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}} | }} | ||
=== Players to Watch === | |||
{{ InjusticeCharacterDataBox | | Aris | ||
{{ InjusticeCharacterDataBox | Gadget | Slade Wilson | Teen Titans (vol. 1) #2 (December 1980) | J. G. Hertzler }} | |||
== Move List == | == Move List == | ||
Line 17: | Line 20: | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Non-Lethal | l | | {{ MoveListRow | Non-Lethal | {{l}} | 2.00 | High}} | ||
{{ MoveListRow | Target Kick | m | | {{ MoveListRow | Target Kick | {{m}} | 3.00 | Med}} | ||
{{ MoveListRow | Slicing Moon | h | | {{ MoveListRow | Slicing Moon | {{h}} | 5.00 | Med}} | ||
{{ MoveListRow | Spinning Kick | b + l | | {{ MoveListRow | Spinning Kick | {{b}} + {{l}} | 2.00 | Low}} | ||
{{ MoveListRow | Rifle Butt | b + m | | {{ MoveListRow | Rifle Butt | {{b}} + {{m}} | 3.00 | Overhead}} | ||
{{ MoveListRow | Piercing Sun | b + h | {{ MoveListRow | Piercing Sun | {{b}} + {{h}} | 11.00 | Med {{wallbounce}} Hold {{h}} <br>to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | Assassin's Fist | f + m | | {{ MoveListRow | Assassin's Fist | {{f}} + {{m}} | 3.00 | Med}} | ||
{{ MoveListRow | Flying Axe | f + h | {{ MoveListRow | Flying Axe | {{f}} + {{h}} | 11.00 | Overhead {{groundbounce}} Hold<br> {{h}} to charge attack, pressing Meter<br>Burn during charge will add armor<br>to attack (1 bar), cancel by<br>dashing forward or backwards}} | ||
{{ MoveListRow | Toe Kick | d + l | | {{ MoveListRow | Toe Kick | {{d}} + {{l}} | 2.00 | Low}} | ||
{{ MoveListRow | Spinning | {{ MoveListRow | Spinning Hook | {{d}} + {{m}} | 5.00 | Med launches opponent into air on hit}} | ||
{{ MoveListRow | Sweep Kick | d + h | | {{ MoveListRow | Sweep Kick | {{d}} + {{h}} | 7.00 | Low knockdown}} | ||
{{ MoveListRow | Double Knee | | {{ MoveListRow | Double Knee | {{l}} {{aironly}} | 5.00 | Overhead}} | ||
{{ MoveListRow | Double Kick | | {{ MoveListRow | Double Kick | {{m}} {{aironly}} | 7.00 | Overhead}} | ||
{{ MoveListRow | Razor's Edge | | {{ MoveListRow | Razor's Edge | {{h}} {{aironly}} | 11.00 | Overhead knockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Combo Attacks === | === Combo Attacks === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | | {{ MoveListRow | Carbine | {{l}} , {{m}} | 6.75 | High , Med}} | ||
{{ MoveListRow | Terminator | {{l}} , {{m}} , {{h}} | 13.07 | High , Med , Overhead}} | |||
{{ MoveListRow | High Noon | {{l}} , {{h}} | 6.75 | High , Med}} | |||
{{ MoveListRow | Human Hunting | {{l}} , {{h}} , {{m}} | 11.26 | High , Med , Med <br> {{knockdown}} 1/4th screen away}} | |||
{{ MoveListRow | Contract Killer | {{b}} + {{l}} , {{u}} + {{m}} | 8.65 | Low , Med <br> launches opponent into the air toward Deathstroke}} | |||
{{ MoveListRow | Never Saw It | {{b}} + {{l}} , {{d}} + {{h}} | 10.55 | Low , Low <br> {{knockdown}} {{sweep}} range}} | |||
{{ MoveListRow | Tango Down | {{m}} , {{h}} | 5.85 | Med , Med <br> {{knockdown}} {{sweep}} range}} | |||
{{ MoveListRow | Silent Approach | {{m}} , {{h}} , {{l}} | 12.17 | Med , Med , Med <br> {{knockdown}} full screen away}} | |||
{{ MoveListRow | Search And Destroy | {{f}} + {{m}} , {{h}} | 9.65 | Med , Med <br> {{knockdown}} 1/4th screen away}} | |||
{{ MoveListRow | Retractable Stock | {{b}} + {{m}} , {{m}} | 5.85 | Overhead , Med}} | |||
{{ MoveListRow | Identity Crisis | {{b}} + {{m}} , {{m}} , {{m}} | 12.17 | Overhead , Med , Med <br> {{knockdown}} 1/4th screen away}} | |||
{{ MoveListRow | Checkmate | {{b}} + {{m}} , {{h}} | 7.75 | Overhead , Med <br> launches opponent into the air 1/4th screen away}} | |||
{{ MoveListRow | Slade Way | {{b}} + {{m}} , {{h}} , {{f}} + {{m}} | 15.87 | Overhead, Med, Med <br> launches opponent into the air 1/2 screen away}} | |||
{{ MoveListRow | Cold Steel | {{h}} , {{m}} | 7.85 | Med , Med <br> {{knockdown}} outside {{sweep}} range}} | |||
{{ MoveListRow | Diamond Blade | {{h}} , {{m}} , {{h}} | 12.36 | Med , Med , Med <br> {{knockdown}} {{sweep}} range}} | |||
{{ MoveListRow | Kill Confirmed | {{h}} , {{m}} , {{h}} , {{l}} | 14.93 | Med , Med , Med , Med <br> {{knockdown}} 1/4th screen away}} | |||
{{MoveListFooter}} | |||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ MoveListRow | Flying Axe | {{f}} , {{f}} , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> groundbounce}} | |||
{{ MoveListRow | Piercing Sun | {{b}} , {{b}} , Meter Burn | Cancel | During a combo, burn two bars to<br>cancel the combo and perform a<br> wallbounce}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character Powers === | === Character Powers === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Enhanced Reflexes | | {{ MoveListRow | Enhanced Reflexes | Trait | - | All gunshots become {{unblockable}} for five seconds<br>After Enhanced Reflexes ends, all gunshots will miss for four seconds}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Forward Throw | f + l + h | | {{ MoveListRow | Forward Throw | {{f}} + {{l}} + {{h}} | 11.00 | Throw <br> leaves opponent half screen away}} | ||
{{ MoveListRow | | {{ MoveListRow | Back Throw | {{b}} + {{l}} + {{h}} | 11.00 | Throw <br> leaves opponent half screen away}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{ | {{InjusticeMoveListHeader}} | ||
{{ | {{ MoveListRow | Quick Fire | {{d}} , {{f}} + {{l}} <br>Alternate Command: <br> {{qcf}} + {{l}} | 5.85 | {{airok}} Two quick {{high}} handgun shots}} | ||
{{ | {{ MoveListRow | Quick Fire (Meter Burn) | Meter Burn during<br>Quick Fire | 13.57 | pressing Meter Burn during Quick Fire adds four additional shots}} | ||
{{ | {{ MoveListRow | Low Shots | {{d}} , {{b}} + {{l}} <br>Alternate Command: <br> {{qcb}} + {{l}} | 5.85 | Two quick {{low}} handgun shots}} | ||
{{ | {{ MoveListRow | Low Shots (Meter Burn) | Meter Burn during<br>Low Shots | 8.56 | Pressing Meter Burn during Low Shots adds two additional shots}} | ||
{{ | {{ MoveListRow | Machine Gun | {{d}} , {{f}} + {{m}} <br>Alternate Command: <br> {{qcf}} + {{m}} | 13.57 | Five powerful rifle shots<br>Longer startup than Quick FIre}} | ||
{{ | {{ MoveListRow | Machine Gun (Meter Burn) | Meter Burn during<br>Machine Gun | 7.75 | Pressing Meter Burn during Machine Gun launches an arching grenade}} | ||
{{ MoveListRow | Upward Machine Gun | {{d}} , {{b}} + {{m}} <br>Alternate Command: <br> {{qcb}} + {{m}} | 13.57 | Five rifle shots in an upward 45 degree angle}} | |||
{{ MoveListRow | Upward Machine Gun (Meter Burn) | Meter Burn during<br>Upward Machine Gun | 7.75 | Pressing Meter Burn during Upward Machine Gun launches an arching grenade}} | |||
{{ MoveListRow | Sword Spin | {{d}} , {{b}} + {{h}} <br>Alternate Command: <br> {{qcb}} + {{h}} | 8.75 | Two quick Med sword slashes}} | |||
{{ MoveListRow | Sword Spin (Meter Burn) | Meter Burn during<br>Sword Spin | 5.00 | Pressing Meter Burn during Sword Spin adds an additional Overhead that causes a {{groundbounce}} <br> Holding {{d}} after pressing Meter Burn performs a {{low}} attack that causes {{knockdown}} instead}} | |||
{{ MoveListRow | Sword Flip | {{d}} , {{f}} + {{h}} <br>Alternate Command: <br> {{qcf}} + {{h}} | 7.51 | Three leaping sword slashes that end in knockdown}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ MoveListRow | Eye For | {{ MoveListRow | Eye For An Eye | Super Command | 37.55 | Fullscreen dashing attack <br> If hit, Deathstroke unleashes a fury of gunshots and sword techniques<br> First hit: 10.00, then 2.85, 1.90, 2.85, 3.80, 1.90. 0.95, 1.90, 0.95, 1.90, 0.95, 1.90, .0.95, 1.90, 0.95, 1.90}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 92: | Line 121: | ||
== Alternate Costumes == | == Alternate Costumes == | ||
{| border="0" cellpadding="5" style="font-size:150%" | |||
|- | |||
|width="150"| [[File:dstroke-regime.jpg]] | |||
: Regime | |||
|width="150"| [[File:dstroke-flash.jpg]] | |||
: Flashpoint | |||
|width="150"| [[File:dstroke-titans.jpg]] | |||
: Teen Titans | |||
|} | |||
<br> | |||
=== Unlocking === | |||
* '''Regime'''- 1 Armory Key in Hall of Justice Archives | |||
* '''Flashpoint'''- Season Pass | |||
* '''Teen Titans'''- Teen Titans DLC Pack | |||
== Match Ups == | == Match Ups == | ||
Line 100: | Line 146: | ||
== Frame Data == | == Frame Data == | ||
{| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | |||
|- | |||
! align="left" | Move Name | |||
! align="center" | Startup | |||
! align="center" | Recovery | |||
! align="center" | On Guard | |||
! align="center" | On Hit | |||
|- | |||
| align="left" | Non-Lethal | |||
| align="center" | 8 | |||
| align="center" | 13 | |||
| align="center" | -1 | |||
| align="center" | 23 | |||
|- | |||
| align="left" | Target Kick | |||
| align="center" | 11 | |||
| align="center" | 26 | |||
| align="center" | -10 | |||
| align="center" | 2 | |||
|- | |||
| align="left" | Slicing Moon | |||
| align="center" | 14 | |||
| align="center" | 22 | |||
| align="center" | 4 | |||
| align="center" | 7 | |||
|- | |||
| align="left" | Spinning Kick | |||
| align="center" | 15 | |||
| align="center" | 28 | |||
| align="center" | -6 | |||
| align="center" | 7 | |||
|- | |||
| align="left" | Rifle Butt | |||
| align="center" | 13 | |||
| align="center" | 24 | |||
| align="center" | -5 | |||
| align="center" | 12 | |||
|- | |||
| align="left" | Piercing Sun | |||
| align="center" | 31 | |||
| align="center" | 24 | |||
| align="center" | 10 | |||
| align="center" | 58 | |||
|- | |||
| align="left" | Assassin's Fist | |||
| align="center" | 7 | |||
| align="center" | 23 | |||
| align="center" | -8 | |||
| align="center" | 8 | |||
|- | |||
| align="left" | Flying Axe | |||
| align="center" | 27 | |||
| align="center" | 22 | |||
| align="center" | 10 | |||
| align="center" | 57 | |||
|- | |||
| align="left" | Toe Kick | |||
| align="center" | 7 | |||
| align="center" | 17 | |||
| align="center" | -2 | |||
| align="center" | 7 | |||
|- | |||
| align="left" | Spinning Hook | |||
| align="center" | 11 | |||
| align="center" | 12 | |||
| align="center" | 1 | |||
| align="center" | 65 | |||
|- | |||
| align="left" | Sweep Kick | |||
| align="center" | 15 | |||
| align="center" | 27 | |||
| align="center" | -12 | |||
| align="center" | 21 | |||
|- | |||
| align="left" | Double Knee | |||
| align="center" | 5 | |||
| align="center" | 17 | |||
| align="center" | -10 | |||
| align="center" | 2 | |||
|- | |||
| align="left" | Double Kick | |||
| align="center" | 9 | |||
| align="center" | 24 | |||
| align="center" | -6 | |||
| align="center" | 15 | |||
|- | |||
| align="left" | Razor's Edge | |||
| align="center" | 9 | |||
| align="center" | 24 | |||
| align="center" | -2 | |||
| align="center" | 53 | |||
|- | |||
|- | |||
| align="left" | Forward Throw | |||
| align="center" | 10 | |||
| align="center" | 21 | |||
| align="center" | - | |||
| align="center" | - | |||
|- | |||
| align="left" | Back Throw | |||
| align="center" | 10 | |||
| align="center" | 21 | |||
| align="center" | - | |||
| align="center" | - | |||
|- | |||
| align="left" | Carbine | |||
| align="center" | 8 | |||
| align="center" | 27 | |||
| align="center" | -2 | |||
| align="center" | 9 | |||
|- | |||
| align="left" | Terminator | |||
| align="center" | 19 | |||
| align="center" | 30 | |||
| align="center" | -11 | |||
| align="center" | 31 | |||
|- | |||
| align="left" | High Noon | |||
| align="center" | 12 | |||
| align="center" | 43 | |||
| align="center" | -23 | |||
| align="center" | -20 | |||
|- | |||
| align="left" | Human Hunting | |||
| align="center" | 18 | |||
| align="center" | 19 | |||
| align="center" | 0 | |||
| align="center" | 52 | |||
|- | |||
| align="left" | Contract Killer | |||
| align="center" | 20 | |||
| align="center" | 26 | |||
| align="center" | -4 | |||
| align="center" | 63 | |||
|- | |||
| align="left" | Never Saw It | |||
| align="center" | 17 | |||
| align="center" | 43 | |||
| align="center" | -25 | |||
| align="center" | 5 | |||
|- | |||
| align="left" | Tango Down | |||
| align="center" | 11 | |||
| align="center" | 28 | |||
| align="center" | -2 | |||
| align="center" | 19 | |||
|- | |||
| align="left" | Silent Approach | |||
| align="center" | 16 | |||
| align="center" | 30 | |||
| align="center" | -1 | |||
| align="center" | 33 | |||
|- | |||
| align="left" | Search And Destroy | |||
| align="center" | 15 | |||
| align="center" | 26 | |||
| align="center" | 9 | |||
| align="center" | 43 | |||
|- | |||
| align="left" | Retractable Stock | |||
| align="center" | 11 | |||
| align="center" | 31 | |||
| align="center" | -6 | |||
| align="center" | 4 | |||
|- | |||
| align="left" | Identity Crisis | |||
| align="center" | 15 | |||
| align="center" | 43 | |||
| align="center" | -8 | |||
| align="center" | 24 | |||
|- | |||
| align="left" | Checkmate | |||
| align="center" | 16 | |||
| align="center" | 36 | |||
| align="center" | -3 | |||
| align="center" | 16 | |||
|- | |||
| align="left" | Slade Way | |||
| align="center" | 16 | |||
| align="center" | 35 | |||
| align="center" | - | |||
| align="center" | 17 | |||
|- | |||
| align="left" | Cold Steel | |||
| align="center" | 13 | |||
| align="center" | 31 | |||
| align="center" | -6 | |||
| align="center" | 35 | |||
|- | |||
| align="left" | Cold Steel | |||
| align="center" | 13 | |||
| align="center" | 31 | |||
| align="center" | -6 | |||
| align="center" | 35 | |||
|- | |||
| align="left" | Diamond Blade | |||
| align="center" | 15 | |||
| align="center" | 26 | |||
| align="center" | - | |||
| align="center" | 51 | |||
|- | |||
| align="left" | Kill Confirmed | |||
| align="center" | 10 | |||
| align="center" | 33 | |||
| align="center" | - | |||
| align="center" | 30 | |||
|- | |||
| align="left" | Quick Fire | |||
| align="center" | 11 | |||
| align="center" | -164 | |||
| align="center" | -21 | |||
| align="center" | 5 | |||
|- | |||
| align="left" | Quick Fire (Meter Burn) | |||
| align="center" | 1 | |||
| align="center" | -164 | |||
| align="center" | 0 | |||
| align="center" | 5 | |||
|- | |||
| align="left" | Low Shots | |||
| align="center" | 16 | |||
| align="center" | -169 | |||
| align="center" | -23 | |||
| align="center" | -3 | |||
|- | |||
| align="left" | Low Shots (Meter Burn) | |||
| align="center" | 1 | |||
| align="center" | -167 | |||
| align="center" | -16 | |||
| align="center" | 10 | |||
|- | |||
| align="left" | Machine Gun | |||
| align="center" | 23 | |||
| align="center" | -161 | |||
| align="center" | -21 | |||
| align="center" | 2 | |||
|- | |||
| align="left" | Machine Gun (Meter Burn) | |||
| align="center" | 10 | |||
| align="center" | -130 | |||
| align="center" | -8 | |||
| align="center" | 16 | |||
|- | |||
| align="left" | Upward Machine Gun | |||
| align="center" | 22 | |||
| align="center" | -161 | |||
| align="center" | -25 | |||
| align="center" | 44 | |||
|- | |||
| align="left" | Upward Machine Gun (Meter Burn) | |||
| align="center" | 1 | |||
| align="center" | -130 | |||
| align="center" | -23 | |||
| align="center" | 9 | |||
|- | |||
| align="left" | Sword Spin | |||
| align="center" | 7 | |||
| align="center" | 29 | |||
| align="center" | -6 | |||
| align="center" | 1 | |||
|- | |||
| align="left" | Sword Spin (Meter Burn Overhead) | |||
| align="center" | 13 | |||
| align="center" | 29 | |||
| align="center" | -12 | |||
| align="center" | 44 | |||
|- | |||
| align="left" | Sword Spin (Meter Burn Low) | |||
| align="center" | 10 | |||
| align="center" | 47 | |||
| align="center" | -29 | |||
| align="center" | 9 | |||
|- | |||
| align="left" | Air Quick Fire | |||
| align="center" | 11 | |||
| align="center" | -157 | |||
| align="center" | -33 | |||
| align="center" | -10 | |||
|- | |||
| align="left" | Sword Flip | |||
| align="center" | 7 | |||
| align="center" | 32 | |||
| align="center" | -21 | |||
| align="center" | 28 | |||
|- | |||
| align="left" | Eye For An Eye | |||
| align="center" | 22 | |||
| align="center" | 39 | |||
| align="center" | -25 | |||
| align="center" | 27 | |||
|- | |||
| align="left" | Trait: Enhanced Reflexes | |||
| align="center" | 0 | |||
| align="center" | 60 | |||
| align="center" | - | |||
| align="center" | - | |||
|- | |||
|} | |||
[[Category: Injustice: Gods Among Us]] | [[Category:Injustice: Gods Among Us]] |
Latest revision as of 00:33, 9 December 2020

Deathstroke
A military man, Slade Wilson was recruited into the special ops unit Team 7, where he participated in highly dangerous classified missions. Willing to do whatever he could to better himself, Slade underwent an experimental procedure that granted him enhanced speed, strength and intelligence, effectively making him the world's greatest soldier. Following the disbandment of Team 7, an embittered and jaded Slade would use his powers as a mercenary-for-hire and quickly gained a name for himself in the criminal world as the man to call when you want to make sure the job will get done.
In a nutshell
Players to Watch
Aris
Character Info
Type:
Gadget
Real Name:
Slade Wilson
Debut:
Teen Titans (vol. 1) #2 (December 1980)
Voice Actor:
J. G. Hertzler
Move List
Normal Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Non-Lethal

2.00
High
Target Kick

3.00
Med
Slicing Moon

5.00
Med
Spinning Kick


2.00
Low
Rifle Butt


3.00
Overhead
Piercing Sun


11.00
Med
Hold
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards


to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Assassin's Fist


3.00
Med
Flying Axe


11.00
Overhead
Hold
to charge attack, pressing Meter
Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards


Burn during charge will add armor
to attack (1 bar), cancel by
dashing forward or backwards
Toe Kick


2.00
Low
Spinning Hook


5.00
Med launches opponent into air on hit
Sweep Kick


7.00
Low knockdown
Double Knee


5.00
Overhead
Double Kick


7.00
Overhead
Razor's Edge


11.00
Overhead knockdown
Combo Attacks
Name
Command
Damage
Notes
SU
RC
OG
OH
Carbine


6.75
High , Med
Terminator



13.07
High , Med , Overhead
High Noon


6.75
High , Med
Human Hunting



11.26
High , Med , Med
1/4th screen away

Contract Killer




8.65
Low , Med
launches opponent into the air toward Deathstroke
launches opponent into the air toward Deathstroke
Never Saw It




10.55
Low , Low
range


Tango Down


5.85
Med , Med
range


Silent Approach



12.17
Med , Med , Med
full screen away

Search And Destroy



9.65
Med , Med
1/4th screen away

Retractable Stock



5.85
Overhead , Med
Identity Crisis




12.17
Overhead , Med , Med
1/4th screen away

Checkmate



7.75
Overhead , Med
launches opponent into the air 1/4th screen away
launches opponent into the air 1/4th screen away
Slade Way





15.87
Overhead, Med, Med
launches opponent into the air 1/2 screen away
launches opponent into the air 1/2 screen away
Cold Steel


7.85
Med , Med
outside
range


Diamond Blade



12.36
Med , Med , Med
range


Kill Confirmed




14.93
Med , Med , Med , Med
1/4th screen away

Bounce Cancels
Name
Command
Damage
Notes
SU
RC
OG
OH
Flying Axe


Cancel
During a combo, burn two bars to
cancel the combo and perform a
groundbounce
cancel the combo and perform a
groundbounce
Piercing Sun


Cancel
During a combo, burn two bars to
cancel the combo and perform a
wallbounce
cancel the combo and perform a
wallbounce
Character Powers
Name
Command
Damage
Notes
SU
RC
OG
OH
Enhanced Reflexes
Trait
-
All gunshots become
for five seconds
After Enhanced Reflexes ends, all gunshots will miss for four seconds

After Enhanced Reflexes ends, all gunshots will miss for four seconds
Throws
Name
Command
Damage
Notes
SU
RC
OG
OH
Forward Throw



11.00
Throw
leaves opponent half screen away
leaves opponent half screen away
Back Throw



11.00
Throw
leaves opponent half screen away
leaves opponent half screen away
Special Moves
Name
Command
Damage
Notes
SU
RC
OG
OH
Quick Fire



Alternate Command:


5.85


Quick Fire (Meter Burn)
Meter Burn during
Quick Fire
Quick Fire
13.57
pressing Meter Burn during Quick Fire adds four additional shots
Low Shots



Alternate Command:


5.85
Two quick
handgun shots

Low Shots (Meter Burn)
Meter Burn during
Low Shots
Low Shots
8.56
Pressing Meter Burn during Low Shots adds two additional shots
Machine Gun



Alternate Command:


13.57
Five powerful rifle shots
Longer startup than Quick FIre
Longer startup than Quick FIre
Machine Gun (Meter Burn)
Meter Burn during
Machine Gun
Machine Gun
7.75
Pressing Meter Burn during Machine Gun launches an arching grenade
Upward Machine Gun



Alternate Command:


13.57
Five rifle shots in an upward 45 degree angle
Upward Machine Gun (Meter Burn)
Meter Burn during
Upward Machine Gun
Upward Machine Gun
7.75
Pressing Meter Burn during Upward Machine Gun launches an arching grenade
Sword Spin



Alternate Command:


8.75
Two quick Med sword slashes
Sword Spin (Meter Burn)
Meter Burn during
Sword Spin
Sword Spin
5.00
Pressing Meter Burn during Sword Spin adds an additional Overhead that causes a
Holding
after pressing Meter Burn performs a
attack that causes
instead

Holding



Sword Flip



Alternate Command:


7.51
Three leaping sword slashes that end in knockdown
Super Move
Name
Command
Damage
Notes
SU
RC
OG
OH
Eye For An Eye
Super Command
37.55
Fullscreen dashing attack
If hit, Deathstroke unleashes a fury of gunshots and sword techniques
First hit: 10.00, then 2.85, 1.90, 2.85, 3.80, 1.90. 0.95, 1.90, 0.95, 1.90, 0.95, 1.90, .0.95, 1.90, 0.95, 1.90
If hit, Deathstroke unleashes a fury of gunshots and sword techniques
First hit: 10.00, then 2.85, 1.90, 2.85, 3.80, 1.90. 0.95, 1.90, 0.95, 1.90, 0.95, 1.90, .0.95, 1.90, 0.95, 1.90
Move Analysis
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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Unlocking
- Regime- 1 Armory Key in Hall of Justice Archives
- Flashpoint- Season Pass
- Teen Titans- Teen Titans DLC Pack
Match Ups
TBW
Frame Data
Move Name | Startup | Recovery | On Guard | On Hit |
---|---|---|---|---|
Non-Lethal | 8 | 13 | -1 | 23 |
Target Kick | 11 | 26 | -10 | 2 |
Slicing Moon | 14 | 22 | 4 | 7 |
Spinning Kick | 15 | 28 | -6 | 7 |
Rifle Butt | 13 | 24 | -5 | 12 |
Piercing Sun | 31 | 24 | 10 | 58 |
Assassin's Fist | 7 | 23 | -8 | 8 |
Flying Axe | 27 | 22 | 10 | 57 |
Toe Kick | 7 | 17 | -2 | 7 |
Spinning Hook | 11 | 12 | 1 | 65 |
Sweep Kick | 15 | 27 | -12 | 21 |
Double Knee | 5 | 17 | -10 | 2 |
Double Kick | 9 | 24 | -6 | 15 |
Razor's Edge | 9 | 24 | -2 | 53 |
Forward Throw | 10 | 21 | - | - |
Back Throw | 10 | 21 | - | - |
Carbine | 8 | 27 | -2 | 9 |
Terminator | 19 | 30 | -11 | 31 |
High Noon | 12 | 43 | -23 | -20 |
Human Hunting | 18 | 19 | 0 | 52 |
Contract Killer | 20 | 26 | -4 | 63 |
Never Saw It | 17 | 43 | -25 | 5 |
Tango Down | 11 | 28 | -2 | 19 |
Silent Approach | 16 | 30 | -1 | 33 |
Search And Destroy | 15 | 26 | 9 | 43 |
Retractable Stock | 11 | 31 | -6 | 4 |
Identity Crisis | 15 | 43 | -8 | 24 |
Checkmate | 16 | 36 | -3 | 16 |
Slade Way | 16 | 35 | - | 17 |
Cold Steel | 13 | 31 | -6 | 35 |
Cold Steel | 13 | 31 | -6 | 35 |
Diamond Blade | 15 | 26 | - | 51 |
Kill Confirmed | 10 | 33 | - | 30 |
Quick Fire | 11 | -164 | -21 | 5 |
Quick Fire (Meter Burn) | 1 | -164 | 0 | 5 |
Low Shots | 16 | -169 | -23 | -3 |
Low Shots (Meter Burn) | 1 | -167 | -16 | 10 |
Machine Gun | 23 | -161 | -21 | 2 |
Machine Gun (Meter Burn) | 10 | -130 | -8 | 16 |
Upward Machine Gun | 22 | -161 | -25 | 44 |
Upward Machine Gun (Meter Burn) | 1 | -130 | -23 | 9 |
Sword Spin | 7 | 29 | -6 | 1 |
Sword Spin (Meter Burn Overhead) | 13 | 29 | -12 | 44 |
Sword Spin (Meter Burn Low) | 10 | 47 | -29 | 9 |
Air Quick Fire | 11 | -157 | -33 | -10 |
Sword Flip | 7 | 32 | -21 | 28 |
Eye For An Eye | 22 | 39 | -25 | 27 |
Trait: Enhanced Reflexes | 0 | 60 | - | - |