Marvel Super Heroes vs Street Fighter/Dark Sakura: Difference between revisions
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= Introduction = | = Introduction = | ||
Ground Combo Chain: Weak to Strong | |||
Jumping Combo Chain: Weak to Strong | |||
Super Jumping Chain: Hunter | |||
Aerial Rave Launcher: Crouching HP | |||
Aerial Rave Finisher: HP, HK, Hadou Ken | |||
Knockdown Attack: Crouching HK | |||
Ground Throws: b / f + MP / HP / MK / HK | |||
Aerial Throws: any direction but d / u + MK / HK | |||
Variable Assist: HK Shunpuu Kyaku | |||
Variable Counter: HP Shou'ou Ken | |||
Variable Combination: Shinkuu Hadou Ken | |||
== Normal Moves == | |||
Flower Kick f + MK | |||
== Special Moves == | == Special Moves == | ||
Hadou Ken qcf + P (air) | |||
Shunpuu Kyaku qcb + K (air) | |||
Shou'ou Ken f,d,df + P (air) | |||
Ashura Senkuu f,d,df / b,d,db + PPP / KKK | |||
== Super Moves == | == Super Moves == | ||
Shinkuu Hadou Ken qcf + PP | |||
Midare Zakura qcf + KK | |||
Haru Ichiban qcb + KK | |||
Shun Goku Satsu LP,LP,F,LK,HP (at Level 3) | |||
= The Basics = | = The Basics = |
Revision as of 17:12, 4 January 2016
Introduction
Ground Combo Chain: Weak to Strong Jumping Combo Chain: Weak to Strong Super Jumping Chain: Hunter Aerial Rave Launcher: Crouching HP Aerial Rave Finisher: HP, HK, Hadou Ken Knockdown Attack: Crouching HK Ground Throws: b / f + MP / HP / MK / HK Aerial Throws: any direction but d / u + MK / HK Variable Assist: HK Shunpuu Kyaku Variable Counter: HP Shou'ou Ken Variable Combination: Shinkuu Hadou Ken
Normal Moves
Flower Kick f + MK
Special Moves
Hadou Ken qcf + P (air) Shunpuu Kyaku qcb + K (air) Shou'ou Ken f,d,df + P (air) Ashura Senkuu f,d,df / b,d,db + PPP / KKK
Super Moves
Shinkuu Hadou Ken qcf + PP Midare Zakura qcf + KK Haru Ichiban qcb + KK Shun Goku Satsu LP,LP,F,LK,HP (at Level 3)