(added Instinct and Combat Trait info) |
m (fix motion tags) |
||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Standing Light Punch | lp | }} | {{KI2013MoveListRow | Standing Light Punch | {{lp}} | }} | ||
{{KI2013MoveListRow | Standing Medium Punch | mp | }} | {{KI2013MoveListRow | Standing Medium Punch | {{mp}} | }} | ||
{{KI2013MoveListRow | Standing Hard Punch | hp | }} | {{KI2013MoveListRow | Standing Hard Punch | {{hp}} | }} | ||
{{KI2013MoveListRow | Standing Light Kick | lk | }} | {{KI2013MoveListRow | Standing Light Kick | {{lk}} | }} | ||
{{KI2013MoveListRow | Standing Medium Kick | mk | }} | {{KI2013MoveListRow | Standing Medium Kick | {{mk}} | }} | ||
{{KI2013MoveListRow | Standing Hard Kick | hk | }} | {{KI2013MoveListRow | Standing Hard Kick | {{hk}} | }} | ||
{{KI2013MoveListRow | Close Light Punch | (near opponent) lp | }} | {{KI2013MoveListRow | Close Light Punch | (near opponent) {{lp}} | }} | ||
{{KI2013MoveListRow | Close Medium Punch | (near opponent) mp | }} | {{KI2013MoveListRow | Close Medium Punch | (near opponent) {{mp}} | }} | ||
{{KI2013MoveListRow | Close Hard Punch | (near opponent) hp | }} | {{KI2013MoveListRow | Close Hard Punch | (near opponent) {{hp}} | }} | ||
{{KI2013MoveListRow | Close Light Kick | (near opponent) lk | }} | {{KI2013MoveListRow | Close Light Kick | (near opponent) {{lk}} | }} | ||
{{KI2013MoveListRow | Close Medium Kick | (near opponent) mk | }} | {{KI2013MoveListRow | Close Medium Kick | (near opponent) {{mk}} | }} | ||
{{KI2013MoveListRow | Close Hard Kick | (near opponent) hk | }} | {{KI2013MoveListRow | Close Hard Kick | (near opponent) {{hk}} | }} | ||
{{KI2013MoveListRow | Crouching Light Punch | d + lp | low }} | {{KI2013MoveListRow | Crouching Light Punch | {{d}} + {{lp}} | {{low}} }} | ||
{{KI2013MoveListRow | Crouching Medium Punch | d + mp | }} | {{KI2013MoveListRow | Crouching Medium Punch | {{d}} + {{mp}} | }} | ||
{{KI2013MoveListRow | Crouching Hard Punch | d + hp | low hardknockdown }} | {{KI2013MoveListRow | Crouching Hard Punch | {{d}} + {{hp}} | {{low}} {{hardknockdown}} }} | ||
{{KI2013MoveListRow | Crouching Light Kick | d + lk | }} | {{KI2013MoveListRow | Crouching Light Kick | {{d}} + {{lk}} | }} | ||
{{KI2013MoveListRow | Crouching Medium Kick | d + mk | }} | {{KI2013MoveListRow | Crouching Medium Kick | {{d}} + {{mk}} | }} | ||
{{KI2013MoveListRow | Crouching Hard Kick | d + hk | }} | {{KI2013MoveListRow | Crouching Hard Kick | {{d}} + {{hk}} | }} | ||
{{KI2013MoveListRow | Neutral Jump Light Punch | u + lp | }} | {{KI2013MoveListRow | Neutral Jump Light Punch | {{u}} + {{lp}} | }} | ||
{{KI2013MoveListRow | Neutral Jump Medium Punch | u + mp | }} | {{KI2013MoveListRow | Neutral Jump Medium Punch | {{u}} + {{mp}} | }} | ||
{{KI2013MoveListRow | Neutral Jump Hard Punch | u + hp | }} | {{KI2013MoveListRow | Neutral Jump Hard Punch | {{u}} + {{hp}} | }} | ||
{{KI2013MoveListRow | Neutral Jump Light Kick | u + lk | }} | {{KI2013MoveListRow | Neutral Jump Light Kick | {{u}} + {{lk}} | }} | ||
{{KI2013MoveListRow | Neutral Jump Medium Kick | u + mk | }} | {{KI2013MoveListRow | Neutral Jump Medium Kick | {{u}} + {{mk}} | }} | ||
{{KI2013MoveListRow | Neutral Jump Hard Kick | u + hk | }} | {{KI2013MoveListRow | Neutral Jump Hard Kick | {{u}} + {{hk}} | }} | ||
{{KI2013MoveListRow | Angled Jump Light Punch | ub / uf + lp | }} | {{KI2013MoveListRow | Angled Jump Light Punch | {{ub}} / {{uf}} + {{lp}} | }} | ||
{{KI2013MoveListRow | Angled Jump Medium Punch | ub / uf + mp | }} | {{KI2013MoveListRow | Angled Jump Medium Punch | {{ub}} / {{uf}} + {{mp}} | }} | ||
{{KI2013MoveListRow | Angled Jump Hard Punch | ub / uf + hp | }} | {{KI2013MoveListRow | Angled Jump Hard Punch | {{ub}} / {{uf}} + {{hp}} | }} | ||
{{KI2013MoveListRow | Angled Jump Light Kick | ub / uf + lk | }} | {{KI2013MoveListRow | Angled Jump Light Kick | {{ub}} / {{uf}} + {{lk}} | }} | ||
{{KI2013MoveListRow | Angled Jump Medium Kick | ub / uf + mk | }} | {{KI2013MoveListRow | Angled Jump Medium Kick | {{ub}} / {{uf}} + {{mk}} | }} | ||
{{KI2013MoveListRow | Angled Jump Hard Kick | ub / uf + hk | }} | {{KI2013MoveListRow | Angled Jump Hard Kick | {{ub}} / {{uf}} + {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Overpower | b + hp | Hold hp to charge, unblockable when Max charged }} | {{KI2013MoveListRow | Overpower | {{b}} + {{hp}} | Hold {{hp}} to charge, {{unblockable}} when Max charged }} | ||
{{KI2013MoveListRow | Throw | f or b + lp + lk | throw }} | {{KI2013MoveListRow | Throw | {{f}} or {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Feral Rage | hp + hk | Additional damage + chip damage for all attacks, cancel any ground move with HP+HK }} | {{KI2013MoveListRow | Feral Rage | {{hp}} + {{hk}} | Additional damage + chip damage for all attacks, {{cancel}} any ground move with HP+HK }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Ragged Edge | b f + p | ex }} | {{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | {{ex}} }} | ||
{{KI2013MoveListRow | Run | b f + k | }} | {{KI2013MoveListRow | Run | {{b}} {{f}} + {{k}} | }} | ||
{{KI2013MoveListRow | Hamstring | (During Run) lp or lk | Crossup, Projectile invulnerability }} | {{KI2013MoveListRow | Hamstring | (During Run) {{lp}} or {{lk}} | Crossup, Projectile invulnerability }} | ||
{{KI2013MoveListRow | Jumping Slash | (During Run) mp or mk <br> b f + k k for Shadow | Overhead ex }} | {{KI2013MoveListRow | Jumping Slash | (During Run) {{mp}} or {{mk}} <br> {{b}} {{f}} + {{k}} k for Shadow | Overhead {{ex}} }} | ||
{{KI2013MoveListRow | Running Uppercut | (During Run) hp or hk | Juggles }} | {{KI2013MoveListRow | Running Uppercut | (During Run) {{hp}} or {{hk}} | Juggles }} | ||
{{KI2013MoveListRow | Eclipse | d u + p | Anti air ex }} | {{KI2013MoveListRow | Eclipse | {{d}} {{u}} + {{p}} | Anti air {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Ragged Edge | b f + p | ? }} | {{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | ? }} | ||
{{KI2013MoveListRow | Hamstring | (During Run) lp or lk | low }} | {{KI2013MoveListRow | Hamstring | (During Run) {{lp}} or {{lk}} | {{low}} }} | ||
{{KI2013MoveListRow | Jumping Slash | (During Run) mp or mk | high }} | {{KI2013MoveListRow | Jumping Slash | (During Run) {{mp}} or {{mk}} | {{high}} }} | ||
{{KI2013MoveListRow | Shadow Ragged Edge | b f + p p | ? }} | {{KI2013MoveListRow | Shadow Ragged Edge | {{b}} {{f}} + {{p}} p | ? }} | ||
{{KI2013MoveListRow | Shadow Jumping Slash | b f + k k | high }} | {{KI2013MoveListRow | Shadow Jumping Slash | {{b}} {{f}} + {{k}} k | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Ragged Edge | b f + p | ? }} | {{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{p}} | ? }} | ||
{{KI2013MoveListRow | Hamstring | (During Run) lp or lk | ? }} | {{KI2013MoveListRow | Hamstring | (During Run) {{lp}} or {{lk}} | ? }} | ||
{{KI2013MoveListRow | Jumping Slash | (During Run) mp or mk | ? }} | {{KI2013MoveListRow | Jumping Slash | (During Run) {{mp}} or {{mk}} | ? }} | ||
{{KI2013MoveListRow | Shadow Ragged Edge | b f + p p | ? }} | {{KI2013MoveListRow | Shadow Ragged Edge | {{b}} {{f}} + {{p}} p | ? }} | ||
{{KI2013MoveListRow | Shadow Jumping Slash | b f + k k | ? }} | {{KI2013MoveListRow | Shadow Jumping Slash | {{b}} {{f}} + {{k}} k | ? }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Ragged Edge | b f + hp | wallbounce }} | {{KI2013MoveListRow | Ragged Edge | {{b}} {{f}} + {{hp}} | {{wallbounce}} }} | ||
{{KI2013MoveListRow | Running Uppercut | (During Run) hp or hk | ? }} | {{KI2013MoveListRow | Running Uppercut | (During Run) {{hp}} or {{hk}} | ? }} | ||
{{KI2013MoveListRow | Eclipse | d u + hp | knockdown }} | {{KI2013MoveListRow | Eclipse | {{d}} {{u}} + {{hp}} | {{knockdown}} }} | ||
{{KI2013MoveListRow | Shadow Eclipse | d u + p p | knockdown }} | {{KI2013MoveListRow | Shadow Eclipse | {{d}} {{u}} + {{p}} p | {{knockdown}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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==== Ultra Combo ==== | ==== Ultra Combo ==== | ||
{{KI2013MoveListHeader}} | {{KI2013MoveListHeader}} | ||
{{KI2013MoveListRow | Ultra Combo | b f + 3p | }} | {{KI2013MoveListRow | Ultra Combo | {{b}} {{f}} + {{3p}} | }} | ||
{{KI2013MoveListRow | Stage Ultra | b f + 3k | }} | {{KI2013MoveListRow | Stage Ultra | {{b}} {{f}} + {{3k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Frame Data == | == Frame Data == | ||
[[Category: Killer Instinct (2013)]] | [[Category:Killer Instinct (2013)]] |
Revision as of 00:42, 9 December 2020

Sabrewulf
N/A
In a nutshell
N/A
Universal Mechanics
Instinct
Feral Rage: Additional damage + chip damage for all attacks, cancel any ground move with +
.
Combat Traits
Rabid Double: Sabrewulf can chain the same Auto Double as many times in a row as he wants, increasing the speed of the Auto Double each time. Feral Dash: Forward dash passes through the opponent.
Frame Data At A Glance
Moves
Normal Attacks
Name
Command
Notes
Standing Light Punch
{{#motion:
}}

{{#motion: }}
Standing Medium Punch
{{#motion:
}}

{{#motion: }}
Standing Hard Punch
{{#motion:
}}

{{#motion: }}
Standing Light Kick
{{#motion:
}}

{{#motion: }}
Standing Medium Kick
{{#motion:
}}

{{#motion: }}
Standing Hard Kick
{{#motion:
}}

{{#motion: }}
Close Light Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Medium Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Hard Punch
{{#motion: (near opponent)
}}

{{#motion: }}
Close Light Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Close Medium Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Close Hard Kick
{{#motion: (near opponent)
}}

{{#motion: }}
Crouching Light Punch
{{#motion:
+
}}


{{#motion:
}}

Crouching Medium Punch
{{#motion:
+
}}


{{#motion: }}
Crouching Hard Punch
{{#motion:
+
}}


{{#motion:
}}


Crouching Light Kick
{{#motion:
+
}}


{{#motion: }}
Crouching Medium Kick
{{#motion:
+
}}


{{#motion: }}
Crouching Hard Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Light Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Medium Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Hard Punch
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Light Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Medium Kick
{{#motion:
+
}}


{{#motion: }}
Neutral Jump Hard Kick
{{#motion:
+
}}


{{#motion: }}
Angled Jump Light Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Medium Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Hard Punch
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Light Kick
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Medium Kick
{{#motion:
/
+
}}



{{#motion: }}
Angled Jump Hard Kick
{{#motion:
/
+
}}



{{#motion: }}
Command Attacks
Name
Command
Notes
Overpower
{{#motion:
+
}}


{{#motion: Hold
to charge,
when Max charged }}


Throw
{{#motion:
or
+
+
}}




{{#motion:
}}

Instinct Mode
Name
Command
Notes
Feral Rage
{{#motion:
+
}}


{{#motion: Additional damage + chip damage for all attacks,
any ground move with HP+HK }}

Special Moves
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion:
}}

Run
{{#motion:
+
}}



{{#motion: }}
Hamstring
{{#motion: (During Run)
or
}}


{{#motion: Crossup, Projectile invulnerability }}
Jumping Slash
{{#motion: (During Run)
or
+
k for Shadow }}





{{#motion: Overhead
}}

Running Uppercut
{{#motion: (During Run)
or
}}


{{#motion: Juggles }}
Eclipse
{{#motion:
+
}}



{{#motion: Anti air
}}

Combo Openers
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion: ? }}
Hamstring
{{#motion: (During Run)
or
}}


{{#motion:
}}

Jumping Slash
{{#motion: (During Run)
or
}}


{{#motion:
}}

Shadow Ragged Edge
{{#motion:
+
p }}



{{#motion: ? }}
Shadow Jumping Slash
{{#motion:
+
k }}



{{#motion:
}}

Combo Linkers
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion: ? }}
Hamstring
{{#motion: (During Run)
or
}}


{{#motion: ? }}
Jumping Slash
{{#motion: (During Run)
or
}}


{{#motion: ? }}
Shadow Ragged Edge
{{#motion:
+
p }}



{{#motion: ? }}
Shadow Jumping Slash
{{#motion:
+
k }}



{{#motion: ? }}
Combo Enders
Name
Command
Notes
Ragged Edge
{{#motion:
+
}}



{{#motion:
}}

Running Uppercut
{{#motion: (During Run)
or
}}


{{#motion: ? }}
Eclipse
{{#motion:
+
}}



{{#motion:
}}

Shadow Eclipse
{{#motion:
+
p }}



{{#motion:
}}

Manuals
Name
Command
Notes
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
?
{{#motion: ? }}
{{#motion: ? }}
Ultra Combo
Name
Command
Notes
Ultra Combo
{{#motion:
+
}}



{{#motion: }}
Stage Ultra
{{#motion:
+
}}



{{#motion: }}
Move Analysis
Normal Moves
N/A
Command Attacks
N/A
Instinct Mode
N/A
Special Moves
N/A
Shadow Moves
N/A
Combo Openers
N/A
Combo Linkers
N/A
Combo Enders
N/A
Manuals
N/A
Ultra Combos
N/A
The Basics
Combos
Strategy
Costumes and Colors
Matchups
- Vs. Glacius
TBW
- Vs. Jago
TBW
- Vs. Sabrewulf
TBW
- Vs. Thunder
TBW