Marvel vs Capcom 3/Arthur: Difference between revisions

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{{Nutshell|
{{Nutshell|
Arthur's game plan is to lock down his opponent with waves of projectiles.  His arsenal of daggers, lances, and axes can attack from nearly any angle.  Arthur cannot dash and is not very mobile, so to win you will need to dictate the pace of the match and frustrate your opponent.  Pairing Arthur with a shot type assist that covers an angle he cannot, or an assist to help get opponents away from you if they get in will be a huge help to his game.  Watch out for characters that can teleport behind you, as these will be Arthur's most deadly foes.  
Arthur's game plan is to lock down his opponent with waves of projectiles.  His arsenal of daggers, lances, and axes can attack from nearly any angle.  Arthur cannot dash and is not very mobile, so to win you will need to dictate the pace of the match and frustrate your opponent.  Pairing Arthur with a {{shot}} type assist that covers an angle he cannot, or an assist to help get opponents away from you if they get in will be a huge help to his game.  Watch out for characters that can teleport behind you, as these will be Arthur's most deadly foes.  
}}
}}


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{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Heavenly Slash | {{#motion: direct front }} | 80,000 |
   | Heavenly Slash | {{ {{direct}} {{front}} }} | 80,000 |
   | Dagger Toss | {{#motion: direct front }} | 40,000 x 3 Daggers |  
   | Dagger Toss | {{ {{direct}} {{front}} }} | 40,000 x 3 Daggers |  
   | Fire Bottle Toss | {{#motion: direct tiltdown }} | 40,000(bottle) + 20,000(flame) | Flame hits otg |
   | Fire Bottle Toss | {{ {{direct}} {{tiltdown}} }} | 40,000(bottle) + 20,000(flame) | Flame hits {{otg}} |
   | AlphaSuper=Goddess Bracelet | BetaSuper=Goddess Bracelet | GammaSuper=Goddess Bracelet |
   | AlphaSuper=Goddess Bracelet | BetaSuper=Goddess Bracelet | GammaSuper=Goddess Bracelet |
}}
}}


{{MvC3CharacterAssists
{{MvC3CharacterAssists
   | Gold Heavenly Slash | {{#motion: direct front }} | 110,000 |
   | Gold Heavenly Slash | {{ {{direct}} {{front}} }} | 110,000 |
   | Gold Dagger Toss | {{#motion: direct front }} | 55,000 x 3 Daggers |  
   | Gold Dagger Toss | {{ {{direct}} {{front}} }} | 55,000 x 3 Daggers |  
   | Gold Fire Bottle Toss | {{#motion: direct tiltdown }} | 40,000(bottle) + 22,000(flame) | Flame hits otg |
   | Gold Fire Bottle Toss | {{ {{direct}} {{tiltdown}} }} | 40,000(bottle) + 22,000(flame) | Flame hits {{otg}} |
   | AlphaSuper=Goddess Bracelet | BetaSuper=Goddess Bracelet | GammaSuper=Goddess Bracelet |
   | AlphaSuper=Goddess Bracelet | BetaSuper=Goddess Bracelet | GammaSuper=Goddess Bracelet |
}}
}}
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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Double Jump | {{#motion: u in the air }} |  | }}
{{MoveListRow | Double Jump | {{ {{u}} in the air }} |  | }}
{{MoveListRow | Standing Light | {{#motion: l }} | 30,000 | }}
{{MoveListRow | Standing Light | {{ {{l}} }} | 30,000 | }}
{{MoveListRow | Crouching Light | {{#motion: d + l }} | 28,000 | low }}
{{MoveListRow | Crouching Light | {{ {{d}} + {{l}} }} | 28,000 | {{low}} }}
{{MoveListRow | Standing Medium | {{#motion: m }} | 48,000 | Blocks high and mid attacks <br> Destroys projectiles }}
{{MoveListRow | Standing Medium | {{ {{m}} }} | 48,000 | Blocks {{high}} and mid attacks <br> Destroys projectiles }}
{{MoveListRow | Crouching Medium | {{#motion: d + m }} | 45,000 | low }}
{{MoveListRow | Crouching Medium | {{ {{d}} + {{m}} }} | 45,000 | {{low}} }}
{{MoveListRow | Standing Heavy | {{#motion: h }} | 65,000 | }}
{{MoveListRow | Standing Heavy | {{ {{h}} }} | 65,000 | }}
{{MoveListRow | Crouching Heavy | {{#motion: d + h }} | 63,000 | low softknockdown }}
{{MoveListRow | Crouching Heavy | {{ {{d}} + {{h}} }} | 63,000 | {{low}} {{softknockdown}} }}
{{MoveListRow | Joust | {{#motion: f + h }} | 70,000 |  }}
{{MoveListRow | Joust | {{ {{f}} + {{h}} }} | 70,000 |  }}
{{MoveListRow | Magic Sword | {{#motion: b + h }} | 70,000 | chipdamage nocancel }}
{{MoveListRow | Magic Sword | {{ {{b}} + {{h}} }} | 70,000 | {{chipdamage}} {{nocancel}} }}
{{MoveListRow | Standing Special | {{#motion: s }} | 70,000 | launch }}
{{MoveListRow | Standing Special | {{ {{s}} }} | 70,000 | {{launch}} }}
{{MoveListRow | Jumping Light | {{#motion: air l }} | 30,000 | high djcancel}}
{{MoveListRow | Jumping Light | {{ air {{l}} }} | 30,000 | {{high}} djcancel}}
{{MoveListRow | Jumping Medium | {{#motion: air m }} | 47,000 | high djcancel}}
{{MoveListRow | Jumping Medium | {{ air {{m}} }} | 47,000 | {{high}} djcancel}}
{{MoveListRow | Jumping Heavy | {{#motion: air h }} | 63,000 | high }}
{{MoveListRow | Jumping Heavy | {{ air {{h}} }} | 63,000 | {{high}} }}
{{MoveListRow | Jumping Special | {{#motion: air s }} | 65,000 | high }}
{{MoveListRow | Jumping Special | {{ air {{s}} }} | 65,000 | {{high}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Daggers| {{#motion: qcf + l }} | 108,300 (40,000 x 3) | airok }}
{{MoveListRow | Daggers| {{ {{qcf}} + {{l}} }} | 108,300 (40,000 x 3) | {{airok}} }}
{{MoveListRow | Lances | {{#motion: qcf + m }} |  114,000 (60,000 x 2) | airok }}
{{MoveListRow | Lances | {{ {{qcf}} + {{m}} }} |  114,000 (60,000 x 2) | {{airok}} }}
{{MoveListRow | Crossbow | {{#motion: qcf + h }} | 95,000 (50,000 x 2)  | airok }}
{{MoveListRow | Crossbow | {{ {{qcf}} + {{h}} }} | 95,000 (50,000 x 2)  | {{airok}} }}
{{MoveListRow | Fire Bottle | {{#motion: qcb + l }} | Bottle: 40,000 <br> Flame: 93,500 (20,000 x 6) | airok Flame otg <br> Bottle stagger }}
{{MoveListRow | Fire Bottle | {{ {{qcb}} + {{l}} }} | Bottle: 40,000 <br> Flame: 93,500 (20,000 x 6) | {{airok}} Flame {{otg}} <br> Bottle {{stagger}} }}
{{MoveListRow | Axe | {{#motion: qcb + m  }} | 100,000 | airok }}
{{MoveListRow | Axe | {{ {{qcb}} + {{m}} }} | 100,000 | {{airok}} }}
{{MoveListRow | Scythe | {{#motion: qcb + h }} | 95,000 (50,000 x 2) | airok }}
{{MoveListRow | Scythe | {{ {{qcb}} + {{h}} }} | 95,000 (50,000 x 2) | {{airok}} }}
{{MoveListRow | Shield Deflect | {{#motion: dp + l }} |  | stagger Counters mid and low-attacks <br> Destroys non-hyper projectiles }}
{{MoveListRow | Shield Deflect | {{ {{dp}} + {{l}} }} |  | {{stagger}} Counters mid and low-attacks <br> Destroys non-hyper projectiles }}
{{MoveListRow | Heaven Slash | {{#motion: dp + m }} | 90,000 | Invincible during active frames }}
{{MoveListRow | Heaven Slash | {{ {{dp}} + {{m}} }} | 90,000 | Invincible during active frames }}
{{MoveListRow | Hell Slash | {{#motion: dp + h }} | 104,000 (50,000 + 60,000) | hardknockdown }}
{{MoveListRow | Hell Slash | {{ {{dp}} + {{h}} }} | 104,000 (50,000 + 60,000) | {{hardknockdown}} }}
{{MoveListFooter}}
{{MoveListFooter}}


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{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Gold Daggers| {{#motion: qcf + l }} | 149,000 (55,000 x 3) | airok }}
{{MoveListRow | Gold Daggers| {{ {{qcf}} + {{l}} }} | 149,000 (55,000 x 3) | {{airok}} }}
{{MoveListRow | Gold Lances | {{#motion: qcf + m }} |  130,000 | airok }}
{{MoveListRow | Gold Lances | {{ {{qcf}} + {{m}} }} |  130,000 | {{airok}} }}
{{MoveListRow | Gold Crossbow | {{#motion: qcf + h }} | 108,300 (40,000 x 3) | airok Homing }}
{{MoveListRow | Gold Crossbow | {{ {{qcf}} + {{h}} }} | 108,300 (40,000 x 3) | {{airok}} Homing }}
{{MoveListRow | Gold Fire Bottle | {{#motion: qcb + l }} | Bottle: 40,000 + <br> Flame: 22,000 x 11 | airok Flame otg <br> Bottle stagger }}
{{MoveListRow | Gold Fire Bottle | {{ {{qcb}} + {{l}} }} | Bottle: 40,000 + <br> Flame: 22,000 x 11 | {{airok}} Flame {{otg}} <br> Bottle {{stagger}} }}
{{MoveListRow | Gold Axe | {{#motion: qcb + m  }} | 135,400 (50,000 x 3) | airok }}
{{MoveListRow | Gold Axe | {{ {{qcb}} + {{m}} }} | 135,400 (50,000 x 3) | {{airok}} }}
{{MoveListRow | Gold Scythe | {{#motion: qcb + h }} | 85,900 (20,000 x 4) | airok }}
{{MoveListRow | Gold Scythe | {{ {{qcb}} + {{h}} }} | 85,900 (20,000 x 4) | {{airok}} }}
{{MoveListRow | Gold Heaven Slash | {{#motion: dp + m }} | 120,000 | softknockdown Invincible during active frames }}
{{MoveListRow | Gold Heaven Slash | {{ {{dp}} + {{m}} }} | 120,000 | {{softknockdown}} Invincible during active frames }}
{{MoveListRow | Gold Hell Slash | {{#motion: dp + h }} | 132,000 (60,000 + 80,000) | hardknockdown groundbounce }}
{{MoveListRow | Gold Hell Slash | {{ {{dp}} + {{h}} }} | 132,000 (60,000 + 80,000) | {{hardknockdown}} {{groundbounce}} }}
{{MoveListFooter}}
{{MoveListFooter}}


===Hyper Moves===
===Hyper Moves===
{{MvC3MoveListHeader}}
{{MvC3MoveListHeader}}
{{MoveListRow | Goddess Bracelet | {{#motion: qcf + atk + atk}} | 281,800 (22,000 x 20) | Damage scales by 0.95 }}
{{MoveListRow | Goddess Bracelet | {{ {{qcf}} + {{atk}} + atk}} | 281,800 (22,000 x 20) | Damage scales by 0.95 }}
{{MoveListRow | Armor Summon | {{#motion: qcb + atk + atk}} | | Gold armor lasts 20 seconds }}
{{MoveListRow | Armor Summon | {{ {{qcb}} + {{atk}} + atk}} | | Gold armor lasts 20 seconds }}
{{MoveListRow | For the Princess | {{#motion: dp + atk + atk}} | 400,000 | {{#motion: otg }} | level3 }}
{{MoveListRow | For the Princess | {{ {{dp}} + {{atk}} + atk}} | 400,000 | {{ {{otg}} }} | level3 }}
{{MoveListFooter}}
{{MoveListFooter}}


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== Strategy ==
== Strategy ==


=== Tips and Tricks ===
=== Tips and Tricks ===
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* When Arthur is in Gold Armor, incoming damage is reduced by 20%.  When he is nude, incoming damage is increased by 30%.
* When Arthur is in Gold Armor, incoming damage is reduced by 20%.  When he is nude, incoming damage is increased by 30%.
* Summon Arthur's Gold Armor, then tag him out.  His assist will remain powered up for as long as Arthur is not on point.  This is especially good with his Fire Bottle Toss and Dagger Toss assists.
* Summon Arthur's Gold Armor, then tag him out.  His assist will remain powered up for as long as Arthur is not on point.  This is especially good with his Fire Bottle Toss and Dagger Toss assists.
*Arthur Can Kill Thor in one combo with some assists here is a video
http://www.youtube.com/watch?v=kaxDd_Dlct8&feature=channel_video_title
* Make up for the lack of a dash using Arthur's Joust command normal.  This combos into his Special button launcher and nets him some damage.
* Make up for the lack of a dash using Arthur's Joust command normal.  This combos into his Special button launcher and nets him some damage.
* If you end an air combo with S correctly, you can land, throw a Fire Bottle, and super cancel into Goddess Bracelet.  The fire will pick them up off the ground and put them into your powerful level 1 super.
* If you end an air combo with S correctly, you can land, throw a Fire Bottle, and super cancel into Goddess Bracelet.  The fire will pick them up off the ground and put them into your powerful level 1 super.
Line 104: Line 107:
Level 3 X-Factor Gold Armor Arthur is silly. He has 3 projectile death loops with lances, fire bottles, and axes. The lances can combo from full screen and only take about 4 for a dead character. The fire bottles actually work better out of gold armor because the ground fire doesn't start when you hit the character. The axes are a little tricky but they can cross up. The axes move in a weird arch so the trick is to hit them with the arch going up and then on its way back down. You have to find the right spacing for different size characters but it wont work on a some.
Level 3 X-Factor Gold Armor Arthur is silly. He has 3 projectile death loops with lances, fire bottles, and axes. The lances can combo from full screen and only take about 4 for a dead character. The fire bottles actually work better out of gold armor because the ground fire doesn't start when you hit the character. The axes are a little tricky but they can cross up. The axes move in a weird arch so the trick is to hit them with the arch going up and then on its way back down. You have to find the right spacing for different size characters but it wont work on a some.


[[Category: Marvel vs Capcom 3]]
[[Category:Marvel vs Capcom 3]]

Latest revision as of 00:53, 9 December 2020

Marvel vs Capcom 3MvC3Logo.png
Marvel vs Capcom 3/System GuideMarvel vs Capcom 3#Game ElementsMarvel vs Capcom 3#CharactersMarvel vs Capcom 3/SystemsMarvel vs Capcom 3#Fun Stuff.21Marvel vs Capcom 3/StrategyMvC3HeaderButtons.png


Arthur

Arthurface.jpg

In a nutshell

Arthur's game plan is to lock down his opponent with waves of projectiles. His arsenal of daggers, lances, and axes can attack from nearly any angle. Arthur cannot dash and is not very mobile, so to win you will need to dictate the pace of the match and frustrate your opponent. Pairing Arthur with a Shot.png type assist that covers an angle he cannot, or an assist to help get opponents away from you if they get in will be a huge help to his game. Watch out for characters that can teleport behind you, as these will be Arthur's most deadly foes.


Beginners Video Walkthrough

Move List

Assist Types

Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Heavenly Slash
{{ Direct.png Front.png }}
80,000
Goddess Bracelet
Beta.png Dagger Toss
{{ Direct.png Front.png }}
40,000 x 3 Daggers
Goddess Bracelet
Gamma.png Fire Bottle Toss
{{ Direct.png Tiltdown.png }}
40,000(bottle) + 20,000(flame)
Flame hits Otg.png
Goddess Bracelet
Name
Type
Damage
Special Properties
Cross-Over Combination
Alpha.png Gold Heavenly Slash
{{ Direct.png Front.png }}
110,000
Goddess Bracelet
Beta.png Gold Dagger Toss
{{ Direct.png Front.png }}
55,000 x 3 Daggers
Goddess Bracelet
Gamma.png Gold Fire Bottle Toss
{{ Direct.png Tiltdown.png }}
40,000(bottle) + 22,000(flame)
Flame hits Otg.png
Goddess Bracelet

Normal Moves

Name
Command
Damage
Special Properties (glossary)
Double Jump
{{ U.png in the air }}
Standing Light
{{ L.png }}
30,000
Crouching Light
{{ D.png + L.png }}
28,000
Low.png
Standing Medium
{{ M.png }}
48,000
Blocks High.png and mid attacks
Destroys projectiles
Crouching Medium
{{ D.png + M.png }}
45,000
Low.png
Standing Heavy
{{ H.png }}
65,000
Crouching Heavy
{{ D.png + H.png }}
63,000
Low.png Softknockdown.png
Joust
{{ F.png + H.png }}
70,000
Magic Sword
{{ B.png + H.png }}
70,000
Chipdamage.png Nocancel.png
Standing Special
{{ S.png }}
70,000
Launch.png
Jumping Light
{{ air L.png }}
30,000
High.png djcancel
Jumping Medium
{{ air M.png }}
47,000
High.png djcancel
Jumping Heavy
{{ air H.png }}
63,000
High.png
Jumping Special
{{ air S.png }}
65,000
High.png

Special Moves

Name
Command
Damage
Special Properties (glossary)
Daggers
{{ Qcf.png + L.png }}
108,300 (40,000 x 3)
Airok.png
Lances
{{ Qcf.png + M.png }}
114,000 (60,000 x 2)
Airok.png
Crossbow
{{ Qcf.png + H.png }}
95,000 (50,000 x 2)
Airok.png
Fire Bottle
{{ Qcb.png + L.png }}
Bottle: 40,000
Flame: 93,500 (20,000 x 6)
Airok.png Flame Otg.png
Bottle Stagger.png
Axe
{{ Qcb.png + M.png }}
100,000
Airok.png
Scythe
{{ Qcb.png + H.png }}
95,000 (50,000 x 2)
Airok.png
Shield Deflect
{{ Dp.png + L.png }}
Stagger.png Counters mid and low-attacks
Destroys non-hyper projectiles
Heaven Slash
{{ Dp.png + M.png }}
90,000
Invincible during active frames
Hell Slash
{{ Dp.png + H.png }}
104,000 (50,000 + 60,000)
Hardknockdown.png

Gold Armor Special Moves

Name
Command
Damage
Special Properties (glossary)
Gold Daggers
{{ Qcf.png + L.png }}
149,000 (55,000 x 3)
Airok.png
Gold Lances
{{ Qcf.png + M.png }}
130,000
Airok.png
Gold Crossbow
{{ Qcf.png + H.png }}
108,300 (40,000 x 3)
Airok.png Homing
Gold Fire Bottle
{{ Qcb.png + L.png }}
Bottle: 40,000 +
Flame: 22,000 x 11
Airok.png Flame Otg.png
Bottle Stagger.png
Gold Axe
{{ Qcb.png + M.png }}
135,400 (50,000 x 3)
Airok.png
Gold Scythe
{{ Qcb.png + H.png }}
85,900 (20,000 x 4)
Airok.png
Gold Heaven Slash
{{ Dp.png + M.png }}
120,000
Softknockdown.png Invincible during active frames
Gold Hell Slash
{{ Dp.png + H.png }}
132,000 (60,000 + 80,000)
Hardknockdown.png Groundbounce.png

Hyper Moves

Name
Command
Damage
Special Properties (glossary)
Goddess Bracelet
{{ Qcf.png + Atk.png + atk}}
281,800 (22,000 x 20)
Damage scales by 0.95
Armor Summon
{{ Qcb.png + Atk.png + atk}}
Gold armor lasts 20 seconds
For the Princess
{{ Dp.png + Atk.png + atk}}
400,000
{{ Otg.png }}

Apprentice Combos

Strategy

Tips and Tricks

  • When Arthur is in Gold Armor, incoming damage is reduced by 20%. When he is nude, incoming damage is increased by 30%.
  • Summon Arthur's Gold Armor, then tag him out. His assist will remain powered up for as long as Arthur is not on point. This is especially good with his Fire Bottle Toss and Dagger Toss assists.
  • Arthur Can Kill Thor in one combo with some assists here is a video

http://www.youtube.com/watch?v=kaxDd_Dlct8&feature=channel_video_title

  • Make up for the lack of a dash using Arthur's Joust command normal. This combos into his Special button launcher and nets him some damage.
  • If you end an air combo with S correctly, you can land, throw a Fire Bottle, and super cancel into Goddess Bracelet. The fire will pick them up off the ground and put them into your powerful level 1 super.

Basic Strategy

  • Arthur can link one Goddess Bracelet super into another. Should you land this move in your keepaway,

you may want to spend the additional meter to do more damage. Video example courtesy of VIP2GAMING.

Advanced Strategy

Level 3 X-Factor Gold Armor Arthur is silly. He has 3 projectile death loops with lances, fire bottles, and axes. The lances can combo from full screen and only take about 4 for a dead character. The fire bottles actually work better out of gold armor because the ground fire doesn't start when you hit the character. The axes are a little tricky but they can cross up. The axes move in a weird arch so the trick is to hit them with the arch going up and then on its way back down. You have to find the right spacing for different size characters but it wont work on a some.