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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hooligan Suplex | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Hooligan Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Frankensteiner | b + lp + lk | throw }} | {{SSFIVMoveListRow | Frankensteiner | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Flying Neck Breaker | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Flying Neck Breaker | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Cannon Spike | dp + k | ex }} | {{SSFIVMoveListRow | Cannon Spike | {{dp}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Spiral Arrow | qcf + k | ex }} | {{SSFIVMoveListRow | Spiral Arrow | {{qcf}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Quick Spin Knuckle | hcb + p | ex armorbreak }} | {{SSFIVMoveListRow | Quick Spin Knuckle | {{hcb}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Hooligan Combination | db qcf uf + p | ex }} | {{SSFIVMoveListRow | Hooligan Combination | {{db}} {{qcf}} {{uf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Razor's Edge Slicer | No input after performing Hooligan Combination | low }} | {{SSFIVMoveListRow | Razor's Edge Slicer | No input after performing Hooligan Combination | {{low}} }} | ||
{{SSFIVMoveListRow | Fatal Leg Twister | (near opponent) lp + lk | Will miss against crouching opponents; throw }} | {{SSFIVMoveListRow | Fatal Leg Twister | (near opponent) {{lp}} + {{lk}} | Will miss against crouching opponents; {{throw}} }} | ||
{{SSFIVMoveListRow | Crossed Scissors | (near opponent in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Crossed Scissors | (near opponent in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{SSFIVMoveListRow | Cannon Strike | (during forward jump) qcb + k | ex version can be done during any jump; ex }} | {{SSFIVMoveListRow | Cannon Strike | (during forward jump) {{qcb}} + {{k}} | {{ex}} version can be done during any jump; {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Spin Drive Smasher | qcf qcf + k | }} | {{SSFIVMoveListRow | Spin Drive Smasher | {{qcf}} qcf + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Gyro Drive Smasher | qcf qcf + 3k | }} | {{SSFIVMoveListRow | Gyro Drive Smasher | {{qcf}} qcf + {{3k}} | }} | ||
{{SSFIVMoveListRow | CQC (Cammy Quick Combination) | qcb qcb + 3p | Counters only against certain attacks }} | {{SSFIVMoveListRow | CQC (Cammy Quick Combination) | {{qcb}} qcb + {{3p}} | Counters only against certain attacks }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |65 | | align="center" |65 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |25 | | align="center" |25 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |65 | | align="center" |65 | ||
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| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |95 | | align="center" |95 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |30 | | align="center" |30 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |30 | | align="center" |30 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
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| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
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|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Cammy
A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.
In a nutshell
Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.
Players to Watch
Dakou, Xiao Hai, K-Brad, LPN, Chi-Rithy, Popi, Alioune
Moves
Throws












Special Moves


























Super Combo


Ultra Combos




AE ver. 2012 Changes
Heavy Spiral Arrow
Changed active periods from (first hit) 2F + 17F to 7F + 12F. (Overall active period unchanged.)
Quick Spin Knuckle
Decreased distance all versions push back when blocked.
AE Changes
- Cannon Strike now has height restriction (cannot do it too low) except for EX version.
- Cannon Spike will now retract less on hit/block, so it's easier to punish.
- Close and Far Standing Light Punch recovery time decreased.
Close Standing Medium and Hard Punch recovery time decreased.
Crouching Light and Medium Punch and recovery time decreased.
All resulting in more frame advantage. - Far Standing Hard Punch cancelable.