m (Separated U1 damage into individual hits, because having multiple hits does matter slightly for scaling) |
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{{USFIVFrameDataGlanceTableHeader}} | {{USFIVFrameDataGlanceTableHeader}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|5|10|11|14| | {{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su|4|5|20|28|18|23|-7|-2|[] refers to active frames 3~5f||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su|4|5|20|28|18|23|-7|-2|[] refers to active frames 3~5f||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|4|2|6|11|11|14| | {{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|12|20|14|17|0| | {{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2|16|26|18|23|0| | {{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2|16|26|18|23[22]|0|5[4]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|5|11|11|14| | {{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su|6|2|13|20|14|17|-1| | {{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|-|13|3|30|45|25|28|-8|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|-|13|3|30|45|25|28|-8|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|8|13|11|14| | {{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|12|22|14|17|-1| | {{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|12|22|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|-|10|3|18|30|18|22|-3| | {{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|-|10|3|18|30|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9|17|14|18| | {{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2|19|34|18|-|-3|-|||||1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2|19|34|18|-|-3|-|||||[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|8|14|11|14| | {{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|8|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su|7|3|14|23|12|16|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su|7|3|14|23|12|16|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|-|8|2|25|34|18|-|-9|-|||||Hard | {{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|-|8|2|25|34|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|6~14F can control air movement||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|4|2*3|-|8|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|Lower body: 1~8F|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow| | {{USFIVFrameDataGlanceRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (1)|Head Stomp (1)|d + mk|| | {{USFIVFrameDataGlanceRow|Yosokyaku (1)|Head Stomp (1)|d + mk||Head Stomp (1)|50|50|40|H|-|3|3|After landing 7|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)| | {{USFIVFrameDataGlanceRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)|Head Stomp (2)|30|50|40|H|-|4|3|After landing 7|14|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataGlanceRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)| | {{USFIVFrameDataGlanceRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)|Head Stomp (3)|35|50|40|H|-|5|3|After landing 7|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|d + hk|| | {{USFIVFrameDataGlanceRow|Tenmakujinkyaku|Dive Kick|d + hk||Dive Kick|60|100|60|H|-|12|Until ground|-|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-| | {{USFIVFrameDataGlanceRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|Can perform until 27f of jump||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.261|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.261||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.261, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|98|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.261, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|128|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.261, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.261, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|98|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.261, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0. | {{USFIVFrameDataGlanceRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0. | {{USFIVFrameDataGlanceRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-| | {{USFIVFrameDataGlanceRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-|Total 47|61|-|-|-5|-1|17~18f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-| | {{USFIVFrameDataGlanceRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-|Total 58|72|-|-|-3|1|30~31f cancellable, 2nd hit starts on 27f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13|46|||-21|-| | {{USFIVFrameDataGlanceRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13|46|19|-|-21|-|||||||||-|-|Lower body: 1~22F|Lower body: 1~22F|1~7F|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13|56|||-31|-| | {{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13|56|19|-|-31|-|||||||||-|All: 1~5F|Lower body: 8~22F|Lower body: 8~22F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13|59|||-34|-| | {{USFIVFrameDataGlanceRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13|59|19|-|-34|-|||||||||-|All: 1~5F|Lower body: 8~22F|Lower body: 8~22F|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13|61|||-34|-| | {{USFIVFrameDataGlanceRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13|61|21||-34|-|||||||||-|All: 1~22F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|-|4|8|After landing 13|-|||-|-|EX version does not gain meter||||||||-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|-|4|8|After landing 13|-|-|-|-|-|EX version does not gain meter||||||||-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataGlanceRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13|-|||-|-|[] refers to EX version||||||||-|-|-|-|-|-|JP: | {{USFIVFrameDataGlanceRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13|-|-|-|-|-|[] refers to EX version||||||||-|-|-|-|-|-|JP: 2, [EX Version] JP: 2~6 sequentially|}} | ||
{{USFIVFrameDataGlanceRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak|| | {{USFIVFrameDataGlanceRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kicks [[File:Short.gif]]|10*120|0*100|20/10*35|HL|-|12|2|36|49|14|-|-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Forward.gif]]|10*130|0*100|20/10*35|HL|-|14|2|36|51|14|-|-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Spin Kicks [[File:Roundhouse.gif]]|20*140|0*150|20/10*35|HL|-|16|2|36|53|14|-|-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Hyakuretsukyaku|EX Spin Kick||| | {{USFIVFrameDataGlanceRow|EX Hyakuretsukyaku|EX Spin Kick|||Spin Kicks [[File:EX.gif]]|20*110|0*250|-250/0|HL|-|16|2|36|53|14|-|-24|-|1st hit goes into animation|X|||||||-|-|All: 1~15F|All: 1~15F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|-|21|24|25|69||| | {{USFIVFrameDataGlanceRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|-|21|24|25|69|-|-|19|23|Cannot be canceled into, cannot be countered|||X|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|-|-|All: 21~68F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|-|24|25|25|73||| | {{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|-|24|25|25|73|-|-|19|23|Cannot be canceled into, cannot be countered|||X|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|-|-|All: 24~72F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Fierce.gif]]|0|0| | {{USFIVFrameDataGlanceRow|||||Tanden Engine [[File:Fierce.gif]]|0|0|1-Oct|4.5|-|26|25|25|75|-|-|19|23|Cannot be canceled into, cannot be countered|||X|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|-|-|All: 26~74F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|-500/0|HL|-|23|24|25|71||| | {{USFIVFrameDataGlanceRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|-500/0|HL|-|23|24|25|71|-|-|19|23|Cannot be countered, opponent gains 1 meter on hit|X|||Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|All: 23~70F|-|-|JP: Infinite, resets juggle count to 0 on hit|}} | ||
{{USFIVFrameDataGlanceRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning | {{USFIVFrameDataGlanceRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|130|150|30/80|1.181|-|3|2|49|53|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning | {{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Strong.gif]]|140|150|30/80|1.081|-|3|2|53|57|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|||||Spinning | {{USFIVFrameDataGlanceRow|||||Spinning Pile Driver [[File:Fierce.gif]]|150|150|30/80|0.981|-|3|2|56|60|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|EX Spinning Piledriver|EX Spinning Piledriver|||Spinning | {{USFIVFrameDataGlanceRow|EX Spinning Piledriver|EX Spinning Piledriver|||Spinning Pile Driver [[File:EX.gif]]|170|150|-250/0|1.131|-|3|2|49|53|-|-|-|-|||||Hard Knockdown|-|-|-|-|-|All: 1~4F|All: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows| | {{USFIVFrameDataGlanceRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows|Teleport|0|0|-|-|-|-|-|48|48|-|-|-|-|Teleport complete on 19F||||-|-|-|-|-|All: 1~31F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tanden Storm|Super | {{USFIVFrameDataGlanceRow|Tanden Storm|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|10x20*120|0|-1000/0|HL|-|1+5|80|81|166|-|-|-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack, breaks counters||X||[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127x21, JI:0x20*1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Strong.gif]]|10x20*120|0|-1000/0|HL|-|1+10|80|81|171|-|-|-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack, breaks counters||X||[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x21, JI:0x20*1|}} | ||
{{USFIVFrameDataGlanceRow||||| | {{USFIVFrameDataGlanceRow|||||Super Combo [[File:Fierce.gif]]|10x20*120|0|-1000/0|HL|-|1+15|80|81|176|-|-|-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack, breaks counters||X||[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x21, JI:0x20*1|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
{{USFIVFrameDataGlanceRow|Tanden Stream|Ultra | {{USFIVFrameDataGlanceRow|Tanden Stream|Ultra I|qcf qcf + 3p||Ultra Combo 1|340|0|0/0|HL|-|1+10|12|34|56|21||-25|-|Invincible on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|-|}} | ||
{{USFIVFrameDataGlanceRow|Tanden Typhoon|Ultra | {{USFIVFrameDataGlanceRow|Tanden Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|0*24x13*60|0|0/0|HL|-|1+10|80|104|194|-|-|-70|-|Low hitbox is a strike hitbox with vacuum effect, high hitbox is projectile hitbox|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~89F|-|-|JP: 0x2*12x12*15, JI:1x14*12|}} | ||
{{USFIVFrameDataGlanceHeader}} | {{USFIVFrameDataGlanceHeader}} | ||
|- | |- | ||
Line 622: | Line 626: | ||
{{USFIVFrameDataTableHeader}} | {{USFIVFrameDataTableHeader}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|5|10|11|14| | {{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|4|2|5|10|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su|5|2|10|16|14|17| | {{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|75|100|40|HL|sp/su|5|2|10|16|14|17|2|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su|4|5|20|28|18|23|-7|-2|[] refers to active frames 3~5f||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|90[80]|200[150]|60|HL|sp/su|4|5|20|28|18|23|-7|-2|[] refers to active frames 3~5f||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|4|2|6|11|11|14| | {{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|35|50|20|HL|-|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|12|20|14|17|0| | {{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|7|2|12|20|14|17|0|3|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2|16|26|18|23|0| | {{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|40*70|125*75|60*20|HL|su*-|7|2*2|16|26|18|23[22]|0|5[4]|[] refers to vs crouching||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|5|11|11|14| | {{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|5|2|5|11|11|14|4|7|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su|6|2|13|20|14|17|-1| | {{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|60|100|40|HL|su|6|2|13|20|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|-|13|3|30|45|25|28|-8|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|80|200|60|HL|-|13|3|30|45|25|28|-8|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|8|13|11|14| | {{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|-|4|2|8|13|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|12|22|14|17|-1| | {{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|60|100|40|HL|-|8|3|12|22|14|17|-1|2|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|-|10|3|18|30|18|22|-3| | {{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|90|200|60|HL|-|10|3|18|30|18|22|-3|1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14| | {{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|3|6|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9|17|14|18| | {{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|50|100|40|HL|sp/su|5|2|9|17|14|18|1|5|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2|19|34|18|-|-3|-|||||1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Forces stand, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|1st Hit: Reset, 2nd Hit: Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|60*30|100*100|60*20|HL|sp/su|10|2(2)2|19|34|18|-|-3|-|||||[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|[1st Hit]: Forces stand, [2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|[1st Hit]: Reset, [2nd Hit]: Free Juggle|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|8|14|11|14| | {{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|20|50|20|L|ch/sp/su|5|2|8|14|11|14|1|4|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su|7|3|14|23|12|16|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|50|100|40|L|sp/su|7|3|14|23|12|16|-5|-1|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|-|8|2|25|34|18|-|-9|-|||||Hard | {{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|80|100|60|L|-|8|2|25|34|18|-|-9|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LP|Neutral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|50|50|20|H|-|5|5|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|80|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~9F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|45|50|20|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~10F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-| | {{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|80|100|40|H|-|6|9|-|14|||-|-|6~14F can control air movement||||||Reset|Reset|-|-|-|Lower body: 1~14F|-|-|-|}} | ||
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-| | {{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|100|200|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~6F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LP|Angled Jump Jab|ub / uf + lp||Angled Jump [[File:Jab.gif]]|50|50|20|H|-|4|10|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MP|Angled Jump Strong|ub / uf + mp||Angled Jump [[File:Strong.gif]]|50*30|50*50|40*20|H|-|4|2*3|-|8|||-|-|||||||1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|1st Hit: Free Juggle, 2nd Hit: Soft Knockdown|-|-|-|Lower body: 1~8F|-|-|JP: 0*1|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HP|Angled Jump Fierce|ub / uf + hp||Angled Jump [[File:Fierce.gif]]|80|200|60|H|-|4|4|-|7|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~7F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump LK|Angled Jump Short|ub / uf + lk||Angled Jump [[File:Short.gif]]|45|50|20|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~13F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump MK|Angled Jump Forward|ub / uf + mk||Angled Jump [[File:Forward.gif]]|70|100|40|H|-|6|5|-|10|||-|-|||||||Reset|Reset|-|-|-|Lower body: 1~11F|-|-|-|}} | ||
{{USFIVFrameDataRow| | {{USFIVFrameDataRow|Angled Jump HK|Angled Jump Roundhouse|ub / uf + hk||Angled Jump [[File:Roundhouse.gif]]|90|200|60|H|-|6|8|-|13|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Yosokyaku (1)|Head Stomp (1)|d + mk|| | {{USFIVFrameDataRow|Yosokyaku (1)|Head Stomp (1)|d + mk||Head Stomp (1)|50|50|40|H|-|3|3|After landing 7|13|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 2|}} | ||
{{USFIVFrameDataRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)| | {{USFIVFrameDataRow|Yosokyaku (2)|Head Stomp (2)||Perform after Yosokyaku (1)|Head Stomp (2)|30|50|40|H|-|4|3|After landing 7|14|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 3|}} | ||
{{USFIVFrameDataRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)| | {{USFIVFrameDataRow|Yosokyaku (3)|Head Stomp (3)||Perform after Yosokyaku (2)|Head Stomp (3)|35|50|40|H|-|5|3|After landing 7|15|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|d + hk|| | {{USFIVFrameDataRow|Tenmakujinkyaku|Dive Kick|d + hk||Dive Kick|60|100|60|H|-|12|Until ground|-|-|||-|-|||||||Reset|Reset|-|-|-|-|-|-|JP: 4|}} | ||
{{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|Can perform until 27f of jump||||-|-|-|-|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Wall Jump|Wall Jump|(in air, near wall) uf||Wall Jump|-|-|-|-|-|-|-|-|-|||-|-|Can perform until 27f of jump||||-|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|||-21|-21||||||Crumple|Soft Knockdown|Soft Knockdown| | {{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|65|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.261|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|||-15|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | {{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|85|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.261||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus| | {{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|150|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.261, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~64F|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Red Focus Attack (Level 1)|Level 1 Red Focus|lp + mp + mk||Level 1 Red Focus|98|100|20|HL|-|10+11|2|35|57|16|16|-21|-21|Range: 2.261, Builds 10 meter on block, Opponent gains 10 meter on hit, 5 on block|||||Crumple|Soft Knockdown|Soft Knockdown|1~10F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 2)|Level 2 Red Focus|lp + mp + mk||Level 2 Red Focus|128|150|40|HL|-|18+11|2|35|65|22|-|-15|-|Range: 2.261, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|1~18F (99 hits)|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|Red Focus Attack (Level 3)|Level 3 Red Focus|lp + mp + mk||Level 3 Red Focus|225|200|60|-|-|65|2|35|101|-|-|-|-|Range: 2.261, Opponent gains 30 meter on hit, cannot hit pre-jump|X|||Crumple|Crumple|Free Juggle|Free Juggle|1~65F|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataRow|EX Red Focus Attack (Level 1)|Level 1 EX Red Focus|lp + mp + mk||Level 1 EX Red Focus|98|100|20|HL|-|10+11|2|35|57|22|-|-15|-|Range: 2.261, Builds 20 meter on block, Opponent gains 20 meter on hit, 10 on block||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}} | |||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0. | {{USFIVFrameDataRow|Genocide Shot|Forward Throw|f or n + lp + lk||Forward Throw|130|150|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0. | {{USFIVFrameDataRow|Death Throw|Back Throw|b + lp + lk||Back Throw|130|150|40|0.92|-|3|2|20|24|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-| | {{USFIVFrameDataRow|Sonic Boom|Fireball|qcf + p ex||Sonic Boom|60|50|10/20|HL|su|14|-|Total 47|61|-|-|-5|-1|17~18f cancellable||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-| | {{USFIVFrameDataRow|EX Sonic Boom|EX Fireball|||Sonic Boom [[File:EX.gif]]|45*45|50*50|-250/0|HL|su|14|-|Total 58|72|-|-|-3|1|30~31f cancellable, 2nd hit starts on 27f||X||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13|46|||-21|-|||||||||-|-|Lower body: 1~ | {{USFIVFrameDataRow|Shoryuken|Uppercut|dp + p ex||Shoryuken [[File:Jab.gif]]|80*60|100*50|30/40*10|HL|su*-|5|2*16|11+13|46|19|-|-21|-|||||||||-|-|Lower body: 1~22F|Lower body: 1~22F|1~7F|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13|56|||-31|-|||||||||-|All: 1~ | {{USFIVFrameDataRow|||||Shoryuken [[File:Strong.gif]]|90*60|100*50|30/40*10|HL|su*-|5|2*16|21+13|56|19|-|-31|-|||||||||-|All: 1~5F|Lower body: 8~22F|Lower body: 8~22F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13|59|||-34|-|||||||||-|All: 1~ | {{USFIVFrameDataRow|||||Shoryuken [[File:Fierce.gif]]|100*80|100*50|30/40*10|HL|su*-|5|2*16|24+13|59|19|-|-34|-|||||||||-|All: 1~5F|Lower body: 8~22F|Lower body: 8~22F|-|8F~|-|}} | ||
{{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13|61|||-34|-|||||||||-|All: 1~ | {{USFIVFrameDataRow|EX Shoryuken|EX Uppercut|||Shoryuken [[File:EX.gif]]|100*50|100*50|-250/0|HL|su*-|5|2*16|26+13|61|21||-34|-|||||||||-|All: 1~22F|-|-|-|8F~|-|}} | ||
{{USFIVFrameDataRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|-|4|8|After landing 13|-|||-|-|EX version does not gain meter||||||||-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Shoryuken Followup 1|Shoryuken Followup 1|dp + p|Perform during Shoryuken|Shoryuken Followup 1|40|25|0/10|HL|-|4|8|After landing 13|-|-|-|-|-|EX version does not gain meter||||||||-|-|-|-|-|-|JP: 1|}} | ||
{{USFIVFrameDataRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13|-|||-|-|[] refers to EX version||||||||-|-|-|-|-|-|JP: | {{USFIVFrameDataRow|Shoryuken Followup 2|Shoryuken Followup 2|dp + p|Perform during Shoryuken Followup 1|Shoryuken Followup 2|10[20x5]|10[10x5]|0/10[0]|HL|-|4|20[4x5]|After landing 13|-|-|-|-|-|[] refers to EX version||||||||-|-|-|-|-|-|JP: 2, [EX Version] JP: 2~6 sequentially|}} | ||
{{USFIVFrameDataRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak|| | {{USFIVFrameDataRow|Hyakuretsukyaku|Spin Kick|qcb + k ex armorbreak||Spin Kicks [[File:Short.gif]]|10*120|0*100|20/10*35|HL|-|12|2|36|49|14|-|-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spin Kicks [[File:Forward.gif]]|10*130|0*100|20/10*35|HL|-|14|2|36|51|14|-|-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Spin Kicks [[File:Roundhouse.gif]]|20*140|0*150|20/10*35|HL|-|16|2|36|53|14|-|-24|-|1st hit goes into animation|X|||||||-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Hyakuretsukyaku|EX Spin Kick||| | {{USFIVFrameDataRow|EX Hyakuretsukyaku|EX Spin Kick|||Spin Kicks [[File:EX.gif]]|20*110|0*250|-250/0|HL|-|16|2|36|53|14|-|-24|-|1st hit goes into animation|X|||||||-|-|All: 1~15F|All: 1~15F|-|-|-|}} | ||
{{USFIVFrameDataRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|-|21|24|25|69||| | {{USFIVFrameDataRow|Tanden Engine|Vacuum|qcb + p ( ex version armorbreak )|ex version consumes 2 blocks of Super Meter|Tanden Engine [[File:Jab.gif]]|0|0|10/1|2.5|-|21|24|25|69|-|-|19|23|Cannot be canceled into, cannot be countered|||X|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|-|-|All: 21~68F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|-|24|25|25|73||| | {{USFIVFrameDataRow|||||Tanden Engine [[File:Strong.gif]]|0|0|10/1|3.5|-|24|25|25|73|-|-|19|23|Cannot be canceled into, cannot be countered|||X|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|-|-|All: 24~72F|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Tanden Engine [[File:Fierce.gif]]|0|0| | {{USFIVFrameDataRow|||||Tanden Engine [[File:Fierce.gif]]|0|0|1-Oct|4.5|-|26|25|25|75|-|-|19|23|Cannot be canceled into, cannot be countered|||X|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|-|-|All: 26~74F|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|-500/0|HL|-|23|24|25|71||| | {{USFIVFrameDataRow|EX Tanden Engine|EX Vacuum|||Tanden Engine [[File:EX.gif]]|0|0|-500/0|HL|-|23|24|25|71|-|-|19|23|Cannot be countered, opponent gains 1 meter on hit|X|||Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|Vacuum Effect, Forces Stand|-|-|-|All: 23~70F|-|-|JP: Infinite, resets juggle count to 0 on hit|}} | ||
{{USFIVFrameDataRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning | {{USFIVFrameDataRow|Spinning Piledriver|Spinning Piledriver|360 + p ex||Spinning Pile Driver [[File:Jab.gif]]|130|150|30/80|1.181|-|3|2|49|53|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spinning | {{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Strong.gif]]|140|150|30/80|1.081|-|3|2|53|57|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|||||Spinning | {{USFIVFrameDataRow|||||Spinning Pile Driver [[File:Fierce.gif]]|150|150|30/80|0.981|-|3|2|56|60|-|-|-|-||||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|EX Spinning Piledriver|EX Spinning Piledriver|||Spinning | {{USFIVFrameDataRow|EX Spinning Piledriver|EX Spinning Piledriver|||Spinning Pile Driver [[File:EX.gif]]|170|150|-250/0|1.131|-|3|2|49|53|-|-|-|-|||||Hard Knockdown|-|-|-|-|-|All: 1~4F|All: 1~4F|-|-|-|}} | ||
{{USFIVFrameDataRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows| | {{USFIVFrameDataRow|Yoga Teleport|Teleport|dp or rdp + 3p or 3k|dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows|Teleport|0|0|-|-|-|-|-|48|48|-|-|-|-|Teleport complete on 19F||||-|-|-|-|-|All: 1~31F|-|-|-|-|-|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tanden Storm|Super | {{USFIVFrameDataRow|Tanden Storm|Super|qcf qcf + p||Super Combo [[File:Jab.gif]]|10x20*120|0|-1000/0|HL|-|1+5|80|81|166|-|-|-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack, breaks counters||X||[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~6F|-|-|-|-|JP: 127x21, JI:0x20*1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Super Combo [[File:Strong.gif]]|10x20*120|0|-1000/0|HL|-|1+10|80|81|171|-|-|-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack, breaks counters||X||[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x21, JI:0x20*1|}} | ||
{{USFIVFrameDataRow||||| | {{USFIVFrameDataRow|||||Super Combo [[File:Fierce.gif]]|10x20*120|0|-1000/0|HL|-|1+15|80|81|176|-|-|-45|-|Low hitbox is a strike hitbox, high hitbox is projectile hitbox, if any hit connects, triggers finishing attack, breaks counters||X||[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|[1st Hit]: Vacuum, [21st Hit]: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1F|-|-|-|-|JP: 127x21, JI:0x20*1|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
{{USFIVFrameDataRow|Tanden Stream|Ultra | {{USFIVFrameDataRow|Tanden Stream|Ultra I|qcf qcf + 3p||Ultra Combo 1|340|0|0/0|HL|-|1+10|12|34|56|21||-25|-|Invincible on hit|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~12F|-|-|-|-|-|}} | ||
{{USFIVFrameDataRow|Tanden Typhoon|Ultra | {{USFIVFrameDataRow|Tanden Typhoon|Ultra II|qcb qcb + 3p||Ultra Combo 2|0*24x13*60|0|0/0|HL|-|1+10|80|104|194|-|-|-70|-|Low hitbox is a strike hitbox with vacuum effect, high hitbox is projectile hitbox|X|X||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11F|-|All: 12~89F|-|-|JP: 0x2*12x12*15, JI:1x14*12|}} | ||
{{USFIVFrameDataHeader}} | {{USFIVFrameDataHeader}} | ||
|- | |- |
Revision as of 14:52, 17 August 2015

Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Ultra SFIV Changes
(From Ultra SFIV Arcade Japan)
- Stand HP: On hit now -5 from -11; on block now -8 from -15
- Diagonal Jump MK: Can now cross-up
- Diagonal Jump HK: Hitbox removed so it can no longer cross-up
- Yosokyaku (Headstomp): Active Frames increased to 4 frames from 3 frames
- Tenmakujinkyaku (Dive Kick): Hurtbox slightly expanded; Hit Stun increased by 1 frame (exact data unknown)
- Wall Jump: Movement distance reduced
- Hyakuretsukyaku: Medium version stun damage reduced to 100 from 150
- Hyakuretsukyaku: Hard version stun damage reduced to 150 from 200
- Spinning Piledriver: All versions stun damage reduced to 150 from 200
- Shoryuken: Light, Medium, and Hard versions 2nd hit can no longer be EX Focus Cancelled on block
- Shoryuken: Medium and Hard versions startup invincibility reduced to frames 1-5 from frames 1-7; lower body invincibility moved from frames 8-22 to frames 6-22
- Tanden Engine: Light, Medium, and Hard versions can no longer be cancelled into from Normal Moves
- Tanden Stream (UC1): Recovery reduced to 55 frames from 66 frames; pushback on block increased
- Tanden Typhoon (UC2): Now easier to land all hits on airborne opponents; on block now -70 from -89
- L, M, and H Shoryuken --> EX Focus Cancel --> Forward Dash is now -5F on block at best
(New to Ultra SFIV Console Digital Release)
- Crouch MP: Recovery reduced to 9 frames from 11 frames; on hit now +5 from +3; on block now +1 from -1
- Diagonal Jump MK: Hitbox changed to match Ver.2012 Diagonal Jump HK
- Yosokyaku (Headstomp): Hitbox slightly expanded downward
- Tenmakujinkyaku (at top of forward jump arc 2+HK) hurtbox slightly expanded; hit-stun increased by 1 frame
- Hyakuretsukyaku: All versions damage increased by 10 (Light: to 130 from 120, Medium: to 140 from 130, Hard: to 160 from 150, EX: to 130 from 120)
(Unlisted Changes)
- Tanden Stream: Added extra projectile invincibility until the last recovery frame
(New to 1.04 Update)
- Health: Increased from 800 to 850
- Neutral Jump MK: Fixed bug where Seth would be counter-hit during active frames.
Character Specific Data
Seth
VITALS | |||||
---|---|---|---|---|---|
Health: | 850 | Stun: | 900 | W-Ultra Scaling: | 75% |
WALKING | DASHING | ||||
Forward Walk Speed: | 0.025 | Forward Dash Distance: | 1.35 | ||
Back Walk Speed: | 0.02 | Forward Dash Total Frames: | 18 | ||
JUMPING | Back Dash Distance: | 1.30 | |||
Jump Height Apex: | 2.21 | Back Dash Total Frames: | 25 | ||
Jump Total Frames: | 40 (4+36) | Back Dash Invincibility: | 8 | ||
Forward Jump Distance: | 2.27 | Back Dash Airborne: | 7 | ||
Back Jump Distance | 2.10 | Back Dash Recovery: | 10 | ||
THROWS | WAKE-UP TIMING | ||||
Forward Throw Range: | 0.90 | Face Up Total Frames: | 31 | ||
Back Throw Range: | 0.90 | Face Down Total Frames: | 21 | ||
NOTABLE MOVE CLASSES | |||||
High Attacks: | Yosokyaku, Tenmakujinkyaku | Hard Knockdowns: | Crouch HK, Spinning Piledriver, EX Spinning Piledriver | ||
Low Attacks: | Crouch LK, Crouch MK, Crouch HK | Armor Breakers: | Hyakuretsukyaku, EX Hyakuretsukyaku, EX Tanden Engine, Tanden Stream, Tanden Typhoon | ||
FOCUS ATTACK DATA | |||||
Level 1 Focus Startup Frames: | 21 | L1 EX Red Focus Attack Combo Lead-Ins: | Close HP, Crouch HP (1st Hit), Close HK (1st Hit), Sonic Boom | ||
Level 2 Focus Startup Frames: | 29 | ||||
Level 3 Focus Startup Frames: | 65 | ||||
L1 Focus Attack Forward Dash: | -2 | L2 FA Forward Dash (On Block): | +4 | ||
L1 Focus Attack Back Dash: | -9 | L2 FA Back Dash (On Block): | -3 |
Frame Data (At A Glance)
More detailed Frame Data Table at bottom of page.
Moves
Standing Close Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Close LP |
Close Jab | Close lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MP |
Close Strong | Close mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HP |
Close Fierce | Close hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close LK |
Close Short | Close lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close MK |
Close Forward | Close mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Close HK |
Close Roundhouse | Close hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Standing Far Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Far LP |
Far Jab | lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MP |
Far Strong | mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HP |
Far Fierce | hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far LK |
Far Short | lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far MK |
Far Forward | mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Far HK |
Far Roundhouse | hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Crouching Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Crouch LP |
Crouch Jab | d + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MP |
Crouch Strong | d + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HP |
Crouch Fierce | d + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch LK |
Crouch Short | d + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch MK |
Crouch Forward | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Crouch HK |
Crouch Roundhouse | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Neutral Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Neutral Jump LP |
Neutral Jump Jab | u + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MP |
Neutral Jump Strong | u + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HP |
Neutral Jump Fierce | u + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump LK |
Neutral Jump Short | u + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump MK |
Neutral Jump Forward | u + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Neutral Jump HK |
Neutral Jump Roundhouse | u + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Diagonal Jumping Normals
Name | Nickname | Command | Notes | |
File:No image.png |
Diagonal Jump LP |
Diagonal Jump Jab | ub / uf + lp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MP |
Diagonal Jump Strong | ub / uf + mp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HP |
Diagonal Jump Fierce | ub / uf + hp | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump LK |
Diagonal Jump Short | ub / uf + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump MK |
Diagonal Jump Forward | ub / uf + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Diagonal Jump HK |
Diagonal Jump Roundhouse | ub / uf + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Unique Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Yosokyaku (1) | Head Stomp (1) | d + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (2) | Head Stomp (2) | Perform after Yosokyaku (1) | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Yosokyaku (3) | Head Stomp (3) | Perform after Yosokyaku (2) | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tenmakujinkyaku |
Dive Kick | d + hk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Wall Jump |
Wall Jump | (in air, near wall) uf | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Focus Attacks
Name | Nickname | Command | Notes | |
File:No image.png | Focus Attack (Level 1) | Level 1 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 2) | Level 2 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png | Focus Attack (Level 3) | Level 3 Focus | mp + mk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Throws
Name | Nickname | Command | Notes | |
File:No image.png |
Genocide Shot |
Forward Throw | f or n + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Death Throw |
Back Throw | b + lp + lk | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Special Moves
Name | Nickname | Command | Notes | |
File:No image.png |
Sonic Boom |
Fireball | qcf + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoryuken |
Uppercut | dp + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoryuken Followup 1 |
Shoryuken Followup 1 | dp + p | Perform during Shoryuken |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Shoryuken Followup 2 |
Shoryuken Followup 2 | dp + p | Perform during Shoryuken Followup 1 |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Hyakuretsukyaku |
Spin Kick | qcb + k ex armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tanden Engine |
Vacuum | qcb + p ( ex version armorbreak ) | ex version consumes 2 blocks of Super Meter |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Spinning Piledriver |
Spinning Piledriver | 360 + p ex | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Yoga Teleport |
Teleport | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back, dp + 3k will appear next to opponent in front, rdp versions are identical and will go as far backwards as the screen allows |
~~ Uses and Strategies ~~ (No uses/strategies) |
Super Combo
Name | Nickname | Command | Notes | |
File:No image.png |
Tanden Storm |
Super Combo | qcf qcf + p | |
~~ Uses and Strategies ~~ (No uses/strategies) |
Ultra Combos
Name | Nickname | Command | Notes | |
File:No image.png |
Tanden Stream |
Ultra Combo I | qcf qcf + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) | ||||
File:No image.png |
Tanden Typhoon |
Ultra Combo II | qcb qcb + 3p armorbreak | |
~~ Uses and Strategies ~~ (No uses/strategies) |
The Basics
Combos
Strategy
Matchups
vs. Abel
vs. Adon
vs. Akuma/Gouki
vs. Balrog/Boxer
vs. Blanka
vs. C. Viper
vs. Cammy
vs. Chun-Li
vs. Cody
vs. Dan
vs. Decapre
vs. Dee Jay
vs. Dhalsim
vs. Dudley
vs. E. Honda
vs. El Fuerte
vs. Elena
vs. Evil Ryu
vs. Fei Long
vs. Gen
vs. Gouken
vs. Guile
vs. Guy
vs. Hakan
vs. Hugo
vs. Ibuki
vs. Juri
vs. Ken
vs. M.Bison/Dictator
vs. Makoto
vs. Oni
vs. Poison
vs. Rolento
vs. Rose
vs. Rufus
vs. Ryu
vs. Sagat
vs. Sakura
vs. Seth (self)
vs. T.Hawk
vs. Vega/Claw
vs. Yang
vs. Yun
vs. Zangief
Frame Data