The King of Fighters '97/Joe: Difference between revisions

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==Special Moves==
==Special Moves==
{| class="wikitable"
|-
! scope="col"| Move Name
! scope="col"| Motion
! scope="col"| Nickname
! scope="col"| Description
|-
! scope="row"| Low Kick
| Forward+ B
|
| Low Attack
|-
! scope="row"| Slide
| df+B
|
| Command Normal, Low Attack
|-
! scope="row" |Hurricane Upper
| hcf+P
|
| Ground Projectile
|-
! scope="row" |Tiger Kick
| dp+K
|
|
|-
! scope="row" |Slash Kick
| hcf+K
|
|
|-
! scope="row" | Golden Heel
| qcb+K
|
|
|-
! scope="row" | Explosion Punch
| Mash Punch
|
|
|-
! scope="row"| Explosion Punch Finisher
| qcf+P
|
|
|-
|}


==Super Moves==
==Super Moves==

Revision as of 14:44, 29 November 2015

Introduction

Movelist

Throws

Special Moves

Move Name Motion Nickname Description
Low Kick Forward+ B Low Attack
Slide df+B Command Normal, Low Attack
Hurricane Upper hcf+P Ground Projectile
Tiger Kick dp+K
Slash Kick hcf+K
Golden Heel qcb+K
Explosion Punch Mash Punch
Explosion Punch Finisher qcf+P

Super Moves

Combos

(1)Jumping D, Standing C, hcf+A (Rush 3) Jumping D, Standing C, qcb+B (Rush 4) Jumping D, Standing C, dp+B (Rush 3) (2)Jumping D, Standing C, tap A, qcf+A (Rush ??) Jumping D, Standing C, f+B, hcf+B (Rush 4)

  • Jumping D, Standing C, f+B, qcf,hcb+A/C (Rush 14?)
  • Jumping D, Standing C, qcf,qcf+A/C (Rush 9?)
  • Jumping D, Crouching B x2, Crouching A, qcf,hcb+A/C (Rush ??)
  • Jumping D, Crouching B x2, Crouching A, qcf,qcf+A/C (Rush ??)
  • qcb+B, qcf,hcb+A/C (Rush ??)
  • Jumping D, Standing C, qcf,qcf+A/C, qcb+B/D (Rush ??)

Strategies