png 36 N/A ? M sh 3 6 29 44 -11 Soft Knockdown
Down.gifUp.gifMp.png 44 N/A ? M sh 5 5 30 44 -13 Soft Knockdown
Down.gifUp.gifHp.png 52 N/A ? M sh 7 7 28 44 -15 Soft Knockdown
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Shadow Ragged Edge Left.gifRight.gifP.pngx2 14 + 4.2x3 + 12.6 0 ? M sh 2,2 1 5 1 Opener
Shadow Jumping Slash Left.gifRight.gifK.pngx2 16 + 4.8x3 + 14.4 0 ? M sh 2,9 4 6 0 Opener, Throw/Lower/Projectile Invulnerable, Recapture
Shadow Eclipse Down.gifUp.gifP.pngx2 20 + 6x3 + 18 0 ? M sh 6,1 1 56 -11 Launcher, Startup Invulnerable
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
LP Auto-Double Lp.png 1.8,2.4 20 - M - 4 2 14 2 -
MP Auto-Double Mp.png 3.6,4.9 16 - M - 6 2 23 3 -
HP Auto-Double Hp.png 5.4,6.5 12 - M - 8 3 32 5 -
LK Auto-Double Lk.png 1.8,2.4 20 - M - 4 2 14 2 -
MK Auto-Double Mk.png 3.6,4.9 16 - M - 6 2 23 3 -
HK Auto-Double Hk.png 5.4,6.5 12 - M - 8 3 32 5 -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Ragged Edge Linker Left.gifRight.gifLp.png 3.5 12 ? M sh 7 1 22 1 - Carry
Left.gifRight.gifMp.png 2.6,2.6 14 ? M sh 8 1 19 2 - Carry
Left.gifRight.gifhold Lp.png/Mp.png 2.6,2.6,2.6 16 ? M sh 8 1 25 4 - Carry
Hamstring Linker Left.gifRight.gifLk.png 6.1 16 ? M sh 8 1 31 2 - Exchange
Left.gifRight.gifhold Lk.png 4.8,4.8 20 ? M sh 7 1 31 5 - Exchange
Jumping Slash Linker Left.gifRight.gifMk.png 7 18 ? M sh 9 3 19 2 - Damage
Left.gifRight.gifhold Mk.png 5.2,5.2 20 ? M sh 13 1 21 3 - Damage
Shadow Ragged Edge Linker Left.gifRight.gifP.pngx2 0 ? M sh -
Shadow Jumping Slash Linker Left.gifRight.gifK.pngx2 0 ? M sh -
Move Name Input Damage Counter Hit
Damage
Potential
Damage
Shadow
On Hit
Shadow
On Block
Guard Startup Active Recovery Adv
On Hit
Adv On
Counter Hit
Adv On
Block
Special
Properties
Ragged Edge Ender Left.gifRight.gifHp.png varies N/A varies M - - - - - - Carry/Wall Splat
Running Uppercut Ender Left.gifRight.gifHk.png varies N/A varies M - - - - - - Launcher
Eclipse Ender Down.gifUp.gifP.png varies N/A varies M - - - - - - Damage
Shadow Eclipse Ender Down.gifUp.gifP.pngx2 varies N/A varies M - - - - - - Damage

Moves

Normal Attacks

Name
Command
Notes
Standing Light Punch
{{#motion: Lp.png }}
{{#motion: }}
Standing Medium Punch
{{#motion: Mp.png }}
{{#motion: }}
Standing Hard Punch
{{#motion: Hp.png }}
{{#motion: }}
Standing Light Kick
{{#motion: Lk.png }}
{{#motion: }}
Standing Medium Kick
{{#motion: Mk.png }}
{{#motion: }}
Standing Hard Kick
{{#motion: Hk.png }}
{{#motion: }}
Close Light Punch
{{#motion: (near opponent) Lp.png }}
{{#motion: }}
Close Medium Punch
{{#motion: (near opponent) Mp.png }}
{{#motion: }}
Close Hard Punch
{{#motion: (near opponent) Hp.png }}
{{#motion: }}
Close Light Kick
{{#motion: (near opponent) Lk.png }}
{{#motion: }}
Close Medium Kick
{{#motion: (near opponent) Mk.png }}
{{#motion: }}
Close Hard Kick
{{#motion: (near opponent) Hk.png }}
{{#motion: }}
Crouching Light Punch
{{#motion: D.png + Lp.png }}
{{#motion: Low.png }}
Crouching Medium Punch
{{#motion: D.png + Mp.png }}
{{#motion: }}
Crouching Hard Punch
{{#motion: D.png + Hp.png }}
{{#motion: Low.png Hardknockdown.png }}
Crouching Light Kick
{{#motion: D.png + Lk.png }}
{{#motion: }}
Crouching Medium Kick
{{#motion: D.png + Mk.png }}
{{#motion: }}
Crouching Hard Kick
{{#motion: D.png + Hk.png }}
{{#motion: }}
Neutral Jump Light Punch
{{#motion: U.png + Lp.png }}
{{#motion: }}
Neutral Jump Medium Punch
{{#motion: U.png + Mp.png }}
{{#motion: }}
Neutral Jump Hard Punch
{{#motion: U.png + Hp.png }}
{{#motion: }}
Neutral Jump Light Kick
{{#motion: U.png + Lk.png }}
{{#motion: }}
Neutral Jump Medium Kick
{{#motion: U.png + Mk.png }}
{{#motion: }}
Neutral Jump Hard Kick
{{#motion: U.png + Hk.png }}
{{#motion: }}
Angled Jump Light Punch
{{#motion: Ub.png / Uf.png + Lp.png }}
{{#motion: }}
Angled Jump Medium Punch
{{#motion: Ub.png / Uf.png + Mp.png }}
{{#motion: }}
Angled Jump Hard Punch
{{#motion: Ub.png / Uf.png + Hp.png }}
{{#motion: }}
Angled Jump Light Kick
{{#motion: Ub.png / Uf.png + Lk.png }}
{{#motion: }}
Angled Jump Medium Kick
{{#motion: Ub.png / Uf.png + Mk.png }}
{{#motion: }}
Angled Jump Hard Kick
{{#motion: Ub.png / Uf.png + Hk.png }}
{{#motion: }}

Command Attacks

Name
Command
Notes
Overpower
{{#motion: B.png + Hp.png }}
{{#motion: Hold Hp.png to charge, Unblockable.png when Max charged }}
Throw
{{#motion: F.png or B.png + Lp.png + Lk.png }}
{{#motion: Throw.png }}

Instinct Mode

Name
Command
Notes
Feral Rage
{{#motion: Hp.png + Hk.png }}
{{#motion: Additional damage + chip damage for all attacks, Cancel.png any ground move with HP+HK }}

Special Moves

Name
Command
Notes
Ragged Edge
{{#motion: B.png F.png + P.png }}
{{#motion: Ex.png }}
Run
{{#motion: B.png F.png + K.png }}
{{#motion: }}
   Hamstring
{{#motion: (During Run) Lp.png or Lk.png }}
{{#motion: Crossup, Projectile invulnerability }}
   Jumping Slash
{{#motion: (During Run) Mp.png or Mk.png
B.png F.png + K.png k for Shadow }}
{{#motion: Overhead Ex.png }}
   Running Uppercut
{{#motion: (During Run) Hp.png or Hk.png }}
{{#motion: Juggles }}
Eclipse
{{#motion: D.png U.png + P.png }}
{{#motion: Anti air Ex.png }}

Combo Openers

Name
Command
Notes
Ragged Edge
{{#motion: B.png F.png + P.png }}
{{#motion:  ? }}
Hamstring
{{#motion: (During Run) Lp.png or Lk.png }}
{{#motion: Low.png }}
Jumping Slash
{{#motion: (During Run) Mp.png or Mk.png }}
{{#motion: High.png }}
Shadow Ragged Edge
{{#motion: B.png F.png + P.png p }}
{{#motion:  ? }}
Shadow Jumping Slash
{{#motion: B.png F.png + K.png k }}
{{#motion: High.png }}

Combo Linkers

Name
Command
Notes
Ragged Edge
{{#motion: B.png F.png + P.png }}
{{#motion:  ? }}
Hamstring
{{#motion: (During Run) Lp.png or Lk.png }}
{{#motion:  ? }}
Jumping Slash
{{#motion: (During Run) Mp.png or Mk.png }}
{{#motion:  ? }}
Shadow Ragged Edge
{{#motion: B.png F.png + P.png p }}
{{#motion:  ? }}
Shadow Jumping Slash
{{#motion: B.png F.png + K.png k }}
{{#motion:  ? }}

Combo Enders

Name
Command
Notes
Ragged Edge
{{#motion: B.png F.png + Hp.png }}
{{#motion: Wallbounce.png }}
Running Uppercut
{{#motion: (During Run) Hp.png or Hk.png }}
{{#motion:  ? }}
Eclipse
{{#motion: D.png U.png + Hp.png }}
{{#motion: Knockdown.png }}
Shadow Eclipse
{{#motion: D.png U.png + P.png p }}
{{#motion: Knockdown.png }}

Manuals

Name
Command
Notes
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}
 ?
{{#motion:  ? }}
{{#motion:  ? }}

Ultra Combo

Name
Command
Notes
Ultra Combo
{{#motion: B.png F.png + 3p.png }}
{{#motion: }}
Stage Ultra
{{#motion: B.png F.png + 3k.png }}
{{#motion: }}

Move Analysis

Normal Moves

N/A


Command Attacks

N/A


Instinct Mode

N/A


Special Moves

N/A


Shadow Moves

N/A


Combo Openers

N/A


Combo Linkers

N/A


Combo Enders

N/A


Manuals

N/A


Ultra Combos

N/A


The Basics

Combos

Strategy

Costumes and Colors

Matchups

  • Vs. Glacius

TBW


  • Vs. Jago

TBW


  • Vs. Sabrewulf

TBW


  • Vs. Thunder

TBW


Frame Data