Rage of The Dragons/Oni: Difference between revisions

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Air throw - fwd C in air near opponent
Air throw - fwd C in air near opponent


==Command Moves==
(n)dwnfwd B - He does high kick to the opponent's face. 
Knock away, comboable after his Strong attacks and fast.
Bufferable too.
 
This gets my vote for the best command move in the game.


Command moves:
Downside is it has a short range horizontally.


(n)dwnfwd B - He does high kick to the opponent's face.  Knock away, comboable
(n)fwd A - Does a spinning backfist.
              after his Strong attacks and fast. Bufferable too.  This gets my
              vote for the best command move in the game.  Downside is it has a
              short range horizontally.


(n)fwd A - Does a spinning backfist.  2 hits, and can combo after his strong  
2 hits, and can combo after his strong attacks.   
          attacks.  Cancellable on both hits.
Cancellable on both hits.
==Special Moves==


The Ripper - hcf A/C. 


Special moves:
Dashes in, holds the opponent by the neck, then cuts it.


The Ripper - hcf A/C.  Dashes in, holds the opponent by the neck, then cuts it.
This move does not combo but is unblockable.
            This move does not combo but is unblockable.


(a)Air Cut - DP A/C.  He does a slash downward from the top of his head. Decent
(a)Air Cut - DP A/C.   
            anti air.  C version does 2 hits.  Both knocks away opponent.


(n)Cold Steel - qcb A/C x 3.  3 hit slash move.
He does a slash downward from the top of his head.


(a)(n)Cutting Edge - air qcb A/CDoes a 45 degree downward slash move in the
Decent anti air.   
                    air.  It has a good range and knocks away when it hits. 
                    C version does 2 hits and cannot be air-blocked.


C version does 2 hits. 


Super:
Both knocks away opponent.


(n)Bloody Mess - qcf x 2 B/DSlashes upward with a wave of fireD version
(n)Cold Steel - qcb A/C x 3.  
                has an additional claw attack afterwards. The claw attack can
   
                be delayed by holding D button. The claw attack also guard
3 hit slash move.
                crushes upon contact with a blocking opponentNo useful
 
                follow ups found so far after the guard crush.
(a)(n)Cutting Edge - air qcb A/C.   
==Command Moves==
 
Does a 45 degree downward slash move in the  air.  
   
It has a good range and knocks away when it hits.   


==Special Moves==
C version does 2 hits and cannot be air-blocked.


==Super Moves==
==Super Moves==
(n)Bloody Mess - qcf x 2 B/D. 
Slashes upward with a wave of fire. 
D version has an additional claw attack afterwards. 
The claw attack can  be delayed by holding D button. 
The claw attack also guard crushes upon contact with a blocking opponent. 
No useful follow ups found so far after the guard crush.


==Super Tag==
==Super Tag==

Revision as of 11:39, 9 December 2015

Introduction

Movelist

Air throw - fwd C in air near opponent

Command Moves

(n)dwnfwd B - He does high kick to the opponent's face.

Knock away, comboable after his Strong attacks and fast.

Bufferable too.

This gets my vote for the best command move in the game.

Downside is it has a short range horizontally.

(n)fwd A - Does a spinning backfist.

2 hits, and can combo after his strong attacks. Cancellable on both hits.

Special Moves

The Ripper - hcf A/C.

Dashes in, holds the opponent by the neck, then cuts it.

This move does not combo but is unblockable.

(a)Air Cut - DP A/C.

He does a slash downward from the top of his head.

Decent anti air.

C version does 2 hits.

Both knocks away opponent.

(n)Cold Steel - qcb A/C x 3.

3 hit slash move.

(a)(n)Cutting Edge - air qcb A/C.

Does a 45 degree downward slash move in the air.

It has a good range and knocks away when it hits.

C version does 2 hits and cannot be air-blocked.

Super Moves

(n)Bloody Mess - qcf x 2 B/D.

Slashes upward with a wave of fire.

D version has an additional claw attack afterwards.

The claw attack can be delayed by holding D button.

The claw attack also guard crushes upon contact with a blocking opponent.

No useful follow ups found so far after the guard crush.

Super Tag

Combos

First Impact combos: Ground - A, A, C, C, D Air - A, B, C, C, D

My B&B combo: Jump C, close C(2hits), fwd A(2 hits), qcb C x 3

Other combos:

-Close C, dwnfwd B, DP C -Jump C or D, Jump C or D, air qcb A.


Trick combo:

-Jump D, qcb upbck A.


Wall Combos:

(needs at least 1/8 super meter at start) -Jump C, close C(2hits), fwd A(2 hits), qcb C x 3, hits wall, Cd, air A, B, C,

C, D, dwnfwd B, qcf x 2 D.  19 hits, approximately 60% damage.

(needs at least 2 and 1/2 levels of super meter at start) -Jump C, close C(2 hits), fwd A(2 hits), qcf x 2 D, CD, air A, B, C, C, D,

dwnfwd B, qcf x 2 D.  20 hits, approximately 75%-80% damage.  Double level 2
super combo!!!

Strategies