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=Basics= | =Basics= | ||
=Move List= | =Move List= | ||
Special | |||
QCF+k (2,3) KDH: last, last 2(J) | |||
Shenlong attacks by streching its claw. Strong versions throw oppenent | |||
backwards. Air versions cause Shenlong to move backward. | |||
FDD+k (3,6) KDH: none | |||
Shenlong attacks with beam glaive. Air versions do not have the | |||
spinning motion before attacking. Strong versions cause Shenlong to | |||
move forward during first two strikes. | |||
Super | |||
Dragon Hang Fire? | |||
QCFx2+k (10) KDH: none | |||
Shenlong's claw shoots flames horizontally across the screen. Unlike | |||
Dragon Gundam's attack, it has much longer range. | |||
=Move Analysis= | =Move Analysis= | ||
=Strategy= | =Strategy= | ||
==Combos== | ==Combos== | ||
Combos: | |||
ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10) | |||
Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k | |||
Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp | |||
Dragon Dark Bite: wpx4, wW, QCT+sp | |||
Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp | |||
Slam: wpx3, wW, sp | |||
Triple Thrust: wW, cwW, sW | |||
Combos | |||
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0) | |||
GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0) | |||
GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0) | |||
GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0) | |||
GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40) | |||
GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10) | |||
GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10) | |||
GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10) | |||
SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209 | |||
==Basic Strategy== | ==Basic Strategy== | ||
The Good | |||
All moves can be done in air. | |||
Long reaching beam glaive makes chain combos easier to perform. | |||
The Bad | |||
It only has a few moves. | |||
Super only hits a few times. | |||
The Good | |||
All weapons have at least two hits. | |||
The best special known. | |||
Fast. | |||
The Bad | |||
Strength comes from combos. Little Strength otherwise. | |||
Defense is a bit mediocre if anything. | |||
Weak Super | |||
The Good: | |||
*Can counter everything and anything. | |||
*Lighting fast. | |||
*Very effective attacks. | |||
*Some good combos (i.e. easy, but damaging). | |||
*Great reach. | |||
The Bad: | |||
*Specials aren't all that great. | |||
*Damage is average at best. | |||
*Lowest defense in the game. | |||
*Most good combos require proximity. | |||
==Advanced Strategy== | ==Advanced Strategy== | ||
[[Category:Gundam Wing: Endless Duel]] | [[Category:Gundam Wing: Endless Duel]] |
Revision as of 19:05, 7 January 2016
Introduction
Information
Basics
Move List
Special
QCF+k (2,3) KDH: last, last 2(J) Shenlong attacks by streching its claw. Strong versions throw oppenent backwards. Air versions cause Shenlong to move backward.
FDD+k (3,6) KDH: none Shenlong attacks with beam glaive. Air versions do not have the spinning motion before attacking. Strong versions cause Shenlong to move forward during first two strikes.
Super
Dragon Hang Fire? QCFx2+k (10) KDH: none Shenlong's claw shoots flames horizontally across the screen. Unlike Dragon Gundam's attack, it has much longer range.
Move Analysis
Strategy
Combos
Combos: ENC Claw: Cwp x4, (two in one on the last Cwp) motion dt+t+sk (4+3/6=7/10) Ya Bitch! Combo: (in close, ground) wW, cwW, QCT+sk, cwW, cwp, QCT x2+k Dragon Dark Fire: wpx4, wW, cwW, QCTx2+sp Dragon Dark Bite: wpx4, wW, QCT+sp Dragon Dark Bite Mark II: wpx4, wW, cwW, QCT+sp Slam: wpx3, wW, sp Triple Thrust: wW, cwW, sW
Combos
GWPx4, SWw, CWw, Ssw, CWwx2, CsP (1x4+2+2+1+2x2+1=14) (0/0) GWPx2, SWw, GFDD+wk (1x2+2+3=7) (0/0) GWPx4, SWw, GFDD+wk (1x4+2+2=8) (0/0) GWPx4, SWw, CWw, GFDD+wk (1x4+2+2+1=9) (0/0) GWPx2, SWw, GFDD+sk (1x2+2+5=9) (100/40) GWPx4, SWw, CWw, GFDD+sk (1x4+2+2+1=10) (100/10) GWPx4, SWw, GFDD+sk (1x4+2+4=10)* (100/10) GWPx2, SWw, CWw, GQCF+sk, CWw, DCWw, CsP (1x2+2+2+3+2+2+1=14) (100/10) SWV, SsV, G. Dragon Hang Fine (3+6+6=15) (209/209
Basic Strategy
The Good
All moves can be done in air. Long reaching beam glaive makes chain combos easier to perform.
The Bad
It only has a few moves. Super only hits a few times.
The Good All weapons have at least two hits. The best special known. Fast.
The Bad Strength comes from combos. Little Strength otherwise. Defense is a bit mediocre if anything. Weak Super
The Good:
- Can counter everything and anything.
- Lighting fast.
- Very effective attacks.
- Some good combos (i.e. easy, but damaging).
- Great reach.
The Bad:
- Specials aren't all that great.
- Damage is average at best.
- Lowest defense in the game.
- Most good combos require proximity.