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{{SSFIVAEHeader}} | {{SSFIVAEHeader}} | ||
{{SSFIVCharacterHeader|E. Honda|EHonda| | {{SSFIVCharacterHeader|E. Honda|EHonda| | ||
Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. | Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage. | ||
| | | | ||
E. Honda is a well-rounded power character who aims for getting high amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-ait tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an instant uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something. | E. Honda is a well-rounded power character who aims for getting {{high}} amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-ait tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an {{instant}} uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something. | ||
}} | }} | ||
=== Players to Watch === | |||
Coungster, Mike Ross | |||
== Moves == | == Moves == | ||
Line 12: | Line 15: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Shikofumi | df + hk | high }} | {{SSFIVMoveListRow | Shikofumi | {{df}} + {{hk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Target Combo | close mp --- df + hk | 2nd hit: high }} | {{SSFIVMoveListRow | Target Combo | close {{mp}} {{---}} {{df}} + {{hk}} | 2nd hit: {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 19: | Line 22: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Sabori | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Sabori | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Rice Bale Throw | b + lp + lk | throw }} | {{SSFIVMoveListRow | Rice Bale Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 26: | Line 29: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hundred Hand Slap | press p repeatedly | Requires 5 punch button presses; ex }} | {{SSFIVMoveListRow | Hundred Hand Slap | press {{p}} repeatedly | Requires 5 punch button presses; {{ex}} }} | ||
{{SSFIVMoveListRow | Sumo Headbutt | b (charge) f + p | ex armorbreak }} | {{SSFIVMoveListRow | Sumo Headbutt | {{b}} (charge) {{f}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Sumo Smash | d (charge) u + k | 2nd hit: high ; ex }} | {{SSFIVMoveListRow | Sumo Smash | {{d}} (charge) {{u}} + {{k}} | 2nd hit: {{high}} ; {{ex}} }} | ||
{{SSFIVMoveListRow | Oicho Throw | hcb + p | throw ex }} | {{SSFIVMoveListRow | Oicho Throw | {{hcb}} + {{p}} | {{throw}} {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Super Killer Head Ram | b (charge) f b f + p | }} | {{SSFIVMoveListRow | Super Killer Head Ram | {{b}} (charge) {{f}} {{b}} {{f}} + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Ultimate Killer Head Ram | b (charge) f b f + 3p | armorbreak }} | {{SSFIVMoveListRow | Ultimate Killer Head Ram | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Orochi Breaker | hcb hcb + 3p | throw }} | {{SSFIVMoveListRow | Orochi Breaker | {{hcb}} hcb + {{3p}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 79: | Line 82: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 137: | Line 140: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*20 | | align="center" |40*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(4)1 | | align="center" |2(4)1 | ||
Line 157: | Line 160: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~6 | ||
| | | | | | ||
|- | |- | ||
Line 193: | Line 196: | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |2*3 | | align="center" |2*3 | ||
Line 199: | Line 202: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |2nd hit forces stand | ||
| | | | | | ||
|- | |- | ||
Line 232: | Line 235: | ||
| |Far [[File:Fierce.gif]] | | |Far [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120 | | align="center" |120[80] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |60 | | align="center" |60 | ||
Line 241: | Line 244: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Guard advantage based on 3rd active frame, [] refers to active frames 4~6 | ||
| | | | | | ||
|- | |- | ||
Line 286: | Line 289: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 300: | Line 303: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 314: | Line 317: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |140 | | align="center" |140 | ||
Line 328: | Line 331: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 342: | Line 345: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |80 | | align="center" |80 | ||
Line 356: | Line 359: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |120 | | align="center" |120 | ||
Line 367: | Line 370: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 384: | Line 387: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 398: | Line 401: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |120 | | align="center" |120 | ||
Line 409: | Line 412: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can adjust left/right in midair | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 426: | Line 429: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 440: | Line 443: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |130 | | align="center" |130 | ||
Line 454: | Line 457: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 468: | Line 471: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 482: | Line 485: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 496: | Line 499: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 510: | Line 513: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 524: | Line 527: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 549: | Line 552: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, 12~30f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 563: | Line 566: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, 12~30f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 572: | Line 575: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 580: | Line 583: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 586: | Line 589: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 594: | Line 597: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |160 | | align="center" |160 | ||
Line 619: | Line 622: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 81f after you recover | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.90 | | align="center" |0.90 | ||
| align="center" |150 | | align="center" |150 | ||
Line 633: | Line 636: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 64f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 643: | Line 646: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |3(3)1(3)2(4)1(3)1(4)2(3)1 | ||
| align="center" |16 | | align="center" |16 | ||
| align="center" |+1 | | align="center" |+1 | ||
Line 657: | Line 660: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" | | | align="center" |2(4)1(3)2(4)1(2)2(4)1(3)2 | ||
| align="center" |15 | | align="center" |15 | ||
| align="center" |+4 | | align="center" |+4 | ||
Line 671: | Line 674: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" | | | align="center" |2(4)1(3)2(4)1(2)2(4)1(3)2 | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |+3 | | align="center" |+3 | ||
Line 678: | Line 681: | ||
| | | | | | ||
|- | |- | ||
| |Hundred Hands ( | | |Hundred Hands (continuation) [[File:jab.gif]] | ||
| align="center" |HL | |||
| align="center" |30xN | |||
| align="center" |20xN | |||
| align="center" |0/10xN | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |1(3)2(4)1(2)2(4)1(3)2 | |||
| align="center" |7 | |||
| align="center" |+8 | |||
| align="center" |+12 | |||
| align="center" | | |||
| | | |||
|- | |||
| |Hundred Hands (continuation) [[File:strong.gif]] | |||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |30xN | ||
| align="center" |20xN | | align="center" |20xN | ||
| align="center" |0/10xN | | align="center" |0/10xN | ||
| align="center" | | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |1(3)2(4)1(2)2(4)1(3)2 | | align="center" |1(3)2(4)1(2)2(4)1(3)2 | ||
Line 689: | Line 706: | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" |+12 | | align="center" |+12 | ||
| align="center" | | |||
| | | |||
|- | |||
| |Hundred Hands (continuation) [[File:fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |15xN | |||
| align="center" |20xN | |||
| align="center" |0/10xN | |||
| align="center" |- | |||
| align="center" |4 | |||
| align="center" |1(3)2(4)1(2)2(4)1(3)2 | |||
| align="center" |10 | |||
| align="center" |+9 | |||
| align="center" |+13 | |||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 699: | Line 730: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" | | | align="center" |2(4)1(3)2(4)1(2)2(4)1(3)2 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Can adjust position left or right | ||
| | | | | | ||
|- | |- | ||
| |Headbutt [[File:Jab.gif]] | | |Headbutt [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |120[100] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 714: | Line 745: | ||
| align="center" |13 | | align="center" |13 | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |14+13 | | align="center" |14 + After landing 13 | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f projectile and upper body strike invincible, 15~29f lower body projectile invincible, 15f~ airborne, armor break, recovery on hit/block is 29f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
| |Headbutt [[File:Strong.gif]] | | |Headbutt [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |140 | | align="center" |130[140] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 728: | Line 759: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |14+13 | | align="center" |14 + After landing 13 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f projectile and lower body strike invincible, 11~29f lower body projectile invincible, 11f~ airborne, armor break, recovery hit/block is 33f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
| |Headbutt [[File:Fierce.gif]] | | |Headbutt [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |160 | | align="center" |140[160] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 742: | Line 773: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |48 | | align="center" |48 | ||
| align="center" |14+22 | | align="center" |14 + After landing 22 | ||
| align="center" |-16 | | align="center" |-16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10~55f lower body projectile invincible, 10f~ airborne, armor break, (translate), recovery hit/block is 36f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
| |Headbutt [[File:EX.gif]] | | |Headbutt [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |160 | | align="center" |140[160] | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 756: | Line 787: | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |25 | | align="center" |25 | ||
| align="center" |14+13 | | align="center" |14 + After landing 13 | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 9~32f lower body projectile invincible, 10f~ airborne, armor break, recovery on hit/block is 28f, charge 55f, [] refers to first 2 active frames | ||
| | | | | | ||
|- | |- | ||
Line 770: | Line 801: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |7(14)6 | | align="center" |7(14)6 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 784: | Line 815: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |7(14)9 | | align="center" |7(14)9 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~13f Invincible, 8f~ airborne, 2nd hit hard knockdown, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 793: | Line 824: | ||
| align="center" |HL*H | | align="center" |HL*H | ||
| align="center" |100*120 | | align="center" |100*120 | ||
| align="center" | | | align="center" |150*150 | ||
| align="center" |30/30*20 | | align="center" |30/30*20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |7(14)15 | | align="center" |7(14)15 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 7f~ airborne, 2nd hit hard knockdown, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 812: | Line 843: | ||
| align="center" |9 | | align="center" |9 | ||
| align="center" |6(14)12 | | align="center" |6(14)12 | ||
| align="center" |18 | | align="center" |After landing 18 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, 4f~ airborne, 2nd hit hard knockdown, 2nd hit can juggle, charge 55f | ||
| | | |||
|- | |||
| |Oicho Throw [[File:Jab.gif]] | |||
| align="center" |1.50 | |||
| align="center" |160 | |||
| align="center" |100 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |41 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, opponent recovers 26f after you recover | |||
| | | |||
|- | |||
| |Oicho Throw [[File:Strong.gif]] | |||
| align="center" |1.35 | |||
| align="center" |170 | |||
| align="center" |100 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |5 | |||
| align="center" |2 | |||
| align="center" |41 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown, opponent recovers 26f after you recover | |||
| | | | | | ||
|- | |- | ||
| | | | |Oicho Throw [[File:Fierce.gif]] | ||
| align="center" | | | align="center" |1.30 | ||
| align="center" | | | align="center" |180 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |30/80 | | align="center" |30/80 | ||
Line 829: | Line 888: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 26f after you recover | ||
| | | | | | ||
|- | |- | ||
| | | | |Oicho Throw [[File:EX.gif]] | ||
| align="center" |1.52 | | align="center" |1.52 | ||
| align="center" |190 | | align="center" |190 | ||
| align="center" | | | align="center" |150 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |- | | align="center" |- | ||
Line 843: | Line 902: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, opponent recovers 26f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 854: | Line 913: | ||
| align="center" |1+8 | | align="center" |1+8 | ||
| align="center" |13(36)23 | | align="center" |13(36)23 | ||
| align="center" |14+17 | | align="center" |14 + After landing 17 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, 13~80f projectile invincible (or until it hits), 8~44f 55f~ airborne, untechable limited juggle knockdown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 868: | Line 927: | ||
| align="center" |1+9 | | align="center" |1+9 | ||
| align="center" |16(36)23 | | align="center" |16(36)23 | ||
| align="center" |14+17 | | align="center" |14 + After landing 17 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 12~84f projectile invincible (or until it hits), 8~48f 59f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 882: | Line 941: | ||
| align="center" |1+9 | | align="center" |1+9 | ||
| align="center" |25(36)23 | | align="center" |25(36)23 | ||
| align="center" |14+17 | | align="center" |14 + After landing 17 | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 9~103f projectile invincible (or until it hits), 8~57f 71f~ airborne, untechable limited juggle knockown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 896: | Line 955: | ||
| align="center" |0+11 | | align="center" |0+11 | ||
| align="center" |24 | | align="center" |24 | ||
| align="center" |22+13 | | align="center" |22 + After landing 13 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 12~34 projectile invincible, 8f~ airborne, hard knockdown, armor break, 1st hit goes into animation, charge 55f, opponent recovers 63f after you recover | ||
| | | | | | ||
|- | |- | ||
Line 908: | Line 967: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+1 | | align="center" |0+1 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |70 | | align="center" |70 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 944: | Line 1,003: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


E. Honda
Edmund Honda may be the greatest sumo wrestler to ever have lived and his skills as a sumo wrestler are unrivaled. However, Honda was appalled that the rest of the world did not respect his form of combat and set out to prove to the world that sumo was indeed the strongest form of martial arts there was. His journeys around the world have garnered him an eclectic set of friends, ranging from fellow wrestler Zangief to fellow food connoisseur El Fuerte and the otaku Japanophile Sodom. In order to pass on his extensive knowledge of sumo, Honda adopted a son named Jin Ichiro. He can be seen on the East Asia Overpass stage.
In a nutshell
E. Honda is a well-rounded power character who aims for getting amounts of damage within seconds of connecting a hit-confirm. His signature Hundred Hand Slap is one of the easiest moves to hit-confirm, and deals excellent damage on its own. His Headbutt is, surprisingly, both an excellent anti-ait tool and a good tool for moving him forward. If he gets in close enough, Honda can also make you respect his Oicho Throw, which has excellent invincibility for a command grab. He can also play defensive and patiently wait to time out the opponent should he have the life lead. Honda's main problem is one that has stuck to him like moths to flame - fireball characters. Any character with fireballs can make the fight an
uphill battle for Honda, as there is little he can do other than jump over them and hope to punish something.
Players to Watch
Coungster, Mike Ross
Moves
Unique Attacks








Throws









Special Moves
















Super Combo





Ultra Combos









AE ver. 2012 Changes
Sumo Headbutt
Made upper body totally invincible from start until 14th frame for light version. Changed damage until 2nd active frame from 130 to 100 for light version. Made medium version from start until 10th frame projectile-invincible and totally invincible around the foot.
Heavy Hundred Hand Slap
Expanded final hit’s hitbox forward, making it easier to connect with all characters.
Orochi Breaker
Changed easy command.
Ultimate Killer Head Ram
Made KO possible even when the move’s first hit is double hit.
AE Changes
- Light Punch Headbutt now has lower body invincibility instead of upper body invincibility, so it will be harder to utilize it as anti air.
- Ultra 1 has projectile invincibility until the last active frame.
- Ultra 2's command has been changed to two half-circle backs from a 720 motion. It's easier to get it out now. Also, while its range increased, it starts up in 2-frames so it's possible to dodge it after screen freeze.
- Jump MP hitbox changed. Still strong as an air-to-air, but will lose more often against ground opponents.
- Far Standing HP does 120 damage in the first 3 active frames, 80 from the 4th frame after, so know it will do less damage when use as a poke against ground opponents.
- Diagonal Jump Foward HP does 100 damage now (was 120).
- During backdash, Honda is now considered airborne right after invincibility ends.