Darkstalkers 3/Q-Bee: Difference between revisions

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= Moves =
= Moves =
==== Normal Attacks ====
==== Normal Attacks ====
{{VSAVMoveListHeader}}
<table bgcolor="#555555" border="0">
{{VSAVMoveListRow
  <tbody>
| Standing Light Punch | lp | n/a
    <tr>
| Description 
      <td colspan="10" align="center" valign="middle" bgcolor="#747474" class="style1"><a name="attack1"><font color="#ffffff">Normal Moves</font></a></td>
 
    </tr>
}}
    <tr>
{{VSAVMoveListRow
      <td width="57" align="center" valign="middle" bgcolor="#747474" class="style1"></td>
| Standing Medium Punch | mp | n/a
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Button</font></td>
| Description
      <td width="43" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Startup</font></td>
 
      <td width="55" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Hit Adv</font></td>
}}
      <td width="66" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Grd. Adv</font></td>
{{VSAVMoveListRow
      <td width="118" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">After Pos</font></td>
| Standing Hard Punch | hp | n/a
      <td width="131" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Gauge Growth (Whiff/Block/Hit)</font><font color="#ffffff">&nbsp;</font></td>
| Description
      <td width="87" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Guard Direction</font></td>
 
      <td width="104" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Cancelable?</font></td>
}}
      <td width="158" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Remark</font></td>
 
    </tr>
{{VSAVMoveListRow
    <tr>
| Standing Light Kick | lk | n/a
      <td width="57" rowspan="6" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Standing</font><font color="#ffffff">&nbsp;</font></td>
| Description
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Jab (LP)</font></td>
 
      <td width="43" align="center" valign="middle" bgcolor="#ffffff" class="style1">6</td>
}}
      <td width="55" align="center" valign="middle" bgcolor="#ffffff" class="style1">+8</td>
 
      <td width="66" align="center" valign="middle" bgcolor="#ffffff" class="style1">+7</td>
{{VSAVMoveListRow
      <td width="118" align="center" valign="middle" bgcolor="#ffffff" class="style1">Stand</td>
| Standing Medium Kick | mk | n/a
      <td width="131" align="center" valign="middle" bgcolor="#ffffff" class="style1">0/3/6</td>
| Description
      <td width="87" align="center" valign="middle" bgcolor="#ffffff" class="style1">Ground</td>
 
      <td width="104" align="center" valign="middle" bgcolor="#ffffff" class="style1">yes</td>
}}
      <td width="158" align="center" valign="middle" bgcolor="#ffffff" class="style1">Consecutive links H: +11F G: +10F</td>
{{VSAVMoveListRow
    </tr>
| Standing Hard Kick | hk | n/a
    <tr>
| Description
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Strong (MP)</font></td>
 
      <td width="43" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">7</td>
}}
      <td width="55" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+5</td>
{{VSAVMoveListRow
      <td width="66" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+4</td>
| Close Light Punch | (near opponent) lp | n/a
      <td width="118" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Stand</td>
| Description
      <td width="131" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">3/9/15</td>
 
      <td width="87" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Ground</td>
}}
      <td width="104" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">no</td>
{{VSAVMoveListRow
      <td width="158" align="center" valign="middle" bgcolor="#f0f0f0" class="style1"></td>
| Close Medium Punch | (near opponent) mp | n/a
    </tr>
| Description
    <tr>
 
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Fierce (HP)</font></td>
}}
      <td width="43" align="center" valign="middle" bgcolor="#ffffff" class="style1">13 (10)</td>
{{VSAVMoveListRow
      <td width="55" align="center" valign="middle" bgcolor="#ffffff" class="style1">-3</td>
| Close Hard Punch | (near opponent) hp | n/a
      <td width="66" align="center" valign="middle" bgcolor="#ffffff" class="style1">-4</td>
| Description
      <td width="118" align="center" valign="middle" bgcolor="#ffffff" class="style1">Stand</td>
 
      <td width="131" align="center" valign="middle" bgcolor="#ffffff" class="style1">6/8+2x4/10+4x4</td>
}}
      <td width="87" align="center" valign="middle" bgcolor="#ffffff" class="style1">All</td>
{{VSAVMoveListRow
      <td width="104" align="center" valign="middle" bgcolor="#ffffff" class="style1">no</td>
| Close Light Kick | (near opponent) lk | n/a
      <td width="158" align="center" valign="middle" bgcolor="#ffffff" class="style1"></td>
| Description
    </tr>
 
    <tr>
}}
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Short (LK)</font></td>
{{VSAVMoveListRow
      <td width="43" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">5</td>
| Close Medium Kick | (near opponent) mk | n/a
      <td width="55" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+4</td>
| Description
      <td width="66" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+3</td>
 
      <td width="118" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Stand</td>
}}
      <td width="131" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">0/3/6</td>
{{VSAVMoveListRow
      <td width="87" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Ground</td>
| Close Hard Kick | (near opponent) hk | n/a
      <td width="104" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">yes</td>
| Description
      <td width="158" align="center" valign="middle" bgcolor="#f0f0f0" class="style1"></td>
 
    </tr>
}}
    <tr>
{{VSAVMoveListRow
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Forward (MK)</font></td>
| Crouching Light Punch | d + lp | n/a
      <td width="43" align="center" valign="middle" bgcolor="#ffffff" class="style1">6</td>
| Description
      <td width="55" align="center" valign="middle" bgcolor="#ffffff" class="style1">+4</td>
 
      <td width="66" align="center" valign="middle" bgcolor="#ffffff" class="style1">+3</td>
}}
      <td width="118" align="center" valign="middle" bgcolor="#ffffff" class="style1">Stand</td>
{{VSAVMoveListRow
      <td width="131" align="center" valign="middle" bgcolor="#ffffff" class="style1">3/9/15</td>
| Crouching Medium Punch | d + mp | n/a
      <td width="87" align="center" valign="middle" bgcolor="#ffffff" class="style1">Ground</td>
| Description
      <td width="104" align="center" valign="middle" bgcolor="#ffffff" class="style1">yes</td>
 
      <td width="158" align="center" valign="middle" bgcolor="#ffffff" class="style1"></td>
}}
    </tr>
{{VSAVMoveListRow
    <tr>
| Crouching Hard Punch | d + hp | n/a
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Roundhouse (HK)</font></td>
| Description
      <td width="43" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">9</td>
 
      <td width="55" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">0</td>
}}
      <td width="66" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">-1</td>
{{VSAVMoveListRow
      <td width="118" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Stand</td>
| Crouching Light Kick | d + lk | n/a
      <td width="131" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">6/8+2x3/11+5+4+4</td>
| Description
      <td width="87" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Ground</td>
 
      <td width="104" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">no</td>
}}
      <td width="158" align="center" valign="middle" bgcolor="#f0f0f0" class="style1"></td>
{{VSAVMoveListRow
    </tr>
| Crouching Medium Kick | d + mk | n/a
    <tr>
| Description
      <td width="57" rowspan="6" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Crouching</font><font color="#ffffff">&nbsp;</font></td>
 
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Jab (LP)</font></td>
}}
      <td width="43" align="center" valign="middle" bgcolor="#ffffff" class="style1">6</td>
{{VSAVMoveListRow
      <td width="55" align="center" valign="middle" bgcolor="#ffffff" class="style1">+4</td>
| Crouching Hard Kick | d + hk | n/a
      <td width="66" align="center" valign="middle" bgcolor="#ffffff" class="style1">+3</td>
| Description
      <td width="118" align="center" valign="middle" bgcolor="#ffffff" class="style1">Crouching</td>
 
      <td width="131" align="center" valign="middle" bgcolor="#ffffff" class="style1">0/3/6</td>
}}
      <td width="87" align="center" valign="middle" bgcolor="#ffffff" class="style1">Crouching</td>
{{VSAVMoveListRow
      <td width="104" align="center" valign="middle" bgcolor="#ffffff" class="style1">yes</td>
| Neutral Jump Light Punch | u + lp | n/a
      <td width="158" align="center" valign="middle" bgcolor="#ffffff" class="style1">Consecutive links H: +7F G: +6F</td>
| Description
    </tr>
 
    <tr>
}}
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Strong (MP)</font></td>
{{VSAVMoveListRow
      <td width="43" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">7</td>
| Neutral Jump Medium Punch | u + mp | n/a
      <td width="55" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+2</td>
| Description
      <td width="66" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+1</td>
 
      <td width="118" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Crouching</td>
}}
      <td width="131" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">3/9/15</td>
{{VSAVMoveListRow
      <td width="87" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Crouching</td>
| Neutral Jump Hard Punch | u + hp | n/a
      <td width="104" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">yes</td>
| Description
      <td width="158" align="center" valign="middle" bgcolor="#f0f0f0" class="style1"></td>
 
    </tr>
}}
    <tr>
{{VSAVMoveListRow
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Fierce (HP)</font></td>
| Neutral Jump Light Kick | u + lk | n/a
      <td width="43" align="center" valign="middle" bgcolor="#ffffff" class="style1">11</td>
| Description
      <td width="55" align="center" valign="middle" bgcolor="#ffffff" class="style1">+9</td>
 
      <td width="66" align="center" valign="middle" bgcolor="#ffffff" class="style1">+8</td>
}}
      <td width="118" align="center" valign="middle" bgcolor="#ffffff" class="style1">Crouching</td>
{{VSAVMoveListRow
      <td width="131" align="center" valign="middle" bgcolor="#ffffff" class="style1">6/9+3+3/12+6+6</td>
| Neutral Jump Medium Kick | u + mk | n/a
      <td width="87" align="center" valign="middle" bgcolor="#ffffff" class="style1">All</td>
| Description
      <td width="104" align="center" valign="middle" bgcolor="#ffffff" class="style1">no</td>
 
      <td width="158" align="center" valign="middle" bgcolor="#ffffff" class="style1">&nbsp;</td>
}}
    </tr>
{{VSAVMoveListRow
    <tr>
| Neutral Jump Hard Kick | u + hk | n/a
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Short (LK)</font></td>
| Description
      <td width="43" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">5</td>
 
      <td width="55" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+6</td>
}}
      <td width="66" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">+5</td>
{{VSAVMoveListRow
      <td width="118" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Crouching</td>
| Angled Jump Light Punch | ub / uf + lp | n/a
      <td width="131" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">0/3/6</td>
| Description
      <td width="87" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Crouching</td>
 
      <td width="104" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">yes</td>
}}
      <td width="158" align="center" valign="middle" bgcolor="#f0f0f0" class="style1"></td>
{{VSAVMoveListRow
    </tr>
| Angled Jump Medium Punch | ub / uf + mp | n/a
    <tr>
| Description
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Forward (MK)</font></td>
 
      <td width="43" align="center" valign="middle" bgcolor="#ffffff" class="style1">7</td>
}}
      <td width="55" align="center" valign="middle" bgcolor="#ffffff" class="style1">+5</td>
{{VSAVMoveListRow
      <td width="66" align="center" valign="middle" bgcolor="#ffffff" class="style1">+4</td>
| Angled Jump Hard Punch | ub / uf + hp | n/a
      <td width="118" align="center" valign="middle" bgcolor="#ffffff" class="style1">Crouching</td>
| Description
      <td width="131" align="center" valign="middle" bgcolor="#ffffff" class="style1">3/9/15</td>
 
      <td width="87" align="center" valign="middle" bgcolor="#ffffff" class="style1">Ground</td>
}}
      <td width="104" align="center" valign="middle" bgcolor="#ffffff" class="style1">yes</td>
{{VSAVMoveListRow
      <td width="158" align="center" valign="middle" bgcolor="#ffffff" class="style1"></td>
| Angled Jump Light Kick | ub / uf + lk | n/a
    </tr>
| Description
    <tr>
 
      <td width="86" align="center" valign="middle" bgcolor="#747474" class="style1"><font color="#ffffff">Roundhouse (HK)</font></td>
}}
      <td width="43" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">8</td>
{{VSAVMoveListRow
      <td width="55" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Inversion</td>
| Angled Jump Medium Kick | ub / uf + mk | n/a
      <td width="66" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">-7</td>
| Description
      <td width="118" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Crouching</td>
 
      <td width="131" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">6/15/24</td>
}}
      <td width="87" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">Crouching</td>
{{VSAVMoveListRow
      <td width="104" align="center" valign="middle" bgcolor="#f0f0f0" class="style1">no</td>
| Angled Jump Hard Kick | ub / uf + hk | n/a
      <td width="158" align="center" valign="middle" bgcolor="#f0f0f0" class="style1"></td>
| Description
    </tr>
 
    <tr>
}}
      <td colspan="10" bgcolor="#f0f0f0" class="style1">&nbsp;</td>
{{MoveListFooter}}
    </tr>
  </tbody>
</table>


====== Command  Normals ======
====== Command  Normals ======

Revision as of 10:56, 28 August 2016

VSAV-Logo.png

Darkstalkers 3/System GuideVampire Savior (Darkstalkers 3)#Game ElementsVampire Savior (Darkstalkers 3)#CharactersDarkstalkers 3/SystemsVampire Savior (Darkstalkers 3)#Fun Stuff.21Darkstalkers 3/StrategyMvC3HeaderButtons.png

Introduction

VSAV-QBee-Portrait.gif

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In a nutshell

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Moves

Normal Attacks

<tbody> </tbody>
<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 6 +8 +7 Stand 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 7 +5 +4 Stand 3/9/15 Ground no
Fierce (HP) 13 (10) -3 -4 Stand 6/8+2x4/10+4x4 All no
Short (LK) 5 +4 +3 Stand 0/3/6 Ground yes
Forward (MK) 6 +4 +3 Stand 3/9/15 Ground yes
Roundhouse (HK) 9 0 -1 Stand 6/8+2x3/11+5+4+4 Ground no
Crouching  Jab (LP) 6 +4 +3 Crouching 0/3/6 Crouching yes Consecutive links H: +7F G: +6F
Strong (MP) 7 +2 +1 Crouching 3/9/15 Crouching yes
Fierce (HP) 11 +9 +8 Crouching 6/9+3+3/12+6+6 All no  
Short (LK) 5 +6 +5 Crouching 0/3/6 Crouching yes
Forward (MK) 7 +5 +4 Crouching 3/9/15 Ground yes
Roundhouse (HK) 8 Inversion -7 Crouching 6/15/24 Crouching no
 
Command Normals

Description Here

Special Moves

Template:VSAVMoveListHeader Template:VSAVSpecialMoveListRow

EX Moves & Dark Force

Template:VSAVMoveListHeader Template:VSAVMoveListRow Template:VSAVMoveListRow

Combos & Patterns

- IAD lp c.lp xx ES bee stone super (hcf 2p, don't know the name): this is her most damaging high/low combo and gives her a benefit of 50 50 looping. after the super is done throw a honey ball (dp 2p) then mix up high low with IAD, low poking, low baiting, float baiting, low stringing, etc. use one of these when the honey ball gets close. when they honey ball hits, then hcf 2p again and that's the loop.

- c.lp c.lk c.mp c.mk: her basic chain for a post mixup. c.lp is optional, just go with c.lk and beyond when you're a little far.

- c.lk c.hp, +s.mp: this is a link if you accidentally don't get a tech block.

- c.lk c.mp c.hk: if you IAD close and want to chain and knock down, this is good. a knock- down mixup is a lot more deadlier than a post mixup.

- float mp mk: this is a great mixup to use and you can combo a chain off of it.

- jump in mp mk: another mixup from a jump.

- float around the opponent, airdash lk or mp: this is also a good mixup that you can combo after from. Q-bee isn't much of the combo type.

-(c.mp/c.mk/s,mk) XX ES.C-R(hcf+2P)

-c.lp, c.lpXX ES C-R

-j.mpXX s.sxp[<-that?s the actual name of the move? its basically lightning legs], s.mp

-jaguar tooth, iad rk(*), +s.mkXXCocoon grab

  • it might be mk
  • there should be an optional iad(homing dash) lp/mk/lk before

-ES Delta A(Jaguar tooth), Bee Super

-DF, [f.lp, f.lk,f f.mp, f.mk, f.rk]xN

  • shes suppose to be barely off the ground? make sure to hold forward while doing the combo
    • also, it turns out, she's low to the ground because you're suppose to cancel the f.rk w/ a land,then fly again, and link another chain.... the timings hard as fuck. practical? maybe

Strategy

Description Here

Rushdown

Description Here

Vampire Savior
Characters
Anakarisface small.png
Bbhoodface small.png
Bishamonface small.png
Demitriface small.png
Feliciadrface small.png
Talbainface small.png
Hsienkodrface small.png
Jedahds3face small.png
Lilithface small.png
Morrigandrface small.png
Qbeeface small.png
Raptorface small.png
Rikuoface small.png
Sasquatchface small.png
Victorface small.png
Emptyface small.png
Extra Characters
Donovanface small.png
Huitzilface small.png
Pyronface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png
Emptyface small.png