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Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet... | Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet... | ||
| | | | ||
Chun-Li | Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.}} | ||
Line 11: | Line 11: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kakukyakuraku | df + hk | high }} | {{SSFIVMoveListRow | Kakukyakuraku | {{df}} + {{hk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Rear Spin Kick | df + lk | }} | {{SSFIVMoveListRow | Rear Spin Kick | {{df}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Kakusenshu | f + mk | }} | {{SSFIVMoveListRow | Kakusenshu | {{f}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Kintekishu | b + mk | }} | {{SSFIVMoveListRow | Kintekishu | {{b}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Tenkukyaku | mk | Perform after Kintekishu }} | {{SSFIVMoveListRow | Tenkukyaku | {{mk}} | Perform after Kintekishu }} | ||
{{SSFIVMoveListRow | Tenshokyaku | d u + mk | Perform after Tenkukyaku }} | {{SSFIVMoveListRow | Tenshokyaku | {{d}} {{u}} + {{mk}} | Perform after Tenkukyaku }} | ||
{{SSFIVMoveListRow | Yosokyaku | (in air) d + mk | Can be performed three times in a sequence; high }} | {{SSFIVMoveListRow | Yosokyaku | (in air) {{d}} + {{mk}} | Can be performed three times in a sequence; {{high}} }} | ||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf | }} | {{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | ||
{{SSFIVMoveListRow | Target Combo | (during angled jump) hp --- hp | high }} | {{SSFIVMoveListRow | Target Combo | (during angled jump) {{hp}} {{---}} {{hp}} | {{high}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 25: | Line 25: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Koshuto | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Koshuto | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Kirinshu | b + lp + lk | throw }} | {{SSFIVMoveListRow | Kirinshu | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Ryuseiraku | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Ryuseiraku | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 33: | Line 33: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Kyakuretsukyaku | press k repeatedly | Requires 5 kick button presses; ex }} | {{SSFIVMoveListRow | Kyakuretsukyaku | press {{k}} repeatedly | Requires 5 kick button presses; {{ex}} }} | ||
{{SSFIVMoveListRow | Kikoken | b (charge) f + p | ex }} | {{SSFIVMoveListRow | Kikoken | {{b}} (charge) {{f}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Hazanshu | hcb + k | ex }} | {{SSFIVMoveListRow | Hazanshu | {{hcb}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Spinning Bird Kick | d (charge) u + k | ex armorbreak }} | {{SSFIVMoveListRow | Spinning Bird Kick | {{d}} (charge) {{u}} + {{k}} | {{ex}} {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Senretsukyaku | b (charge) f b f + k | }} | {{SSFIVMoveListRow | Senretsukyaku | {{b}} (charge) {{f}} {{b}} {{f}} + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hosenka | b (charge) f b f + 3k | armorbreak }} | {{SSFIVMoveListRow | Hosenka | {{b}} (charge) {{f}} {{b}} {{f}} + {{3k}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Kikosho | qcf qcf + 3p | }} | {{SSFIVMoveListRow | Kikosho | {{qcf}} qcf + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 64: | Line 64: | ||
'' | ''Kikkosho'' | ||
Changed startup from 10F to 9F. | Changed startup from 10F to 9F. | ||
Line 103: | Line 103: | ||
Expanded strike hitbox for deep hit. | Expanded strike hitbox for deep hit. | ||
== AE Changes == | == AE Changes == | ||
Line 112: | Line 111: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 189: | Line 188: | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |- | | align="center" |-2 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 212: | Line 211: | ||
| align="center" |50*25*25 | | align="center" |50*25*25 | ||
| align="center" |40*20*20 | | align="center" |40*20*20 | ||
| align="center" |sp/su | | align="center" |sp/su*-*- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3(7)2*2 | | align="center" |3(7)2*2 | ||
Line 232: | Line 231: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
Line 352: | Line 351: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |60*60 | | align="center" |60*60 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2(6)2 | | align="center" |2(6)2 | ||
Line 392: | Line 391: | ||
| align="center" |L | | align="center" |L | ||
| align="center" |90 | | align="center" |90 | ||
| align="center" | | | align="center" |150 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
Line 400: | Line 399: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 442: | Line 441: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited juggle knockdown, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 526: | Line 525: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 607: | Line 606: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |4(2)1(4)2(4)1(5)1 | | align="center" |4(2)1(4)2(4)1(5)1 | ||
| align="center" |9+15 | | align="center" |9 + After landing 15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Legs projectile invincible until end of active frames, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 635: | Line 634: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |10+5 | | align="center" |10 + After landing 5 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |16~25f Feet strike and projectile invincible, 12~25 airborne, [Air hit] or [Counterhit] limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
Line 649: | Line 648: | ||
| align="center" |37 | | align="center" |37 | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |11~43f airborne | ||
| | | | | | ||
|- | |- | ||
Line 661: | Line 660: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |2 | | align="center" |2/3/4 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f legs projectile invincible, [Air hit] limited juggle knockdown, pursuit property, repeats up to 3x, (something about inputs) | ||
| | | | | | ||
|- | |- | ||
Line 680: | Line 679: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can perform until 29f of jump | ||
| | | | | | ||
|- | |- | ||
Line 703: | Line 702: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 711: | Line 710: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 717: | Line 716: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+13 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 725: | Line 724: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |120 | | align="center" |120 | ||
Line 750: | Line 749: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 764: | Line 763: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 778: | Line 777: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 785: | Line 784: | ||
| align="center" |15xN | | align="center" |15xN | ||
| align="center" |20xN | | align="center" |20xN | ||
| align="center" |20/ | | align="center" |20/10 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |2(6)2(6)2(6)2 [(5)2(6)2(6)2(6)2] [(4)2(6)2(6)2(6)2] | ||
| align="center" |17 | | align="center" |17[19] | ||
| align="center" |+2 | | align="center" |+2[0] | ||
| align="center" |+6 | | align="center" |+6[+4] | ||
| align="center" | | | align="center" |[] refers to the extension lightning kicks, extension block advantage assumes last hit connects | ||
| | | | | | ||
|- | |- | ||
Line 799: | Line 798: | ||
| align="center" |15xN | | align="center" |15xN | ||
| align="center" |25xN | | align="center" |25xN | ||
| align="center" |20/ | | align="center" |20/10 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |1(4)2(4)1(4)1 [(4)1(4)2(4)1(4)1] | ||
| align="center" |20 | | align="center" |20[17] | ||
| align="center" |0 | | align="center" |0[+3] | ||
| align="center" |+4 | | align="center" |+4[+7] | ||
| align="center" | | | align="center" |[] refers to the extension lightning kicks, extension block advantage assumes last hit connects | ||
| | | | | | ||
|- | |- | ||
Line 813: | Line 812: | ||
| align="center" |15XN | | align="center" |15XN | ||
| align="center" |30xN | | align="center" |30xN | ||
| align="center" |20/ | | align="center" |20/10 | ||
| align="center" |su | | align="center" |su | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |1(4)1(4)1(3)1 [(4)1(4)1(4)1(3)1] | ||
| align="center" |21 | | align="center" |21[20] | ||
| align="center" |-1 | | align="center" |-1[0] | ||
| align="center" |+3 | | align="center" |+3[+4] | ||
| align="center" | | | align="center" |[] refers to the extension lightning kicks, extension block advantage assumes last hit connects | ||
| | | | | | ||
|- | |- | ||
Line 830: | Line 829: | ||
| align="center" |su | | align="center" |su | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |1(3)1(3)1(3)1 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |+1 | | align="center" |+1 | ||
Line 845: | Line 844: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |44 | | align="center" |Total 44 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |20~21f cancellable, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 859: | Line 858: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |77 | | align="center" |77 | ||
| align="center" |41 | | align="center" |Total 41 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |17~18f cancellable, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 873: | Line 872: | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |45 | | align="center" |45 | ||
| align="center" |41 | | align="center" |Total 41 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |17~18f cancellable, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 887: | Line 886: | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |49 | | align="center" |49 | ||
| align="center" |48 | | align="center" |Total 48 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |Pursuit property, 17~18f cancellable, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 904: | Line 903: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |2~22f airborne, +3 hit advantage vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 918: | Line 917: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |2~23f airborne, +4 hit advantage vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 932: | Line 931: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |2~25f airborne, +3 hit advantage vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 946: | Line 945: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f Invincible, 2~25f airborne, Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 960: | Line 959: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |13f~ airborne, 1st hit forces stand, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 974: | Line 973: | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |14f~ airborne, 1st hit forces stand, armor break, 2nd-7th hit cannot hit crouching opponents, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Spinning Bird Kick [[File:Roundhouse.gif]] | | |Spinning Bird Kick [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |40*20x8 | ||
| align="center" | | | align="center" |40*20x8 | ||
| align="center" |20/10x9 | | align="center" |20/10x9 | ||
| align="center" |- | | align="center" |- | ||
Line 988: | Line 987: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" | | | align="center" |22f~ airborne, 1st hit forces stand, armor break, 2nd-9th hit cannot hit crouching opponents, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 1,002: | Line 1,001: | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 8f~ airborne, pursuit property, armor break, 2nd-5th hit cannot hit crouching opponents, charge 55f, frame advantage based off 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 1,011: | Line 1,010: | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+ | | align="center" |1+1 | ||
| align="center" | | | align="center" |2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |-31 | | align="center" |-31 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 1,025: | Line 1,024: | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+ | | align="center" |1+1 | ||
| align="center" | | | align="center" |2(13)1(3)1(5)1(3)1(5)1(3)1(5)1(17)2 | ||
| align="center" |63 | | align="center" |63 | ||
| align="center" |-44 | | align="center" |-44 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 1,039: | Line 1,038: | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+ | | align="center" |1+1 | ||
| align="center" | | | align="center" |1(14)1(3)1(5)1(2)2(5)1(3)1(5)1(17)2 | ||
| align="center" |86 | | align="center" |86 | ||
| align="center" |-67 | | align="center" |-67 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 1,054: | Line 1,053: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+7 | | align="center" |0+7 | ||
| align="center" | | | align="center" |2(17)2(5)2(5)2(5)2(5)2(5)1(6)1(22)3 | ||
| align="center" |65 | | align="center" |65 | ||
| align="center" |-47 | | align="center" |-47 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, Untechable limited juggle knockdown, 1st & 9th hit armor break, 9th hit goes into animation, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 1,067: | Line 1,066: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |0+ | | align="center" |0+9 | ||
| align="center" |6x20 | | align="center" |6x20 | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |-55 | | align="center" |-55 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f Invincible, Untechable limited juggle knockdown, projectile hitbox | ||
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=====Notes | =====Notes===== | ||
[[Category: Super Street Fighter IV AE]] | [[Category:Chun-Li]] | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Chun-Li
Becoming a detective at the mere age of 18, Chun-Li was determined to understand the circumstances surrounding her father's disappearance. The investigation lead her to the underground world of Shadaloo, where she learned of M. Bison and his involvement with her father's disappearance. Determined more than ever to shut down Shadaloo, Chun-Li teamed up with Charlie and, after Charlie's demise, Guile to take down Shadaloo. After Ryu defeated M. Bison, however, the threat was not over as Chun-Li soon learned about S.I.N. and their ties with Shadaloo. Her fight is not over yet...
In a nutshell
Chun-Li is a technical, but well-rounded character who can do relatively well in almost any situation. Chun-Li holds claim to one of the strongest footsie games of any character, as almost all of her normals have excellent range and can put a stop to many different approaches at once. Outside of space control, Chun-Li can also apply a shockingly strong offense as well. With just one well placed Jumping Roundhouse or Target Combo, and a touch of execution, she can utilize her Lightning Kicks and Spinning Bird Kicks to make the opponent dizzy in no time. Chun-Li's weakness, however, lies in the fact that her only true defensive option when pressured, her EX Spinning Bird Kick, is extremely predictable and costs meter. In addition, her Ultras are not that good, as one of them is mainly used as a combo ender, and the other is only truly useful in matchups against fireball-heavy characters.
Moves
Unique Attacks





















Throws












Special Moves














Super Combo





Ultra Combos








AE ver. 2012 Changes
Yosokyaku
Made accessible from stick diagonally forward-down + medium kick as well as from stick down + medium kick.
Heavy Spinning Bird Kick
Changed damage from 30 * 9 (270 total) to 40 + 20 * 8 (200 total). Made the move hit fully when canceled into from a near standing heavy punch.
Kikkosho
Changed startup from 10F to 9F.
Hosenka
Made hitboxes match SSFIV.
Kintekishu
Lengthened opponent’s stun when counter-hit by 3F, giving the attacker a +3F advantage on a counter-hit.
Tenkukyaku
Expanded hitbox downward to make it easier to hit crouching targets.
Crouching Heavy Kick
Increased stun from 100 to 150.
EX Hyakuretsukyaku
Increased amount of movement directly following the move’s opening and extended attack reach.
Near Standing Heavy Punch
Lengthened hit stun by 1F, leaving the attacker with a -2F (dis)advantage on a hit. Shortened hitback distance.
Crouching Light Kick
Expanded strike hitbox for deep hit.
AE Changes
- Stun damage reduced on Crouching Hard Kick. Damage reduced on Standing Medium Punch. Both moves have the same hit properties.
- Focus Attack is now easier for opponents to hit.
- DF + Light Kick comes out slower, more vulnerability. Can still combo after it if it hits an airborne opponent.