Gundam Shen-Long (GWED): Difference between revisions

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=Basics=
=Basics=
=Move List=
=Move List=
Special
QCF+k (2,3) KDH: last, last 2(J)
Shenlong attacks by streching its claw.  Strong versions throw oppenent
backwards.  Air versions cause Shenlong to move backward.
FDD+k (3,6) KDH: none
Shenlong attacks with beam glaive.  Air versions do not have the
spinning motion before attacking.  Strong versions cause Shenlong to
move forward during first two strikes.
Super
Dragon Hang Fire?
QCFx2+k (10) KDH: none
Shenlong's claw shoots flames horizontally across the screen.  Unlike
Dragon Gundam's attack, it has much longer range.
=Move Analysis=
=Move Analysis=
=Strategy=
=Strategy=
==Combos==
==Combos==
Combos:
ENC Claw:  Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10)
Ya Bitch! Combo:  (in close, ground)  wW, cwW, QCT+sk, cwW, cwp, QCT x2+k
Dragon Dark Fire:  wpx4, wW, cwW, QCTx2+sp
Dragon Dark Bite:  wpx4, wW, QCT+sp
Dragon Dark Bite Mark II:  wpx4, wW, cwW, QCT+sp
Slam:  wpx3, wW, sp
Triple Thrust: wW, cwW, sW
Combos
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0)
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0)
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0)
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0)
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40)
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10)
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10)
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10)
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209
==Basic Strategy==
==Basic Strategy==
The Good
All moves can be done in air.
Long reaching beam glaive makes chain combos easier to perform.
The Bad
It only has a few moves.
Super only hits a few times.
The Good
All weapons have at least two hits.
The best special known.
Fast.
The Bad
Strength comes from combos.  Little Strength otherwise.
Defense is a bit mediocre if anything.
Weak Super
The Good:
*Can counter everything and anything.
*Lighting fast.
*Very effective attacks.
*Some good combos (i.e. easy, but damaging).
*Great reach.
The Bad:
*Specials aren't all that great.
*Damage is average at best.
*Lowest defense in the game.
*Most good combos require proximity.
==Advanced Strategy==
==Advanced Strategy==
[[Category:Gundam Wing: Endless Duel]]
[[Category:Gundam Wing: Endless Duel]]

Revision as of 19:05, 7 January 2016

Introduction

Information

Basics

Move List

Special

QCF+k (2,3) KDH: last, last 2(J) Shenlong attacks by streching its claw. Strong versions throw oppenent backwards. Air versions cause Shenlong to move backward.

FDD+k (3,6) KDH: none Shenlong attacks with beam glaive. Air versions do not have the spinning motion before attacking. Strong versions cause Shenlong to move forward during first two strikes.


Super

Dragon Hang Fire? QCFx2+k (10) KDH: none Shenlong's claw shoots flames horizontally across the screen. Unlike Dragon Gundam's attack, it has much longer range.

Move Analysis

Strategy

Combos

Combos: ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10) Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp Dragon Dark Bite: wpx4, wW, QCT+sp Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp Slam: wpx3, wW, sp Triple Thrust: wW, cwW, sW

Combos

GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0) GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0) GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0) GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0) GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40) GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10) GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10) GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10) SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209

Basic Strategy

The Good

All moves can be done in air. Long reaching beam glaive makes chain combos easier to perform.

The Bad

It only has a few moves. Super only hits a few times.

The Good All weapons have at least two hits. The best special known. Fast.

The Bad Strength comes from combos. Little Strength otherwise. Defense is a bit mediocre if anything. Weak Super

The Good:

  • Can counter everything and anything.
  • Lighting fast.
  • Very effective attacks.
  • Some good combos (i.e. easy, but damaging).
  • Great reach.

The Bad:

  • Specials aren't all that great.
  • Damage is average at best.
  • Lowest defense in the game.
  • Most good combos require proximity.

Advanced Strategy