Ultra Street Fighter IV/Dudley: Difference between revisions

From SuperCombo Wiki
Line 534: Line 534:


[[File:SSFIV-Evil_Ryu_Face.jpg]]
[[File:SSFIV-Evil_Ryu_Face.jpg]]
(No strategies)
 
-If the Evil Ryu player tries to pressure you with light version Ryusokyakus outside of the corner. Use the light version Short Swing Blow to evade the attack and punish him. 


====vs. Fei Long====
====vs. Fei Long====
Line 589: Line 590:


[[File:SSFIV-MBison_Face.jpg]]
[[File:SSFIV-MBison_Face.jpg]]
(No strategies)
-Against Dictator. Saving some meter for EX cross counters against light scissor kicks is never a bad idea. Since you'll be hurting him for a lot more than he will with his minor damage from the first hit.


====vs. Makoto====
====vs. Makoto====

Revision as of 13:39, 24 November 2015

Ultra Street Fighter IVUSFIV-Header.png

Dudley

SSFIV-Dudley Face.jpg

Dudley grew up in the life of luxury, but his family's fortune was lost by his father's poor business decisions. Thus, Dudley spent a lot of time in the professional boxing circuit, and managed to work his fortunes back up. Now, Dudley is back to living a life of luxury and has everything he's ever wanted... except for one thing: his father's prize sports car. The search for the car has led Dudley into the world of Street Fighting and, given his past, Dudley is all too happy to partake in the fights with various opponents, all of whom he has extreme respect for.


In a nutshell

Someone once described Dudley as "Zangief, but with combos." And that is exactly what he is. Dudley has to work to get inside his opponent's space, but once he does, that is where Dudely truly shines. Because everything can lead into a comboed EX Machine Gun Punch, whether it's a low hitting Crouching Light Punch or the quick Overhead of Towards Hard Kick, the pressure Dudley can sustain on an opponent is nigh overwhelming, and a dizzy is almost guaranteed after two mix-ups, making Dudley truly a terror once he gets in. However, making sure you land those combos will take a lot of practice time in Training Mode, so get good at your links!


Ultra SFIV Changes

(From Ultra SFIV Arcade Japan)

  • Crouch LP: Hitbox slightly expanded forward;
  • Crouch LP: Can no longer chain into F + LP
  • Crouch MK: startup reduced to 7 frames from 8 frames
  • Stand HP: Hitbox slightly expanded forward and downward
  • Stand HK: On counter-hit, pushback reduced
  • Kidney Blow (F + MK): Hitbox slightly expanded forward
  • Step Straight (F + HP): Now causes Soft Knockdown against airborne opponent
  • Target Combos: All Target Combos damage increased by 10
  • Target Combo 1 (F + LP --> MP): 2nd hit chip damage on block removed
  • Victory Rose: Damage increased to 1 from 0; on hit is now +13 from +6
  • Machinegun Blow: Hard version on hit pushback reduced by half
  • Short Swing Blow: Throw Invulnerability of Light, Medium, and Hard versions extended until the end of Active Frames
  • EX Short Swing Blow: Throw Invulnerability extended until the end of the first hit’s Active Frames

(New to Ultra SFIV Console Digital Release)

  • Neutral Jump HP: Is now the same attack as Diagonal Jump HP
  • Dart Shot (F + HK): Given Juggle Potential of 1 from 0
  • Victory Rose: Total frames reduced to 60 frames from 78 frames
  • Rolling Thunder (UC1): 1st hit forward travel distance increased by 50%

(Removed from Ultra SFIV Arcade Japan)

  • Machinegun Blow: Light version on block is now -1 from -2


Character Specific Data

Dudley

VITALS
Health: 1050 Stun: 1050 W-Ultra Scaling: 75%
WALKING DASHING
Forward Walk Speed: 0.05 Forward Dash Distance: 1.35
Back Walk Speed: 0.04 Forward Dash Total Frames: 19
JUMPING Back Dash Distance: 1.14
Jump Height Apex: 1.44 Back Dash Total Frames: 25
Jump Total Frames: 40 (4+36) Back Dash Invincibility: 7
Forward Jump Distance: 1.57 Back Dash Airborne: 11
Back Jump Distance 1.22 Back Dash Recovery: 7
THROWS WAKE-UP TIMING
Forward Throw Range: 0.92 Face Up Total Frames: 31
Back Throw Range: 0.92 Face Down Total Frames: 21
NOTABLE MOVE CLASSES
High Attacks: Dart Shot Hard Knockdowns: Crouch MK, Dart Shot (vs. Air), EX Short Swing Blow (3rd Hit), Thunder Bolt, EX Thunder Bolt
Low Attacks: Crouch LK, Crouch MK, Crouch HK Armor Breakers: Ducking Straight, Corkscrew Cross
FOCUS ATTACK DATA
Level 1 Focus Startup Frames: 21 L1 EX Red Focus Attack Combo Lead-Ins: Stand HP, Step Straight, Dart Shot, Target Combo 5 (Last Hit), Target Combo 7 (Last 2 Hits), Target Combo 8 (Last 2 Hits), Ducking Straight, Ducking Upper, LK/MK/HK Short Swing Blow
Level 2 Focus Startup Frames: 29
Level 3 Focus Startup Frames: 65
L1 Focus Attack Forward Dash: -3 L2 FA Forward Dash (On Block): +3
L1 Focus Attack Back Dash: -9 L2 FA Back Dash (On Block): -3


Frame Data (At A Glance)

More detailed Frame Data Table at bottom of page.

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Stand LP Stand Jab.gif 20 50 20 HL ch/sp/su 3 2 6 3 6
Stand MP Stand Strong.gif 60 100 40 HL sp/su 4 2 9 3 6
Stand HP Stand Fierce.gif 130 200 60 HL su 6 6 16 -4 0
Stand LK Stand Short.gif 40 50 20 HL sp/su 5 2 10 -1 2
Stand MK Stand Forward.gif 65 100 40 HL - 6 5 10 -1 2
Stand HK Stand Roundhouse.gif 80 160 60 HL sp/su 4 3 15 0 2
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 7 2 5
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 1 4
Crouch HP Crouch Fierce.gif 120 200 60 HL - 8 4 15 -1 4
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 6 1 4
Crouch MK Crouch Forward.gif 70 100 40 L - 7 6 15 -7 -
Crouch HK Crouch Roundhouse.gif 100 120 60 L - 14 4 22 -8 -
Slipping LP Right.gif+Jab.gif 25 50 20 HL sp/su 5 2 10 -1 2
Stomach Blow Right.gif+Strong.gif 80 100 40 HL - 7 4 10 0 3
Kidney Blow Right.gif+Forward.gif 100 100 40 HL - 8 2 9 3 5[6]
Step Straight Right.gif+Fierce.gif 130 200 60 HL su 13 7 13 -2 2
Dart Shot Right.gif+Roundhouse.gif 80 100 60 H su 15 4 15 -1 4
Target Combo 1 (TC1) Right.gif+Jab.gif > Strong.gif 40 50 40 HL sp/su 4 2 14 -2 1
Target Combo 2 (TC2) Down.gif+Short.gif > Forward.gif 40 50 40 HL sp/su 4 3 13 -2 1
Target Combo 3 (TC3) Right.gif+Roundhouse.gif > Forward.gif 40 50 40 HL - 4 4 13 -3 0
Target Combo 4 (TC4) Jab.gif > Strong.gif 40 50 40 HL - 4 2 11 1 4
Target Combo 4 (TC4) Jab.gif > Strong.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 -2 1
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif 40 50 40 HL - 4 3 13 -2 1
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif > Fierce.gif 40 50 60 HL su 4 3 17 -2 3
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif 40 50 40 HL - 4 2 16 -4 1
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif > Down.gif+Fierce.gif 40*47 50*50 50*70 HL - 4 1*3 16 -1 4
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif 50 50 60 HL - 4 3 16 1 3
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif > Fierce.gif 20*20 50*50 50*70 HL su 4 1*3 16 -1 4
Target Combo 8 (TC8) Short.gif > Forward.gif 40 50 40 HL - 4 3 13 -2 4
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif 30 50 40 HL - 4 2 12 1 3
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif > Fierce.gif 20*20 50*50 50*90 HL su 4 1*3 16 -1 4
Victory Rose Victory Rose 1 0 0 HL su 24 55 37 - 13
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 5 - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 5 5 - - -
Neutral Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 10 - - -
Neutral Jump MK Neutral Jump Forward.gif 60 100 40 H - 5 8 - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 8 - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 5 - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 16 - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 12 - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 10 - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 -20 -20
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 -15 -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 -20 -20
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 35 -15 -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 35 - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 -15 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Kidney Crusher Forward Throw 140 160 40 0.92 - 3 2 20 - -
Dynamite Throw Back Throw 140 100 40 0.92 - 3 2 20 - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Jet Upper Jet Upper Jab.gif 120[80] 150[100] 30/40 HL su 5 7 17+9 -12 -
Jet Upper Strong.gif 140[100] 170[100] 30/40 HL su 5 14 17+12 -22 -
Jet Upper Fierce.gif 100*60[70] 150*50 30/20x2 HL su 3 2*18 18+12 -32 -
EX Jet Upper Jet Upper EX.gif 100*80 150*50 -250/0 HL su 4 2*18 20+12 -29 -
Machine Gun Blow Machinegun Blow Jab.gif 20x2*50 25x2*50 10/10x3 HL - 9 2(5)2(10)4 20 -2 2
Machinegun Blow Strong.gif 20x3*60 25x3*75 15/10x4 HL - 16 2(5)2(5)2(10)4 21 -4 1
Machinegun Blow Fierce.gif 20x5*30 25x5*75 20/10x6 HL - 18 2(5)2(5)2(5)2(5)2(6)4 22 -5 0
EX Machine Gun Blow Machinegun Blow EX.gif 15x6*30 20x6*30 -250/0 HL - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 -8 -
Cross Counter Cross Counter Jab.gif Damage Absorbed + 60 100 10/30 - - 3 69 21 - -
Cross Counter Strong.gif Damage Absorbed + 60 100 10/30 - - 3 49 21 - -
Cross Counter Fierce.gif Damage Absorbed + 60 100 10/30 - - 3 29 21 - -
EX Cross Counter Cross Counter EX.gif Damage Absorbed + 50*50*50 50*100x2 -250/0 - - 3 29 21 - -
LK Swing Blow Short Swing Blow Short.gif 120 200 20/30 HL su 18 3 20 -2 2
Short Swing Blow Forward.gif 140 200 20/30 HL su 21 3 22 -4 2
Short Swing Blow Roundhouse.gif 160 200 20/30 HL su 24 3 22 -4 2
EX Swing Blow Short Swing Blow EX.gif 50x3 50x2*100 -25 HL su 20 2(6)3(12)2 29 -2 -
Duck Duck Short.gif - - 10/- - su - - Total 20 - -
Duck Forward.gif - - 10/- - su - - Total 21 - -
Duck Roundhouse.gif - - 10/- - su - - Total 25 - -
EX Duck Duck EX.gif - - -250/0 - su - - Total 17 - -
Ducking Straight Ducking Straight 100 200 May-40 HL su 5 3 23 -5 2
Ducking Upper Ducking Upper 60*60 150*50 5/30*20 HL su 3 1*2 25 -6 2
Thunder Bolt Thunder Bolt Jab.gif 40*60 100*100 20/20x2 HL su 38 3*2 41 -22 -
Thunder Bolt Strong.gif 50*70 100*100 20/20x2 HL su 38 3*2 41 -22 -
Thunder Bolt Fierce.gif 60*80 100*100 20/20x2 HL su 38 3*2 41 -22 -
EX Thunder Bolt Thunder Bolt EX.gif 20x4*90 30x4*100 -250/0 HL su 34 2x4*1 41 -21 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rocket Upper Super Combo 50*30*40*30*40*15x10*50 0 -1000/0 HL - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 -35 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv
Rolling Thunder Ultra Combo 1 45x5*15x6*185 0 0/0 HL - 0+8 3(8)3(10)3(8)3(10)3(12)1*3 35 -17 -
Corkscrew Blow Ultra Combo 2 54x6[440] 0 0/0 HL - 0+8 24 48 -27 -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Block Adv Hit Adv

Moves

Standing Normals

  Name Nickname Command Notes
File:No image.png

Stand LP

Stand Jab lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MP

Stand Strong mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HP

Stand Fierce hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand LK

Stand Short lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand MK

Stand Forward mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stand HK

Stand Roundhouse hk

~~ Uses and Strategies ~~

(No uses/strategies)


Standing Toward Normals

  Name Nickname Command Notes
File:No image.png

Slipping Jab

Toward Jab f + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Stomach Blow

Toward Strong f + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Step Straight

Toward Fierce f + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Kidney Blow

Toward Forward f + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dart Shot

Overhead f + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Crouching Normals

  Name Nickname Command Notes
File:No image.png

Crouch LP

Crouch Jab d + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MP

Crouch Strong d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HP

Crouch Fierce d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch LK

Crouch Short d + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch MK

Crouch Forward d + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Crouch HK

Crouch Roundhouse d + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Neutral Jumping Normals

  Name Nickname Command Notes
File:No image.png

Neutral Jump LP

Neutral Jump Jab u + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MP

Neutral Jump Strong u + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump LK

Neutral Jump Short u + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump MK

Neutral Jump Forward u + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Neutral Jump HK

Neutral Jump Roundhouse u + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Diagonal Jumping Normals

  Name Nickname Command Notes
File:No image.png

Diagonal Jump LP

Diagonal Jump Jab ub / uf + lp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MP

Diagonal Jump Strong ub / uf + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HP

Diagonal Jump Fierce ub / uf + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump LK

Diagonal Jump Short ub / uf + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump MK

Diagonal Jump Forward ub / uf + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Diagonal Jump HK

Diagonal Jump Roundhouse ub / uf + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Unique Attacks

  Name Nickname Command Notes
File:No image.png

Target Combo 1

Target Combo 1 r + lp --- mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 2

Target Combo 2 d + lk --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 3

Target Combo 3 f + hk --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 lp --- mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 4

Target Combo 4 lp --- mp --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 5

Target Combo 5 mp or r + mk ---mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 5

Target Combo 5 mp or r + mk ---mk --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 6

Target Combo 6 d + lk --- d + mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 6

Target Combo 6 d + lk --- d + mp --- d + hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 7

Target Combo 7 mk --- hk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 7

Target Combo 7 mk --- hk --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 8

Target Combo 8 lk --- mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 8

Target Combo 8 lk --- mk --- mp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Target Combo 8

Target Combo 8 lk --- mk --- mp --- hp

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Victory Rose

Victory Rose d + hp + hk

~~ Uses and Strategies ~~

(No uses/strategies)


Focus Attacks

  Name Nickname Command Notes
File:No image.png Focus Attack (Level 1) Level 1 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 2) Level 2 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png Focus Attack (Level 3) Level 3 Focus mp + mk

~~ Uses and Strategies ~~

(No uses/strategies)


Throws

  Name Nickname Command Notes
File:No image.png

Kidney Crusher

Forward Throw f or n + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Dynamite Throw

Back Throw b + lp + lk

~~ Uses and Strategies ~~

(No uses/strategies)


Special Moves

  Name Nickname Command Notes
File:No image.png

Jet Upper

Jet Upper dp + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Machine Gun Blow

Machine Gun Blow hcf + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Cross Counter

Cross Counter hcb + p ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Short Swing Blow

Short Swing Blow hcb + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Duck

Ducking hcf + k ex

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ducking Straight

Ducking Straight p armorbreak Perform after Duck

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Ducking Upper

Ducking Upper k Perform after Duck

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Thunder Bolt

Thunder Bolt d (charge) u + k ex Can be ex Focus Canceled on whiff

~~ Uses and Strategies ~~

(No uses/strategies)


Super Combo

  Name Nickname Command Notes
File:No image.png

Rocket Upper

Super Combo qcf qcf + p

~~ Uses and Strategies ~~

(No uses/strategies)


Ultra Combos

  Name Nickname Command Notes
File:No image.png

Rolling Thunder

Ultra Combo I qcf qcf + 3k

~~ Uses and Strategies ~~

(No uses/strategies)

File:No image.png

Corkscrew Cross

Ultra Combo II qcf qcf + 3p armorbreak

~~ Uses and Strategies ~~

(No uses/strategies)


The Basics

Combos

Strategy

Matchups

vs. Abel

SSFIV-Abel Face.jpg (No strategies)

vs. Adon

SSFIV-Adon Face.jpg (No strategies)

vs. Akuma/Gouki

SSFIV-Akuma Face.jpg (No strategies)

vs. Balrog/Boxer

SSFIV-Balrog Face.jpg (No strategies)

vs. Blanka

SSFIV-Blanka Face.jpg (No strategies)

vs. C. Viper

SSFIV-CViper Face.jpg (No strategies)

vs. Cammy

SSFIV-Cammy Face.jpg (No strategies)

vs. Chun-Li

SSFIV-ChunLi Face.jpg (No strategies)

vs. Cody

SSFIV-Cody Face.jpg (No strategies)

vs. Dan

SSFIV-Dan Face.jpg (No strategies)

vs. Decapre

SSFIV-Decapre Face.jpg (No strategies)

vs. Dee Jay

SSFIV-DeeJay Face.jpg (No strategies)

vs. Dhalsim

SSFIV-Dhalsim Face.jpg (No strategies)

vs. Dudley (self)

SSFIV-Dudley Face.jpg (No strategies)

vs. E. Honda

SSFIV-EHonda Face.jpg (No strategies)

vs. El Fuerte

SSFIV-ElFuerte Face.jpg (No strategies)

vs. Elena

SSFIV-Elena Face.jpg (No strategies)

vs. Evil Ryu

SSFIV-Evil Ryu Face.jpg

-If the Evil Ryu player tries to pressure you with light version Ryusokyakus outside of the corner. Use the light version Short Swing Blow to evade the attack and punish him.

vs. Fei Long

SSFIV-FeiLong Face.jpg (No strategies)

vs. Gen

SSFIV-Gen Face.jpg (No strategies)

vs. Gouken

SSFIV-Gouken Face.jpg (No strategies)

vs. Guile

SSFIV-Guile Face.jpg (No strategies)

vs. Guy

SSFIV-Guy Face.jpg (No strategies)

vs. Hakan

SSFIV-Hakan Face.jpg (No strategies)

vs. Hugo

SSFIV-Hugo Face.jpg (No strategies)

vs. Ibuki

SSFIV-Ibuki Face.jpg (No strategies)

vs. Juri

SSFIV-Juri Face.jpg (No strategies)

vs. Ken

SSFIV-Ken Face.jpg (No strategies)

vs. M.Bison/Dictator

SSFIV-MBison Face.jpg -Against Dictator. Saving some meter for EX cross counters against light scissor kicks is never a bad idea. Since you'll be hurting him for a lot more than he will with his minor damage from the first hit.

vs. Makoto

SSFIV-Makoto Face.jpg (No strategies)

vs. Oni

SSFIV-Oni Face.jpg (No strategies)

vs. Poison

SSFIV-Poison Face.jpg (No strategies)

vs. Rolento

SSFIV-Rolento Face.jpg (No strategies)

vs. Rose

SSFIV-Rose Face.jpg (No strategies)

vs. Rufus

SSFIV-Rufus Face.jpg (No strategies)

vs. Ryu

SSFIV-Ryu Face.jpg (No strategies)

vs. Sagat

SSFIV-Sagat Face.jpg (No strategies)

vs. Sakura

SSFIV-Sakura Face.jpg (No strategies)

vs. Seth

SSFIV-Seth Face.jpg (No strategies)

vs. T.Hawk

SSFIV-THawk Face.jpg (No strategies)

vs. Vega/Claw

SSFIV-Vega Face.jpg (No strategies)

vs. Yang

SSFIV-Yang Face.jpg (No strategies)

vs. Yun

SSFIV-Yun Face.jpg (No strategies)

vs. Zangief

SSFIV-Zangief Face.jpg (No strategies)

Frame Data

Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Stand LP Stand Jab.gif 20 50 20 HL ch/sp/su 3 2 6 10 3 6 11 14 Reset Reset - - - - - - -
Stand MP Stand Strong.gif 60 100 40 HL sp/su 4 2 9 14 3 6 14 17 Reset Reset - - - - - - -
Stand HP Stand Fierce.gif 130 200 60 HL su 6 6 16 27 -4 0 18 22 Reset Reset - - - - - - -
Stand LK Stand Short.gif 40 50 20 HL sp/su 5 2 10 16 -1 2 11 14 Reset Reset - - - - - - -
Stand MK Stand Forward.gif 65 100 40 HL - 6 5 10 20 -1 2 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Stand HK Stand Roundhouse.gif 80 160 60 HL sp/su 4 3 15 21 0 2 18 20 [Counter-hit] +7 hit advantage, last active frame cannot be special or super canceled Forces stand Forces stand Reset Reset - - - - - - -
Crouch LP Crouch Jab.gif 20 50 20 HL ch/sp/su 3 2 7 11 2 5 11 14 Cannot chain into Towards LP Reset Reset - - - - - - -
Crouch MP Crouch Strong.gif 60 100 40 HL sp/su 5 2 11 17 1 4 14 17 Reset Reset - - - - - - -
Crouch HP Crouch Fierce.gif 120 200 60 HL - 8 4 15 26 -1 4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Crouch LK Crouch Short.gif 30 50 20 L sp/su 4 4 6 13 1 4 11 14 Reset Reset - - - - - - -
Crouch MK Crouch Forward.gif 70 100 40 L - 7 6 15 27 -7 - 14 - Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - - - - - -
Crouch HK Crouch Roundhouse.gif 100 120 60 L - 14 4 22 39 -8 - 18 - Soft Knockdown Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 2
Slipping LP Right.gif+Jab.gif 25 50 20 HL sp/su 5 2 10 16 -1 2 11 14 Reset Reset - - - - - - -
Stomach Blow Right.gif+Strong.gif 80 100 40 HL - 7 4 10 20 0 3 14 17 Reset Reset - - - - - - -
Kidney Blow Right.gif+Forward.gif 100 100 40 HL - 8 2 9 18 3 5[6] 14 16[17] [] refers to vs crouching Reset Reset - - - - - - -
Step Straight Right.gif+Fierce.gif 130 200 60 HL su 13 7 13 32 -2 2 18 22 Soft Knockdown Soft Knockdown - - - - - - -
Dart Shot Right.gif+Roundhouse.gif 80 100 60 H su 15 4 15 33 -1 4 18 23 [Counter-hit] No additional frame advantage Hard Knockdown Hard Knockdown - - - - - - JP: 1
Target Combo 1 (TC1) Right.gif+Jab.gif > Strong.gif 40 50 40 HL sp/su 4 2 14 19 -2 1 14 17 Reset Reset - - - - - - -
Target Combo 2 (TC2) Down.gif+Short.gif > Forward.gif 40 50 40 HL sp/su 4 3 13 19 -2 1 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 3 (TC3) Right.gif+Roundhouse.gif > Forward.gif 40 50 40 HL - 4 4 13 20 -3 0 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 4 (TC4) Jab.gif > Strong.gif 40 50 40 HL - 4 2 11 16 1 4 14 17 Reset Reset - - - - - - -
Target Combo 4 (TC4) Jab.gif > Strong.gif > Forward.gif 30 50 40 HL sp/su 4 3 13 19 -2 1 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif 40 50 40 HL - 4 3 13 19 -2 1 14 17 Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 5 (TC5) Strong.gif or Right.gif+Forward.gif > Forward.gif > Fierce.gif 40 50 60 HL su 4 3 17 23 -2 3 18 23 Reset Reset - - - - - - -
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif 40 50 40 HL - 4 2 16 21 -4 1 14 19 Reset Reset - - - - - - -
Target Combo 6 (TC6) Down.gif+Short.gif > Down.gif+Strong.gif > Down.gif+Fierce.gif 40*47 50*50 50*70 HL - 4 1*3 16 23 -1 4 18 23 Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif 50 50 60 HL - 4 3 16 22 1 3 20 22 Reset Reset - - - - - - -
Target Combo 7 (TC7) Forward.gif > Roundhouse.gif > Fierce.gif 20*20 50*50 50*70 HL su 4 1*3 16 23 -1 4 18 23 Reset Reset - - - - - - -
Target Combo 8 (TC8) Short.gif > Forward.gif 40 50 40 HL - 4 3 13 19 -2 4 14 20 Forces stand Forces stand Reset Reset - - - - - - -
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif 30 50 40 HL - 4 2 12 17 1 3 15 17 Reset Reset - - - - - - -
Target Combo 8 (TC8) Short.gif > Forward.gif > Strong.gif > Fierce.gif 20*20 50*50 50*90 HL su 4 1*3 16 23 -1 4 19 24 Reset Reset - - - - - - -
Victory Rose Victory Rose 1 0 0 HL su 24 55 37 60 - 13 Strike hitbox Reset Reset - - - - - - JP: 1
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Neutral Jump LP Neutral Jump Jab.gif 40 50 20 H - 4 5 - 8 - - Reset Reset - - - - - - -
Neutral Jump MP Neutral Jump Strong.gif 70 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Neutral Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Neutral Jump LK Neutral Jump Short.gif 40 50 20 H - 4 10 - 13 - - Reset Reset - - - - - - -
Neutral Jump MK Neutral Jump Forward.gif 60 100 40 H - 5 8 - 12 - - Reset Reset - - - - - - -
Neutral Jump HK Neutral Jump Roundhouse.gif 90 200 60 H - 11 5 - 15 - - Soft Knockdown Soft Knockdown - - - - - - -
Angled Jump LP Angled Jump Jab.gif 40 50 20 H - 4 8 - 11 - - Reset Reset - - - - - - -
Angled Jump MP Angled Jump Strong.gif 70 100 40 H - 5 5 - 9 - - Reset Reset - - - - - - -
Angled Jump HP Angled Jump Fierce.gif 120 200 60 H - 6 4 - 9 - - Reset Reset - - - - - - -
Angled Jump LK Angled Jump Short.gif 40 50 20 H - 4 16 - 19 - - Reset Reset - - - - - - -
Angled Jump MK Angled Jump Forward.gif 60 100 40 H - 5 12 - 16 - - Reset Reset - - - - - - -
Angled Jump HK Angled Jump Roundhouse.gif 110 200 60 H - 9 10 - 18 - - Soft Knockdown Soft Knockdown - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Focus Attack (Level 1) Level 1 Focus 60 100 20 HL - 10+11 2 35 57 -20 -20 17 17 Range: 2.1 Crumple Soft Knockdown Soft Knockdown 1~10F - - - - - -
Focus Attack (Level 2) Level 2 Focus 80 150 40 HL - 18+11 2 35 65 -15 - 22 - Range: 2.1 Crumple Crumple Free Juggle Free Juggle 1~18F - - - - - -
Focus Attack (Level 3) Level 3 Focus 140 200 60 - - 65 2 35 101 - - - - Range: 2.1, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~64F - - - - - -
Red Focus Attack (Level 1) Level 1 Red Focus 90 100 -500/0 HL - 10+11 2 35 57 -20 -20 17 17 Range: 2.1, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block Crumple Soft Knockdown Soft Knockdown 1~10F (99 hits) - - - - - -
Red Focus Attack (Level 2) Level 2 Red Focus 120 150 -500/0 HL - 18+11 2 35 65 -15 - 22 - Range: 2.1, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle 1~18F (99 hits) - - - - - -
Red Focus Attack (Level 3) Level 3 Red Focus 210 200 -500/0 - - 65 2 35 101 - - - - Range: 2.1, Opponent gains 30 meter on hit, cannot hit pre-jump X Crumple Crumple Free Juggle Free Juggle 1~65F (99 hits) - - - - - -
EX Red Focus Attack (Level 1) Level 1 EX Red Focus 90 100 -750/0 HL - 10+11 2 35 57 -15 - 22 - Range: 2.1, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block Crumple Crumple Free Juggle Free Juggle - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Kidney Crusher Forward Throw 140 160 40 0.92 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Dynamite Throw Back Throw 140 100 40 0.92 - 3 2 20 24 - - X Hard Knockdown - - - - - - - - - -
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Jet Upper Jet Upper Jab.gif 120[80] 150[100] 30/40 HL su 5 7 17+9 37 -12 - 21 - [] refers to active frames 3~7 - - - - 1~7F 7F~ -
Jet Upper Strong.gif 140[100] 170[100] 30/40 HL su 5 14 17+12 47 -22 - 21 - [] refers to active frames 3~14 - - - - 1~7F 7F~ -
Jet Upper Fierce.gif 100*60[70] 150*50 30/20x2 HL su 3 2*18 18+12 68 -32 - 16 - [] refers to 2nd hit active frames 2~18 - - - - 1~6F 6F~ 2nd Hit JP: 1
EX Jet Upper Jet Upper EX.gif 100*80 150*50 -250/0 HL su 4 2*18 20+12 71 -29 - 21 - opponent gains 20*10 meter on hit - All: 1~5F - - - 6F~ 2nd Hit JP: 1
Machine Gun Blow Machinegun Blow Jab.gif 20x2*50 25x2*50 10/10x3 HL - 9 2(5)2(10)4 20 51 -2 2 22 26 Builds 8x3 meter on block Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: 1*2*3
Machinegun Blow Strong.gif 20x3*60 25x3*75 15/10x4 HL - 16 2(5)2(5)2(10)4 21 66 -4 1 21 26 Builds 8x4 meter on block Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: 1*2*3*4
Machinegun Blow Fierce.gif 20x5*30 25x5*75 20/10x6 HL - 18 2(5)2(5)2(5)2(5)2(6)4 22 79 -5 0 21 26 Builds 8x5 meter on block Forces stand Forces stand Soft Knockdown Soft Knockdown - - - - - - JP: 1~6 sequentially
EX Machine Gun Blow Machinegun Blow EX.gif 15x6*30 20x6*30 -250/0 HL - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 88 -8 - 16 - Opponent gains 5x7 meter on hit, 4x7 on block [1st~6th Hit]: Forces stand, [7th Hit]: Soft Knockdown [1st~6th Hit]: Forces stand, [7th Hit]: Soft Knockdown Soft Knockdown Soft Knockdown - - - - - - JP: 1*2*3*4*5*6*7
Cross Counter Cross Counter Jab.gif Damage Absorbed + 60 100 10/30 - - 3 69 21 92 - - - - Loses to natural Armor Breakers - - - - - - -
Cross Counter Strong.gif Damage Absorbed + 60 100 10/30 - - 3 49 21 72 - - - - Loses to natural Armor Breakers - - - - - - -
Cross Counter Fierce.gif Damage Absorbed + 60 100 10/30 - - 3 29 21 52 - - - - Loses to natural Armor Breakers - - - - - - -
EX Cross Counter Cross Counter EX.gif Damage Absorbed + 50*50*50 50*100x2 -250/0 - - 3 29 21 52 - - - - Loses to natural Armor Breakers, opponent gains 15x3 meter on hit - - - - - - -
LK Swing Blow Short Swing Blow Short.gif 120 200 20/30 HL su 18 3 20 40 -2 2 21 25 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~20F - -
Short Swing Blow Forward.gif 140 200 20/30 HL su 21 3 22 45 -4 2 21 27 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~23F - -
Short Swing Blow Roundhouse.gif 160 200 20/30 HL su 24 3 22 48 -4 2 21 27 Soft Knockdown Soft Knockdown Soft Knockdown - - - - 1~26F - -
EX Swing Blow Short Swing Blow EX.gif 50x3 50x2*100 -25 HL su 20 2(6)3(12)2 29 73 -2 - 29 - 1~23F unthrowable, 1st & 2nd hit forces stand, opponent gains 5x5 meter on hit, 4x5 on block [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown [1st~2nd Hit]: Forces stand, [3rd Hit]: Free Juggle, Hard Knockdown - - - - 1~21F - JS: 1*1*0
Duck Duck Short.gif - - 10/- - su - - Total 20 20 - - - - 14F can cancel into followup, distance traveled: 1.26 - - - - - - - All: 1~13F - - -
Duck Forward.gif - - 10/- - su - - Total 21 21 - - - - 15F can cancel into followup, distance traveled: 1.53 - - - - - - - All: 1~14F - - -
Duck Roundhouse.gif - - 10/- - su - - Total 25 25 - - - - 18F can cancel into followup, distance traveled: 1.89 - - - - - - - All: 1~17F - - -
EX Duck Duck EX.gif - - -250/0 - su - - Total 17 17 - - - - 4F can cancel into followup, distance traveled 1.7 - - - - - - - All: 1~15F - - -
Ducking Straight Ducking Straight 100 200 May-40 HL su 5 3 23 30 -5 2 21 28 [EX Version]: opponent gains 20 meter on hit X Soft Knockdown Soft Knockdown - - - - - - JP: 1, JI: 0
Ducking Upper Ducking Upper 60*60 150*50 5/30*20 HL su 3 1*2 25 30 -6 2 21 29 [EX Version]: opponent gains 15*10 on hit Forces stand Forces stand Soft Knockdown Soft Knockdown - - Upper body: 1~5F Upper body: 1~5F - - JP: 1*2, JI: 0*2
Thunder Bolt Thunder Bolt Jab.gif 40*60 100*100 20/20x2 HL su 38 3*2 41 83 -22 - 21 - Charge 55f, causes 20x2 chip damage, super cancelable 6~7F of grounded recovery Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9F - - 10~42F JP: 0*1
Thunder Bolt Strong.gif 50*70 100*100 20/20x2 HL su 38 3*2 41 83 -22 - 21 - Charge 55f, causes 20*25 chip damage, super cancelable 6~7F of grounded recovery Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9F - - 10~42f JP: 0*1
Thunder Bolt Fierce.gif 60*80 100*100 20/20x2 HL su 38 3*2 41 83 -22 - 21 - Charge 55f, causes 25x2 chip damage, super cancelable 6~7F of grounded recovery Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - - All: 1~9F - - 10~42f JP: 0*1
EX Thunder Bolt Thunder Bolt EX.gif 20x4*90 30x4*100 -250/0 HL su 34 2x4*1 41 83 -21 - 21 - Tracks opponent, charge 55F, causes 10x4*20 chip damage, cancelable 6~7F of grounded recovery, opponent gains 20x5 meter on hit Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - 10~42F JP: 0*1*2*3*4
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rocket Upper Super Combo 50*30*40*30*40*15x10*50 0 -1000/0 HL - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 140 -35 - 4 - Opponent gains 10x16 meter on hit Hard Knockdown Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - 4~25F, 33~67F, 84F~ JP: 5x3*6~18 sequentially
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info
Rolling Thunder Ultra Combo 1 45x5*15x6*185 0 0/0 HL - 0+8 3(8)3(10)3(8)3(10)3(12)1*3 35 109 -17 - 21 - 1st hit can't hit airborne, opponent gains 10x11*20 meter on hit [7th Hit]: Hard Knockdown [7th Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - All: 10F - - JP: 0*1*2*3*4*5
Corkscrew Blow Ultra Combo 2 54x6[440] 0 0/0 HL - 0+8 24 48 79 -27 - - - If 1st Hit connects on ground, goes into animation, [] refers to animation, opponent gains 10x7 meter on hit X [1st Hit]: Hard Knockdown [1st Hit]: Hard Knockdown Hard Knockdown Hard Knockdown - All: 1~9F - - - - JP: 6x6
Move Name Nickname Damage Stun Meter
Gain
Hit
Level
Cancel
Ability
Startup Active Rcvry Total
Frames
Block
Adv
Hit
Adv
Block
Stun
Hit
Stun
Extra
Details
Armor
Break
Proj Throw On Hit
Ground
Counter
Hit Ground
On Hit
Air
Counter
Hit Air
Armor Full
Invincible
Strike
Invincible
Projectile
Invincible
Throw
Invincible
Airborne Juggle
Info


Notes: