Ultra Street Fighter IV/Deejay: Difference between revisions

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{{USFIVHeader}}
#REDIRECT [[Ultra_Street_Fighter_IV/Dee_Jay]]
{{USFIVCharacterHeader|Dee Jay|DeeJay|
Dee Jay has managed to fuse his two true loves together: fighting and dancing.  Using his impeccable rhythm and flexibility from dancing, Dee Jay managed to literally dance around his opponents and defeat them in a Street Fight.  with his prowess as a kickboxer.  But despite what may happen on the dance floor or in the ring, Dee Jay never gets his spirits down and a smile never leaves his face.  And as he builds up more wins and gains more popularity as a Street Fighter, it certainly couldn't hurt his record sales!
|
Dee Jay is probably the most altered character in Arcade Edition.  The changes made to him practically make him a brand-new character altogether.  Dee Jay is now much closer to his original Super Turbo counterpart, with a bit of Vanilla SSF4 Guile thrown in for good measure.  His Air Slashers now have much less recovery and can be utilized much more like Sonic Booms.  Dee Jay has now at last regained the infamous Up Kick juggle from Super Turbo which practically defined him.  Dee Jay veterans will be very pleased that they can now play in a similar fashion to what they could 15 years ago.}}
 
 
== Ultra SFIV Changes ==
(From Ultra SFIV Arcade Japan)
* Crouch LK: Startup reduced to 4 frames from 5 frames
* Stand MP: Startup reduced to 6 frames from 7 frames
* Crouch MP: Hitbox expanded forward
* Crouch MK: Damage increased to 80 from 70
* Stand HP: Late Active Frames on hit vs. airborne opponents now floats on Counter Hit
* Crouch HP: Hitbox expanded forward
* Knee Shot (Andgled Jump 2 + LK): Hit Stun increased by 3 frames
* Air Slasher: Chip damage increased to 15 from 12; regular damage unchanged
* Double Rolling Sobat: Light version changed from -5 to -3 on block
* Double Rolling Sobat: 1st hit Hit Stun of Medium version increased by 2 frames; on hit is now +8 from +6 after EX Focus Cancel --> Forward Dash
* EX Machine Gun Upper: Startup reduced to 6 frames from 12 frames; full invincibility changed to frames 1-2 from frames 1-4; all-but-midsection invincibility changed to frames 3-4 from frames 5-9; above-the-chest invincibility changed to frames 5-25 from frames 10-31; now Throw Invincible during frames 1-7
* EX Machine Gun Upper: On block is now -8 from -5, -12 from -9 on fully mashed version;
* EX Machine Gun Upper: Hitbox on first hit slightly expanded forward; floats the opponent higher on hit, with or without mash;
* EX Machine Gun Upper: All hits can be EX Focus cancelled on hit or block, with or without mash
(New to Ultra SFIV Console Digital Release)
* Double Rolling Sobat: Light version lower-body invincibility removed
* EX Machine Gun Upper: Pushback on block reduced
* Sobat Festival (UC1): Travels farther during the first two kicks
* Climax Beat (UC2): Damage reduced to 460 total from 501 total; recovery after cinematic version reduced by 11 frames
 
 
== Character Specific Data ==
Dee Jay{{USFIVCharacterData|1000|1000|75%|0.055|0.04|1.53|41 (4+37)|1.98|1.62|1.15|19|0.90|27|8|8|11|0.85|0.87|31|21|Knee Shot|Crouch LK, Crouch MK, Crouch HK|Crouch MK, Crouch HK (vs. Ground)|Drouble Rolling Sobat, EX Double Rolling Sobat, Machine Gun Upper, EX Machine Gun Upper, Climax Beat|22|29|64|-3|-11|+3|-5|Close HP (1st Hit), LP/MP/HP Air Slasher, EX Air Slasher (Corner Only), MK Double Rolling Sobat (1st Hit), HK Double Rolling Sobat (Char Specific), Machine Gun Upper (2nd Hit), Machine Gun Upper Followup (4th Hit), EX Machine Gun Upper (Any Hit but Last), EX Machine Gun Upper Followup (Any Hit but Last)|}}
 
 
== Frame Data (At A Glance) ==
{{USFIVFrameDataGlanceTableHeader}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Neutral Jump LP|Nuetral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Knee Shot|Jump Knee|(in air) d + lk||(air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|25|37|||0|+3|Chip damage 15, 14~15f cancellable, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|39|52|||+1|+5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|||-3|-|Charge 50f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|||-7|0|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|||-9|-1|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|||-8|-|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataGlanceRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|||-10|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|||-20|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|||-33|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5f|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|||-22|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|||-11|-||X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|||-5|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|||-7|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|||-11|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|||-8|-|Charge 55f|X|X||5th Hit: Soft Knockdown|5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataGlanceRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|||-12|-|Charge 55f|X|X||8th Hit: Soft Knockdown|8th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Carnival|Super Combo|b (charge) f b f + k||Sobat Carnival [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Sobat Carnival [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?|}}
{{USFIVFrameDataGlanceRow|||||Sobat Carnival [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
{{USFIVFrameDataGlanceRow|Sobat Festival|Ultra Combo I|b (charge) f b f + 3k||Sobat Festival|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataGlanceRow|Climax Beat|Ultra Combo II|db (charge) df db u + 3p armorbreak||Climax Beat|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}}
{{USFIVFrameDataGlanceHeader}}
|-
|}
 
 
== Moves ==
 
 
=== Standing Close Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|CloseLP|
Close LP|Close Jab|Close lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseMP|
Close MP|Close Strong|Close mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseHP|
Close HP|Close Fierce|Close hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseLK|
Close LK|Close Short|Close lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseMK|
Close MK|Close Forward|Close mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CloseHK|
Close HK|Close Roundhouse|Close hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Standing Far Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|FarLP|
Far LP|Far Jab|lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarMP|
Far MP|Far Strong|mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarHP|
Far HP|Far Fierce|hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarLK|
Far LK|Far Short|lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarMK|
Far MK|Far Forward|mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FarHK|
Far HK|Far Roundhouse|hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Crouching Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|CrouchLP|
Crouch LP|Crouch Jab|d + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CrouchMP|
Crouch MP|Crouch Strong|d + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CrouchHP|
Crouch HP|Crouch Fierce|d + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CrouchLK|
Crouch LK|Crouch Short|d + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CrouchMK|
Crouch MK|Crouch Forward|d + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|CrouchHK|
Crouch HK|Crouch Roundhouse|d + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Neutral Jumping Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|NeutralLP|
Neutral Jump LP|Nuetral Jump Jab|u + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|NeutralMP|
Neutral Jump MP|Neutral Jump Strong|u + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|NeutralHP|
Neutral Jump HP|Neutral Jump Fierce|u + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|NeutralLK|
Neutral Jump LK|Neutral Jump Short|u + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|NeutralMK|
Neutral Jump MK|Neutral Jump Forward|u + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|NeutralHK|
Neutral Jump HK|Neutral Jump Roundhouse|u + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Diagonal Jumping Normals ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|DiagonalLP|
Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|DiagonalMP|
Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|DiagonalHP|
Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|DiagonalLK|
Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|DiagonalMK|
Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|DiagonalHK|
Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Unique Attacks ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|KneeShot|
Knee Shot|Jump Knee|(in air) d + lk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Focus Attacks ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|FocusAttack(
Level1)|Focus Attack (Level 1)|Level 1 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FocusAttack(
Level2)|Focus Attack (Level 2)|Level 2 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FocusAttack(
Level3)|Focus Attack (Level 3)|Level 3 Focus|mp + mk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Throws ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|SwingOverLaunch|
Swing Over Launch|Forward Throw|f or n + lp + lk||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|FlipThrow|
Flip Throw|Back Throw|b + lp + lk||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Special Moves ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|AirSlasher|
Air Slasher|Fireball, Max Out|b (charge) f + p ex||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|EXAirSlasher|
EX Air Slasher|EX Fireball, EX Max Out|||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|DoubleRollingSobat|
Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|JackknifeMaximum|
Jackknife Maximum|Up Kicks|d (charge) u + k ex||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper|
Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper(
Followup1)|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|MachineGunUpper(
Followup2)|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Super Combo ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|SobatCarnival|
Sobat Carnival|Super Combo|b (charge) f b f + k||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
=== Ultra Combos ===
 
{{USFIVMoveListHeader}}
{{USFIVMoveListRow|DeeJay|SobatFestival|
Sobat Festival|Ultra Combo I|b (charge) f b f + 3k||
(No uses/strategies)
}}
{{USFIVMoveListRow|DeeJay|ClimaxBeat|
Climax Beat|Ultra Combo II|db (charge) df db u + 3p armorbreak||
(No uses/strategies)
}}
{{USFIVMoveListFooter}}
 
 
==The Basics==
 
==Combos==
 
==Strategy==
 
==Matchups==
 
 
==Frame Data==
{{USFIVFrameDataTableHeader}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Close LP|Close Jab|Close lp||Close [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|2|7|11|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MP|Close Strong|Close mp||Close [[File:Strong.gif]]|70|100|40|HL|sp/su|4|5|10|18|14|17|-1|+2|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HP|Close Fierce|Close hp||Close [[File:Fierce.gif]]|50*70|70*130|30*30|HL|sp/su*-|5|2(4)4|22|36|18|22|-8|-4|||||Forces stand|Forces stand|Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close LK|Close Short|Close lk||Close [[File:Short.gif]]|30|50|20|HL|sp/su|5|2|6|12|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close MK|Close Forward|Close mk||Close [[File:Forward.gif]]|70|100|40|HL|sp/su|5|2|9|15|14|17|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Close HK|Close Roundhouse|Close hk||Close [[File:Roundhouse.gif]]|70*60|120*80|60*20|HL|-*su|6|3(2)4|18|32|20|22|-2|0|||||1st Hit: Forces stand|1st Hit: Forces stand|Reset|Reset|-|-|-|-|-|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Far LP|Far Jab|lp||Far [[File:Jab.gif]]|30|50|20|HL|ch/sp/su|3|3|7|12|11|14|+1|+4|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MP|Far Strong|mp||Far [[File:Strong.gif]]|90|110|40|HL|sp|6|3|13|21|14|17|-2|+1|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HP|Far Fierce|hp||Far [[File:Fierce.gif]]|100|200|60|HL|-|8|4|23|34|18|22|-9|-5|Forces stand, Only -4 on hit vs crouching opponents, [Standing counter-hit or air Counter-hit] floats opponent||||Forces stand|Free Juggle|Reset|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far LK|Far Short|lk||Far [[File:Short.gif]]|40|50|20|HL|sp/su|5|2|7|13|11|14|+2|+5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far MK|Far Forward|mk||Far [[File:Forward.gif]]|50*60|50*100|40*40|HL|sp/su|5|1*4|16|25|17|20|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Far HK|Far Roundhouse|hk||Far [[File:Roundhouse.gif]]|110|200|60|HL|-|11|4|23|37|18|22|-9|-5|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LP|Crouch Jab|d + lp||Crouch [[File:Jab.gif]]|20|50|20|HL|ch/sp/su|4|2|6|11|11|14|+3|+6|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MP|Crouch Strong|d + mp||Crouch [[File:Strong.gif]]|80|80|40|HL|sp/su|6|2|12|19|14|17|0|+3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HP|Crouch Fierce|d + hp||Crouch [[File:Fierce.gif]]|90|200|60|HL|sp/su|7|6|19|31|18|22|-7|-3|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch LK|Crouch Short|d + lk||Crouch [[File:Short.gif]]|30|50|20|L|ch/sp/su|4|3|11|17|11|14|-3|0|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch MK|Crouch Forward|d + mk||Crouch [[File:Forward.gif]]|80|90|40|L|-|5|4|15|23|14|-|-5|-|||||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Crouch HK|Crouch Roundhouse|d + hk||Crouch [[File:Roundhouse.gif]]|100|140|60|L|-|14|9|15|37|18|-|-6|-|||||Hard Knockdown|Hard Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Neutral Jump LP|Nuetral Jump Jab|u + lp||Neutral Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MP|Neutral Jump Strong|u + mp||Neutral Jump [[File:Strong.gif]]|70|80|40|H|-|7|8|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HP|Neutral Jump Fierce|u + hp||Neutral Jump [[File:Fierce.gif]]|120|150|60|H|-|7|3|-|9|||-|-|||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Neutral Jump LK|Neutral Jump Short|u + lk||Neutral Jump [[File:Short.gif]]|50|60|20|H|-|5|11|-|15|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump MK|Neutral Jump Forward|u + mk||Neutral Jump [[File:Forward.gif]]|90|100|40|H|-|9|8|-|16|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Neutral Jump HK|Neutral Jump Roundhouse|u + hk||Neutral Jump [[File:Roundhouse.gif]]|120|150|60|H|-|9|4|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LP|Diagonal Jump Jab|ub / uf + lp||Diagonal Jump [[File:Jab.gif]]|40|50|20|H|-|5|19|-|23|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MP|Diagonal Jump Strong|ub / uf + mp||Diagonal Jump [[File:Strong.gif]]|70|80|40|H|-|7|6|-|12|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HP|Diagonal Jump Fierce|ub / uf + hp||Diagonal Jump [[File:Fierce.gif]]|120|140|60|H|-|5|6|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump LK|Diagonal Jump Short|ub / uf + lk||Diagonal Jump [[File:Short.gif]]|50|60|20|H|-|3|12|-|14|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump MK|Diagonal Jump Forward|ub / uf + mk||Diagonal Jump [[File:Forward.gif]]|90|100|40|H|-|6|4|-|9|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Diagonal Jump HK|Diagonal Jump Roundhouse|ub / uf + hk||Diagonal Jump [[File:Roundhouse.gif]]|130|150|60|H|-|7|4|-|10|||-|-|||||||Reset|Reset|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Knee Shot|Jump Knee|(in air) d + lk||(air) [[File:Down.gif]]+[[File:Short.gif]]|30|60|20|H|-|4|18|-|21|||-|-|Causes Dee Jay to fall slightly faster during jump||||||Reset|Reset|-|-|-|Legs: During startup|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Focus Attack (Level 1)|Level 1 Focus|mp + mk||Level 1 Focus|60|100|20|HL|-|10+12|2|36|59|||-22|-22||||||Crumple|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 2)|Level 2 Focus|mp + mk||Level 2 Focus|80|150|40|HL|-|18+11|2|36|66|||-16|-|||||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Focus Attack (Level 3)|Level 3 Focus|mp + mk||Level 3 Focus|140|200|60|-|-|64|3|36|102|||-|-||X|||Crumple|Crumple|Free Juggle|Free Juggle|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Swing Over Launch|Forward Throw|f or n + lp + lk||Forward Throw|120|100|40|0.85|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Flip Throw|Back Throw|b + lp + lk||Back Throw|120|80|40|0.87|-|3|2|20|24|||-|-|Hard knockdown|||X|Hard Knockdown|-|-|-|-|-|-|-|-|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Air Slasher|Fireball, Max Out|b (charge) f + p ex||Air Slasher|50|50|20/20|HL|su|12|-|25|37|||0|+3|Chip damage 15, 14~15f cancellable, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Air Slasher|EX Fireball, EX Max Out|||Air Slasher [[File:EX.gif]]|50*50|50*50|-250/0|HL|su|13|-|39|52|||+1|+5|28~31f cancellable, 2nd hit releases on 27f, charge 50f||||||Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Double Rolling Sobat|Dread Kicks|b (charge) f + k ex armorbreak||Double Rolling Sobat [[File:Short.gif]]|90|90|20/40|HL|su|12|2|21|34|||-3|-|Charge 50f|X|||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|Lower body: 1~13f|-|-|-|}}
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Forward.gif]]|60*50|70*50|20/30*20|HL|su*-|14|2(14)2|23|54|||-7|0|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|||||Double Rolling Sobat [[File:Roundhouse.gif]]|80*50|90*50|20/30*20|HL|su*-|14|2(14)2|24|55|||-9|-1|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~11f|-|2nd Hit JP: ?|}}
{{USFIVFrameDataRow|EX Double Rolling Sobat|EX Dread Kicks|||Double Rolling Sobat [[File:EX.gif]]|80*60|90*70|-250/0|HL|su*-|15|2(7)4|25|52|||-8|-|Charge 50f|X|||2nd Hit: Soft Knockdown|2nd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~7f|-|All: 8~11f|8~15f|1~11f, 17~23f|1st Hit JP: ?, 2nd Hit JP: ?|}}
{{USFIVFrameDataRow|Jackknife Maximum|Up Kicks|d (charge) u + k ex||Jacknife Maximum [[File:Short.gif]]|120|50|30/20|HL|-|6|2|18 + After landing 11|36|||-10|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~6f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Forward.gif]]|70*30|50*50|20/20*15|HL|-|6|2(7)2|19 + After landing 11|46|||-20|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|All: 1~6f|All: 1~6f|-|3f~ airborne|JP: ?|}}
{{USFIVFrameDataRow|||||Jacknife Maximum [[File:Roundhouse.gif]]|40*40*30|50*50*50|20/15*20*10|HL|-|6|2(7)2(10)2|16 + After landing 15|59|||-33|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|1~5f|3f~|JP: ?|}}
{{USFIVFrameDataRow|EX Jackknife Maximum|EX Up Kicks|||Jackknife Maximum [[File:EX.gif]]|50*20x4*50|50*20x4*50|-250/0|HL|-|4|1(4)1(5)1(8)1(3)1(5)1|15 + After landing 11|60|||-22|-|Charge 55f||||Soft Knockdown|Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~8f|-|-|-|3f~|JP: ?|}}
{{USFIVFrameDataRow|Machine Gun Upper|Machine Gun Punch|d (charge) u + p (continue pressing p for extentsion) ex armorbreak||Machinegun Upper [[File:Jab.gif]]|20*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]]|30*20*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]]|35*35*50|40*40*60|20/10x3|HL|-*su*-|12|2(2)2(4)2|30|53|||-11|-|Charge 55f|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|Head: 1~23f|Head: 1~23f|-|-|-|}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 1)|Machine Gun Punch (Followup 1)|||Machinegun Upper (followup 1)|15*15*50|30*30*60|0/10x3|HL|-*su*-|3|2(2)2(4)2|30|44|||-11|-||X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|Machine Gun Upper (Followup 2)|Machine Gun Punch (Followup 2)|||Machinegun Upper [[File:Jab.gif]](followup 2)|25*25*60|40*40*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|24|41|||-5|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Strong.gif]](followup 2)|25*25*60|50*50*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|26|43|||-7|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|||||Machinegun Upper [[File:Fierce.gif]](followup 2)|30*30*60|60*60*60|0/10x3|HL|-*su*-|4|2(2)[2(2)2](2)2|30|47|||-11|-|[] only hits once|X|||3rd Hit: Soft Knockdown|3rd Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|-|-|-|-|-|-|}}
{{USFIVFrameDataRow|EX Machine Gun Upper|EX Machine Gun Punch|||Machinegun Upper [[File:EX.gif]] (no mash)|16x4*50|25x4*60|-250/0|HL|su|6|2(4)2(2)2(2)2(2)2|24|55|||-8|-|Charge 55f|X|X||5th Hit: Soft Knockdown|5th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataRow|EX Machine Gun Upper (Full)|EX Machine Gun Punch (Full)|||Machinegun Upper [[File:EX.gif]] (with mash)|16x7*50|25x7*60|0/0|HL|su|6|2(1)2(2)2(2)2(3)2(2)2(2)2(2)2|28|69|||-12|-|Charge 55f|X|X||8th Hit: Soft Knockdown|8th Hit: Soft Knockdown|Soft Knockdown|Soft Knockdown|-|All: 1~2f|All but midsection: 3~4f, Upper body: 5~25f|All but midsection: 3~4f, Upper body: 5~25f|1~7f|-|-|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Sobat Carnival|Super Combo|b (charge) f b f + k||Sobat Carnival [[File:Short.gif]]|40x6*110|0|-1000/0|HL|-|1+6|2(17)2(18)2(2)2(10)2(4)2(32)2|31|134|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|-|-|-|38~48f|JP: ?|}}
{{USFIVFrameDataRow|||||Sobat Carnival [[File:Forward.gif]]|40x6*110|0|-1000/0|HL|-|1+10|2(16)3(17)2(3)1(10)2(4)3(31)3|30|137|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~10f|-|-|-|42~52f, 60~80f, 92~103f|JP: ?|}}
{{USFIVFrameDataRow|||||Sobat Carnival [[File:Roundhouse.gif]]|40x6*110|0|-1000/0|HL|-|1+12|2(17)2(18)2(2)2(10)2(4)2(32)2|31|140|||-12|-|6th hit cancels into Ultra I, charge 55f||||5th-7th Hit: Hard Knockdown|5th-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|1~11f|-|-|-|44~54f, 62~83f, 94~105f|JP: ?|}}
{{USFIVFrameDataHeader}}
{{USFIVFrameDataRow|Sobat Festival|Ultra Combo I|b (charge) f b f + 3k||Sobat Festival|60x5*173|0|0/0|HL|-|1+11|2(18)2(25)2(5)2(23)2(21)2|58|172|||-29|-|Charge 55f||||3rd-7th Hit: Hard Knockdown|3rd-7th Hit: Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~11f|-|-|-|-|JP: ?|}}
{{USFIVFrameDataRow|Climax Beat|Ultra Combo II|db (charge) df db u + 3p armorbreak||Climax Beat|55*8x42*80 (? Ultra Change)|0|0/0|HL|-|1+7|{2(2)} x 7*2|48|84|||-29|-|1st hit goes into animation, [] refers to animation, charge 55f|X|||Hard Knockdown|Hard Knockdown|Hard Knockdown|Hard Knockdown|-|All: 1~7f|Upper body: 8~11f|Upper body: 8~11f|-|-|JP: ?|}}
{{USFIVFrameDataHeader}}
|-
|}
 
 
=====Notes:=====
 
[[Category: Ultra Street Fighter IV]]

Latest revision as of 05:36, 28 June 2025