Capcom vs SNK 2/Zangief: Difference between revisions

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= Advanced Strategy =
= Advanced Strategy =
Shit bitch just do some piledrivers and shit.  Roll cancel that fierce lariat vs. fat characters and you know they ain't gonna do nothing about it.


= Match-ups =
= Match-ups =

Revision as of 03:58, 13 March 2007

Introduction

Moves List

Normal Moves

Special Moves

Super Moves

The Basics

Master 360 motion buffering and standing 360's. Tick grabs are good, but running LP Spinning Pile Drivers are better! (Obviously in SNK groove. I prefer K.)

If you have trouble with standing 360's, you can do the Hooligan Combination motion (hcf,u/f + P). Also, hcf,u + P or hcf,u/b + P tends to work more consistently for me.

The up motion has to be done VERY quickly, though I think it's easier to execute with the small-jumping grooves (P S N K) since the startup frames for jumping in these grooves are about 2 frames greater. Basically, you have more time to do a 360 special before the computer registers it as a jump.

Advanced Strategy

Shit bitch just do some piledrivers and shit. Roll cancel that fierce lariat vs. fat characters and you know they ain't gonna do nothing about it.

Match-ups