Super Street Fighter IV/Advanced Techniques/Auto Corrects: Difference between revisions
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Super Street Fighter IV has a system that will automatically correct which side an inputted move will come out on. For instance, if you are playing a shoto character like Ryu and someone knocks you down, you can often still successfully hit them with a shoryuken, even if they move to the other side while you're inputting the move. Auto corrects are not perfect and can sometimes result in screwing up a wake-up or anti-crossup strategy, but often they assist players in pulling off these strategies by correcting direction of the inputs for them. | Super Street Fighter IV has a system that will automatically correct which side an inputted move will come out on. For instance, if you are playing a shoto character like Ryu and someone knocks you down, you can often still successfully hit them with a shoryuken, even if they move to the other side while you're inputting the move. Auto corrects are not perfect and can sometimes result in screwing up a wake-up or anti-crossup strategy, but often they assist players in pulling off these strategies by correcting direction of the inputs for them. | ||
Category:Super Street Fighter IV | [[Category: Super Street Fighter IV]] |
Latest revision as of 14:53, 10 February 2012
Auto Corrects
Super Street Fighter IV has a system that will automatically correct which side an inputted move will come out on. For instance, if you are playing a shoto character like Ryu and someone knocks you down, you can often still successfully hit them with a shoryuken, even if they move to the other side while you're inputting the move. Auto corrects are not perfect and can sometimes result in screwing up a wake-up or anti-crossup strategy, but often they assist players in pulling off these strategies by correcting direction of the inputs for them.