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[[File:Yamazaki97Win.gif|right]] | |||
=Introduction= | =Introduction= | ||
Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump atttack at Yamazaki too often. | Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump atttack at Yamazaki too often. |
Revision as of 03:29, 15 December 2015
Introduction
Ryuji Yamazaki is a character that is good at controlling space with his Snake Tamer attacks as well getting in close for Headbutt combos, and Infinite pressure. Along with throwing Taunt counters to people who jump atttack at Yamazaki too often.
Movelist
Throws
Move Name | Motion | Nickname | Description |
---|---|---|---|
Shime Age | Near f or b + C | ||
Bun Nage | Near f or b + D |
Special Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Bussashi | f+A | Overhead when not canceled into | |
Hebi Tsaku Gedan | qcf+A | Snake Tamer High | delayable by holding A |
Hebi Tsaku Chuudan | qcf+B | Snake Tamer Mid | delayable by holding B |
Hebi Tsaku Uwadan | qcf+C | Snake Tamer Low | delayable by holding C |
Hebi Damashi | D | Press while delaying Hebi Tsaku to Cancel | |
Sabaki no Aikuchi | dp+P | Knife Attack | |
Sabaki no Aikuchi | qcf+P | ||
Bai Gaeshi Close | qcf+P(Close) | Deflects projectiles or headbutts opponent | |
Suna Kake | dp+K | Sand Kick | |
Badukan Pachiki | hcb, f+P(Close) | Explosive Headbutt | |
Sadomazo | hcf+K | Sadomasochism | Counters high attacks/Taunt |
Super Moves
Move Name | Motion | Nickname | Description |
---|---|---|---|
Guillotine | qcf , qcf + A or C | ||
Drill | hcb , hcb + A or C | Command Grab |
Combos
Jumping D, Standing/Crouching C, qcb+B/C (Rush 3+)
Jumping D, Crouching A x3, qcb+B/C (Rush 5)
Jumping D, Standing/Crouching C, hcf+A (Rush 2+)
Jumping D, Standing/Crouching C, dp+A/C (Rush 4/6)
Standing/Crouching C, dp+B/D, qcb+B (Rush 3+)
Standing/Crouching C, qcf,qcf+A/C (Rush 3+)
Standing/Crouching C, hcb,hcb+A/C (Rush 2-47)
Corner Crouching A, dp+B, Crouching A, dp+B, etc..