Ken (SSFIV): Difference between revisions

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==Introduction==
#Redirect [[Super Street Fighter IV/Ken]]
 
==Move Analysis==
===Normal Moves===
 
===Normal Throws===
 
===Command Normals===
 
===Focus / Saving Attack===
 
===Special Moves===
 
===Super Move===
 
===Ultra Move===
 
==The Basics==
 
==Combos==
 
==Strategy==
 
==Matchups==
 
==Frame Data==
{| border="1em" cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" 
|- 
! align="center"            | 
! align="center"            |
! align="center" colspan="3" | Damage Values
! align="center"            |
! align="center" colspan="3" | Framedata
! align="center" colspan="2" | Advantage
! align="center" colspan="2" | Stun Duration
! align="center"            |
|-
! align="center" style="min-width:100px" | Move Name
! align="center" style="min-width:50px"  | Block H/L
! align="center" style="min-width:50px"  | Damage
! align="center" style="min-width:50px"  | Stun
! align="center" style="min-width:50px"  | Meter Gain
! align="center" style="min-width:50px"  | Cancel Ability
! align="center" style="min-width:50px"  | Startup
! align="center" style="min-width:50px"  | Active
! align="center" style="min-width:50px"  | Recovery
! align="center" style="min-width:50px"  | Block
! align="center" style="min-width:50px"  | Hit
! align="center" style="min-width:50px"  | Block
! align="center" style="min-width:50px"  | Hit
! align="center" style="min-width:250px" | Notes
|-
|  |Close LP
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |5
| align="center"  |+4
| align="center"  |+7
| align="center"  |10
| align="center"  |13
|  |
|-
|  |Close MP
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |6
| align="center"  |3
| align="center"  |18
| align="center"  |-7
| align="center"  |-2
| align="center"  |13
| align="center"  |18
|  |
|-
|  |Close HP
| align="center"  |HL
| align="center"  |90
| align="center"  |150
| align="center"  |60
| align="center"  |sp/su
| align="center"  |6
| align="center"  |3
| align="center"  |19
| align="center"  |-4
| align="center"  |+1
| align="center"  |17
| align="center"  |22
|  |Forces stand
|-
|  |Close LK
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |6
| align="center"  |2
| align="center"  |7
| align="center"  |+2
| align="center"  |+5
| align="center"  |10
| align="center"  |13
|  |
|-
|  |Close MK
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |8
| align="center"  |3
| align="center"  |12
| align="center"  |-1
| align="center"  |+7
| align="center"  |13
| align="center"  |21
|  |Forces stand
|-
|  |Close HK
| align="center"  |HL
| align="center"  |110
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |8
| align="center"  |3
| align="center"  |21
| align="center"  |-6
| align="center"  |-2
| align="center"  |17
| align="center"  |21
|  |
|-
|  |Far LP
| align="center"  |HL
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |4
| align="center"  |2
| align="center"  |5
| align="center"  |+4
| align="center"  |+7
| align="center"  |10
| align="center"  |13
|  |
|-
|  |Far MP
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |su
| align="center"  |7
| align="center"  |5
| align="center"  |5
| align="center"  |+4
| align="center"  |+7
| align="center"  |13
| align="center"  |16
|  |
|-
|  |Far HP
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |11
| align="center"  |3
| align="center"  |16
| align="center"  |-1
| align="center"  |+3
| align="center"  |17
| align="center"  |21
|  |
|-
|  |Far LK
| align="center"  |HL
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |4
| align="center"  |3
| align="center"  |7
| align="center"  |+1
| align="center"  |+4
| align="center"  |10
| align="center"  |13
|  |
|-
|  |Far MK
| align="center"  |HL
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |7
| align="center"  |3
| align="center"  |13
| align="center"  |-2
| align="center"  |+1
| align="center"  |13
| align="center"  |16
|  |
|-
|  |Far HK
| align="center"  |HL
| align="center"  |130
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |12
| align="center"  |3
| align="center"  |21
| align="center"  |-6
| align="center"  |-2
| align="center"  |17
| align="center"  |21
|  |
|-
|  |crouch LP
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |3
| align="center"  |6
| align="center"  |+2
| align="center"  |+5
| align="center"  |10
| align="center"  |13
|  |
|-
|  |crouch MP
| align="center"  |HL
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |5
| align="center"  |5
| align="center"  |9
| align="center"  |0
| align="center"  |+3
| align="center"  |13
| align="center"  |16
|  |
|-
|  |crouch HP
| align="center"  |HL
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |sp/su
| align="center"  |5
| align="center"  |5
| align="center"  |22
| align="center"  |-9
| align="center"  |-4
| align="center"  |17
| align="center"  |22
|  |Forces stand
|-
|  |crouch LK
| align="center"  |L
| align="center"  |20
| align="center"  |50
| align="center"  |20
| align="center"  |ch/sp/su
| align="center"  |3
| align="center"  |4
| align="center"  |7
| align="center"  |0
| align="center"  |+3
| align="center"  |10
| align="center"  |13
|  |
|-
|  |crouch MK
| align="center"  |L
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |sp/su
| align="center"  |4
| align="center"  |4
| align="center"  |14
| align="center"  |-4
| align="center"  |-1
| align="center"  |13
| align="center"  |16
|  |
|-
|  |crouch HK
| align="center"  |L
| align="center"  |110
| align="center"  |100
| align="center"  |60
| align="center"  |-
| align="center"  |8
| align="center"  |3
| align="center"  |21
| align="center"  |-6
| align="center"  |-
| align="center"  |17
| align="center"  |-
|  |untechable knockdown
|-
|  |Jump up LP
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |7
| align="center"  |9
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |startup leg projectile invincibility
|-
|  |Jump up MP
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |startup leg projectile invincibility
|-
|  |Jump up HP
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |7
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |startup leg projectile invincibility
|-
|  |Jump up LK
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |7
| align="center"  |10
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |leg projectile invincibility
|-
|  |Jump up MK
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |leg projectile invincibility
|-
|  |Jump up HK
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |6
| align="center"  |2
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |leg projectile invincibility
|-
|  |Jump forward LP
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |7
| align="center"  |8
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |leg projectile invincibility
|-
|  |Jump forward MP
| align="center"  |H
| align="center"  |70
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |5
| align="center"  |6
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |leg projectile invincibility
|-
|  |Jump forward HP
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |startup leg projectile invincibility
|-
|  |Jump forward LK
| align="center"  |H
| align="center"  |50
| align="center"  |50
| align="center"  |20
| align="center"  |-
| align="center"  |5
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |8
| align="center"  |11
|  |startup leg projectile invincibility
|-
|  |Jump forward MK
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |6
| align="center"  |4
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |11
| align="center"  |15
|  |startup leg projectile invincibility
|-
|  |Jump forward HK
| align="center"  |H
| align="center"  |100
| align="center"  |200
| align="center"  |60
| align="center"  |-
| align="center"  |5
| align="center"  |7
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |startup leg projectile invincibility
|-
|  |b+MK
| align="center"  |H
| align="center"  |80
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |15
| align="center"  |2
| align="center"  |17
| align="center"  |-5
| align="center"  |-2
| align="center"  |13
| align="center"  |16
|  |
|-
|  |f+MK
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |40
| align="center"  |-
| align="center"  |11
| align="center"  |5
| align="center"  |11
| align="center"  |-2
| align="center"  |+1
| align="center"  |13
| align="center"  |16
|  |
|-
|  |f+HK
| align="center"  |H
| align="center"  |120
| align="center"  |150
| align="center"  |60
| align="center"  |-
| align="center"  |21
| align="center"  |2
| align="center"  |20
| align="center"  |-4
| align="center"  |-1
| align="center"  |17
| align="center"  |20
|  |hold HK to feint (27f duration)
|-
|  |Target Combo 1
| align="center"  |HL
| align="center"  |30
| align="center"  |50
| align="center"  |30
| align="center"  |sp/su
| align="center"  |6
| align="center"  |3
| align="center"  |24
| align="center"  |-9
| align="center"  |-4
| align="center"  |17
| align="center"  |22
|  |Forces stand
|-
|  |Focus Attack LVL 1
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |20
| align="center"  |da
| align="center"  |(10~17)​+12
| align="center"  |2
| align="center"  |42
| align="center"  |-28
| align="center"  |-28
| align="center"  |15
| align="center"  |15
|  |armor during charge, launch vs air, 4f~release dash cancellable
|-
|  |Focus attack LVL 2
| align="center"  |HL
| align="center"  |90
| align="center"  |150
| align="center"  |40
| align="center"  |da
| align="center"  |(18~50)​+12
| align="center"  |2
| align="center"  |42
| align="center"  |-22
| align="center"  |-
| align="center"  |21
| align="center"  |-
|  |armor during charge, crumple vs ground, launch vs air (fully hittable), 4f~release dash cancellable
|-
|  |Focus attack LVL 3
| align="center"  |-
| align="center"  |150
| align="center"  |200
| align="center"  |60
| align="center"  |da
| align="center"  |53+15
| align="center"  |2
| align="center"  |42
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |1-67f armor, armor break, crumple vs ground, launch vs air (fully hittable), 4~53f dash cancellable
|-
|  |Forward Throw
| align="center"  |0.9
| align="center"  |120
| align="center"  |80
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |untechable knockdown
|-
|  |Back throw
| align="center"  |0.9
| align="center"  |130
| align="center"  |80
| align="center"  |40
| align="center"  |-
| align="center"  |3
| align="center"  |2
| align="center"  |20
| align="center"  |-
| align="center"  |-
| align="center"  |-
| align="center"  |-
|  |untechable knockdown
|-
|  |Hadoken
| align="center"  |HL
| align="center"  |60
| align="center"  |100
| align="center"  |10/20
| align="center"  |su
| align="center"  |13+1
| align="center"  |-
| align="center"  |47 (total duration)
| align="center"  |-7
| align="center"  |-3
| align="center"  |8+18
| align="center"  |8+22
|  |launch vs air, 16~17f cancellable, see notes below
|-
|  |Hadoken EX
| align="center"  |HL
| align="center"  |50*40
| align="center"  |50*50
| align="center"  |-250/0
| align="center"  |su
| align="center"  |13+1
| align="center"  |-
| align="center"  |44 (total duration)
| align="center"  |-1
| align="center"  |+2
| align="center"  |8+13​[29]
| align="center"  |8+16​[32]
|  |launch vs air, juggle(1), 16~17f cancellable, [] = minimum stun for all hits, see notes below
|-
|  |Shoryuken LP
| align="center"  |HL
| align="center"  |100[80]
| align="center"  |100
| align="center"  |30/40
| align="center"  |su
| align="center"  |3
| align="center"  |3+8
| align="center"  |18+6
| align="center"  |-14
| align="center"  |-
| align="center"  |20
| align="center"  |-
|  |1~2f invincible, 3~5f unthrowable, 3~13f lower body invincibility, 6~31f airborne
|-
|  |Shoryuken MP
| align="center"  |HL
| align="center"  |90*60
| align="center"  |125*75
| align="center"  |30/30*16
| align="center"  |su
| align="center"  |4
| align="center"  |3*11
| align="center"  |25+14
| align="center"  |-29
| align="center"  |-
| align="center"  |20
| align="center"  |24*-
|  |1~6f invincible, 7~17f lower body invincibility, 8~42f airborne, 1st hit launch on counterhit or vs air, 2nd hit launch, 2nd hit juggle(2), 1st hit cancellable
|-
|  |Shoryuken HP
| align="center"  |HL
| align="center"  |70*40*30
| align="center"  |100​*50*50
| align="center"  |30/​30*10*10
| align="center"  |su
| align="center"  |3
| align="center"  |2*2*12
| align="center"  |30+9
| align="center"  |-30
| align="center"  |-
| align="center"  |20
| align="center"  |24*-
|  |1~4f invincible, 5~6f unthrowable, 5~18f lower body invincibility, 7~48f airborne, 1st hit launch on counterhit or vs air (fully hittable), 2nd hit does not remove fully hittable state, 2nd~3rd hit launch, 3rd hit juggle(2), 1st~2nd hit cancellable
|-
|  |Shoryuken EX
| align="center"  |HL
| align="center"  |70*30​*30*50
| align="center"  |100*25​*25*80
| align="center"  |-250/0
| align="center"  |su
| align="center"  |4
| align="center"  |2*2*2*6
| align="center"  |45+9
| align="center"  |-41
| align="center"  |-
| align="center"  |20
| align="center"  |-
|  |1~9f invincible, 10-17f lower body invincibility, 6~60f airborne, launch, 2nd~4th hit juggle(1,2,3), 1st~2nd hit cancellable
|-
|  |Hurricane Kick LK
| align="center"  |HL
| align="center"  |60*50*50
| align="center"  |70*50*50
| align="center"  |20/​20*10*10
| align="center"  |su
| align="center"  |6
| align="center"  |1(4)2(6)2
| align="center"  |11+6
| align="center"  |-6
| align="center"  |-2
| align="center"  |20
| align="center"  |24
|  |7~20f lower body projectile invincibility, 7~31f airborne, armor break, 1st hit forces stand, 3rd hit juggle(1), 2nd~3rd hit whiff vs crouch, 3rd hit aimed backwards, advantage based on 2nd hit, 1st hit cancellable
|-
|  |Hurricane Kick MK
| align="center"  |HL
| align="center"  |60*30x3
| align="center"  |50*40x3
| align="center"  |20/​20*10x3
| align="center"  |su
| align="center"  |6
| align="center"  |2(5)​2(5)2(5)​1(5)2(5)2
| align="center"  |14+9
| align="center"  |-4
| align="center"  |0
| align="center"  |20
| align="center"  |24
|  | 8~41f lower body projectile invincibility, 8~48f airborne, armor break, 1st hit forces stand, 3rd~6th hit juggle(1), 2nd~6th hit whiff vs crouch, 3rd/5th hit aimed backwards, 1st hit cancellable
|-
|  |Hurricane Kick HK
| align="center"  |HL
| align="center"  |60*30x4
| align="center"  |50*40x4
| align="center"  |20/​20*10x4
| align="center"  |su
| align="center"  |6
| align="center"  |2(6)​1(5)1(5)​1(5)1(5)​1(4)2(4)2
| align="center"  |12+12
| align="center"  |-5
| align="center"  |-1
| align="center"  |20
| align="center"  |24
|  | 9~51f lower body projectile invincibility, 9~63f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable
|-
|  |Hurricane Kick EX
| align="center"  |HL
| align="center"  |50*40x4
| align="center"  |50x5
| align="center"  |-250/0
| align="center"  |su
| align="center"  |6
| align="center"  |2(4)​1(3)1(4)​1(3)1(3)​1(4)1(3)1
| align="center"  |9+14
| align="center"  |-3
| align="center"  |+1
| align="center"  |20
| align="center"  |24
|  | 9~38f lower body projectile invincibility, 8~47f airborne, armor break, 1st hit forces stand, 3rd~8th hit juggle(1), 2nd~8th hit whiff vs crouch, 3rd/5th/7th hit aimed backwards, 1st hit cancellable
|-
|  |Hurricane Kick LK (air)
| align="center"  |HL
| align="center"  |50
| align="center"  |50
| align="center"  |10/30
| align="center"  |-
| align="center"  |8
| align="center"  |2(6)2(6)​2(5)2
| align="center"  |until ground +10
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |launch vs air, juggle(1), 2nd/4th hit aimed backwards
|-
|  |Hurricane Kick MK (air)
| align="center"  |HL
| align="center"  |60
| align="center"  |50
| align="center"  |10/30
| align="center"  |-
| align="center"  |7
| align="center"  |1(4)1(4)​1(4)1(4)1
| align="center"  |until ground +10
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |launch vs air, juggle(1), 2nd/4th hit aimed backwards
|-
|  |Hurricane Kick HK (air)
| align="center"  |HL
| align="center"  |70
| align="center"  |50
| align="center"  |10/30
| align="center"  |-
| align="center"  |7
| align="center"  |1(2)1(3)​1(6)1(3)​1(2)1
| align="center"  |until ground +10
| align="center"  |-
| align="center"  |-
| align="center"  |15
| align="center"  |18
|  |launch vs air, juggle(1), 2nd/4th/6th hit aimed backwards
|-
|  |Hurricane Kick EX (air)
| align="center"  |H
| align="center"  |40
| align="center"  |50
| align="center"  |-250/0
| align="center"  |-
| align="center"  |6
| align="center"  |1(2)1(2)​1(2)1(2)​1(2)1(1)2
| align="center"  |until ground +4
| align="center"  |-
| align="center"  |-
| align="center"  |20
| align="center"  |24
|  |launch vs air, juggle(4), 2nd/4th/6th hit aimed backwards
|-
|  |Super Combo LP
| align="center"  |HL
| align="center"  |40x3*50​*100x2
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+1
| align="center"  |2*1*8​(20)1*3*7
| align="center"  |31+12
| align="center"  |-29
| align="center"  |-37
| align="center"  |20
| align="center"  |47x3*-
|  |1~2f invincible, 3f unthrowable, 4~23f 36~74f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
|-
|  |Super Combo MP/HP
| align="center"  |HL
| align="center"  |40x3*50​*100x2
| align="center"  |0
| align="center"  |-1000/0
| align="center"  |-
| align="center"  |1+2
| align="center"  |2*1*8​(20)1*3*7
| align="center"  |31+12
| align="center"  |-29
| align="center"  |-
| align="center"  |20
| align="center"  |47x3*-
|  |1~3f invincible, 4f unthrowable, 5~24f 37~75f airborne, 1st~3rd hit launch vs air (untechable), 4th~6th hit launch (untechable), 2nd~6th hit juggle(1), 2nd~5th hit do not increase juggle count
|-
|  |Ultra Combo 1
| align="center"  |HL
| align="center"  |60*30x9​[440]
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+9
| align="center"  |2*2​*5x7*1
| align="center"  |32+50
| align="center"  |-94
| align="center"  |-
| align="center"  |20
| align="center"  |24
|  |1~11f invincible, 12~13f unthrowable, 13~81f airborne, launch (untechable), 1st hit armor break, 2nd~11th hit juggle, 1st hit triggers full animation
|-
|  |Ultra Combo 2
| align="center"  |HL
| align="center"  |75*17x9​*23*225
| align="center"  |0
| align="center"  |0/0
| align="center"  |-
| align="center"  |1+6
| align="center"  |2(5)79​(3)2(6)3
| align="center"  |8+42
| align="center"  |-40
| align="center"  |-
| align="center"  |20
| align="center"  |-
|  |1~8f invincible, 9~106f projectile invincibility, 6~114f airborne, untechable knockdown, 20th hit vs ground triggers final hit, 3rd/5th/7th/etc hit aimed backwards, backward hits launch and deal 23 damage, active frames "79" = 2(2or3)x18
|- 
|  | Dash
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 18
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  |
|- 
|  | Backdash
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | 27
| align="center"  | -
| align="center"  | -
| align="center"  | -
| align="center"  | -
|  | 1~8f invincible
|-
! align="center"  | Move Name
! align="center"  | Block H/L
! align="center"  | Damage
! align="center"  | Stun
! align="center"  | Meter Gain
! align="center"  | Cancel Ability
! align="center"  | Startup
! align="center"  | Active
! align="center"  | Recovery
! align="center"  | Block
! align="center"  | Hit
! align="center"  | Block
! align="center"  | Hit
! align="center"  | Notes
|- 
! align="center"            | 
! align="center"            |
! align="center" colspan="3" | Damage Values
! align="center"            |
! align="center" colspan="3" | Framedata
! align="center" colspan="2" | Advantage
! align="center" colspan="2" | Stun Duration
! align="center"            |
|-
|}
=====Notes:=====
* Ken's projectiles are spawned a frame before they hit.<br>e.g. If Ken is hit out of a Hadoken on 13f then it will not be a counterhit and the fireball will still appear on the next frame.
 
 
{{Super Street Fighter IV}}
 
[[Category: Old SSFIV Pages]]

Latest revision as of 09:19, 10 February 2012