(→Combos) |
(→Combos) |
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==Combos== | ==Combos== | ||
'''Meterless''' | '''Meterless''' | ||
cr. lp, Cr. lp, Light Jet Upper, Heavy Jet Upper | :cr. lp, Cr. lp, Light Jet Upper, Heavy Jet Upper | ||
cr. lp. Cr. mp, st. HK, Heavy Jet Upper(close) or Heavy MGB | :cr. lp. Cr. mp, st. HK, Heavy Jet Upper(close) or Heavy MGB | ||
cr. lk, cr. lp, St. HK, Heavy Jet Upper(close) or Heavy MGB | :cr. lk, cr. lp, St. HK, Heavy Jet Upper(close) or Heavy MGB | ||
F+MP, cr. lp, St. HK, Heavy Jet Upper(close) or Heavy MGB | :F+MP, cr. lp, St. HK, Heavy Jet Upper(close) or Heavy MGB | ||
St. MP, St. MP, St. HK, Heavy Jet Upper(close) or Heavy MGB(Wide characters only like Sagat or E.Honda) | :St. MP, St. MP, St. HK, Heavy Jet Upper(close) or Heavy MGB(Wide characters only like Sagat or E.Honda) | ||
St. lp, St. lk, St. MK, St. HK,Heavy Jet Upper(close) or Heavy MGB | :St. lp, St. lk, St. MK, St. HK,Heavy Jet Upper(close) or Heavy MGB | ||
cr. lp, cr. lp, St. HP | :cr. lp, cr. lp, St. HP | ||
F+MK, Cr. Mp or St. MP, St. HK,Heavy Jet Upper(close) or Heavy MGB | :F+MK, Cr. Mp or St. MP, St. HK,Heavy Jet Upper(close) or Heavy MGB | ||
(CH) F+MK, Cr. Hp, St. HK,Heavy Jet Upper(close) or Heavy MGB | :(CH) F+MK, Cr. Hp, St. HK,Heavy Jet Upper(close) or Heavy MGB | ||
(CH)F+HP, St. lp, St. HK,Heavy Jet Upper(close) or Heavy MGB | :(CH)F+HP, St. lp, St. HK,Heavy Jet Upper(close) or Heavy MGB | ||
'''Metered''' | '''Metered''' | ||
j.HP, cr.HP, St. HK, EX MGB, LK/MK Ducking Upper | :j.HP, cr.HP, St. HK, EX MGB, LK/MK Ducking Upper | ||
F+HK, St. HK, EX MGB, LK/MK Ducking Upper | :F+HK, St. HK, EX MGB, LK/MK Ducking Upper | ||
St. lp, St. MK, St. HK, St. Lp, St HK, LK Ducking Upper(Both Hits), FADC, St. lp, St. MK, St. HK, St. Lp, St. HK, HP MGB(Very Hard) | :St. lp, St. MK, St. HK, St. Lp, St HK, LK Ducking Upper(Both Hits), FADC, St. lp, St. MK, St. HK, St. Lp, St. HK, HP MGB(Very Hard) | ||
(CH) F+MK, Cr. Hp, St. HK, EX MGB, LK/MK Ducking Upper(Doesn't work on small characters like Poison, Chun) | :(CH) F+MK, Cr. Hp, St. HK, EX MGB, LK/MK Ducking Upper(Doesn't work on small characters like Poison, Chun) | ||
F+MP, Cr. Lp, St. HK, EX MGB, LK/MK Ducking Upper | :F+MP, Cr. Lp, St. HK, EX MGB, LK/MK Ducking Upper | ||
(CH)Cr. MP, EX MGB, LK/MK Ducking Upper | :(CH)Cr. MP, EX MGB, LK/MK Ducking Upper | ||
Cr. lp, Cr. MP, St. HK, EX MGB, LK/MK Ducking Upper | :Cr. lp, Cr. MP, St. HK, EX MGB, LK/MK Ducking Upper | ||
Cr. lk, Cr. lp, St. HK, EX MGB, LK/MK Ducking Upper | :Cr. lk, Cr. lp, St. HK, EX MGB, LK/MK Ducking Upper | ||
St. Mp, St. Mp, St. HK, EX MGB, LK/MK Ducking Upper(Wide characters only like Sagat or E.Honda) | :St. Mp, St. Mp, St. HK, EX MGB, LK/MK Ducking Upper(Wide characters only like Sagat or E.Honda) | ||
St. lp, St. lk, St. MK, St. HK, EX MGB, LK/MK Ducking Upper | :St. lp, St. lk, St. MK, St. HK, EX MGB, LK/MK Ducking Upper | ||
(CH)F+HP, St. lp, St. HK, EX MGB, LK/MK Ducking Upper | :(CH)F+HP, St. lp, St. HK, EX MGB, LK/MK Ducking Upper | ||
==Strategy== | ==Strategy== |
Revision as of 15:18, 12 December 2015

Dudley
Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.
In a nutshell
Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard Kick, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Crouch LP: Hitbox slightly expanded forward;
- Crouch LP: Can no longer chain into F + LP
- Crouch MK: startup reduced to 7 frames from 8 frames
- Stand HP: Hitbox slightly expanded forward and downward
- Stand HK: On counter-hit, pushback reduced
- Kidney Blow (F + MK): Hitbox slightly expanded forward
- Step Straight (F + HP): Now causes Soft Knockdown against airborne opponent
- Target Combos: All Target Combos damage increased by 10
- Target Combo 1 (F + LP --> MP): 2nd hit chip damage on block removed
- Victory Rose: Damage increased to 1 from 0; on hit is now +13 from +6
- Machinegun Blow: Hard version on hit pushback reduced by half
- Short Swing Blow: Throw Invulnerability of Light, Medium, and Hard versions extended until the end of Active Frames
- EX Short Swing Blow: Throw Invulnerability extended until the end of the first hit’s Active Frames
(New to Ultra SFIV Console Digital Release)
- Neutral Jump HP: Is now the same attack as Diagonal Jump HP
- Dart Shot (F + HK): Given Juggle Potential of 1 from 0
- Victory Rose: Total frames reduced to 60 frames from 78 frames
- Rolling Thunder (UC1): 1st hit forward travel distance increased by 50%
(Removed from Ultra SFIV Arcade Japan)
Machinegun Blow: Light version on block is now -1 from -2
Character Specific Data
Dudley
VITALS | |||||
---|---|---|---|---|---|
Health: | 1050 | Stun: | 1050 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.05 | Forward Dash Distance: | 1.35 | ||
Back Walk Speed: | 0.04 | Forward Dash Total Frames: | 19 | ||
JUMPING | Back Dash Distance: | 1.14 | |||
Jump Height Apex: | 1.44 | Back Dash Total Frames: | 25 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 7 | ||
Forward Jump Distance: | 1.57 | Back Dash Airborne: | 11 | ||
Back Jump Distance | 1.22 | Back Dash Recovery: | 7 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.92 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.92 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Dart Shot | Hard Knockdowns: | Crouch MK, Dart Shot (vs. Air), EX Short Swing Blow (3rd Hit), Thunder Bolt, EX Thunder Bolt | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Ducking Straight, Corkscrew Cross | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Stand HP, Step Straight, Dart Shot, Target Combo 5 (Last Hit), Target Combo 7 (Last 2 Hits), Target Combo 8 (Last 2 Hits), Ducking Straight, Ducking Upper, LK/MK/HK Short Swing Blow | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -3 | L2 FA Forward Dash (On Block): | +3 | ||
L1 Focus Attack Back Dash: | -9 | L2 FA Back Dash (On Block): | -3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Stand LP |
Stand Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MP |
Stand Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HP |
Stand Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand LK |
Stand Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand MK |
Stand Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stand HK |
Stand Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Toward Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Slipping Jab |
Toward Jab | f + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Stomach Blow |
Toward Strong | f + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Step Straight |
Toward Fierce | f + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Kidney Blow |
Toward Forward | f + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dart Shot |
Overhead | f + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png |
Target Combo 1 |
Target Combo 1 | r + lp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 2 |
Target Combo 2 | d + lk --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 3 |
Target Combo 3 | f + hk --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | lp --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 4 |
Target Combo 4 | lp --- mp --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | mp or r + mk ---mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 5 |
Target Combo 5 | mp or r + mk ---mk --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | d + lk --- d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 6 |
Target Combo 6 | d + lk --- d + mp --- d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 7 |
Target Combo 7 | mk --- hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 7 |
Target Combo 7 | mk --- hk --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | lk --- mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | lk --- mk --- mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Target Combo 8 |
Target Combo 8 | lk --- mk --- mp --- hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Victory Rose |
Victory Rose | d + hp + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Kidney Crusher |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Dynamite Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Jet Upper |
Jet Upper | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Machine Gun Blow |
Machine Gun Blow | hcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Cross Counter |
Cross Counter | hcb + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Short Swing Blow |
Short Swing Blow | hcb + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Duck |
Ducking | hcf + k ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ducking Straight |
Ducking Straight | p armorbreak | Perform after Duck |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Ducking Upper |
Ducking Upper | k | Perform after Duck |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Thunder Bolt |
Thunder Bolt | d (charge) u + k ex | Can be ex Focus Canceled on whiff |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Rocket Upper |
Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Rolling Thunder |
Ultra Combo I | qcf qcf + 3k | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Corkscrew Cross |
Ultra Combo II | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Meterless
- cr. lp, Cr. lp, Light Jet Upper, Heavy Jet Upper
- cr. lp. Cr. mp, st. HK, Heavy Jet Upper(close) or Heavy MGB
- cr. lk, cr. lp, St. HK, Heavy Jet Upper(close) or Heavy MGB
- F+MP, cr. lp, St. HK, Heavy Jet Upper(close) or Heavy MGB
- St. MP, St. MP, St. HK, Heavy Jet Upper(close) or Heavy MGB(Wide characters only like Sagat or E.Honda)
- St. lp, St. lk, St. MK, St. HK,Heavy Jet Upper(close) or Heavy MGB
- cr. lp, cr. lp, St. HP
- F+MK, Cr. Mp or St. MP, St. HK,Heavy Jet Upper(close) or Heavy MGB
- (CH) F+MK, Cr. Hp, St. HK,Heavy Jet Upper(close) or Heavy MGB
- (CH)F+HP, St. lp, St. HK,Heavy Jet Upper(close) or Heavy MGB
Metered
- j.HP, cr.HP, St. HK, EX MGB, LK/MK Ducking Upper
- F+HK, St. HK, EX MGB, LK/MK Ducking Upper
- St. lp, St. MK, St. HK, St. Lp, St HK, LK Ducking Upper(Both Hits), FADC, St. lp, St. MK, St. HK, St. Lp, St. HK, HP MGB(Very Hard)
- (CH) F+MK, Cr. Hp, St. HK, EX MGB, LK/MK Ducking Upper(Doesn't work on small characters like Poison, Chun)
- F+MP, Cr. Lp, St. HK, EX MGB, LK/MK Ducking Upper
- (CH)Cr. MP, EX MGB, LK/MK Ducking Upper
- Cr. lp, Cr. MP, St. HK, EX MGB, LK/MK Ducking Upper
- Cr. lk, Cr. lp, St. HK, EX MGB, LK/MK Ducking Upper
- St. Mp, St. Mp, St. HK, EX MGB, LK/MK Ducking Upper(Wide characters only like Sagat or E.Honda)
- St. lp, St. lk, St. MK, St. HK, EX MGB, LK/MK Ducking Upper
- (CH)F+HP, St. lp, St. HK, EX MGB, LK/MK Ducking Upper
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley (self)
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
-If the Evil Ryu player tries to pressure you with light version Ryusokyakus outside of the corner. Use the light version Short Swing Blow to evade the attack and punish him.
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
-Against Dictator. Saving some meter for EX cross counters against light scissor kicks is never a bad idea. Since you'll be hurting him for a lot more than he will with his minor damage from the first hit.
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data