Rage of The Dragons/Elias: Difference between revisions

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Abuse his qcf A/C.  Its huge size makes it possible for you to pin your
Abuse his qcf A/C.  Its huge size makes it possible for you to pin your opponent to the other side.  Yes, it can be air blocked, but his super can't... get my drift?  ;)
opponent to the other side.  Yes, it can be air blocked, but his super can't...
get my drift?  ;)




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-close B, fwd A, qcf A (his close B must be blocked low.  ^_^)
-close B, fwd A, qcf A (his close B must be blocked low.  ^_^)
-Close C(1 hit), fwd B or fwd A, qcb A.  mix up his fwd A and fwd B
-Close C(1 hit), fwd B or fwd A, qcb A.  mix up his fwd A and fwd B
-qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC.  At the right distance,
-qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC.  At the right distance,Elias can catch the opponent with his super or Team duplex starter before he lands from the air block.  ^_^
Elias can catch the opponent with his super or Team duplex starter before he  
lands from the air block.  ^_^
-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.
-qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.


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Wall Combos:
Wall Combos:


-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D,
-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D, hcb fwd A.  12 hits approximately 50% damage plus 10% addition to your life.
hcb fwd A.  12 hits approximately 50% damage plus 10% addition to your life.


(needs at least 2 and 1/2 levels of super meter at start)
(needs at least 2 and 1/2 levels of super meter at start)
-opponent full screen distance, qcf A, hcb fwd A, hits wall, Cd, A, B, A, C, D,
 
hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.
-opponent full screen distance, qcf A, hcb fwd A, hits wall, CD, A, B, A, C, D, hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.
 
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]

Revision as of 11:53, 9 December 2015

Introduction

Movelist

Command Moves

(n)fwd A - Does a punch downward.

Overhead.

Can't combo after his normals.

Bufferable.

Looks short ranged, but its hit box is longer than expected.

(n)fwd B - 2 hit low kick.

Must be blocked low.

Comboable after his strong normals.

Cancelable on both hits.


Special Moves

Sinful - DP A/C.

Grabs the opponent by his shirt and punches him 4 times that sends him flying.

This move is unblockable and comboable.

(a)Magnus - qcb A/C.

Punches upward and a fire wave rises up near him.

C version dashes in a short deistance before doing the punch.

A version is comboable, C isn't.

(a)Holy Flare - qcf A/C.

Raises his hands and releases 2 fireballs in circular motion.

Its slow as hell to come out, but its bigger than any of the other projectiles that most characters can't jump over it.

Stuns the opponent a bit long

(a)Heaven or Hell - hcf B/D.

He runs in, if it connects, he strangles the opponent with one hand burning in white flame, then throws them away.

30%-40% of the damage you inflict with this move alone adds up to your life.

Super Moves

Maximum Desiderium - hcb fwd A/C.

Runs toward the opponent.

If he hits, he holds the opponent on the neck with both hands in white flame for a short time then throws them away.

40%-50% of the damage you inflict with this super is added to your life.

Its fast enough to be comboed.

Super Tag

Combos

First Impact combos: Ground - A, B, A, C, D Air - A, C, D, D, D

My B&B Combo: Jump D, close C(2 hits), fwd B(2 hits), qcb A.

Other combos: -Jump D, close C(2 hits), fwd B(1 hit), hcb B/D -Jump D, close C(1 hit), fwd B(1 hit), DP A/C -Jump D, close C(2 hits), fwd B(1 hit), hcb fwd A/C


Abuse his qcf A/C. Its huge size makes it possible for you to pin your opponent to the other side. Yes, it can be air blocked, but his super can't... get my drift?  ;)


Trick Combos:

-close B, fwd A, qcf A (his close B must be blocked low. ^_^) -Close C(1 hit), fwd B or fwd A, qcb A. mix up his fwd A and fwd B -qcf A, opponent air blocks it, hcb fwd A/C OR qcf BC. At the right distance,Elias can catch the opponent with his super or Team duplex starter before he lands from the air block. ^_^ -qcf A, opponent dodges/rolls fwd or bck, dash in DP A/C.


Wall Combos:

-Jump D, Close C(2 hits), fwd B(1 hit), hcf B, hits wall, CD, A, B, A, C, D, hcb fwd A. 12 hits approximately 50% damage plus 10% addition to your life.

(needs at least 2 and 1/2 levels of super meter at start)

-opponent full screen distance, qcf A, hcb fwd A, hits wall, CD, A, B, A, C, D, hcb fwd C. 9 hits, 55% damage Plus 10% addion to your life.

Strategies