Marvel vs Capcom/Ryu: Difference between revisions

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= Move List =
= Move List =


*RYU Movelist:
==RYU Movelist==
 
Fun Facts:
Fun Facts:
-Gains a new Hyper Combo, Shin-Shoryuken.
-Gains a new Hyper Combo, Shin-Shoryuken.


Command Normals:
Command Normals
Thrust Strong: F + MP:
 
Thrust Strong: F + MP
 
Ryu does a lunging overhead that does two hits.
Ryu does a lunging overhead that does two hits.


Hop Kick: F + MK:
Hop Kick: F + MK
 
Ryu hops forward as he does a spin kick.
Ryu hops forward as he does a spin kick.




Special Moves:
Special Moves
Hadouken: QCF + P (also in air):
 
Hadouken: QCF + P (also in air)
 
Ryu throws a large projectile forwards from his palms.
Ryu throws a large projectile forwards from his palms.


Shoryuken: F, D, DF + P (also in air):
Shoryuken: F, D, DF + P (also in air)
Ryu leaps up into the air a bit forward as he does a rising
 
fist.
Ryu leaps up into the air a bit forward as he does a rising fist.
 
Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
 
Ryu spins around with one leg forward as he slightly goes forward in that position.
 


Tatsumaki Senpuu-Kyaku: QCB + K (also in air):
Hyper Combos
Ryu spins around with one leg forward as he slightly
goes forward in that position.


Shinkuu-Hadouken: QCF + Px2


Hyper Combos:
Shinkuu-Hadouken: QCF + Px2:
Ryu unleashes a giant projectile wave from his palms.
Ryu unleashes a giant projectile wave from his palms.


Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2:
Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2
Ryu does an extended version of his Tatsumaki Senpuu-
Kyaku on the same spot.


Shin-Shoryuken: F, D, DF + Px2:
Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
Introduced in MvC, Ryu does an extended version of  
his Shoryuken that does great damage but has extremely
short range.


Shin-Shoryuken: F, D, DF + Px2


Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.


*KEN Movelist:
 
 
==KEN Movelist==
Fun Facts:
Fun Facts:
-Ryu has Ken's moves from MSHvSF.
-Ryu has Ken's moves from MSHvSF.


Command Normals:
Command Normals
Overhead Kick: F + MK:
 
Overhead Kick: F + MK
 
Ryu does a vertical split kick on startup that acts as an
Ryu does a vertical split kick on startup that acts as an
overhead.
overhead.




Special Moves:
Special Moves
 
Hadouken: QCF + P (also in air):
Hadouken: QCF + P (also in air):
Ryu throws a large projectile forwards from his palms.
Ryu throws a large projectile forwards from his palms.
When doing in the air, Ryu does Ken's version as it
When doing in the air, Ryu does Ken's version as it
goes down like Akuma's instead of forwards like Ryu's.
goes down like Akuma's instead of forwards like Ryu's.


Shoryuken: F, D, DF + P (also in air):
Shoryuken: F, D, DF + P (also in air)
 
Ryu leaps up into the air a bit forward as he does a rising
Ryu leaps up into the air a bit forward as he does a rising
fist. All versions engulfs his fist in flames like in MSHvSF.
fist. All versions engulfs his fist in flames like in MSHvSF.


Tatsumaki Senpuu-Kyaku: QCB + K (also in air):
Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
 
Ryu spins around with one leg forward in a vertical angle
Ryu spins around with one leg forward in a vertical angle
as he slightly goes forward in that position and ends  
as he slightly goes forward in that position and ends  
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Hyper Combos:
Hyper Combos
Shoryu-Reppa: QCF + Px2:
 
Shoryu-Reppa: QCF + Px2
 
Ryu does two LP Shoryukens and finishes it off with an
Ryu does two LP Shoryukens and finishes it off with an
HP Shoryuken as all of them are in flames.
HP Shoryuken as all of them are in flames.


Shinryu-Ken: QCF + Kx2:
Shinryu-Ken: QCF + Kx2
 
Ryu does a Shoryuken from the same spot that has a lot
Ryu does a Shoryuken from the same spot that has a lot
of verticality.
of verticality.


Shippu-Jinrai-Kyaku: QCB + Kx2:
Shippu-Jinrai-Kyaku: QCB + Kx2
 
First introduced in MSHvSF, Ryu does a barrage of kick
First introduced in MSHvSF, Ryu does a barrage of kick
normals engulfed in flames then finishes it off with a
normals engulfed in flames then finishes it off with a
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*AKUMA Movelist:
==AKUMA Movelist==
 
Fun Facts:
Fun Facts:
-Ryu has Akuma's moves from MSHvSF.
-Ryu has Akuma's moves from MSHvSF.




Command Normals:
Command Normals
Overhead Chop: F + MP:
 
Overhead Chop: F + MP
 
Akuma does a slow chop that serves as an overhead.
Akuma does a slow chop that serves as an overhead.


Hop Kick: F + MK:
Hop Kick: F + MK
 
Akuma hop forward as he does a spin kick.
Akuma hop forward as he does a spin kick.




Special Moves:
Special Moves
Gou-Hadouken: QCF + P:
 
Gou-Hadouken: QCF + P
 
Ryu throws out a fireball from his palms.
Ryu throws out a fireball from his palms.


Zankuu-Hadouken: QCF + P (only in air):
Zankuu-Hadouken: QCF + P (only in air)
 
Ryu throws a Gou-Hadouken downwards in the air.
Ryu throws a Gou-Hadouken downwards in the air.


Gou-Shoryuken: F, D, DF + P:
Gou-Shoryuken: F, D, DF + P
Ryu goes forward and does a rising fist attack with his
 
fist surrounded in a purple-like flame.
Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
 
Tatsumaki Zankuu-Kyaku: QCB + K (also in air)
 
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
 
Ashura-Senkuu: F, D, DF + P/Kx3


Tatsumaki Zankuu-Kyaku: QCB + K (also in air):
Ryu does a teleport dash from far or near parts of the screen.
Ryu spins around with one leg forward surrounded in
a lightning wave as he spins around forward.


Ashura-Senkuu: F, D, DF + P/Kx3:
Dive Kick: QCF + K (only in air)
Ryu does a teleport dash from far or near parts of the
screen.


Dive Kick: QCF + K (only in air):
Ryu does a diving kick from the air that does multiple
Ryu does a diving kick from the air that does multiple
hits.
hits.




Hyper Combos:
Hyper Combos
Massatsu-Gouhadou: QCB + Px2:
 
Massatsu-Gouhadou: QCB + Px2
 
Ryu unleashes a giant projectile wave from his palms.
Ryu unleashes a giant projectile wave from his palms.


Messatsu-Goushoryu: QCF + Px2:
Messatsu-Goushoryu: QCF + Px2
 
Ryu does two LP Gou-Shoryukens and finishes it off
Ryu does two LP Gou-Shoryukens and finishes it off
with an HP Gou-Shoryuken with all of them surrounded
with an HP Gou-Shoryuken with all of them surrounded
in purple-like flames.
in purple-like flames.


Tenma-Gou-Zankuu: QCF + Px2 (only in air):
Tenma-Gou-Zankuu: QCF + Px2 (only in air)
 
Ryu does an extended version of his Zankuu-Hadouken.
Ryu does an extended version of his Zankuu-Hadouken.


Shun-Goku-Satsu: LPx2: F, LK, HP:
Shun-Goku-Satsu: LP, LP, F, LK, HP
 
Ryu slightly dashes forward and when it connects, he  
Ryu slightly dashes forward and when it connects, he  
grabs the opponent as the screen goes dark with explosions  
grabs the opponent as the screen goes dark with explosions  
as they drop down to the ground right after.
as they drop down to the ground right after.

Revision as of 06:12, 3 May 2015

Introduction

Move List

RYU Movelist

Fun Facts: -Gains a new Hyper Combo, Shin-Shoryuken.

Command Normals

Thrust Strong: F + MP

Ryu does a lunging overhead that does two hits.

Hop Kick: F + MK

Ryu hops forward as he does a spin kick.


Special Moves

Hadouken: QCF + P (also in air)

Ryu throws a large projectile forwards from his palms.

Shoryuken: F, D, DF + P (also in air)

Ryu leaps up into the air a bit forward as he does a rising fist.

Tatsumaki Senpuu-Kyaku: QCB + K (also in air)

Ryu spins around with one leg forward as he slightly goes forward in that position.


Hyper Combos

Shinkuu-Hadouken: QCF + Px2

Ryu unleashes a giant projectile wave from his palms.

Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2

Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.

Shin-Shoryuken: F, D, DF + Px2

Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.


KEN Movelist

Fun Facts: -Ryu has Ken's moves from MSHvSF.

Command Normals

Overhead Kick: F + MK

Ryu does a vertical split kick on startup that acts as an overhead.


Special Moves

Hadouken: QCF + P (also in air):

Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.

Shoryuken: F, D, DF + P (also in air)

Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames like in MSHvSF.

Tatsumaki Senpuu-Kyaku: QCB + K (also in air)

Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.


Hyper Combos

Shoryu-Reppa: QCF + Px2

Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.

Shinryu-Ken: QCF + Kx2

Ryu does a Shoryuken from the same spot that has a lot of verticality.

Shippu-Jinrai-Kyaku: QCB + Kx2

First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.


AKUMA Movelist

Fun Facts: -Ryu has Akuma's moves from MSHvSF.


Command Normals

Overhead Chop: F + MP

Akuma does a slow chop that serves as an overhead.

Hop Kick: F + MK

Akuma hop forward as he does a spin kick.


Special Moves

Gou-Hadouken: QCF + P

Ryu throws out a fireball from his palms.

Zankuu-Hadouken: QCF + P (only in air)

Ryu throws a Gou-Hadouken downwards in the air.

Gou-Shoryuken: F, D, DF + P

Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.

Tatsumaki Zankuu-Kyaku: QCB + K (also in air)

Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.

Ashura-Senkuu: F, D, DF + P/Kx3

Ryu does a teleport dash from far or near parts of the screen.

Dive Kick: QCF + K (only in air)

Ryu does a diving kick from the air that does multiple hits.


Hyper Combos

Massatsu-Gouhadou: QCB + Px2

Ryu unleashes a giant projectile wave from his palms.

Messatsu-Goushoryu: QCF + Px2

Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.

Tenma-Gou-Zankuu: QCF + Px2 (only in air)

Ryu does an extended version of his Zankuu-Hadouken.

Shun-Goku-Satsu: LP, LP, F, LK, HP

Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after.