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= In Depth Game System Guide = | = In Depth Game System Guide = | ||
This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Just about every technical aspect of just about | This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Just about every technical aspect of just about the system will be described in this half of the Guide. So take a look, and learn how The King of Fighters XIII works from the insides. | ||
== Character States == | == Character States == | ||
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* [[The_King_of_Fighters_XIII/Character_States/Grounded_State | Grounded State ]] | * [[The_King_of_Fighters_XIII/Character_States/Grounded_State | Grounded State ]] | ||
* [[The_King_of_Fighters_XIII/Character_States/ | * [[The_King_of_Fighters_XIII/Character_States/Hitstun_Blockstun_state | Hitstun & Blockstun State]] | ||
* [[The_King_of_Fighters_XIII/Character_States/ | * [[The_King_of_Fighters_XIII/Character_States/Aerial_State | Aerial State ]] | ||
* [[The_King_of_Fighters_XIII/Character_States/Floored_State | Floored State ]] | * [[The_King_of_Fighters_XIII/Character_States/Floored_State | Floored State ]] | ||
* [[The_King_of_Fighters_XIII/Character_States/ | * [[The_King_of_Fighters_XIII/Character_States/Counterhit_State | Counterhit State ]] | ||
== Character Abilities == | == Character Abilities == | ||
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==== Movement ==== | ==== Movement ==== | ||
* [[The King of Fighters XIII/Systems/Movement: Walking | * [[The King of Fighters XIII/Systems/Movement: Walking Crouching | Walking and Crouching]] | ||
* [[The King of Fighters XIII/Systems/Movement: Running | Running and | * [[The King of Fighters XIII/Systems/Movement: Running | Running and Backdashing]] | ||
* [[The King of Fighters XIII/Systems/Movement: Jumping | Jumps, | * [[The King of Fighters XIII/Systems/Movement: Jumping | Jumps, Super Jumps, Short Hops and Hyper Hops]] | ||
* [[The King of Fighters XIII/Systems/Movement: Rolling | Rolling]] | * [[The King of Fighters XIII/Systems/Movement: Rolling | Rolling]] | ||
==== Defending ==== | ==== Defending ==== | ||
* [[The King of Fighters XIII/Systems/Defensive Actions: Blocking | Blocking]] | * [[The King of Fighters XIII/Systems/Defensive Actions: Blocking | Blocking]] | ||
* [[The King of Fighters XIII/Systems/Defensive Actions: Alternate Guarding | Alternate Guarding]] | |||
* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Rolling | Guard Cancel Rolling]] | * [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Rolling | Guard Cancel Rolling]] | ||
* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Blowback | Guard Cancel Blowback]] | * [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Blowback | Guard Cancel Blowback]] | ||
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==== Basic Attacks ==== | ==== Basic Attacks ==== | ||
* [[The King of Fighters XIII/Systems/Attacking: Normal Attacks | Normal Attacks]] | * [[The King of Fighters XIII/Systems/Attacking: Normal Attacks | Normal Attacks]] | ||
* [[The King of | * [[The King of Fighters XIII/Systems/Attacking: Command Normals | Command Normals]] | ||
* [[The King of Fighters XIII/Systems/Attacking: Target Combos | Target Combos]] | |||
* [[The King of Fighters XIII/Systems/Attacking: Throws Throwteching | Throws and Throw Teching]] | * [[The King of Fighters XIII/Systems/Attacking: Throws Throwteching | Throws and Throw Teching]] | ||
* [[The King of Fighters XIII/Systems/Attacking: Special Moves | Special Moves]] | * [[The King of Fighters XIII/Systems/Attacking: Special Moves | Special Moves]] | ||
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* [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]] | * [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]] | ||
* [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancels]] | * [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancels]] | ||
* [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | | * [[The King of Fighters XIII/Systems/Meter Attacks: Super Cancels | Super Cancels]] | ||
* [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyper Drive Mode]] | |||
==== Input Interpreter ==== | |||
* [[The King of Fighters XIII/Game Elements/Command Interpreter | Command Interpreter]] | |||
* [[The King of Fighters XIII/Game Elements/Button Interpreter | Special Input Leniency]] | |||
* [[The King of Fighters XIII/Game Elements/Buffering | Buffering]] | |||
* [[The King of Fighters XIII/Game Elements/Super Freeze | Super Freeze]] | |||
[[Category:The King of Fighters XIII]] |
Latest revision as of 21:12, 10 February 2012


In Depth Game System Guide
This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Just about every technical aspect of just about the system will be described in this half of the Guide. So take a look, and learn how The King of Fighters XIII works from the insides.
Character States
There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in The King of Fighters XIII in order to understand why some techniques are and aren't possible and when.
Character Abilities
This section will cover all the various techniques and abilities that are available to the characters in The King of Fighters XIII ranging from your most basic of abilities such as Walking, Blocking and Throwing to the more advanced abilities like Drive Cancels and Hyperdrive Mode.