Super Smash Bros. Brawl/Yoshi: Difference between revisions

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==Overview==
==Overview==
{{nutshell|
{{nutshell|
Yoshi ranks 28th on the tier list due to his extremely high learning curve due to extremely difficult advanced techniques, over-reliance on his double jump to recover, making Footstool Jumps, Meteor Smashes, or certain special grabs very dangerous to him (although he can air dodge during his second jump to gain invincibility), abysmal out of shield options with a poor roll dodge (although immunity to shield stabbing helps somewhat) and poor kill power without quick attack speed (except for down smash, which isn't a reliable killing move, neutral aerial, which needs to be hit within the initial frames and generally needs to be off-stage, and up aerial, which is a bit situational) resulting in below average and tournament results.}}
Yoshi ranks 28th on the tier list due to his extremely {{high}} learning curve due to extremely difficult advanced techniques, over-reliance on his double jump to recover, making Footstool Jumps, Meteor Smashes, or certain special grabs very dangerous to him (although he can air dodge during his second jump to gain invincibility), abysmal out of shield options with a poor roll dodge (although immunity to shield stabbing helps somewhat) and poor kill power without quick attack speed (except for down smash, which isn't a reliable killing move, neutral aerial, which needs to be hit within the initial frames and generally needs to be off-stage, and up aerial, which is a bit situational) resulting in below average and tournament results.}}


==Frame Data==
==Frame Data==
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==Matchups==
==Matchups==
===Serious Advantage Match-ups===
===Advantage Match-ups===
===Fair Match-ups===
===Disadvantage Match-ups===
===Serious Disadvantage Match-ups===


[[Category:Super Smash Bros. Brawl]]
[[Category:Super Smash Bros. Brawl]]

Latest revision as of 02:06, 9 December 2020

Super Smash Bros. BrawlSSBB.png



Overview

In a nutshell

Yoshi ranks 28th on the tier list due to his extremely High.png learning curve due to extremely difficult advanced techniques, over-reliance on his double jump to recover, making Footstool Jumps, Meteor Smashes, or certain special grabs very dangerous to him (although he can air dodge during his second jump to gain invincibility), abysmal out of shield options with a poor roll dodge (although immunity to shield stabbing helps somewhat) and poor kill power without quick attack speed (except for down smash, which isn't a reliable killing move, neutral aerial, which needs to be hit within the initial frames and generally needs to be off-stage, and up aerial, which is a bit situational) resulting in below average and tournament results.

Frame Data

Standard Attack Analysis

Special Attack Analysis

Basic Strategies

Advanced Strategies

Matchups

Serious Advantage Match-ups

Advantage Match-ups

Fair Match-ups

Disadvantage Match-ups

Serious Disadvantage Match-ups