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= Move List = | = Move List = | ||
==RYU Movelist== | |||
Fun Facts: | Fun Facts: | ||
-Gains a new Hyper Combo, Shin-Shoryuken. | -Gains a new Hyper Combo, Shin-Shoryuken. | ||
Command Normals | Command Normals | ||
Thrust Strong: F + MP | |||
Thrust Strong: F + MP | |||
Ryu does a lunging overhead that does two hits. | Ryu does a lunging overhead that does two hits. | ||
Hop Kick: F + MK | Hop Kick: F + MK | ||
Ryu hops forward as he does a spin kick. | Ryu hops forward as he does a spin kick. | ||
Special Moves | Special Moves | ||
Hadouken: QCF + P (also in air) | |||
Hadouken: QCF + P (also in air) | |||
Ryu throws a large projectile forwards from his palms. | Ryu throws a large projectile forwards from his palms. | ||
Shoryuken: F, D, DF + P (also in air) | Shoryuken: F, D, DF + P (also in air) | ||
Ryu leaps up into the air a bit forward as he does a rising | |||
Ryu leaps up into the air a bit forward as he does a rising fist. | |||
Tatsumaki Senpuu-Kyaku: QCB + K (also in air) | |||
Ryu spins around with one leg forward as he slightly goes forward in that position. | |||
Hyper Combos | |||
Shinkuu-Hadouken: QCF + Px2 | |||
Ryu unleashes a giant projectile wave from his palms. | Ryu unleashes a giant projectile wave from his palms. | ||
Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2 | Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2 | ||
Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot. | |||
his | |||
Shin-Shoryuken: F, D, DF + Px2 | |||
Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range. | |||
==KEN Movelist== | |||
Fun Facts: | Fun Facts: | ||
-Ryu has Ken's moves from MSHvSF. | -Ryu has Ken's moves from MSHvSF. | ||
Command Normals | Command Normals | ||
Overhead Kick: F + MK | |||
Overhead Kick: F + MK | |||
Ryu does a vertical split kick on startup that acts as an | Ryu does a vertical split kick on startup that acts as an | ||
overhead. | overhead. | ||
Special Moves | Special Moves | ||
Hadouken: QCF + P (also in air): | Hadouken: QCF + P (also in air): | ||
Ryu throws a large projectile forwards from his palms. | Ryu throws a large projectile forwards from his palms. | ||
When doing in the air, Ryu does Ken's version as it | When doing in the air, Ryu does Ken's version as it | ||
goes down like Akuma's instead of forwards like Ryu's. | goes down like Akuma's instead of forwards like Ryu's. | ||
Shoryuken: F, D, DF + P (also in air) | Shoryuken: F, D, DF + P (also in air) | ||
Ryu leaps up into the air a bit forward as he does a rising | Ryu leaps up into the air a bit forward as he does a rising | ||
fist. All versions engulfs his fist in flames like in MSHvSF. | fist. All versions engulfs his fist in flames like in MSHvSF. | ||
Tatsumaki Senpuu-Kyaku: QCB + K (also in air) | Tatsumaki Senpuu-Kyaku: QCB + K (also in air) | ||
Ryu spins around with one leg forward in a vertical angle | Ryu spins around with one leg forward in a vertical angle | ||
as he slightly goes forward in that position and ends | as he slightly goes forward in that position and ends | ||
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Hyper Combos | Hyper Combos | ||
Shoryu-Reppa: QCF + Px2 | |||
Shoryu-Reppa: QCF + Px2 | |||
Ryu does two LP Shoryukens and finishes it off with an | Ryu does two LP Shoryukens and finishes it off with an | ||
HP Shoryuken as all of them are in flames. | HP Shoryuken as all of them are in flames. | ||
Shinryu-Ken: QCF + Kx2 | Shinryu-Ken: QCF + Kx2 | ||
Ryu does a Shoryuken from the same spot that has a lot | Ryu does a Shoryuken from the same spot that has a lot | ||
of verticality. | of verticality. | ||
Shippu-Jinrai-Kyaku: QCB + Kx2 | Shippu-Jinrai-Kyaku: QCB + Kx2 | ||
First introduced in MSHvSF, Ryu does a barrage of kick | First introduced in MSHvSF, Ryu does a barrage of kick | ||
normals engulfed in flames then finishes it off with a | normals engulfed in flames then finishes it off with a | ||
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==AKUMA Movelist== | |||
Fun Facts: | Fun Facts: | ||
-Ryu has Akuma's moves from MSHvSF. | -Ryu has Akuma's moves from MSHvSF. | ||
Command Normals | Command Normals | ||
Overhead Chop: F + MP | |||
Overhead Chop: F + MP | |||
Akuma does a slow chop that serves as an overhead. | Akuma does a slow chop that serves as an overhead. | ||
Hop Kick: F + MK | Hop Kick: F + MK | ||
Akuma hop forward as he does a spin kick. | Akuma hop forward as he does a spin kick. | ||
Special Moves | Special Moves | ||
Gou-Hadouken: QCF + P | |||
Gou-Hadouken: QCF + P | |||
Ryu throws out a fireball from his palms. | Ryu throws out a fireball from his palms. | ||
Zankuu-Hadouken: QCF + P (only in air) | Zankuu-Hadouken: QCF + P (only in air) | ||
Ryu throws a Gou-Hadouken downwards in the air. | Ryu throws a Gou-Hadouken downwards in the air. | ||
Gou-Shoryuken: F, D, DF + P | Gou-Shoryuken: F, D, DF + P | ||
Ryu goes forward and does a rising fist attack with his | |||
fist surrounded in a purple-like flame. | Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame. | ||
Tatsumaki Zankuu-Kyaku: QCB + K (also in air) | |||
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward. | |||
Ashura-Senkuu: F, D, DF + P/Kx3 | |||
Ryu does a teleport dash from far or near parts of the screen. | |||
Ryu | |||
a | |||
Dive Kick: QCF + K (only in air) | |||
Ryu does a diving kick from the air that does multiple | Ryu does a diving kick from the air that does multiple | ||
hits. | hits. | ||
Hyper Combos | Hyper Combos | ||
Massatsu-Gouhadou: QCB + Px2 | |||
Massatsu-Gouhadou: QCB + Px2 | |||
Ryu unleashes a giant projectile wave from his palms. | Ryu unleashes a giant projectile wave from his palms. | ||
Messatsu-Goushoryu: QCF + Px2 | Messatsu-Goushoryu: QCF + Px2 | ||
Ryu does two LP Gou-Shoryukens and finishes it off | Ryu does two LP Gou-Shoryukens and finishes it off | ||
with an HP Gou-Shoryuken with all of them surrounded | with an HP Gou-Shoryuken with all of them surrounded | ||
in purple-like flames. | in purple-like flames. | ||
Tenma-Gou-Zankuu: QCF + Px2 (only in air) | Tenma-Gou-Zankuu: QCF + Px2 (only in air) | ||
Ryu does an extended version of his Zankuu-Hadouken. | Ryu does an extended version of his Zankuu-Hadouken. | ||
Shun-Goku-Satsu: | Shun-Goku-Satsu: LP, LP, F, LK, HP | ||
Ryu slightly dashes forward and when it connects, he | Ryu slightly dashes forward and when it connects, he | ||
grabs the opponent as the screen goes dark with explosions | grabs the opponent as the screen goes dark with explosions | ||
as they drop down to the ground right after. | as they drop down to the ground right after. |
Revision as of 06:12, 3 May 2015
Introduction
Move List
RYU Movelist
Fun Facts: -Gains a new Hyper Combo, Shin-Shoryuken.
Command Normals
Thrust Strong: F + MP
Ryu does a lunging overhead that does two hits.
Hop Kick: F + MK
Ryu hops forward as he does a spin kick.
Special Moves
Hadouken: QCF + P (also in air)
Ryu throws a large projectile forwards from his palms.
Shoryuken: F, D, DF + P (also in air)
Ryu leaps up into the air a bit forward as he does a rising fist.
Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
Ryu spins around with one leg forward as he slightly goes forward in that position.
Hyper Combos
Shinkuu-Hadouken: QCF + Px2
Ryu unleashes a giant projectile wave from his palms.
Shinkuu Tatsumaki Senpuu-Kyaku: QCB + Kx2
Ryu does an extended version of his Tatsumaki Senpuu-Kyaku on the same spot.
Shin-Shoryuken: F, D, DF + Px2
Introduced in MvC, Ryu does an extended version of his Shoryuken that does great damage but has extremely short range.
KEN Movelist
Fun Facts: -Ryu has Ken's moves from MSHvSF.
Command Normals
Overhead Kick: F + MK
Ryu does a vertical split kick on startup that acts as an overhead.
Special Moves
Hadouken: QCF + P (also in air):
Ryu throws a large projectile forwards from his palms. When doing in the air, Ryu does Ken's version as it goes down like Akuma's instead of forwards like Ryu's.
Shoryuken: F, D, DF + P (also in air)
Ryu leaps up into the air a bit forward as he does a rising fist. All versions engulfs his fist in flames like in MSHvSF.
Tatsumaki Senpuu-Kyaku: QCB + K (also in air)
Ryu spins around with one leg forward in a vertical angle as he slightly goes forward in that position and ends with an Overhead Kick after.
Hyper Combos
Shoryu-Reppa: QCF + Px2
Ryu does two LP Shoryukens and finishes it off with an HP Shoryuken as all of them are in flames.
Shinryu-Ken: QCF + Kx2
Ryu does a Shoryuken from the same spot that has a lot of verticality.
Shippu-Jinrai-Kyaku: QCB + Kx2
First introduced in MSHvSF, Ryu does a barrage of kick normals engulfed in flames then finishes it off with a Tatsumaki Senpuu-Kyaku.
AKUMA Movelist
Fun Facts: -Ryu has Akuma's moves from MSHvSF.
Command Normals
Overhead Chop: F + MP
Akuma does a slow chop that serves as an overhead.
Hop Kick: F + MK
Akuma hop forward as he does a spin kick.
Special Moves
Gou-Hadouken: QCF + P
Ryu throws out a fireball from his palms.
Zankuu-Hadouken: QCF + P (only in air)
Ryu throws a Gou-Hadouken downwards in the air.
Gou-Shoryuken: F, D, DF + P
Ryu goes forward and does a rising fist attack with his fist surrounded in a purple-like flame.
Tatsumaki Zankuu-Kyaku: QCB + K (also in air)
Ryu spins around with one leg forward surrounded in a lightning wave as he spins around forward.
Ashura-Senkuu: F, D, DF + P/Kx3
Ryu does a teleport dash from far or near parts of the screen.
Dive Kick: QCF + K (only in air)
Ryu does a diving kick from the air that does multiple hits.
Hyper Combos
Massatsu-Gouhadou: QCB + Px2
Ryu unleashes a giant projectile wave from his palms.
Messatsu-Goushoryu: QCF + Px2
Ryu does two LP Gou-Shoryukens and finishes it off with an HP Gou-Shoryuken with all of them surrounded in purple-like flames.
Tenma-Gou-Zankuu: QCF + Px2 (only in air)
Ryu does an extended version of his Zankuu-Hadouken.
Shun-Goku-Satsu: LP, LP, F, LK, HP
Ryu slightly dashes forward and when it connects, he grabs the opponent as the screen goes dark with explosions as they drop down to the ground right after.