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== Game Mechanics == | == Game Mechanics == | ||
|= The Max Arts ============================================================| | |||
- ES Specials -------------------------------------------------------------- | |||
The "ES" moves are special moves that are enhanced by during the same | |||
motion, but instead, pressing 2 buttons instead of the one. For example, if | |||
you are using Arina and wanted to do her "ES Arina Beam", you would do | |||
d,df,f + 2P instead of d,df,f + P. Using the ES of a move uses up 1 Level | |||
of your Super Meter. | |||
- WakuWaku ----------------------------------------------------------------- | |||
The "WakuWaku" moves are throw techniques. They can only be performed if | |||
you are close to your opponent. | |||
- DokiDoki ----------------------------------------------------------------- | |||
The "DokiDoki" moves are the Super Moves. When one is activated, your | |||
character will flash with rainbow colors, and "DokiDoki" will appear. Each | |||
DokiDoki requires 1 Level of Super Meter to use. | |||
- HaraHara ----------------------------------------------------------------- | |||
The "HaraHara" moves special Supers that all have insane start-up time | |||
before they are executed. When one is activated, a siren will sound and the | |||
background will flash with "HaraHara: ??". Each HaraHara is capable of | |||
dealing twice as much damage as a DokiDoki. These also cost 1 Level of | |||
Super Meter. | |||
|= Special Input Commands ==================================================| | |||
- Super Mode --------------------------------------------------------------- | |||
Press all 4 buttons simultaneously | |||
When Super Mode is activated, your character will pose as they are | |||
surrounded with a burst of energy. The burst is able to hit opponent and | |||
can be used as a counter if blocking. During Super Mode, your character | |||
will flash a yellowish hue and their attacks will be 2x stronger. "Super" | |||
will appear under your character's Life Meter; it gradually get smaller and | |||
eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super | |||
Meter to use. | |||
- Middle Attack ------------------------------------------------------------ | |||
Press HP + HK together | |||
Middle Attacks are attacks that can ONLY be blocked by standing (high). It | |||
will hit crouching opponent no matter if they are blocking or not. | |||
- Pursuit ------------------------------------------------------------------ | |||
When opponent is on the ground, press u + any regular attack button | |||
Like in many 3D games, after the opponent is knocked to the ground, your | |||
character can follow it up with a Pursuit; making your character jump up | |||
and land on the fallen opponent's body with an attack. If the Pursuit is | |||
missed, your character will leap back in the air, vulnerable to attacks. | |||
- Quick Recovery ----------------------------------------------------------- | |||
Press any action button the second right before hitting the ground | |||
After throws that toss you up in the air, instead of having your character | |||
crash into the ground, you can quick recover. They will spring off the | |||
ground and flip to their feet, not taking the full damage from the throw | |||
and negating any pursuit chances. | |||
- Rising Attack ------------------------------------------------------------ | |||
Tap u + any regular attack button rapidly after being knocked down | |||
A Rising Attack is an attack your character can perform as they are | |||
standing from being knocked down. | |||
- Rebound Attack ----------------------------------------------------------- | |||
Press any kick button when you hit the wall | |||
A Rebound Attack is when your character flies into a wall, then leaps back | |||
at the opponent with a retaliation attack. You don't take damage from | |||
hitting the wall if you Rebound Attack. | |||
- Safe Fall ---------------------------------------------------------------- | |||
Press any punch button when you hit the wall | |||
A Safe Fall is when you hit "catch" the wall, and just fall to the ground | |||
on your feet. You don't take the damage from hitting the wall if you Safe | |||
Fall. | |||
== Basic Strategy == | == Basic Strategy == |
Revision as of 17:56, 20 November 2015
Introduction
Waku Waku 7 is one of those obscure hits from Sunsoft that got a release for the Neo Geo/NGCD and it introduced a few unique ideas that would be used by other fighting games.
Game Mechanics
|= The Max Arts ============================================================|
- ES Specials --------------------------------------------------------------
The "ES" moves are special moves that are enhanced by during the same motion, but instead, pressing 2 buttons instead of the one. For example, if you are using Arina and wanted to do her "ES Arina Beam", you would do d,df,f + 2P instead of d,df,f + P. Using the ES of a move uses up 1 Level of your Super Meter.
- WakuWaku -----------------------------------------------------------------
The "WakuWaku" moves are throw techniques. They can only be performed if you are close to your opponent.
- DokiDoki -----------------------------------------------------------------
The "DokiDoki" moves are the Super Moves. When one is activated, your character will flash with rainbow colors, and "DokiDoki" will appear. Each DokiDoki requires 1 Level of Super Meter to use.
- HaraHara -----------------------------------------------------------------
The "HaraHara" moves special Supers that all have insane start-up time before they are executed. When one is activated, a siren will sound and the background will flash with "HaraHara: ??". Each HaraHara is capable of dealing twice as much damage as a DokiDoki. These also cost 1 Level of Super Meter.
|= Special Input Commands ==================================================|
- Super Mode ---------------------------------------------------------------
Press all 4 buttons simultaneously
When Super Mode is activated, your character will pose as they are surrounded with a burst of energy. The burst is able to hit opponent and can be used as a counter if blocking. During Super Mode, your character will flash a yellowish hue and their attacks will be 2x stronger. "Super" will appear under your character's Life Meter; it gradually get smaller and eventually fade from sight, thus ending Super Mode. Costs 1 stock of Super Meter to use.
- Middle Attack ------------------------------------------------------------
Press HP + HK together
Middle Attacks are attacks that can ONLY be blocked by standing (high). It will hit crouching opponent no matter if they are blocking or not.
- Pursuit ------------------------------------------------------------------
When opponent is on the ground, press u + any regular attack button
Like in many 3D games, after the opponent is knocked to the ground, your character can follow it up with a Pursuit; making your character jump up and land on the fallen opponent's body with an attack. If the Pursuit is missed, your character will leap back in the air, vulnerable to attacks.
- Quick Recovery -----------------------------------------------------------
Press any action button the second right before hitting the ground
After throws that toss you up in the air, instead of having your character crash into the ground, you can quick recover. They will spring off the ground and flip to their feet, not taking the full damage from the throw and negating any pursuit chances.
- Rising Attack ------------------------------------------------------------
Tap u + any regular attack button rapidly after being knocked down
A Rising Attack is an attack your character can perform as they are standing from being knocked down.
- Rebound Attack -----------------------------------------------------------
Press any kick button when you hit the wall
A Rebound Attack is when your character flies into a wall, then leaps back at the opponent with a retaliation attack. You don't take damage from hitting the wall if you Rebound Attack.
- Safe Fall ----------------------------------------------------------------
Press any punch button when you hit the wall
A Safe Fall is when you hit "catch" the wall, and just fall to the ground on your feet. You don't take the damage from hitting the wall if you Safe Fall.