Ring of Destruction: Slam Masters II: Difference between revisions

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= The Characters =
= The Characters =
*[[Biff Slamkovich/Aleksey Zalazof(Slam Masters II)|Biff Slamkovich/Aleksey Zalazof]]


=== Biff Slamkovich ===
*[[Oni/Mysterious Budo(Slam Masters II)|Oni/Mysterious Budo]]
Fury Fists  -  tap P rapidly<br>
Sonic Boom  -  236 + P<br>
Scissor Kick  -  214 + K<br>
Super Throw (Doom) -  874 + G


=== Oni ===
*[[El Stingray/El Stinger(Slam Masters II)|El Stingray/El Stinger]]
Spin Kick  -  2P or 2K<br>
Poison Breath/Decoy  -  46 + P<br>
Hair Strike  -  236 + P<br>
Flash Kick  -  28 + K<br>
Super Throw (Shaksh!) - 632147896 + G


=== El Stingray ===
*[[Alexander The Grater/Sheep The Royal(Slam Masters II)|Alexander The Grater/Sheep The Royal]]
Fire Drop  -  2P<br>
Flame Diver  -  236 + P<br>
Backflip  -  214 + K<br>
Leg Saw  -  2K<br>
Super Throw (Ka-Boom!) -  623 + G


=== Alexander The Grater ===
*[[Black Widow(Slam Masters II)|Black Widow]]
Hundred Hand Slap  -  tap P rapidly<br>
Feathers  -  236 + P<br>
Backhand  -  46 + P<br>
Super Throw (Slam!) -  698 + G


=== Black Widow ===
*[[Saber(Slam Masters II)|Rip Saber]]
Shoryuken  -  623 P<br>
Upper Kick  -  2369 + K<br>
Web  -  236 + P<br>
Super Throw (Doom) -  248 + G


=== Saber ===
*[[Jumbo Flapjack/Kimala The Bouncer(Slam Masters II)|Jumbo Flapjack/Kimala The Bouncer]]
Shovel Attack  -  2P or 2K<br>
Bomb Dash  -  236 + P<br>
Grenade  -  46 + P<br>
Crawl  -  41236 + K or  63214 + K<br>
Super Throw (Slam!) -  37 + G


=== Jumbo Flapjack ===
*[[Gunloc/Lucky Colt(Slam Masters II)|Gunloc/Lucky Colt]]
Head Dive  -  46 + P<br>
Spin Breath  -  2P or 2K<br>
Fire Breath  -  236 + P<br>
Super Throw (Slam!) -  41236 + G


=== Gunloc ===
*[[Titanic Tim/Titan The Great(Slam Masters II)|Titanic Tim/Titan The Great]]
Fury Fists  -  tap P rapidly<br>
Sonic Boom Kick  -  623 + K<br>
Scissor Kick  -  214 + K<br>
Super Throw (Doom) -  874 + G


=== Titanic Tim ===
*[[Mike Haggar(Slam Masters II)|Mike Haggar]]
Tomahawk Chop  -  2369 + P<br>
Foot Sweep  -  2P or 2K<br>
Flying Elbow  -  214 + K<br>
Super Throw (Ka-Boom!) -  128 + G


=== Mike Haggar ===
*[[King Rasta Mon/Missing IQ Gomes(Slam Masters II)|King Rasta Mon/Missing IQ Gomes]]
Spinning Lariat  -  PP or KK<br>
Batter-Up!  -  41236 + P<br>
Hammer Smash  -  46 + P<br>
Super Throw (Slam!) -  632147896 + G


=== King Rasta Mon ===
*[[Victor Ortega(Slam Masters II)|Victor Ortega]]
Monkey  -  236 + P<br>
Rasta Arms  -  46 + P<br>
Rasta Legs  -  28 + K<br>
Rasta Ball  -  28 + P<br>
Super Throw (Slam!) -  28 + G


=== Victor Ortega ===
*[[The Wraith(Slam Masters II)| The Wraith ]]
Blue Fist  -  46 + P<br>
Ground Pound  -  2147 + P<br>
Fire Hand  -  41236 + P<br>
Super Throw (Doom) -  421 + G


=== The Wraith ===
*[[The Scorpion/Astro(Slam Masters II)| The Scorpion/Astro]]
Doom Spin  -  PP or KK<br>
Flip Attack  -  41236 + K<br>
Snake Attack  -  236 + P<br>
Super Throw (Slam!) -  698 + G


=== The Scorpion ===
[[Category: Ring of Destruction: Slam Masters II]]
Handspin Kick  -  2P or 2K<br>
Upper Kick  -  623 + K<br>
Rush Kick  -  46 + K<br>
Flash Kick  -  28 + K<br>
Teleport  -  6+G+2P or 4+G+2P<br>
Super Throw (Slam!)  -  82 + G

Latest revision as of 00:16, 29 November 2015

Introduction

Ring of Destruction is the third and last installment in the Slam Masters series. It has changed dramatically from its predecessor, for it no longer features pins, and you can no longer move up and down in the ring.

Game Mechanics

There are five buttons that are used in this game; they are: Light Punch, Hard Punch, Light Kick, Hard Kick, and Grapple.

Dash: Double tap forward or backward (hold to run).

Super Jump: Dash right before you jump to travel much farther than a regular jump.

Taunt: Press LP + LK or HP + HK together. Your next attack will be powered up.

Fury: If you are on the receiving end of a beating, your character may turn red and you will receive a power boost.

Basic Throw: Press Grapple to grab your opponent. If nothing is pressed after the grab, the basic throw will come out. By pressing Grapple again, the throw will be faster.

Super Throw: A super throw is activated by pressing Grapple, inputting the super throw motion, and then pressing Grapple again. Super throws are VERY dangerous, and are a huge part of matches.

Tech Throws: Press Grapple as soon as you are grabbed.

Basic Strategy

You have unlimited super throws, so use them. They do very serious damage and are not that hard to pull off. Most super throws deal well over 25% damage.

Advanced Strategy

Game Versions

The Characters