The King of Fighters XIII/Game Elements/Hyperdrive Meter: Difference between revisions
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==Hyper Drive Meter== | ==Hyper Drive Meter== | ||
New to The King of Fighters XIII is the Hyper Drive Meter (HD Meter), the thin cyan bar sitting atop of the orange [[The King of Fighters XIII/Game Elements/Super Meter| Super Meter]] gauge. | New to The King of Fighters XIII is the Hyper Drive Meter (HD Meter), the thin cyan bar sitting atop of the orange [[The King of Fighters XIII/Game Elements/Super Meter| Super Meter]] gauge. | ||
*HD Meter has three uses; using half a bar for [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels| Drive Cancels]], using the entire bar to enter [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode| Hyper Drive Mode]], and using the entire bar or remaining bar when in Hyper Drive Mode to use a [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]]. | *The HD Meter is independent of the Super Meter, although both fill when hitting the opponent, having attacks blocked, whiffing special moves, and while getting hit or blocking attacks. | ||
*HD Meter has three uses; using half a bar for [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels| Drive Cancels]] or Super Cancels, using the entire bar to enter [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode| Hyper Drive Mode]], and using the entire bar (or remaining bar when in Hyper Drive Mode) to use a [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]]. | |||
Because of the | Because of the several uses for HD meter, managing it for the appropriate situation is a vital part of KOF XIII's metagame. | ||
[[Category:The King of Fighters XIII]] |
Latest revision as of 21:03, 10 February 2012


Hyper Drive Meter
New to The King of Fighters XIII is the Hyper Drive Meter (HD Meter), the thin cyan bar sitting atop of the orange Super Meter gauge.
- The HD Meter is independent of the Super Meter, although both fill when hitting the opponent, having attacks blocked, whiffing special moves, and while getting hit or blocking attacks.
- HD Meter has three uses; using half a bar for Drive Cancels or Super Cancels, using the entire bar to enter Hyper Drive Mode, and using the entire bar (or remaining bar when in Hyper Drive Mode) to use a Neomax.
Because of the several uses for HD meter, managing it for the appropriate situation is a vital part of KOF XIII's metagame.