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== Normal Moves == | == Normal Moves == | ||
<table style="width:600px;border:1px solid silver" cellborder="1"> | |||
'''<tr> | |||
<th>Button</th> | |||
<th>Position</th> | |||
<th>Buffers:</th> | |||
<th>Itself</th> | |||
<th>Specials</th> | |||
<th>Supers</th> | |||
<th>Hit</th> | |||
<th>Block</th> | |||
<th>Startup</th> | |||
<th>Active</th> | |||
<th>Recovery</th> | |||
<th>Damage</th> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=3>Jab</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>+4</td> | |||
<td>+4</td> | |||
<td>3</td> | |||
<td>2</td> | |||
<td>9</td> | |||
<td>200</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>+3</td> | |||
<td>+3</td> | |||
<td>3</td> | |||
<td>4</td> | |||
<td>10</td> | |||
<td>200</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>y</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>4</td> | |||
<td>22</td> | |||
<td>-</td> | |||
<td>400</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=4>Strong</td> | |||
<td>Close</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>-2</td> | |||
<td>-2</td> | |||
<td>5</td> | |||
<td>4</td> | |||
<td>20</td> | |||
<td>500</td> | |||
</tr> | |||
<tr> | |||
<td>Far</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>+3</td> | |||
<td>+3</td> | |||
<td>6</td> | |||
<td>4</td> | |||
<td>17</td> | |||
<td>1000</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>+6</td> | |||
<td>+6</td> | |||
<td>4</td> | |||
<td>6</td> | |||
<td>10</td> | |||
<td>600</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>n</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>8</td> | |||
<td>8</td> | |||
<td>-</td> | |||
<td>700</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid navy" rowspan=5>Fierce</td> | |||
<td>Close</td> | |||
<td></td> | |||
<td>n/n</td> | |||
<td>y/n</td> | |||
<td>y/y</td> | |||
<td>-6</td> | |||
<td>-6</td> | |||
<td>6</td> | |||
<td>2+4</td> | |||
<td>26</td> | |||
<td>500+700</td> | |||
</tr> | |||
<tr> | |||
<td>Far</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>-6</td> | |||
<td>-6</td> | |||
<td>10</td> | |||
<td>2</td> | |||
<td>28</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n/n</td> | |||
<td>n/n</td> | |||
<td>y/y</td> | |||
<td>-7</td> | |||
<td>-7</td> | |||
<td>5</td> | |||
<td>4</td> | |||
<td>27</td> | |||
<td>1100,1100</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping Neutral</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>y</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>6</td> | |||
<td>6</td> | |||
<td>-</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping Diagonal</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>y</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>5</td> | |||
<td>6</td> | |||
<td>-</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=3>Short</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>+0</td> | |||
<td>+0</td> | |||
<td>5</td> | |||
<td>6</td> | |||
<td>11</td> | |||
<td>200</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>+4</td> | |||
<td>+4</td> | |||
<td>3</td> | |||
<td>4</td> | |||
<td>9</td> | |||
<td>200</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>n</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>4</td> | |||
<td>20</td> | |||
<td>-</td> | |||
<td>500</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=3>Forward</td> | |||
<td>Standing</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>launch</td> | |||
<td>-4</td> | |||
<td>8</td> | |||
<td>5</td> | |||
<td>24</td> | |||
<td>500</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>y</td> | |||
<td>y</td> | |||
<td>-2</td> | |||
<td>-2</td> | |||
<td>6</td> | |||
<td>4</td> | |||
<td>20</td> | |||
<td>600</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>y</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>6</td> | |||
<td>9</td> | |||
<td>-</td> | |||
<td>700</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid red" rowspan=4>Roundhouse</td> | |||
<td>Close</td> | |||
<td></td> | |||
<td>n/n</td> | |||
<td>n/n</td> | |||
<td>n/n</td> | |||
<td>down</td> | |||
<td>-11</td> | |||
<td>8</td> | |||
<td>2(4)2</td> | |||
<td>33</td> | |||
<td>500+900</td> | |||
</tr> | |||
<tr> | |||
<td>Far</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>down</td> | |||
<td>-3</td> | |||
<td>12</td> | |||
<td>6</td> | |||
<td>27</td> | |||
<td>1000</td> | |||
</tr> | |||
<tr> | |||
<td>Crouching</td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>down</td> | |||
<td>-11</td> | |||
<td>9</td> | |||
<td>6</td> | |||
<td>29</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td>Jumping</td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>y</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>5</td> | |||
<td>4</td> | |||
<td>-</td> | |||
<td>1100</td> | |||
</tr> | |||
<tr> | |||
<td>'''Command Normals'''</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> f + Forward</td> | |||
<td></td> | |||
<td></td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>n</td> | |||
<td>-4</td> | |||
<td>+1</td> | |||
<td>22</td> | |||
<td>4</td> | |||
<td>15</td> | |||
<td>800</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> (air) df + Forward</td> | |||
<td></td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>n</td> | |||
<td>+10</td> | |||
<td>+15</td> | |||
<td>8</td> | |||
<td>till land</td> | |||
<td>4</td> | |||
<td>800</td> | |||
</tr> | |||
<tr> | |||
<td style="border:1px solid green"> after j. Jab, f+Fierce</td> | |||
<td></td> | |||
<td></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>y</td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>3</td> | |||
<td>5</td> | |||
<td>-</td> | |||
<td>700</td> | |||
</tr> | |||
</table> | |||
== Special Moves == | == Special Moves == |
Revision as of 05:26, 30 January 2007
Introduction
Moves List
Normal Moves
Button | Position | Buffers: | Itself | Specials | Supers | Hit | Block | Startup | Active | Recovery | Damage |
---|---|---|---|---|---|---|---|---|---|---|---|
Jab | Standing | y | y | y | +4 | +4 | 3 | 2 | 9 | 200 | |
Crouching | y | y | y | +3 | +3 | 3 | 4 | 10 | 200 | ||
Jumping | - | - | y | - | - | 4 | 22 | - | 400 | ||
Strong | Close | n | y | y | -2 | -2 | 5 | 4 | 20 | 500 | |
Far | n | n | y | +3 | +3 | 6 | 4 | 17 | 1000 | ||
Crouching | n | y | y | +6 | +6 | 4 | 6 | 10 | 600 | ||
Jumping | - | - | n | - | - | 8 | 8 | - | 700 | ||
Fierce | Close | n/n | y/n | y/y | -6 | -6 | 6 | 2+4 | 26 | 500+700 | |
Far | n | n | n | -6 | -6 | 10 | 2 | 28 | 1100 | ||
Crouching | n/n | n/n | y/y | -7 | -7 | 5 | 4 | 27 | 1100,1100 | ||
Jumping Neutral | - | - | y | - | - | 6 | 6 | - | 1100 | ||
Jumping Diagonal | - | - | y | - | - | 5 | 6 | - | 1100 | ||
Short | Standing | n | n | y | +0 | +0 | 5 | 6 | 11 | 200 | |
Crouching | y | y | y | +4 | +4 | 3 | 4 | 9 | 200 | ||
Jumping | - | - | n | - | - | 4 | 20 | - | 500 | ||
Forward | Standing | n | n | n | launch | -4 | 8 | 5 | 24 | 500 | |
Crouching | n | y | y | -2 | -2 | 6 | 4 | 20 | 600 | ||
Jumping | - | - | y | - | - | 6 | 9 | - | 700 | ||
Roundhouse | Close | n/n | n/n | n/n | down | -11 | 8 | 2(4)2 | 33 | 500+900 | |
Far | n | n | n | down | -3 | 12 | 6 | 27 | 1000 | ||
Crouching | n | n | n | down | -11 | 9 | 6 | 29 | 1100 | ||
Jumping | - | - | y | - | - | 5 | 4 | - | 1100 | ||
Command Normals | |||||||||||
f + Forward | n | n | n | -4 | +1 | 22 | 4 | 15 | 800 | ||
(air) df + Forward | - | - | n | +10 | +15 | 8 | till land | 4 | 800 | ||
after j. Jab, f+Fierce | - | - | y | - | - | 3 | 5 | - | 700 |
Special Moves
Super Moves
The Basics
Combos
1)strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, Lvl2 Sourai-Rengeki, cancel first hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.
2)strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, You-Hou, jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.
3)standing jab, chain to standing short, chain to standing strong, cancel to Lvl 2 Sourai-Rengeki, cancel 4th hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.
4)standing jab, chain to standing short, chain to standing strong, cancel to Lvl 2 Raishin-Mahhaken, cancel last hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.
5)Zenpou Tenshin, crouching Fierce, cancel to Lvl 2 Sourai-Rengeki, cancel 4th hit into strong Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.
6)Zenpou Tenshin, crouching Fierce, cancel to You-Hou, jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab, chain to jumping fierce.
7)Custom-Combo Mode, crouching roundhouse, cancel to fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce.
8)Custom-Combo Mode, Zenpou Tenshin, crouching fierce, cancel to standing roundhouse, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce.
9)Zenpou Tenshin, Custom-Combo Mode, crouching fierce, cancel to standing roundhouse, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to fierce Tetsuzankou, fierce Kobukushi, cancel to jab Tetsuzankou, standing foward, jump cancel up, short dive kick whiff, standing foward, jump cancel, jumping jab chain to jumping fierce