(→Supers) |
(→Supers) |
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==Supers== | ==Supers== | ||
Negative Gain | *Negative Gain (hcb, hcb + K) | ||
hcb, hcb + K | Extremely useful to Vice's mix-up game. It has a little more range than the average grab, so it's great for tick grabbing. If she whiffs, she does a quick backflip, leaving her relatively safe (unless there's a wall behind her, meaning her backflip won't cover any ground). | ||
Withering Force | *Withering Force (qcf, qcf + P) | ||
qcf, qcf + P | Its only practical use is as a lvl3 super vs long range fireballs. Covers about 85% of the screen! I whiffs if you and your opponent are on or close to opposite sides of the stage. She leaps pretty high as well, so you might cross-up your opponent if you're too close or the opponent is crouching. | ||
= The Basics = | = The Basics = |
Revision as of 21:45, 16 January 2007
Introduction
Move List
Normal Moves
Special Moves
Supers
- Negative Gain (hcb, hcb + K)
Extremely useful to Vice's mix-up game. It has a little more range than the average grab, so it's great for tick grabbing. If she whiffs, she does a quick backflip, leaving her relatively safe (unless there's a wall behind her, meaning her backflip won't cover any ground).
- Withering Force (qcf, qcf + P)
Its only practical use is as a lvl3 super vs long range fireballs. Covers about 85% of the screen! I whiffs if you and your opponent are on or close to opposite sides of the stage. She leaps pretty high as well, so you might cross-up your opponent if you're too close or the opponent is crouching.
The Basics
Bread and Butter Combos
1. c.lk x3 xx qcb+hp xx dp+hk.
This is going to be the combo you get most often, good damage off of low hitting shorts.
2. c.lk, c.lp, c.fp xx qcb+hp xx dp+hk.
Can be done on most characters, point blank, and does really good damage after a cross-up.
Openings
Super Combos
Custom Combos
Advanced Strategy
Mix-up: Run close to fallen opponent, tick with (c.lk,c.lk) / (c.lk,c.lp) / s.mk / s.mp / c.mk / c.mp, and do Negative Gain (HCBx2 + K). If the opponent starts jumping after your ticks, try doing c.lk,c.lp,*small_pause*,c.hp, hcf+lk. It's safer to leave out the first c.lk, because c.hp might whiff if you don't get close enough to your opponent.