Street Fighter 2: Hyper Fighting/Zangief: Difference between revisions

From SuperCombo Wiki
Line 14: Line 14:


= The Basics =
= The Basics =
Zangief's crouching Roundhouse is probably his best normal. Abuse it.
Make the opponent block crouching Short to tick into SPD.


= Advanced Strategy =
= Advanced Strategy =

Revision as of 22:59, 16 August 2007

Introduction

Moves List

Normal Moves

Special Moves

Spinning Lariat: Press All 3 Punch or Kick buttons at the same time. The punch version negates some mid attacks and goes through all projectiles. The kick version goes through all low attacks, all low projectiles (sagats qcf+k), and all mid projectiles. The move gets hit by all high projectiles (sagats qcf+p).

Spinning Pile Driver: 360 + Punch. A short cut to pull of the SPD is to do a 270 degree motion. EX: f,df,d,db,b,ub,u + P. As long as you preform a 270 you can start and end in any direction. --Caliagent 16:54, 22 January 2007 (UTC)

The Basics

Zangief's crouching Roundhouse is probably his best normal. Abuse it.

Make the opponent block crouching Short to tick into SPD.

Advanced Strategy

Match-ups

Vs. Balrog (boxer):

Vs. Blanka:

Vs. Chun-Li:

Vs. Dhalsim:

Vs. E. Honda:

Vs. Guile:

Vs. Ken:

Vs. M. Bison (dictator):

Vs. Ryu:

Vs. Sagat:

Vs. Vega (claw):

Vs. Zangief (self):