The King of Fighters '97/Benimaru: Difference between revisions

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=Combos=
=Combos=
Jumping C/D, Standing C/D, qcf+A/C (Rush 5)
Jumping C/D, Standing C/D, qcf+A/C (Rush 5)<br>
Jumping C/D, Standing C/D, qcf+B/D (Rush 3)
Jumping C/D, Standing C/D, qcf+B/D (Rush 3)<br>
Jumping C/D, Crouching B x3, qcf+B/D (Rush 5)
Jumping C/D, Crouching B x3, qcf+B/D (Rush 5)<br>
Jumping C/D, Standing C/D, hcb+A/C (Rush 6/8)
Jumping C/D, Standing C/D, hcb+A/C (Rush 6/8)<br>
Jumping C/D, Standing C/D, hcb+B/D (Rush 5)
Jumping C/D, Standing C/D, hcb+B/D (Rush 5)<br>
Jumping C/D, Standing C/D, dp+B/D (Rush 3)
Jumping C/D, Standing C/D, dp+B/D (Rush 3)<br>
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)<br>
**Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)
**Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)<br>
**Jumping C/D, Crouching B x2, qcf,qcf+A/C (Rush 8/??)
**Jumping C/D, Crouching B x2, qcf,qcf+A/C (Rush 8/??)<br>
*Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)
*Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)<br>


=Strategies=
=Strategies=


[[Category:The King of Fighters '97]]
[[Category:The King of Fighters '97]]

Revision as of 19:47, 29 November 2015

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Flying Drill d+D
Jackknife Kick f+B
Rajinken qcf+P Can be performed in air
Shinku Katate Goma hcb+P
Super Inazuma Kick dp+K
Iai Geri qcf+K
Handou Sandan Geri(connected) d, u K After Iai Geri hits
Handou Sandan Geri (direct) hcb+K If Iai Geri is blocked or hits
Benimau Coleda hcb, f+P(Close)

Super Moves

Combos

Jumping C/D, Standing C/D, qcf+A/C (Rush 5)
Jumping C/D, Standing C/D, qcf+B/D (Rush 3)
Jumping C/D, Crouching B x3, qcf+B/D (Rush 5)
Jumping C/D, Standing C/D, hcb+A/C (Rush 6/8)
Jumping C/D, Standing C/D, hcb+B/D (Rush 5)
Jumping C/D, Standing C/D, dp+B/D (Rush 3)
Jumping C/D, Standing C/D, hcb,f+C (Rush 2+)

    • Jumping C/D, Standing C/D, qcf,qcf+A/C (Rush 7/??)
    • Jumping C/D, Crouching B x2, qcf,qcf+A/C (Rush 8/??)
  • Jumping C/D, Standing C/D, hcb,hcb+A/C (Rush 2+)

Strategies