The King of Fighters XIII/Systems: Difference between revisions

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= In Depth Game System Guide =
= In Depth Game System Guide =
This section of the Hyper Guide will tell you just about how everything in Marvel Vs. Capcom 3 works. From Dashing to Assists to Delayed Hyper Combos to Air Dashing to Character States to Projectile Clashing...  Just about every technical aspect of just about everything will be described in this half of the Guide. So take a look, and learn how Marvel Vs. Capcom 3 works from the insides...
This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Just about every technical aspect of just about the system will be described in this half of the Guide. So take a look, and learn how The King of Fighters XIII works from the insides.


== Character States ==
== Character States ==
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* [[The_King_of_Fighters_XIII/Character_States/Grounded_State | Grounded State ]]
* [[The_King_of_Fighters_XIII/Character_States/Grounded_State | Grounded State ]]
* [[The_King_of_Fighters_XIII/Character_States/Jumping_State | Jumping State ]]
* [[The_King_of_Fighters_XIII/Character_States/Hitstun_Blockstun_state | Hitstun & Blockstun State]]
* [[The_King_of_Fighters_XIII/Character_States/Super_Jumping_State | Super Jumping State ]]
* [[The_King_of_Fighters_XIII/Character_States/Aerial_State | Aerial State ]]
* [[The_King_of_Fighters_XIII/Character_States/Hopping_State | Hopping State ]]
* [[The_King_of_Fighters_XIII/Character_States/Hopping_State | Hyper Hopping State ]]
* [[The_King_of_Fighters_XIII/Character_States/Floored_State | Floored State ]]
* [[The_King_of_Fighters_XIII/Character_States/Floored_State | Floored State ]]
* [[The_King_of_Fighters_XIII/Character_States/Attack_States | Attack States ]]
* [[The_King_of_Fighters_XIII/Character_States/Counterhit_State | Counterhit State ]]


== Character Abilities ==
== Character Abilities ==
This section will cover all the various techniques and abilities that are available to the characters in Marvel Vs. Capcom 3 ranging from your most basic of abilities such as Walking, Blocking, Super Jumping, and Launchers to the more advanced abilities like Delayed Hyper Combos, Aerial Exchanges, and X-Factor.
This section will cover all the various techniques and abilities that are available to the characters in The King of Fighters XIII ranging from your most basic of abilities such as Walking, Blocking and Throwing to the more advanced abilities like Drive Cancels and Hyperdrive Mode.


==== Movement ====
==== Movement ====
* [[Marvel vs Capcom 3/Systems/Movement: Walking Jumping Crouching | Walking, Jumping, and Crouching]]
* [[The King of Fighters XIII/Systems/Movement: Walking Crouching | Walking and Crouching]]
* [[Marvel vs Capcom 3/Systems/Movement: Dashing | Dashing]]
* [[The King of Fighters XIII/Systems/Movement: Running | Running and Backdashing]]
* [[Marvel vs Capcom 3/Systems/Movement: Super Jumping | Super Jumping]]
* [[The King of Fighters XIII/Systems/Movement: Jumping | Jumps, Super Jumps, Short Hops and Hyper Hops]]
* [[Marvel vs Capcom 3/Systems/Movement: Double Jumping | Double Jumping]]
* [[The King of Fighters XIII/Systems/Movement: Rolling | Rolling]]
* [[Marvel vs Capcom 3/Systems/Movement: Wall Jumping | Wall Jumping]]
* [[Marvel vs Capcom 3/Systems/Movement: Air Dashing | Air Dashing]]
* [[Marvel vs Capcom 3/Systems/Movement: Flying | Flying]]


==== Defending ====
==== Defending ====
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Blocking | Blocking]]
* [[The King of Fighters XIII/Systems/Defensive Actions: Blocking | Blocking]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Blocking | Air Blocking]]
* [[The King of Fighters XIII/Systems/Defensive Actions: Alternate Guarding | Alternate Guarding]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Advancing Guard | Advancing Guard]]
* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Rolling | Guard Cancel Rolling]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Air Recovery | Air Recovery]]
* [[The King of Fighters XIII/Systems/Defensive Actions: Guard Cancel Blowback | Guard Cancel Blowback]]
* [[Marvel vs Capcom 3/Systems/Defensive Actions: Rolling | Rolling]]


==== Basic Attacks ====
==== Basic Attacks ====
* [[Marvel vs Capcom 3/Systems/Attacking: Normal Attacks | Normal Attacks]]
* [[The King of Fighters XIII/Systems/Attacking: Normal Attacks | Normal Attacks]]
* [[Marvel vs Capcom 3/Systems/Attacking: Chain Combos Magic Series | Chain Combos / Magic Series]]
* [[The King of Fighters XIII/Systems/Attacking: Command Normals | Command Normals]]
* [[Marvel vs Capcom 3/Systems/Attacking: Throws Air Throws Break Away | Throws / Air Throws / Break Away]]
* [[The King of Fighters XIII/Systems/Attacking: Target Combos | Target Combos]]
* [[Marvel vs Capcom 3/Systems/Attacking: Special Moves | Special Moves]]
* [[The King of Fighters XIII/Systems/Attacking: Throws Throwteching | Throws and Throw Teching]]
* [[The King of Fighters XIII/Systems/Attacking: Special Moves | Special Moves]]


==== Hyper Meter Attacks ====
==== Meter Attacks ====
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Hyper Combos | Hyper Combos]]
* [[The King of Fighters XIII/Systems/Meter Attacks: EX Specials | EX Specials]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Level 3 Hyper Combos | Level 3 Hyper Combos]]
* [[The King of Fighters XIII/Systems/Meter Attacks: Desperation Moves | Desperation Moves]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Delayed Hyper Combos | Delayed Hyper Combos]]
* [[The King of Fighters XIII/Systems/Meter Attacks: Neomax | Neomax]]
* [[Marvel vs Capcom 3/Systems/Hyper Meter Attacks: Crossover Combinations | Cross-Over Combinations]]
* [[The King of Fighters XIII/Systems/Meter Attacks: Drive Cancels | Drive Cancels]]
* [[The King of Fighters XIII/Systems/Meter Attacks: Super Cancels | Super Cancels]]
* [[The King of Fighters XIII/Systems/Meter Attacks: Hyperdrive Mode | Hyper Drive Mode]]


==== Air Combos ====
==== Input Interpreter ====
* [[Marvel vs Capcom 3/Systems/Air Combos: Launchers | Launchers]]
* [[The King of Fighters XIII/Game Elements/Command Interpreter | Command Interpreter]]
* [[Marvel vs Capcom 3/Systems/Air Combos: Air Chain Combos Magic Series | Air Chain Combos / Magic Series]]
* [[The King of Fighters XIII/Game Elements/Button Interpreter | Special Input Leniency]]
* [[Marvel vs Capcom 3/Systems/Air Combos: Air Combo Finishers | Air Combo Finishers]]
* [[The King of Fighters XIII/Game Elements/Buffering | Buffering]]
* [[Marvel vs Capcom 3/Systems/Air Combos: Aerial Exchange | Aerial Exchange]]
* [[The King of Fighters XIII/Game Elements/Super Freeze | Super Freeze]]


==== Assist Actions ====
[[Category:The King of Fighters XIII]]
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Assists | Cross-Over Assists]]
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Attacks | Cross-Over Attacks]]
* [[Marvel vs Capcom 3/Systems/Assist Actions: Crossover Counters | Cross-Over Counters]]
* [[Marvel vs Capcom 3/Systems/Assist Actions: Snap Backs | Snap Backs]]
 
==== X-Factor ====
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Power Ups | X-Factor Power Ups]]
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Healing | X-Factor Healing]]
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Cancels | X-Factor Cancels]]
* [[Marvel vs Capcom 3/Systems/X Factor: XFactor Counters | X-Factor Counters]]
 
== Projectile Clashing System ==
The way Projectiles in Marvel Vs. Capcom 3 interact with each other is more complex than most entire Fighting Games are!  From Hadokens to daggers to beams to drones to columns of fire to gun shots to whirlwinds to Yashichis, learning what overrides what and how Projectiles work is complex business!  This section will teach you all you need to know.
 
* [[Marvel vs Capcom 3/Systems/Projectile Clashing | Projectile Clashing ]]

Latest revision as of 21:12, 10 February 2012

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In Depth Game System Guide

This section of the Hyper Guide will tell you just about how everything in The King of Fighters XIII works. Just about every technical aspect of just about the system will be described in this half of the Guide. So take a look, and learn how The King of Fighters XIII works from the insides.

Character States

There are so many techniques that characters can use in the game and so many rules and restrictions as to when these techniques are possible. That is why it will be very important to understand the concept of Character States in The King of Fighters XIII in order to understand why some techniques are and aren't possible and when.

Character Abilities

This section will cover all the various techniques and abilities that are available to the characters in The King of Fighters XIII ranging from your most basic of abilities such as Walking, Blocking and Throwing to the more advanced abilities like Drive Cancels and Hyperdrive Mode.

Movement

Defending

Basic Attacks

Meter Attacks

Input Interpreter