Injustice: Gods Among Us/Aquaman: Difference between revisions

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=== Players to Watch ===
Dizzy, Mr. Lipp


{{ InjusticeCharacterDataBox | Power | Orin Atlan-son/Arthur Curry | More Fun Comics #73
{{ InjusticeCharacterDataBox | Power | Orin Atlan-son/Arthur Curry | More Fun Comics #73
Line 20: Line 23:


{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ InjMoveListRow | Flounder Fist | inj1 | 2.00 | 9 | 11 | 0 | 9 | High}}
{{ InjMoveListRow | Flounder Fist | {{inj1}} | 2.00 | 9 | 11 | 0 | 9 | High}}
{{ InjMoveListRow | Trident Push | inj2 | 3.00 | 13 | 14 | 0 | 22 | Med}}
{{ InjMoveListRow | Trident Push | {{inj2}} | 3.00 | 13 | 14 | 0 | 22 | Med}}
{{ InjMoveListRow | Trident Spin | inj3 | 9.00 | 12 | 28 | 4 | 20 | Med knocks opponent half screen away}}
{{ InjMoveListRow | Trident Spin | {{inj3}} | 9.00 | 12 | 28 | 4 | 20 | Med knocks opponent half screen away}}
{{ InjMoveListRow | Mera's Fury | b + inj1 | 2.00 | 9 | 19 | -4 | 16 | Low}}
{{ InjMoveListRow | Mera's Fury | {{b}} + {{inj1}} | 2.00 | 9 | 19 | -4 | 16 | Low}}
{{ InjMoveListRow | Trident Slam | b + inj2 | 5.00 | 25 | 29 | -10 | 30 | ovrhd small bounce to combo into specials}}
{{ InjMoveListRow | Trident Slam | {{b}} + {{inj2}} | 5.00 | 25 | 29 | -10 | 30 | {{ovrhd}} small bounce to combo into specials}}
{{ InjMoveListRow | Whirl Pool | b + inj3 | 11.00 | 29 | 27 | 6 | 53 | Med wallbounce hold inj3 to charge attack, pressing mburn during charge will add armor to attack (1 bar), cancel by dashing forward or backwards}}
{{ InjMoveListRow | Whirl Pool | {{b}} + {{inj3}} | 11.00 | 29 | 27 | 6 | 53 | Med {{wallbounce}} hold {{inj3}} to charge attack, pressing {{mburn}} during charge will add armor to attack (1 bar), {{cancel}} by dashing forward or backwards}}
{{ InjMoveListRow | Surface Dwellers | f + inj1 | 3.00 | 7 | 22 | 3 | 21 | Med}}
{{ InjMoveListRow | Surface Dwellers | {{f}} + {{inj1}} | 3.00 | 7 | 22 | 3 | 21 | Med}}
{{ InjMoveListRow | Stingray Sweep | f + inj2 | 6.75 | 10 | 27 | -13 | 48 | Low launches opponent into air on hit}}
{{ InjMoveListRow | Stingray Sweep | {{f}} + {{inj2}} | 6.75 | 10 | 27 | -13 | 48 | Low launches opponent into air on hit}}
{{ InjMoveListRow | For Neptune | f + inj3 | 11.00 | 29 | 27 | 7 | 63 | ovrhd groundbounce hold inj3 to charge attack, pressing mburn during charge will add armor to attack (1 bar), cancel by dashing forward or backwards}}
{{ InjMoveListRow | For Neptune | {{f}} + {{inj3}} | 11.00 | 29 | 27 | 7 | 63 | {{ovrhd}} {{groundbounce}} hold {{inj3}} to charge attack, pressing {{mburn}} during charge will add armor to attack (1 bar), {{cancel}} by dashing forward or backwards}}
{{ InjMoveListRow | Shark Strike | d + inj1 | 2.00 | 6 | 20 | -3 | 7 | Med}}
{{ InjMoveListRow | Shark Strike | {{d}} + {{inj1}} | 2.00 | 6 | 20 | -3 | 7 | Med}}
{{ InjMoveListRow | Rising Trident | d + inj2 | 5.00 | 7 | 25 | -18 | 52 | Med launches opponent into air on hit}}
{{ InjMoveListRow | Rising Trident | {{d}} + {{inj2}} | 5.00 | 7 | 25 | -18 | 52 | Med launches opponent into air on hit}}
{{ InjMoveListRow | Sea Sweep | d + inj3 | 7.00 | 10 | 32 | -15 | 33 | Low knockdown}}
{{ InjMoveListRow | Sea Sweep | {{d}} + {{inj3}} | 7.00 | 10 | 32 | -15 | 33 | Low knockdown}}
{{ InjMoveListRow | Urchin Kick | inj1 aironly | 5.00 | 8 | 24 | -10 | 2 | ovrhd }}
{{ InjMoveListRow | Urchin Kick | {{inj1}} {{aironly}} | 5.00 | 8 | 24 | -10 | 2 | {{ovrhd}} }}
{{ InjMoveListRow | Air Stab | inj2 aironly | 7.00 | 10 | 24 | -6 | 15 | ovrhd }}
{{ InjMoveListRow | Air Stab | {{inj2}} {{aironly}} | 7.00 | 10 | 24 | -6 | 15 | {{ovrhd}} }}
{{ InjMoveListRow | Trident Jab | inj3 aironly | 11.00 | 13 | 24 | -2 | 53 | ovrhd knockdown}}
{{ InjMoveListRow | Trident Jab | {{inj3}} {{aironly}} | 11.00 | 13 | 24 | -2 | 53 | {{ovrhd}} knockdown}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Combo Attacks ===
=== Combo Attacks ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ InjMoveListRow | Seven Seas | inj1 , inj1 | 4.85 | 13 | 19 | -5 | 16 | High , Med}}
{{ InjMoveListRow | Seven Seas | {{inj1}} , {{inj1}} | 4.85 | 13 | 19 | -5 | 16 | High , Med}}
{{ InjMoveListRow | Aquatic Ace | inj1 , inj1 , inj2 , inj3 | 15.36 | 8 | 34 | 5 | 19 | High , Med , Med , Med knockdown 1/4th screen away}}
{{ InjMoveListRow | Aquatic Ace | {{inj1}} , {{inj1}} , {{inj2}} , {{inj3}} | 15.36 | 8 | 34 | 5 | 19 | High , Med , Med , Med {{knockdown}} 1/4th screen away}}
{{ InjMoveListRow | Marine Marvel | f + inj1 , inj3 | 7.25 | 21 | 25 | 0 | 48 | Med , ovrhd knockdown half screen away}}
{{ InjMoveListRow | Marine Marvel | {{f}} + {{inj1}} , {{inj3}} | 7.25 | 21 | 25 | 0 | 48 | Med , {{ovrhd}} {{knockdown}} half screen away}}
{{ InjMoveListRow | Tidal Wave | f + inj1 , inj3 , inj2 | 14.14 | 28 | 26 | 8 | 54 | Med , ovrhd , Med knocks opponent full screen away}}
{{ InjMoveListRow | Tidal Wave | {{f}} + {{inj1}} , {{inj3}} , {{inj2}} | 14.14 | 28 | 26 | 8 | 54 | Med , {{ovrhd}} , Med knocks opponent full screen away}}
{{ InjMoveListRow | From The Depths | b + inj1 , inj2 | 4.85 | 16 | 19 | -6 | 5 | Low , Med}}
{{ InjMoveListRow | From The Depths | {{b}} + {{inj1}} , {{inj2}} | 4.85 | 16 | 19 | -6 | 5 | Low , Med}}
{{ InjMoveListRow | Huzzah | b + inj1 , inj2 , inj3 | 9.36 | 10 | 33 | -3 | 27 | Low , Med , Med knocks opponent 1/4th screen away}}
{{ InjMoveListRow | Huzzah | {{b}} + {{inj1}} , {{inj2}} , {{inj3}} | 9.36 | 10 | 33 | -3 | 27 | Low , Med , Med knocks opponent 1/4th screen away}}
{{ InjMoveListRow | Tsunami Slam | inj2 , inj2 | 7.75 | 17 | 32 | -6 | 4 | Med , Med}}
{{ InjMoveListRow | Tsunami Slam | {{inj2}} , {{inj2}} | 7.75 | 17 | 32 | -6 | 4 | Med , Med}}
{{ InjMoveListRow | Atlantean Strength | inj2 , inj2 , inj3 | 14.07 | 17 | 34 | -1 | 2 | Med , Med , ovrhd knockdown}}
{{ InjMoveListRow | Atlantean Strength | {{inj2}} , {{inj2}} , {{inj3}} | 14.07 | 17 | 34 | -1 | 2 | Med , Med , {{ovrhd}} knockdown}}
{{ InjMoveListRow | Orin Origin | b + inj2 , u + inj3 | 13.55 | 14 | 37 | -22 | 56 | ovrhd , Med launches opponent into the air}}
{{ InjMoveListRow | Orin Origin | {{b}} + {{inj2}} , {{u}} + {{inj3}} | 13.55 | 14 | 37 | -22 | 56 | {{ovrhd}} , Med launches opponent into the air}}
{{ InjMoveListRow | Deep Sea | f + inj2 , inj1 + inj3 | 14.87 | 19 | 22 | - | 14 | Low , Low , Unblockable grab that throws opponent over Aquaman's head}}
{{ InjMoveListRow | Deep Sea | {{f}} + {{inj2}} , {{inj1}} + {{inj3}} | 14.87 | 19 | 22 | - | 14 | Low , Low , Unblockable grab that throws opponent over Aquaman's head}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Bounce Cancels ===
=== Bounce Cancels ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ InjMoveListRow | For Neptune | f , f , mburn | n/a | - | - | - | - | During a combo, burn two bars to cancel the combo and perform a groundbounce}}
{{ InjMoveListRow | For Neptune | {{f}} , {{f}} , {{mburn}} | n/a | - | - | - | - | During a combo, burn two bars to {{cancel}} the combo and perform a groundbounce}}
{{ InjMoveListRow | Whirl Pool | b , b , mburn | n/a | - | - | - | - | During a combo, burn two bars to cancel the combo and perform a wallbounce}}
{{ InjMoveListRow | Whirl Pool | {{b}} , {{b}} , {{mburn}} | n/a | - | - | - | - | During a combo, burn two bars to {{cancel}} the combo and perform a wallbounce}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Character Power ===
=== Character Power ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ InjMoveListRow | Water of Life | trt | - | 0 | 21 | - | - | Recovers from combos and attacks more easily; Can be activated on reaction; Lasts two seconds; Recovers in ten seconds}}
{{ InjMoveListRow | Water of Life | {{trt}} | - | 0 | 21 | - | - | Recovers from combos and attacks more easily; Can be activated on reaction; Lasts two seconds; Recovers in ten seconds}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Throws ===
=== Throws ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ InjMoveListRow | Forward Throw | f + inj1 + inj3 | 11.00 | 10 | 21 | - | - | Throw leaves opponent 3/4ths screen away}}
{{ InjMoveListRow | Forward Throw | {{f}} + {{inj1}} + {{inj3}} | 11.00 | 10 | 21 | - | - | Throw leaves opponent 3/4ths screen away}}
{{ InjMoveListRow | Back Throw | inj1 + inj3 | 11.00 | 10 | 21 | - | - | Throw leaves opponent 3/4ths screen away}}
{{ InjMoveListRow | Back Throw | {{inj1}} + {{inj3}} | 11.00 | 10 | 21 | - | - | Throw leaves opponent 3/4ths screen away}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Special Moves ===
=== Special Moves ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ InjMoveListRow | Trident Rush | d , f + inj1 <br>Alternate Command: <br> qcb + inj1 | 10.54 | 14 | 37 | -11 | 1 | Flurry of trident strikes; Can dash forward or back while Trident Rush is active}}
{{ InjMoveListRow | Trident Rush | {{d}} , {{f}} + {{inj1}} <br>Alternate Command: <br> {{qcb}} + {{inj1}} | 10.54 | 14 | 37 | -11 | 1 | Flurry of trident strikes; Can dash forward or back while Trident Rush is active}}
{{ InjMoveListRow | Trident Rush (Meter Burn) | mburn during<br>Trident Rush | 10.94 | 9 | 38 | -11 | 2 | pressing mburn during Trident Rush increases the number of strikes}}
{{ InjMoveListRow | Trident Rush (Meter Burn) | {{mburn}} during<br>Trident Rush | 10.94 | 9 | 38 | -11 | 2 | pressing {{mburn}} during Trident Rush increases the number of strikes}}
{{ InjMoveListRow | From The Deep | d , b + inj2 <br>Alternate Command: <br> qcb + inj2 | 8.00 | 19 | 46 | -20 | 12 | Summons a Med hitting trident underneath opponent}}
{{ InjMoveListRow | From The Deep | {{d}} , {{b}} + {{inj2}} <br>Alternate Command: <br> {{qcb}} + {{inj2}} | 8.00 | 19 | 46 | -20 | 12 | Summons a Med hitting trident underneath opponent}}
{{ InjMoveListRow | From The Deep (Meter Burn) | mburn during<br>From The Deep | 5.40 | 1 | 20 | - | 40 | Pressing mburn after hit will call down a bolt of lightning that causes groundbounce}}
{{ InjMoveListRow | From The Deep (Meter Burn) | {{mburn}} during<br>From The Deep | 5.40 | 1 | 20 | - | 40 | Pressing {{mburn}} after hit will call down a bolt of lightning that causes groundbounce}}
{{ InjMoveListRow | Water Shield | d , b + inj2 <br>Alternate Command: - | - | 0 | 45 | - | - | Absorbs attacks and projectiles while holding inj3 ; Water shield can be dash cancelled}}
{{ InjMoveListRow | Water Shield | {{d}} , {{b}} + {{inj2}} <br>Alternate Command: - | - | 0 | 45 | - | - | Absorbs attacks and projectiles while holding {{inj3}} ; Water shield can be dash cancelled}}
{{ InjMoveListRow | Water Shield (Meter Burn) | mburn during<br>Water Shield | 8.00 | 0 | 27 | 6 | 55 | Pressing mburn during Water Shield triggers a short range explosion that knocks the opponent back almost full screen}}
{{ InjMoveListRow | Water Shield (Meter Burn) | {{mburn}} during<br>Water Shield | 8.00 | 0 | 27 | 6 | 55 | Pressing {{mburn}} during Water Shield triggers a short range explosion that knocks the opponent back almost full screen}}
{{ InjMoveListRow | Trident Scoop | d , b + inj1 <br>Alternate Command: <br> qcb + inj1 | 5.80 | 14 | 39 | -23 | 42 | Low attack that launches opponent on hit for juggle follow ups}}
{{ InjMoveListRow | Trident Scoop | {{d}} , {{b}} + {{inj1}} <br>Alternate Command: <br> {{qcb}} + {{inj1}} | 5.80 | 14 | 39 | -23 | 42 | Low attack that launches opponent on hit for juggle follow ups}}
{{ InjMoveListRow | Trident Toss | b , f + inj2 <br>Alternate Command: <br> hcf + inj2 | 11.00 | 17 | -27 | -27 | 7 | Quick projectile that causes knockdown on hit}}
{{ InjMoveListRow | Trident Toss | {{b}} , {{f}} + {{inj2}} <br>Alternate Command: <br> {{hcf}} + {{inj2}} | 11.00 | 17 | -27 | -27 | 7 | Quick projectile that causes {{knockdown}} on hit}}
{{MoveListFooter}}
{{MoveListFooter}}


=== Super Move ===
=== Super Move ===
{{InjusticeMoveListHeader}}
{{InjusticeMoveListHeader}}
{{ InjMoveListRow | Atlantean Rage | Super Command | 32.50 | 9 | 46 | -24 | 14 | ovrhd strk ; If hit, Aquaman summons a tidal wave that engulfs his opponent; First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10}}
{{ InjMoveListRow | Atlantean Rage | Super Command | 32.50 | 9 | 46 | -24 | 14 | {{ovrhd}} {{strk}} ; If hit, Aquaman summons a tidal wave that engulfs his opponent; First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10}}
{{MoveListFooter}}
{{MoveListFooter}}


Line 128: Line 131:
TBW
TBW


== Frame Data ==
[[Category:Injustice: Gods Among Us]]
 
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;"
|- 
! align="left"    | Move Name
! align="center"  | Startup
! align="center"  | Recovery
! align="center"  | On Guard
! align="center"  | On Hit
|- 
|-
|}
 
[[Category: Injustice: Gods Among Us]]

Latest revision as of 00:33, 9 December 2020

Injustice: Gods Among UsInjusticeLogo.png


Aquaman

Injustice aquaman small.png

Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.

Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.

In a nutshell


Players to Watch

Dizzy, Mr. Lipp

Character Info

Type:
Power
Real Name:
Orin Atlan-son/Arthur Curry
Debut:
More Fun Comics #73 (November, 1941)
Voice Actor:
Phil LaMarr

Move List

Normal Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Flounder Fist
{{#motion: Inj1.png }}
{{#motion: 2.00 }}
{{#motion: High }}
9
11
0
9
Trident Push
{{#motion: Inj2.png }}
{{#motion: 3.00 }}
{{#motion: Med }}
13
14
0
22
Trident Spin
{{#motion: Inj3.png }}
{{#motion: 9.00 }}
{{#motion: Med knocks opponent half screen away }}
12
28
4
20
Mera's Fury
{{#motion: B.png + Inj1.png }}
{{#motion: 2.00 }}
{{#motion: Low }}
9
19
-4
16
Trident Slam
{{#motion: B.png + Inj2.png }}
{{#motion: 5.00 }}
{{#motion: Ovrhd.png small bounce to combo into specials }}
25
29
-10
30
Whirl Pool
{{#motion: B.png + Inj3.png }}
{{#motion: 11.00 }}
{{#motion: Med Wallbounce.png hold Inj3.png to charge attack, pressing Mburn.png during charge will add armor to attack (1 bar), Cancel.png by dashing forward or backwards }}
29
27
6
53
Surface Dwellers
{{#motion: F.png + Inj1.png }}
{{#motion: 3.00 }}
{{#motion: Med }}
7
22
3
21
Stingray Sweep
{{#motion: F.png + Inj2.png }}
{{#motion: 6.75 }}
{{#motion: Low launches opponent into air on hit }}
10
27
-13
48
For Neptune
{{#motion: F.png + Inj3.png }}
{{#motion: 11.00 }}
{{#motion: Ovrhd.png Groundbounce.png hold Inj3.png to charge attack, pressing Mburn.png during charge will add armor to attack (1 bar), Cancel.png by dashing forward or backwards }}
29
27
7
63
Shark Strike
{{#motion: D.png + Inj1.png }}
{{#motion: 2.00 }}
{{#motion: Med }}
6
20
-3
7
Rising Trident
{{#motion: D.png + Inj2.png }}
{{#motion: 5.00 }}
{{#motion: Med launches opponent into air on hit }}
7
25
-18
52
Sea Sweep
{{#motion: D.png + Inj3.png }}
{{#motion: 7.00 }}
{{#motion: Low knockdown }}
10
32
-15
33
Urchin Kick
{{#motion: Inj1.png Aironly.png }}
{{#motion: 5.00 }}
{{#motion: Ovrhd.png }}
8
24
-10
2
Air Stab
{{#motion: Inj2.png Aironly.png }}
{{#motion: 7.00 }}
{{#motion: Ovrhd.png }}
10
24
-6
15
Trident Jab
{{#motion: Inj3.png Aironly.png }}
{{#motion: 11.00 }}
{{#motion: Ovrhd.png knockdown }}
13
24
-2
53

Combo Attacks

Name
Command
Damage
Notes
SU
RC
OG
OH
Seven Seas
{{#motion: Inj1.png , Inj1.png }}
{{#motion: 4.85 }}
{{#motion: High , Med }}
13
19
-5
16
Aquatic Ace
{{#motion: Inj1.png , Inj1.png , Inj2.png , Inj3.png }}
{{#motion: 15.36 }}
{{#motion: High , Med , Med , Med Knockdown.png 1/4th screen away }}
8
34
5
19
Marine Marvel
{{#motion: F.png + Inj1.png , Inj3.png }}
{{#motion: 7.25 }}
{{#motion: Med , Ovrhd.png Knockdown.png half screen away }}
21
25
0
48
Tidal Wave
{{#motion: F.png + Inj1.png , Inj3.png , Inj2.png }}
{{#motion: 14.14 }}
{{#motion: Med , Ovrhd.png , Med knocks opponent full screen away }}
28
26
8
54
From The Depths
{{#motion: B.png + Inj1.png , Inj2.png }}
{{#motion: 4.85 }}
{{#motion: Low , Med }}
16
19
-6
5
Huzzah
{{#motion: B.png + Inj1.png , Inj2.png , Inj3.png }}
{{#motion: 9.36 }}
{{#motion: Low , Med , Med knocks opponent 1/4th screen away }}
10
33
-3
27
Tsunami Slam
{{#motion: Inj2.png , Inj2.png }}
{{#motion: 7.75 }}
{{#motion: Med , Med }}
17
32
-6
4
Atlantean Strength
{{#motion: Inj2.png , Inj2.png , Inj3.png }}
{{#motion: 14.07 }}
{{#motion: Med , Med , Ovrhd.png knockdown }}
17
34
-1
2
Orin Origin
{{#motion: B.png + Inj2.png , U.png + Inj3.png }}
{{#motion: 13.55 }}
{{#motion: Ovrhd.png , Med launches opponent into the air }}
14
37
-22
56
Deep Sea
{{#motion: F.png + Inj2.png , Inj1.png + Inj3.png }}
{{#motion: 14.87 }}
{{#motion: Low , Low , Unblockable grab that throws opponent over Aquaman's head }}
19
22
-
14

Bounce Cancels

Name
Command
Damage
Notes
SU
RC
OG
OH
For Neptune
{{#motion: F.png , F.png , Mburn.png }}
{{#motion: n/a }}
{{#motion: During a combo, burn two bars to Cancel.png the combo and perform a groundbounce }}
-
-
-
-
Whirl Pool
{{#motion: B.png , B.png , Mburn.png }}
{{#motion: n/a }}
{{#motion: During a combo, burn two bars to Cancel.png the combo and perform a wallbounce }}
-
-
-
-

Character Power

Name
Command
Damage
Notes
SU
RC
OG
OH
Water of Life
{{#motion: Trt.png }}
{{#motion: - }}
{{#motion: Recovers from combos and attacks more easily; Can be activated on reaction; Lasts two seconds; Recovers in ten seconds }}
0
21
-
-

Throws

Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw
{{#motion: F.png + Inj1.png + Inj3.png }}
{{#motion: 11.00 }}
{{#motion: Throw leaves opponent 3/4ths screen away }}
10
21
-
-
Back Throw
{{#motion: Inj1.png + Inj3.png }}
{{#motion: 11.00 }}
{{#motion: Throw leaves opponent 3/4ths screen away }}
10
21
-
-

Special Moves

Name
Command
Damage
Notes
SU
RC
OG
OH
Trident Rush
{{#motion: D.png , F.png + Inj1.png
Alternate Command:
Qcb.png + Inj1.png }}
{{#motion: 10.54 }}
{{#motion: Flurry of trident strikes; Can dash forward or back while Trident Rush is active }}
14
37
-11
1
Trident Rush (Meter Burn)
{{#motion: Mburn.png during
Trident Rush }}
{{#motion: 10.94 }}
{{#motion: pressing Mburn.png during Trident Rush increases the number of strikes }}
9
38
-11
2
From The Deep
{{#motion: D.png , B.png + Inj2.png
Alternate Command:
Qcb.png + Inj2.png }}
{{#motion: 8.00 }}
{{#motion: Summons a Med hitting trident underneath opponent }}
19
46
-20
12
From The Deep (Meter Burn)
{{#motion: Mburn.png during
From The Deep }}
{{#motion: 5.40 }}
{{#motion: Pressing Mburn.png after hit will call down a bolt of lightning that causes groundbounce }}
1
20
-
40
Water Shield
{{#motion: D.png , B.png + Inj2.png
Alternate Command: - }}
{{#motion: - }}
{{#motion: Absorbs attacks and projectiles while holding Inj3.png ; Water shield can be dash cancelled }}
0
45
-
-
Water Shield (Meter Burn)
{{#motion: Mburn.png during
Water Shield }}
{{#motion: 8.00 }}
{{#motion: Pressing Mburn.png during Water Shield triggers a short range explosion that knocks the opponent back almost full screen }}
0
27
6
55
Trident Scoop
{{#motion: D.png , B.png + Inj1.png
Alternate Command:
Qcb.png + Inj1.png }}
{{#motion: 5.80 }}
{{#motion: Low attack that launches opponent on hit for juggle follow ups }}
14
39
-23
42
Trident Toss
{{#motion: B.png , F.png + Inj2.png
Alternate Command:
Hcf.png + Inj2.png }}
{{#motion: 11.00 }}
{{#motion: Quick projectile that causes Knockdown.png on hit }}
17
-27
-27
7

Super Move

Name
Command
Damage
Notes
SU
RC
OG
OH
Atlantean Rage
{{#motion: Super Command }}
{{#motion: 32.50 }}
{{#motion: Ovrhd.png Strk.png ; If hit, Aquaman summons a tidal wave that engulfs his opponent; First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10 }}
9
46
-24
14

Move Analysis

TBW

S.T.A.R. Labs Mode

TBW

Strategy

Basic Strategy

TBW

Advanced Strategy

TBW

Tips and Tricks

TBW

Combos

TBW

Alternate Costumes

Aqua-flashpoint.jpg
Flashpoint


Unlocking

  • Flashpoint- Season Pass

Match Ups

TBW