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{{InjusticeCharacterBox| Injustice_aquaman_small.png }} | {{InjusticeCharacterBox| Injustice_aquaman_small.png }} | ||
Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe. | |||
Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither. | |||
{{Nutshell| | {{Nutshell| | ||
}} | }} | ||
=== Players to Watch === | |||
Dizzy, Mr. Lipp | |||
{{ InjusticeCharacterDataBox | | {{ InjusticeCharacterDataBox | Power | Orin Atlan-son/Arthur Curry | More Fun Comics #73 | ||
(November, 1941) | Phil LaMarr}} | |||
== Move List == | == Move List == | ||
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{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ | {{ InjMoveListRow | Flounder Fist | {{inj1}} | 2.00 | 9 | 11 | 0 | 9 | High}} | ||
{{ | {{ InjMoveListRow | Trident Push | {{inj2}} | 3.00 | 13 | 14 | 0 | 22 | Med}} | ||
{{ | {{ InjMoveListRow | Trident Spin | {{inj3}} | 9.00 | 12 | 28 | 4 | 20 | Med knocks opponent half screen away}} | ||
{{ | {{ InjMoveListRow | Mera's Fury | {{b}} + {{inj1}} | 2.00 | 9 | 19 | -4 | 16 | Low}} | ||
{{ | {{ InjMoveListRow | Trident Slam | {{b}} + {{inj2}} | 5.00 | 25 | 29 | -10 | 30 | {{ovrhd}} small bounce to combo into specials}} | ||
{{ | {{ InjMoveListRow | Whirl Pool | {{b}} + {{inj3}} | 11.00 | 29 | 27 | 6 | 53 | Med {{wallbounce}} hold {{inj3}} to charge attack, pressing {{mburn}} during charge will add armor to attack (1 bar), {{cancel}} by dashing forward or backwards}} | ||
{{ | {{ InjMoveListRow | Surface Dwellers | {{f}} + {{inj1}} | 3.00 | 7 | 22 | 3 | 21 | Med}} | ||
{{ | {{ InjMoveListRow | Stingray Sweep | {{f}} + {{inj2}} | 6.75 | 10 | 27 | -13 | 48 | Low launches opponent into air on hit}} | ||
{{ | {{ InjMoveListRow | For Neptune | {{f}} + {{inj3}} | 11.00 | 29 | 27 | 7 | 63 | {{ovrhd}} {{groundbounce}} hold {{inj3}} to charge attack, pressing {{mburn}} during charge will add armor to attack (1 bar), {{cancel}} by dashing forward or backwards}} | ||
{{ InjMoveListRow | Shark Strike | {{d}} + {{inj1}} | 2.00 | 6 | 20 | -3 | 7 | Med}} | |||
{{ InjMoveListRow | Rising Trident | {{d}} + {{inj2}} | 5.00 | 7 | 25 | -18 | 52 | Med launches opponent into air on hit}} | |||
{{ InjMoveListRow | Sea Sweep | {{d}} + {{inj3}} | 7.00 | 10 | 32 | -15 | 33 | Low knockdown}} | |||
{{ InjMoveListRow | Urchin Kick | {{inj1}} {{aironly}} | 5.00 | 8 | 24 | -10 | 2 | {{ovrhd}} }} | |||
{{ InjMoveListRow | Air Stab | {{inj2}} {{aironly}} | 7.00 | 10 | 24 | -6 | 15 | {{ovrhd}} }} | |||
{{ InjMoveListRow | Trident Jab | {{inj3}} {{aironly}} | 11.00 | 13 | 24 | -2 | 53 | {{ovrhd}} knockdown}} | |||
{{MoveListFooter}} | |||
=== Combo Attacks === | |||
{{InjusticeMoveListHeader}} | |||
{{ InjMoveListRow | Seven Seas | {{inj1}} , {{inj1}} | 4.85 | 13 | 19 | -5 | 16 | High , Med}} | |||
{{ InjMoveListRow | Aquatic Ace | {{inj1}} , {{inj1}} , {{inj2}} , {{inj3}} | 15.36 | 8 | 34 | 5 | 19 | High , Med , Med , Med {{knockdown}} 1/4th screen away}} | |||
{{ InjMoveListRow | Marine Marvel | {{f}} + {{inj1}} , {{inj3}} | 7.25 | 21 | 25 | 0 | 48 | Med , {{ovrhd}} {{knockdown}} half screen away}} | |||
{{ InjMoveListRow | Tidal Wave | {{f}} + {{inj1}} , {{inj3}} , {{inj2}} | 14.14 | 28 | 26 | 8 | 54 | Med , {{ovrhd}} , Med knocks opponent full screen away}} | |||
{{ InjMoveListRow | From The Depths | {{b}} + {{inj1}} , {{inj2}} | 4.85 | 16 | 19 | -6 | 5 | Low , Med}} | |||
{{ InjMoveListRow | Huzzah | {{b}} + {{inj1}} , {{inj2}} , {{inj3}} | 9.36 | 10 | 33 | -3 | 27 | Low , Med , Med knocks opponent 1/4th screen away}} | |||
{{ InjMoveListRow | Tsunami Slam | {{inj2}} , {{inj2}} | 7.75 | 17 | 32 | -6 | 4 | Med , Med}} | |||
{{ InjMoveListRow | Atlantean Strength | {{inj2}} , {{inj2}} , {{inj3}} | 14.07 | 17 | 34 | -1 | 2 | Med , Med , {{ovrhd}} knockdown}} | |||
{{ InjMoveListRow | Orin Origin | {{b}} + {{inj2}} , {{u}} + {{inj3}} | 13.55 | 14 | 37 | -22 | 56 | {{ovrhd}} , Med launches opponent into the air}} | |||
{{ InjMoveListRow | Deep Sea | {{f}} + {{inj2}} , {{inj1}} + {{inj3}} | 14.87 | 19 | 22 | - | 14 | Low , Low , Unblockable grab that throws opponent over Aquaman's head}} | |||
{{MoveListFooter}} | |||
=== Bounce Cancels === | |||
{{InjusticeMoveListHeader}} | |||
{{ InjMoveListRow | For Neptune | {{f}} , {{f}} , {{mburn}} | n/a | - | - | - | - | During a combo, burn two bars to {{cancel}} the combo and perform a groundbounce}} | |||
{{ InjMoveListRow | Whirl Pool | {{b}} , {{b}} , {{mburn}} | n/a | - | - | - | - | During a combo, burn two bars to {{cancel}} the combo and perform a wallbounce}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Character | === Character Power === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ | {{ InjMoveListRow | Water of Life | {{trt}} | - | 0 | 21 | - | - | Recovers from combos and attacks more easily; Can be activated on reaction; Lasts two seconds; Recovers in ten seconds}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Throws === | === Throws === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ | {{ InjMoveListRow | Forward Throw | {{f}} + {{inj1}} + {{inj3}} | 11.00 | 10 | 21 | - | - | Throw leaves opponent 3/4ths screen away}} | ||
{{ InjMoveListRow | Back Throw | {{inj1}} + {{inj3}} | 11.00 | 10 | 21 | - | - | Throw leaves opponent 3/4ths screen away}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Special Moves === | === Special Moves === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ | {{ InjMoveListRow | Trident Rush | {{d}} , {{f}} + {{inj1}} <br>Alternate Command: <br> {{qcb}} + {{inj1}} | 10.54 | 14 | 37 | -11 | 1 | Flurry of trident strikes; Can dash forward or back while Trident Rush is active}} | ||
{{ InjMoveListRow | Trident Rush (Meter Burn) | {{mburn}} during<br>Trident Rush | 10.94 | 9 | 38 | -11 | 2 | pressing {{mburn}} during Trident Rush increases the number of strikes}} | |||
{{ InjMoveListRow | From The Deep | {{d}} , {{b}} + {{inj2}} <br>Alternate Command: <br> {{qcb}} + {{inj2}} | 8.00 | 19 | 46 | -20 | 12 | Summons a Med hitting trident underneath opponent}} | |||
{{ InjMoveListRow | From The Deep (Meter Burn) | {{mburn}} during<br>From The Deep | 5.40 | 1 | 20 | - | 40 | Pressing {{mburn}} after hit will call down a bolt of lightning that causes groundbounce}} | |||
{{ InjMoveListRow | Water Shield | {{d}} , {{b}} + {{inj2}} <br>Alternate Command: - | - | 0 | 45 | - | - | Absorbs attacks and projectiles while holding {{inj3}} ; Water shield can be dash cancelled}} | |||
{{ InjMoveListRow | Water Shield (Meter Burn) | {{mburn}} during<br>Water Shield | 8.00 | 0 | 27 | 6 | 55 | Pressing {{mburn}} during Water Shield triggers a short range explosion that knocks the opponent back almost full screen}} | |||
{{ InjMoveListRow | Trident Scoop | {{d}} , {{b}} + {{inj1}} <br>Alternate Command: <br> {{qcb}} + {{inj1}} | 5.80 | 14 | 39 | -23 | 42 | Low attack that launches opponent on hit for juggle follow ups}} | |||
{{ InjMoveListRow | Trident Toss | {{b}} , {{f}} + {{inj2}} <br>Alternate Command: <br> {{hcf}} + {{inj2}} | 11.00 | 17 | -27 | -27 | 7 | Quick projectile that causes {{knockdown}} on hit}} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Super Move === | === Super Move === | ||
{{InjusticeMoveListHeader}} | {{InjusticeMoveListHeader}} | ||
{{ | {{ InjMoveListRow | Atlantean Rage | Super Command | 32.50 | 9 | 46 | -24 | 14 | {{ovrhd}} {{strk}} ; If hit, Aquaman summons a tidal wave that engulfs his opponent; First hit: 10.00 then 3.60, 2.70, 2.70, 2.70, 2.70, 8.10}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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== Alternate Costumes == | == Alternate Costumes == | ||
{| border="0" cellpadding="5" style="font-size:150%" | |||
|- | |||
|width="150"| [[File:Aqua-flashpoint.jpg]] | |||
:: Flashpoint | |||
|} | |||
<br> | |||
=== Unlocking === | |||
* '''Flashpoint'''- Season Pass | |||
== Match Ups == | == Match Ups == | ||
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TBW | TBW | ||
[[Category:Injustice: Gods Among Us]] | |||
Latest revision as of 00:33, 9 December 2020

Aquaman
Cast out from Atlantis as a baby, Arthur Curry grew up on land, thinking himself a normal human. But when he matured, Atlantis returned, claiming him as their rightful king. Caught between a surface world constantly ravaging the sea and Atlanteans looking to lash out in revolt, he’s committed to protecting the entire globe.
Aquaman can breathe underwater, swim at tremendous speeds, and telepathically communicate with sea life. Being able to withstand ocean depths has given him on land superhuman strength, enhanced senses, and nearly impenetrable skin. And although his courage and decisive nature have proven him a true heir to Atlantis’s throne, the continual conflict between land and sea makes him a citizen of both—and at home in neither.
In a nutshell
Players to Watch
Dizzy, Mr. Lipp
Character Info
Move List
Normal Moves








































Combo Attacks







































Bounce Cancels








Character Power

Throws





Special Moves



Alternate Command:



Trident Rush }}




Alternate Command:



From The Deep }}




Alternate Command: - }}


Water Shield }}




Alternate Command:





Alternate Command:



Super Move


Move Analysis
TBW
S.T.A.R. Labs Mode
TBW
Strategy
Basic Strategy
TBW
Advanced Strategy
TBW
Tips and Tricks
TBW
Combos
TBW
Alternate Costumes
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|
Unlocking
- Flashpoint- Season Pass
Match Ups
TBW