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Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE. | Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE. | ||
| | | | ||
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.}} | |||
=== Players to Watch === | |||
Poongko, OnlineTony, Dashio, Problem X | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Yosokyaku | (in air) d + mk | Can be performed three times in a sequence; high }} | {{SSFIVMoveListRow | Yosokyaku | (in air) {{d}} + {{mk}} | Can be performed three times in a sequence; {{high}} }} | ||
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) d + hk | high }} | {{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) {{d}} + {{hk}} | {{high}} }} | ||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) uf | }} | {{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 19: | Line 22: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Genocide Shot | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Genocide Shot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Death Throw | b + lp + lk | throw }} | {{SSFIVMoveListRow | Death Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 26: | Line 29: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Sonic Boom | qcf + p | ex }} | {{SSFIVMoveListRow | Sonic Boom | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Shoryuken | dp + p | Can be performed three times in sequence | {{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} <br> Can be performed three times in sequence }} | ||
{{SSFIVMoveListRow | Hyakuretsukyaku | qcb + k | ex armorbreak }} | {{SSFIVMoveListRow | Hyakuretsukyaku | {{qcb}} + {{k}} | {{ex}} <br> {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Tanden Engine | qcb + p | ex version consumes two blocks of Super Combo Gauge | {{SSFIVMoveListRow | Tanden Engine | {{qcb}} + {{p}} | {{ex}} <br> {{ex}} version consumes two blocks of Super Combo Gauge <br> {{armorbreak}} only during {{ex}} }} | ||
{{SSFIVMoveListRow | Spinning Piledriver | 360 + p | }} | {{SSFIVMoveListRow | Spinning Piledriver | {{360}} + {{p}} | }} | ||
{{SSFIVMoveListRow | Yoga Teleport | dp or rdp + 3p or 3k | dp + 3p will appear next to opponent in back | {{SSFIVMoveListRow | Yoga Teleport | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} + {{3p}} will appear next to opponent in back <br> {{dp}} + {{3k}} will appear next to opponent in <nowiki>front</nowiki> <br> {{rdp}} versions are identical and will go as far backwards as the screen allows }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Tanden Storm | qcf qcf + p | }} | {{SSFIVMoveListRow | Tanden Storm | {{qcf}} qcf + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Tanden Stream | qcf qcf + 3p | armorbreak }} | {{SSFIVMoveListRow | Tanden Stream | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Tanden Typhoon | qcb qcb + 3p | armorbreak }} | {{SSFIVMoveListRow | Tanden Typhoon | {{qcb}} qcb + {{3p}} | {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Jumping Heavy Punch'' | |||
Changed hitbox active time from 2F to 4F. | |||
''Forward Jumping Medium Kick'' | |||
Made foot region invincible to projectiles from end of active period to landing. | |||
''Shoryuken'' | |||
Shortened block stun by 2F on second normal Shoryuken hit, leaving the attacker with a -3F (dis)advantage on EX Focus→Dash. No change to first hit’s block stun. | |||
''Tanden Stream'' | |||
Made Seth become totally invincible at a certain point in the attack. | |||
Made fully hit when combo launched from crouching heavy punch. | |||
Changed damage from 380 to 340. | |||
Line 64: | Line 91: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 141: | Line 168: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~5f | ||
| | | | | | ||
|- | |- | ||
Line 177: | Line 204: | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2*2 | | align="center" |2*2 | ||
Line 183: | Line 210: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Only +4 hit advantage vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 270: | Line 297: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 284: | Line 311: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 298: | Line 325: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*30 | | align="center" |60*30 | ||
Line 309: | Line 336: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, 2nd hit floats opponent | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 326: | Line 353: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |50 | | align="center" |50 | ||
Line 340: | Line 367: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |80 | | align="center" |80 | ||
Line 351: | Line 378: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 368: | Line 395: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 382: | Line 409: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 389: | Line 416: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 396: | Line 423: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |45 | | align="center" |45 | ||
Line 410: | Line 437: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 421: | Line 448: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can be maneuvered, Until end of startup and 11f~until landing legs projectile invincible | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 438: | Line 465: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 452: | Line 479: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50*30 | | align="center" |50*30 | ||
Line 463: | Line 490: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit floats opponent, [2nd air hit] limited juggle, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 480: | Line 507: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |45 | | align="center" |45 | ||
Line 494: | Line 521: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 508: | Line 535: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 530: | Line 557: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 544: | Line 571: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 558: | Line 585: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 575: | Line 602: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 589: | Line 616: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can perform until 27f of jump | ||
| | | | | | ||
|- | |- | ||
Line 598: | Line 625: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 606: | Line 633: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |85 | | align="center" |85 | ||
Line 612: | Line 639: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 620: | Line 647: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |150 | | align="center" |150 | ||
Line 645: | Line 672: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.9 | | align="center" |0.9 | ||
| align="center" |130 | | align="center" |130 | ||
Line 659: | Line 686: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 670: | Line 697: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |47 | | align="center" |Total 47 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |17~18f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 684: | Line 711: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |58 | | align="center" |Total 58 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |30~31f cancellable, 2nd hit starts on 27f | ||
| | | | | | ||
|- | |- | ||
Line 694: | Line 721: | ||
| align="center" |80*60 | | align="center" |80*60 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/40 | | align="center" |30/40*10 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
| align="center" |11+13 | | align="center" |11+13 | ||
| align="center" |- | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~22f lower body strike and projectile invincible, 1~7f unthrowable, 8f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 708: | Line 735: | ||
| align="center" |90*60 | | align="center" |90*60 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/40 | | align="center" |30/40*10 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
| align="center" |21+13 | | align="center" |21+13 | ||
| align="center" |- | | align="center" |-31 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 722: | Line 749: | ||
| align="center" |100*80 | | align="center" |100*80 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/40 | | align="center" |30/40*10 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
| align="center" |24+13 | | align="center" |24+13 | ||
| align="center" |- | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 737: | Line 764: | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
Line 743: | Line 770: | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~22f invincible, 8f~ airborne, | ||
| | | | | | ||
|- | |- | ||
Line 754: | Line 781: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, EX version does not gain meter | ||
| | | | | | ||
|- | |- | ||
Line 768: | Line 795: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |20[4x5] | | align="center" |20[4x5] | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
Line 785: | Line 812: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 799: | Line 826: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 813: | Line 840: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
Line 827: | Line 854: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f strike and projectile invincible, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:Jab.gif]] | ||
| align="center" |2.50 | | align="center" |2.50 | ||
| align="center" |0 | | align="center" |0 | ||
Line 841: | Line 868: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |21~68f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:Strong.gif]] | ||
| align="center" |3.50 | | align="center" |3.50 | ||
| align="center" |0 | | align="center" |0 | ||
Line 855: | Line 882: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |24~72f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:Fierce.gif]] | ||
| align="center" |4.50 | | align="center" |4.50 | ||
| align="center" |0 | | align="center" |0 | ||
Line 869: | Line 896: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |26~74f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |0 | | align="center" |0 | ||
Line 883: | Line 910: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |23~70f projectile invincible, vacuum effect, forces stand, armor break, cannot be countered, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Spinning Pile Driver | | |Spinning Pile Driver [[File:Jab.gif]] | ||
| align="center" | | | align="center" |1.18 | ||
| align="center" |130 | | align="center" |130 | ||
| align="center" |200 | | align="center" |200 | ||
Line 897: | Line 924: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:Strong.gif]] | |||
| align="center" |1.08 | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |53 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:Fierce.gif]] | |||
| align="center" |0.98 | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | | | | ||
|- | |- | ||
Line 911: | Line 966: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f strike and projectile invincible, Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 925: | Line 980: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~31f invincible, teleport complete on 19f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |10x20*120 | | align="center" |10x20*120 | ||
Line 939: | Line 994: | ||
| align="center" |-45 | | align="center" |-45 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | ||
| | | |||
|- | |||
| |Super Combo [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |10x20*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+10 | |||
| align="center" |80 | |||
| align="center" |81 | |||
| align="center" |-45 | |||
| align="center" |- | |||
| align="center" |1f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | |||
| | | |||
|- | |||
| |Super Combo [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |10x20*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+15 | |||
| align="center" |80 | |||
| align="center" |81 | |||
| align="center" |-45 | |||
| align="center" |- | |||
| align="center" |1f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | |||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |340 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |0+10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |66 | | align="center" |Total 66 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, Invincible on hit, Untechable limited juggle knockdown, armor break, strike hitbox | ||
| | | | | | ||
|- | |- | ||
Line 962: | Line 1,045: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |0+10 | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |104 | | align="center" |104 | ||
| align="center" |-89 | | align="center" |-89 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 12~89f projectile invincible, Untechable limited juggle knockdown, armor break, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 998: | Line 1,081: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Players to Watch
Poongko, OnlineTony, Dashio, Problem X
Moves
Unique Attacks







Throws









Special Moves






Can be performed three times in sequence





















Super Combo


Ultra Combos






AE ver. 2012 Changes
Jumping Heavy Punch
Changed hitbox active time from 2F to 4F.
Forward Jumping Medium Kick
Made foot region invincible to projectiles from end of active period to landing.
Shoryuken
Shortened block stun by 2F on second normal Shoryuken hit, leaving the attacker with a -3F (dis)advantage on EX Focus→Dash. No change to first hit’s block stun.
Tanden Stream
Made Seth become totally invincible at a certain point in the attack. Made fully hit when combo launched from crouching heavy punch. Changed damage from 380 to 340.
AE Changes
- His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier to hit with now.
- Far Standing Medium Kick's active frames were lengthened a little, and his hittable box when he extends his leg horizontally was reduced, so it will function better as a poking tool.
- Close Standing Medium Punch's startup is faster and the total duration of the move is reduced as a result, plus frame advantage on hit was increased, so it got significantly buffed.
- Crouching Hard Punch's start up is slightly faster.
- Crouching Medium Kick has slightly more active frames.
- Neutral Jumping and Jumping Away Hard Punch (Stretchy Arms) now is his Jump Toward Hard Punch animation. The jumping stretchy arms attack has been removed.
- His Dive Kick's hitstun and blockstun were decreased, so it's slightly harder to use the move as an offense tool.
- All three Head Stomp moves had their active frames reduced, and the timing to hit all three of them was changed.
- Sonic Boom's recovery was reduced by 1 frame, and EX Sonic Boom's recovery is reduced by 3 frames. Now regular attacks into his regular or EX Sonic Boom, Focus Attack Dash Cancel and a follow up combo are pretty powerful.
- His Spin Kicks (Hyakuretsukyaku) deal more damage and less stun.
- Super's invincibility window was lengthened, and "the pursuit priority is increased" (connect more hits against airborne opponents).
- Ultra 2's recovery was shortened. Full invincibility was changed to 12 frames, and after that Seth is only invincible to projectiles until the end of active frames.
- Ultra 1 deals more damage, but has a longer recovery time.
- Stamina increased to 800, stun increased to 900.