Night Warriors: Darkstalkers' Revenge/Morrigan: Difference between revisions

From SuperCombo Wiki
Line 47: Line 47:
   <td style="border:1px solid navy" rowspan=2>Jab</td>
   <td style="border:1px solid navy" rowspan=2>Jab</td>
   <td>Close</td>
   <td>Close</td>
   <td>5</td>
   <td>6</td>
   <td>+5</td>
   <td>+5</td>
   <td>+3</td>
   <td>+3</td>
Line 55: Line 55:
<tr>
<tr>
   <td>Far</td>
   <td>Far</td>
   <td>5</td>
   <td>6</td>
   <td>+5</td>
   <td>+5</td>
   <td>+3</td>
   <td>+3</td>
Line 64: Line 64:
   <td style="border:1px solid navy" rowspan=2>Strong</td>
   <td style="border:1px solid navy" rowspan=2>Strong</td>
   <td>Close</td>
   <td>Close</td>
   <td>7</td>
   <td>17</td>
   <td>-2</td>
   <td>-6</td>
   <td>-4</td>
   <td>-8</td>
   <td>y</td>
   <td>y</td>
   <td>H/L</td>
   <td>H/L</td>
Line 72: Line 72:
<tr>
<tr>
   <td>Far</td>
   <td>Far</td>
   <td>8</td>
   <td>16</td>
   <td>-3</td>
   <td>+3</td>
   <td>-5</td>
   <td>+1</td>
   <td>n</td>
   <td>n</td>
   <td>H/L</td>
   <td>H/L</td>
Line 81: Line 81:
   <td style="border:1px solid navy" rowspan=2>Fierce</td>
   <td style="border:1px solid navy" rowspan=2>Fierce</td>
   <td>Close</td>
   <td>Close</td>
   <td>9</td>
   <td>21</td>
   <td>-7</td>
   <td>-4</td>
   <td>-9</td>
   <td>-6</td>
   <td>y</td>
   <td>y</td>
   <td>H/L</td>
   <td>H/L</td>
Line 89: Line 89:
<tr>
<tr>
   <td>Far</td>
   <td>Far</td>
   <td>10</td>
   <td>25</td>
   <td>-5</td>
   <td>-2</td>
   <td>-7</td>
   <td>-4</td>
   <td>n</td>
   <td>n</td>
   <td>H/L</td>
   <td>H/L</td>
Line 102: Line 102:
   <td>Close</td>
   <td>Close</td>
   <td>6</td>
   <td>6</td>
   <td>+4</td>
   <td>+5</td>
   <td>+2</td>
   <td>+3</td>
   <td>y</td>
   <td>y</td>
   <td>H/L</td>
   <td>H/L</td>
Line 110: Line 110:
   <td>Far</td>
   <td>Far</td>
   <td>6</td>
   <td>6</td>
   <td>+4</td>
   <td>+5</td>
   <td>+2</td>
   <td>+3</td>
   <td>y</td>
   <td>y</td>
   <td>H/L</td>
   <td>H/L</td>
Line 118: Line 118:
   <td style="border:1px solid red" rowspan=2>Forward</td>
   <td style="border:1px solid red" rowspan=2>Forward</td>
   <td>Close</td>
   <td>Close</td>
   <td>7</td>
   <td>15</td>
   <td>-5</td>
   <td>+4</td>
   <td>-7</td>
   <td>+2</td>
   <td>y</td>
   <td>y</td>
   <td>H/L</td>
   <td>H/L</td>
Line 126: Line 126:
<tr>
<tr>
   <td>Far</td>
   <td>Far</td>
   <td>8</td>
   <td>15</td>
   <td>-8</td>
   <td>+4</td>
   <td>-10</td>
   <td>+2</td>
   <td>n</td>
   <td>n</td>
   <td>H/L</td>
   <td>H/L</td>
Line 135: Line 135:
   <td style="border:1px solid red" rowspan=2>Roundhouse</td>
   <td style="border:1px solid red" rowspan=2>Roundhouse</td>
   <td>Close</td>
   <td>Close</td>
   <td>11</td>
   <td>26</td>
  <td>-4</td>
   <td>-6</td>
   <td>-6</td>
  <td>-8</td>
   <td>n</td>
   <td>n</td>
   <td>H/L</td>
   <td>H/L</td>
Line 143: Line 143:
<tr>
<tr>
   <td>Far</td>
   <td>Far</td>
   <td>11</td>
   <td>25</td>
   <td>-4</td>
   <td>-7</td>
   <td>-6</td>
   <td>-9</td>
   <td>n</td>
   <td>n</td>
   <td>H/L</td>
   <td>H/L</td>

Revision as of 00:22, 31 October 2015

Introduction

Moves List

Normal Moves

Note worthy Normals

Standing LP - whiffs on crouching opponents

Standing far MP - whiffs on crouching opponents

Standing close MP/MK - good combo starters

Standing far MK - large hitbox covering his whole, good range, excellent anti-air that cannot be ariblocked

Crouching HP - completely useless outside of chain combos

Crouching MK - good low poke

Crouching HK - long range sweep that is relatively safe on block from max range

Jumping HP - good air-to-air attack, but the legs are vulernable

Jumping LK - deep angle that's good for tick throws

Jumping MK - good air-to-air and can cross up

Jumping HK - good for pinning people down when cornered and good combo starter

Throw (close, b or f + MP or HP) - Demitri's throw has the odd trait of not being able to consistently throw in either direction. It doesn't matter which button or direction you use.


Standing Normal Frame Data


Name State Startup Hit adv Blk adv Buff Blk pos
Jab Close 6 +5 +3 y H/L
Far 6 +5 +3 y H/L
Strong Close 17 -6 -8 y H/L
Far 16 +3 +1 n H/L
Fierce Close 21 -4 -6 y H/L
Far 25 -2 -4 n H/L
Short Close 6 +5 +3 y H/L
Far 6 +5 +3 y H/L
Forward Close 15 +4 +2 y H/L
Far 15 +4 +2 n H/L
Roundhouse Close 26 -6 -8 n H/L
Far 25 -7 -9 n H/L

Crouching Normal Frame Data


Name State Startup Hit adv Blk adv Buff Blk pos
Jab crouching 6 +5 +3 y H/L
Strong crouching 8 -1 -3 y H/L
Fierce crouching 9 -10 -12 n H/L
Short crouching 6 +4 +2 y L
Forward crouching 9 -3 -5 y L
Roundhouse crouching 11 kd -7 n L

Jumping Normal Frame Data

>
Name State Startup Blk pos
Jab jumping 6 H
Strong jumping 7H
Fierce jumping 8 H
Short jumping 6 H
Forward jumping 7 H
Roundhouse jumping 11 H

Special Moves

Shell Kick: During jump, press D + K

Soul Fist: QCF + P [ES]

Air Soul Fist: During jump, U, UF, F + P [ES]

Shadow Blade: F, D, DF + P (Guard Reversal) [ES]

Vector Drain: Close, HCB + MP or HP [ES]

Super Moves

Valkyrie Turn: HCB + K, then press K (useable in air)

Darkness Illusion: Press LP, LP, F, LK, HP (useable in air)

Astral Vision: Press LP, LP, D, MK, HK

The Basics

Combos

Dashing MP, Shell Kick, Crouching LK, MK, HK

When the opponent is in the corner, Standing close HP, ES Shadow Blade

Advanced Strategy

Match-ups

Back to - Night Warriors: Darkstalkers' Revenge