Rage of The Dragons/Annie: Difference between revisions

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==Command Moves==
==Command Moves==
(n)fwd B - 2 hit lounging knee.   
(n)fwd B - 2 hit lounging knee.   
Comboable after her strong normals. Cancelable
 
          on both hits.
Comboable after her strong normals.  
 
Cancelable on both hits.
==Special Moves==
==Special Moves==
(n)Zuum - qcf A/C.   
(n)Zuum - qcf A/C.   
Dashes in and performs a horizontal chop.  Knocks away
 
          opponent.  C version does 2 hits.
Dashes in and performs a horizontal chop.   
 
Knocks away opponent.   
 
C version does 2 hits.
        
        


(a)Zuum Cross - DP A/C.   
(a)Zuum Cross - DP A/C.   
She does a chop-like uppercut.  C version makes her do
 
                a rolling attack(1 hit) downward in a 45 degree angle after the  
She does a chop-like uppercut.   
                uppercut. She has good recovery after the C version, but its
 
                still punishable.
C version makes her do a rolling attack(1 hit) downward in a 45 degree angle after the uppercut.  
 
She has good recovery after the C version, but its still punishable.


(n)Ichi Ni San - hcb B/D.  
(n)Ichi Ni San - hcb B/D.  
She dahes in, if it connects, she holds the opponent,
She dahes in, if it connects, she holds the opponent, slaps them 4 times and kicks them upward.   
                slaps them 4 times and kicks them upward.  Opponent must be on
 
                ground when you hit them with the initial dash in hit, or else
Opponent must be on ground when you hit them with the initial dash in hit, or else the rest won't connect.   
                the rest won't connect.  Too bad... this move can't be air
 
                blocked, what a waste...  BTW, this move only combos after the
this move only combos after the first hit of her fwd B.  
                first hit of her fwd B. Close D, fwd B(1 hit), hcb B connects.
 
                 Team Duplex starter combos after this move ANYWHERE on screen.
Close D, fwd B(1 hit), hcb B connects.
                 Cross Sword Super connects after this move only in corners.
                  
Team Duplex starter combos after this move ANYWHERE on screen.
                  
Cross Sword Super connects after this move only in corners.




(a)Comet - air qcf A/C.   
(a)Comet - air qcf A/C.   
She throws a purple shiruken shaped projectile that  
 
          electricutes enemies.  Button pressed determines the angle of the
She throws a purple shiruken shaped projectile that electricutes enemies.   
          projectile.
 
Button pressed determines the angle of the projectile.


(a)Cat Attack - hcb A/C.   
(a)Cat Attack - hcb A/C.   
She jumps toward the opponent with her knees out.  If
She jumps toward the opponent with her knees out.   
                it hits, she'll get on the opponent and scratch thier face 4
 
                times then lets go. Only A version is comboable.  C version
If it hits, she'll get on the opponent and scratch thier face 4 times then lets go.  
                jumps higher and has more range.
 
Only A version is comboable.   
 
C version jumps higher and has more range.
==Super Moves==
==Super Moves==
(n)(a)Cross Sword - qcb x 2 A/C.  
(n)(a)Cross Sword - qcb x 2 A/C.  
She charges a big star shaped energy on her
She charges a big star shaped energy on her head then throws it.   
                    head then throws it.  C version throws 2 big star shaped
 
                    energy projectiles.  Both versions can be delayed by  
C version throws 2 big star shaped energy projectiles.   
                    holding the A or C button.  When you delay this, the big
 
                    energy she's holding can't be air blocked.  But once you  
Both versions can be delayed by holding the A or C button.   
                    release it, it can be air blocked.  Also, her upper body  
 
                    is invincible to attacks when this is delayed.  Great anti
When you delay this, the big energy she's holding can't be air blocked.   
                    air.
 
But once you release it, it can be air blocked.   
 
Also, her upper body is invincible to attacks when this is delayed.   
 
Great anti air.
==Super Tag==
==Super Tag==


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Trick Combos:
Trick Combos:


-Jump D, dwn B, hop forward D, air qcf A.  If air qcf A hits, continue with any
-Jump D, dwn B, hop forward D, air qcf A.  If air qcf A hits, continue with any of her combos starting with close D.
of her combos starting with close D.





Revision as of 11:47, 9 December 2015

Introduction

Movelist

Air throw - fwd C in air near opponent


Command Moves

(n)fwd B - 2 hit lounging knee.

Comboable after her strong normals.

Cancelable on both hits.

Special Moves

(n)Zuum - qcf A/C.

Dashes in and performs a horizontal chop.

Knocks away opponent.

C version does 2 hits.


(a)Zuum Cross - DP A/C.

She does a chop-like uppercut.

C version makes her do a rolling attack(1 hit) downward in a 45 degree angle after the uppercut.

She has good recovery after the C version, but its still punishable.

(n)Ichi Ni San - hcb B/D. She dahes in, if it connects, she holds the opponent, slaps them 4 times and kicks them upward.

Opponent must be on ground when you hit them with the initial dash in hit, or else the rest won't connect.

this move only combos after the first hit of her fwd B.

Close D, fwd B(1 hit), hcb B connects.

Team Duplex starter combos after this move ANYWHERE on screen.

Cross Sword Super connects after this move only in corners.


(a)Comet - air qcf A/C.

She throws a purple shiruken shaped projectile that electricutes enemies.

Button pressed determines the angle of the projectile.

(a)Cat Attack - hcb A/C. She jumps toward the opponent with her knees out.

If it hits, she'll get on the opponent and scratch thier face 4 times then lets go.

Only A version is comboable.

C version jumps higher and has more range.

Super Moves

(n)(a)Cross Sword - qcb x 2 A/C. She charges a big star shaped energy on her head then throws it.

C version throws 2 big star shaped energy projectiles.

Both versions can be delayed by holding the A or C button.

When you delay this, the big energy she's holding can't be air blocked.

But once you release it, it can be air blocked.

Also, her upper body is invincible to attacks when this is delayed.

Great anti air.

Super Tag

Combos

First Impact combos: Ground - A, A, B, C, C Air - A, A, B, D, C

My B&B combo: Jump D, Close D, fwd B(2 hits), qcf A.

Other combos: -Jump D, Close D, fwd B(2 hits), hcb A -Jump D, Close D, fwd B(1 hit), hcb B/D, DC C -Jump D, Close D, fwd B(1 hit), hcb B/D, qcb x 2 A/C(corner only)


Trick Combos:

-Jump D, dwn B, hop forward D, air qcf A. If air qcf A hits, continue with any of her combos starting with close D.


Wall Combos:

-Jump D, Close D, fwd B(1 hit), hcb B, DP C, qcf A(miss), hits wall, CD, A, A,

B, C, C, qcb x 2 A.  19 hits, approximately 55% damage.

(needs at least 2 levels of super meter at start) -Jump qcf A, close D, fwd B(1 hit), hcb B, qcb x 2 C, qcf A(miss), hits wall,

CD, A, A, B, C, C, qcb x 2 A.  20 hits, approximately 65% damage.

Strategies