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Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.}} | Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.}} | ||
=== Players to Watch === | |||
PR Balrog | |||
==== Throws ==== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Head Bomber | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Head Bomber | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Lever Break | b + lp + lk | throw }} | {{SSFIVMoveListRow | Lever Break | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 14: | Line 20: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Dash Straight | b (charge) f + p | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Straight | {{b}} (charge) {{f}} + {{p}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Upper | b (charge) f + k | ex version gains armor; ex }} | {{SSFIVMoveListRow | Dash Upper | {{b}} (charge) {{f}} + {{k}} | {{ex}} version gains armor; {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Straight | b (charge) df + p | ex version gains armor; low ex }} | {{SSFIVMoveListRow | Dash Low Straight | {{b}} (charge) {{df}} + {{p}} | {{ex}} version gains armor; {{low}} {{ex}} }} | ||
{{SSFIVMoveListRow | Dash Low Smash | b (charge) df + k | ex version gains armor; ex armorbreak }} | {{SSFIVMoveListRow | Dash Low Smash | {{b}} (charge) {{df}} + {{k}} | {{ex}} version gains armor; {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dash Swing Blow | b (charge) df + p (hold | {{SSFIVMoveListRow | Dash Swing Blow | {{b}} (charge) {{df}} + {{p}} (hold) | {{ex}} version gains armor; {{high}} {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Buffalo Headbutt | d (charge) u + p | ex }} | {{SSFIVMoveListRow | Buffalo Headbutt | {{d}} (charge) {{u}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Turn Punch | hold 3p or 3k and release | The longer buttons are held (charge) the more damage move will do; armorbreak }} | {{SSFIVMoveListRow | Turn Punch | hold {{3p}} or {{3k}} and release | The longer buttons are held (charge) the more damage move will do; {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Crazy Buffalo | b (charge) f b f + p | armorbreak }} | {{SSFIVMoveListRow | Crazy Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Violent Buffalo | b (charge) f b f + 3p | armorbreak }} | {{SSFIVMoveListRow | Violent Buffalo | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Dirty Bull | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Dirty Bull | {{hcb}} hcb + {{3p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 66: | Line 72: | ||
==The Basics== | == The Basics == | ||
== Combos == | |||
== Strategy == | |||
== Matchups == | |||
==Frame Data== | ==Frame Data== | ||
Line 207: | Line 134: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 221: | Line 148: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 350: | Line 277: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 364: | Line 291: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 378: | Line 305: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 392: | Line 319: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 406: | Line 333: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 420: | Line 347: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
Line 431: | Line 358: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 448: | Line 375: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 462: | Line 389: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 473: | Line 400: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Until end of active frames can adjust left or right | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 490: | Line 417: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 504: | Line 431: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 518: | Line 445: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 532: | Line 459: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 546: | Line 473: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 560: | Line 487: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 574: | Line 501: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 588: | Line 515: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 608: | Line 535: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 616: | Line 543: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120 | ||
Line 622: | Line 549: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 630: | Line 557: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |170 | | align="center" |170 | ||
Line 655: | Line 582: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.93 | | align="center" |0.93 | ||
| align="center" |130 | | align="center" |130 | ||
Line 669: | Line 596: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 683: | Line 610: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 697: | Line 624: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 711: | Line 638: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 725: | Line 652: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 739: | Line 666: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 753: | Line 680: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 767: | Line 694: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 781: | Line 708: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 795: | Line 722: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 809: | Line 736: | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 823: | Line 750: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 | ||
| | | | | | ||
|- | |- | ||
Line 837: | Line 764: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 851: | Line 778: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, [Counter Hit] forces stand, *1 | ||
| | | | | | ||
|- | |- | ||
Line 865: | Line 792: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 879: | Line 806: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 | ||
| | | | | | ||
|- | |- | ||
Line 893: | Line 820: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |Armor break, +8 advantage on hit vs. crouching opponents, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 907: | Line 834: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 921: | Line 848: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 935: | Line 862: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 | ||
| | | | | | ||
|- | |- | ||
Line 949: | Line 876: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |armor break, *1 *2 | ||
| | | | | | ||
|- | |- | ||
Line 963: | Line 890: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f upper body strike invincible, 1~18f projectile and throw invincible, 8f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:Strong.gif]] | | |Buffalo Headbutt [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 977: | Line 904: | ||
| align="center" |-22 | | align="center" |-22 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f upper body strike invincible, 1~20f projectile and throw invincible, 10f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:Fierce.gif]] | | |Buffalo Headbutt [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |140 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 991: | Line 918: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f upper body strike invincible, 1~22f projectile and throw invincible, 12f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Buffalo Headbutt [[File:EX.gif]] | | |Buffalo Headbutt [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |150 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 1,005: | Line 932: | ||
| align="center" |-21 | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f Invincible, 12f~ airborne, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 1,019: | Line 946: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 32f (0.5s) | ||
| | | | | | ||
|- | |- | ||
Line 1,033: | Line 960: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 121f (2s) | ||
| | | | | | ||
|- | |- | ||
Line 1,047: | Line 974: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 241f (4s) | ||
| | | | | | ||
|- | |- | ||
Line 1,061: | Line 988: | ||
| align="center" |-12 | | align="center" |-12 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 481f (8s) | ||
| | | | | | ||
|- | |- | ||
Line 1,075: | Line 1,002: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 961f (16s) | ||
| | | | | | ||
|- | |- | ||
Line 1,089: | Line 1,016: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 1441f (24s) | ||
| | | | | | ||
|- | |- | ||
Line 1,103: | Line 1,030: | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 1921f (32s) | ||
| | | | | | ||
|- | |- | ||
Line 1,117: | Line 1,044: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |-20 | | align="center" |-20 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 2401f (40s) | ||
| | | | | | ||
|- | |- | ||
Line 1,131: | Line 1,058: | ||
| align="center" |-29 | | align="center" |-29 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 2881f (48s) | ||
| | | | | | ||
|- | |- | ||
Line 1,145: | Line 1,072: | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" | | | align="center" |1~18f strike invincible, forces stand, armor break, charge 3360f (56s) | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Punch.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60x4*105 | | align="center" |60x4*105 | ||
Line 1,159: | Line 1,086: | ||
| align="center" |-14 | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 1st-4th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:kick.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60x4*105 | | align="center" |60x4*105 | ||
Line 1,171: | Line 1,098: | ||
| align="center" |6(8)6(8)6(8)6(16)3 | | align="center" |6(8)6(8)6(8)6(16)3 | ||
| align="center" |31 | | align="center" |31 | ||
| align="center" | | | align="center" |-14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 1st-4th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1<br />[[File:Punch.gif]][[File:Punch.gif]][[File:Punch.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |45x2*38x2*45x2*38x2*53x3 | | align="center" |45x2*38x2*45x2*38x2*53x3 | ||
Line 1,187: | Line 1,114: | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 1st-8th hit forces stand, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1<br />[[File:kick.gif]][[File:kick.gif]][[File:kick.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |45x2*38x2*45x2*38x2*53x3 | | align="center" |45x2*38x2*45x2*38x2*53x3 | ||
Line 1,196: | Line 1,123: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+8 | ||
| align="center" |3*3(8)3*3(7)3*3(8)3*3(16)1x3 | | align="center" |3*3(8)3*3(7)3*3(8)3*3(16)1x3 | ||
| align="center" |39 | | align="center" |39 | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 1st-8th hit cannot hit crouching opponents, untechable limited juggle knockdown, pursuit property, armor break, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |1.09 | | align="center" |1.09 | ||
| align="center" | | | align="center" |399 | ||
| align="center" |700 | | align="center" |700 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 1,215: | Line 1,142: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 1,246: | Line 1,173: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
*1: startup changes according to distance, [] refers to fastest startup, charge 55f | |||
*2: 1~end of active frames has armor | |||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:23, 9 December 2020


Balrog
There is nothing Balrog loves more than money and women. Banned from the professional boxing circuit for being too ruthless in his matches (many opponents ended up hospitalized), Balrog's attempts to become rich through boxing came to a crashing halt. However, his pure strength and unadulterated power did not go unnoticed by one important individual: the leader of Shadaloo, M. Bison. Promised riches beyond all dreams, Balrog now does much of the dirty work for M. Bison as one of his top henchmen with gleeful pleasure.
In a nutshell
Balrog is a unique character whose only true weakness is also his greatest strength. He excels in all areas of both offensive and defensive spectrums...but he must constantly switch between utilizing one or the other. He has a ferocious offensive approach if he does not defend himself, and an iron fortress of a defense as long as he does not get impatient and rush into battle. To that end, the boxer's tools in battle are designed to cater well on both fronts. His anti-air option are very good, and he can play an excellent mixup/footsie game as well. If you want a character who epitomizes the term "balance", Balrog may be your man.
Players to Watch
PR Balrog
Throws









Special Moves




































Super Combo






Ultra Combos









AE ver. 2012 Changes
Buffalo Head
Increased damage from 100 to 120 for medium, 100 to 140 for heavy, and 100 to 150 for EX version.
Dirty Bull
Increased damage from 300 to 399. Made easy command mode input the same as SSF4.
Dash Swing Blow
Shortened hitback distance when hitting opponents on the ground, and eased linking with crouching medium punch, etc.
Near Standing Heavy Punch
Expanded hitbox downward, enabling contact at close range with Ryu, etc. when crouching.
AE Changes
- Near version Standing MP's damage is slightly decreased. It now forces stand, and is special cancelable.
- Far version Standing LP whiffs on all crouchers.
- Buffalo Head now has more ground recovery frames, damage is decreased.
- Ultra 2 motion changed from 720 to HCB x2. Still easy to jump out of like before.
The Basics
Combos
Strategy
Matchups
Frame Data
Notes
*1: startup changes according to distance, [] refers to fastest startup, charge 55f *2: 1~end of active frames has armor