Capcom vs SNK 2/Raiden: Difference between revisions

From SuperCombo Wiki
Line 280: Line 280:
   <td>n</td>
   <td>n</td>
   <td>n</td>
   <td>n</td>
   <td>-9?</td>
   <td>-9</td>
   <td>+0</td>
   <td>+0</td>
   <td>14</td>
   <td>14</td>

Revision as of 07:29, 23 January 2007

Introduction

Moves List

Normal Moves

Button Position Buffers: Itself Specials Supers Hit Block Startup Active Recovery Damage
Jab Standing n y y +1 +1 4 4 10 500
Crouching y y y +5 +5 4 4 8 300
Jumping - - - - - 8 22 - 600
Strong Close n y y +4 +4 7 7 11 1100
Far n n n -1 -1 9 10 13 1100
Crouching n n n -1 -1 8 4 19 1000
Jumping - - - - - 10 11 - 1200
Fierce Close n n y -8 -8 6 8 26 1600
Far n n y +5 +5 10 6 15 1600
Crouching n/n n/n n/n -8 -8 11 2+3 29 900+600
Jumping - - - - - 11 8 - 1400
Short Close n y y +4 +4 3 6 7 800
Far n n y +4 +4 5 6 7 500
Crouching n y y -2 -2 4 5 11 400
Jumping - - - - - 4 22 - 600
Forward Close n n y +0 +0 6 8 14 1100
Far n n n -2 -2 9 10 14 1000
Crouching n y y -2 -2 4 5 11 1000
Jumping - - - - - 7 11 - 1100
Roundhouse Standing n n n -9 +0 14 8 18 1400
Crouching n n n down -8 9 8 24 1300
Jumping - - - - - 9 8 - 1300
Command Normals
df+Roundhouse n n n +2 +2 13 6 19 1400
(air)d+Fierce - - - - - 5 22 - 1300

Special Moves

Super Moves

The Basics

Advanced Strategy

Match-ups