Capcom vs SNK 2/Blanka: Difference between revisions

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-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner.
-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner.
In corner: [superjump fierce x5]x3, st. RH kick super.
In corner: [superjump fierce x5]x3, st. RH kick super. (Doesn't work on Bison aka dictator)
Damage:8492
Damage:8492


Line 398: Line 398:
Damage:7532
Damage:7532


-After a knockdown: close st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH.
-After a knockdown: close meaty st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH.
In corner: superjump fierce x5, st. RH, kick super.
In corner: superjump fierce x5, st. RH, kick super.


-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2.
-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. (note: setup isn't practical)
In corner: st. fierce, super jump fierce x5, st. RH, kick super.
In corner: st. fierce, super jump fierce x5, st. RH, kick super.


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Activate, slide x3, fierce Electricity, kick super
Activate, slide x3, fierce Electricity, kick super
note: This variation does the most blocked damage and knocks off the most guard bar but will not actually break the guard if the opponent had full guard bar at the beginning of the custom combo.


=Advanced Strategy=
=Advanced Strategy=

Revision as of 21:43, 20 March 2007

Introduction

http://img105.imageshack.us/img105/1876/blanka6pc4.gif http://img105.imageshack.us/img105/6531/sfblankano1.gif

One day long ago, a young boy named Jimmy was aboard a plane, along with some government officials, on his way to visit his uncle. Unfortunately these officials were the targets of an assaination attempt by the Shadoloo, and the plane was crashed into the Brazilian Jungle. However Jimmy survived the crash, and began to live amongst the animals in the jungle. One day, he unwittingly hitched a ride on a poacher's car. Curious and excited, Blanka began to venture into the outside world. It was probably during this time that he met Dan as well as Dan's 'student', Sakura, before he went back to the jungle. He later resurfaced again to compete in the World Warrior tounament, where his mother happened to be a spectator. There is a tearful reunion as mother and son were finally reunited. Blanka probably now lives a happy (ad)normal life with his mother.

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +2 +2 2 2 11 400
Crouching n y y -2 -2 4 4 13 400
Jumping - - - - - 4 22 - 500
Strong Standing n n y +5 +5 7 8 9 900
Crouching n n y -8 -8 8 4 24 1000
Jumping - - - - - 5 10 - 900
Fierce Standing n n y -3 -3 6 12 15 1400,1200
Crouching n/n n/n y/n -4 -4 5 3(2)5 23 1200, 1300
Jumping Neutral - - - - - 2 8 - 1400
Jumping Diagonal - - - - - 4 5 - 1000,1200
Short Close n/n y/n y/n -10 -10 4 10 17 500,500
Far n n y +0 +0 6 4 11 400
Crouching n y y +5 +5 4 4 6 400
Jumping - - - - - 4 22 - 500
Forward Close n+n n+n y+n -10 -10 6 2+2 28 500+500
Far n n y +2 +2 7 2 16 1000
Crouching n y y +3 +3 5 6? 11 800
Jumping - - - - - 5 11 - 800
Roundhouse Standing n/n n/n y/n -6 -6 7 6 24 1300,1200
Crouching n n y down -3 7 4 23 1300
Jumping - - - - - 6 8 - 1300
Command Normals
f + Strong n/n y/n y/n -7 -7 4 2(2)10 17 600+500
df + Fierce n/n n/n n/n down -16 9 16 24 1200

Special Moves

Rolling Attack

  • Charge back, forward + P (any)

Electric Thunder

  • Any punch attack hit 5 times

Vertical Rolling Attack

  • Charge down, up + K (any)

Backstep Rolling

  • Charge back, forward + K (any)

The Basics

Bread and Butter Combos

2 cr. shorts, st. jab, fierce Rolling Attack

Cross-up forward, cr. short, st. jab, fierce Rolling Attack

Jump in RH, cr. forward, fierce Rolling Attack

Super Combos

Direct Lightning

  • Charge back, forward, back, forward + P

Ground Shave Rolling

  • Charge back, forward, back, forward + K

Shout of Earth

  • Charge down+back, down+forward, down+back, Up+forward + P


Level 2/3

  • Cross-up forward, cr. short x2, st. jab, Direct Lightning
  • Cr. short (x4), Direct Lightning
  • Jump-in RH, cr. short, st. jab, Direct Lightning

Custom Combos

  • Basic Custom Combo

Activate, slide, st. jab, [superjump, fierce x2, RH]until corner. In corner:[superjump fierce x5]x2, back,forward,back,forward+kick.(kick super.) Damage:6700

  • Other variations

-Roll Cancel Electricity, activate, [st. fierce, whiff jab Blanka Ball]x2, st. jab,[superjump, fierce x2, RH]until corner. In corner: [superjump fierce x5]x3, st. RH kick super. (Doesn't work on Bison aka dictator) Damage:8492

-Activate, cr. forward, st. fierce x3, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7532

-After a knockdown: close meaty st. strong, if it hits, activate, cr. forward, st. fierce x2, slide, st. fierce, whiff jab Blanka Ball, cr. fierce, st. fierce, whiff jab Blanka Ball, st. jab, superjump fierce, super jump RH. In corner: superjump fierce x5, st. RH, kick super.

-Counter hit cr. short, activate, cr. forward, st. fierce x2, slide, st. fierce, jab Blanka Ball, [cr. fierce, st. fierce, jab Blanka Ball]x2. (note: setup isn't practical) In corner: st. fierce, super jump fierce x5, st. RH, kick super.

  • Blocked Blanka Ball setup

Block it high, activate, slide, [st. fierce,kkk hop]x3, st. jab In corner: superjump fierce x5, st. RH, kick super. Damage:7436

  • Guard Crush Custom Combo

Activate, slide x3, fierce Electricity, kick super note: This variation does the most blocked damage and knocks off the most guard bar but will not actually break the guard if the opponent had full guard bar at the beginning of the custom combo.

Advanced Strategy

Learn how to utilize the roll cancel hop to roll cancel electricity effectively.

Other

This section is for talking about other stuff related to Blanka that aren't Blanka's basics.

Ways to stop a blocked Blanka Ball

(by Nick T.)

(Note: All of this was done on PS2 version, default settings. All characters have to block high. Dummy was set to all guard.)

  • (r) = Reversal Timing
  • (ST) = Strict Timing

-Capcom-

Akuma:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Balrog:

  • St. fierce

Blanka:

  • Fierce Rolling Attack
  • Slide (DF+fierce)
  • Cr. fierce

Cammy:

  • St. roundhouse

Chun-Li:

  • Walk forward, st. strong
  • When Blanka bounces off and is about head level from the ground, do qcf x2 + short. Blanka has to be a bit higher to do qcf x2 + forward.

Dhalsim:

  • St. fierce

Eagle:

  • St. fierce

E. Honda:

  • (r) Fierce Hyakuretsu Harite (1 hit)

Guile:

  • St. roundhouse

Ken:

  • Toward + roundhouse
  • Run up, cr. roundhouse

Kyosuke:

  • (ST)(r) qcf + forward

Maki:

  • Qcf + forward, forward

M. Bison:

  • Slide (DF+roundhouse)
  • Fierce Psycho Crusher

Morrigan:

  • Walk forward, St. strong
  • (ST) Walk forward, cr. fierce
  • Run up, forward kick

Rolento:

  • Slide (D+roundhouse)
  • Cr. fierce
  • St. fierce
  • (ST) Fierce Patriot Circle (qcf+Fierce x3)

Ryu:

  • (r) Shinkuu Haduken
  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Sagat:

When blocking high:

  • St. fierce
  • Tiger Cannon

When blocking low:

  • St. forward
  • Tiger Cannon
  • (ST) St. roundhouse

Sakura:

  • St. roundhouse

Vega:

  • Cr. fierce
  • Cr. strong
  • Slide (D+RH)

Yun:

  • (r) Qcf + fierce

Zangief:

  • St. fierce

-SNK-

Athena:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. fierce

Benimaru:

  • Forward + forward kick

Chang:

  • St. fierce

Geese:

  • (ST) Standing roundhouse
  • Run up, cr. roundhouse

Hibiki:

  • Qcf + strong

Haohmaru:

  • St. strong
  • St. fierce

Iori:

  • (r) Qcb + fierce (1 hit)
  • Run up, cr. roundhouse

Joe:

  • Walk forward, st. roundhouse
  • Run up, Slide(D+RH)

Kim:

  • Walk up, fierce
  • Run up, cr. roundhouse

King:

  • (ST) Super jump forward + roundhouse
  • Hcb + Forward/RH (Rapid Kicks)
  • Run up, cr. roundhouse

Kyo:

  • (r) Qcf + fierce xx rekka combo
  • Qcf + strong xx rekka combo
  • Run up, cr. roundhouse

Mai:

  • Walk up, jab
  • Run up, cr. roundhouse

Nakoruru:

  • Qcf + fierce

Raiden:

  • Back, qcb + fierce

Rock:

  • (r) Qcb + strong
  • Run up, cr. roundhouse

Rugal:

  • cr. fierce

Terry:

  • (ST) Super jump forward + roundhouse
  • Run up, cr. roundhouse

Todo:

  • Forward + forward kick

Vice:

  • Qcb + fierce xx forward, down > forward + roundhouse

Yamazaki:

  • St. roundhouse

Yuri:

  • St. roundhouse