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A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy. | A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy. | ||
| | | | ||
Cammy | Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.}} | ||
=== Players to Watch === | |||
Dakou, Xiao Hai, K-Brad, LPN, Chi-Rithy, Popi, Alioune | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hooligan Suplex | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Hooligan Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Frankensteiner | b + lp + lk | throw }} | {{SSFIVMoveListRow | Frankensteiner | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Flying Neck Breaker | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Flying Neck Breaker | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 19: | Line 22: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Cannon Spike | dp + k | ex }} | {{SSFIVMoveListRow | Cannon Spike | {{dp}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Spiral Arrow | qcf + k | ex }} | {{SSFIVMoveListRow | Spiral Arrow | {{qcf}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Quick Spin Knuckle | hcb + p | ex armorbreak }} | {{SSFIVMoveListRow | Quick Spin Knuckle | {{hcb}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Hooligan Combination | db qcf uf + p | ex }} | {{SSFIVMoveListRow | Hooligan Combination | {{db}} {{qcf}} {{uf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Razor's Edge Slicer | No input after performing Hooligan Combination | low }} | {{SSFIVMoveListRow | Razor's Edge Slicer | No input after performing Hooligan Combination | {{low}} }} | ||
{{SSFIVMoveListRow | Fatal Leg Twister | (near opponent) lp + lk | Will miss against crouching opponents; throw }} | {{SSFIVMoveListRow | Fatal Leg Twister | (near opponent) {{lp}} + {{lk}} | Will miss against crouching opponents; {{throw}} }} | ||
{{SSFIVMoveListRow | Crossed Scissors | (near opponent in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Crossed Scissors | (near opponent in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{SSFIVMoveListRow | Cannon Strike | (during forward jump) qcb + k | ex version can be done during any jump; ex }} | {{SSFIVMoveListRow | Cannon Strike | (during forward jump) {{qcb}} + {{k}} | {{ex}} version can be done during any jump; {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Spin Drive Smasher | qcf qcf + k | }} | {{SSFIVMoveListRow | Spin Drive Smasher | {{qcf}} qcf + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Gyro Drive Smasher | qcf qcf + 3k | }} | {{SSFIVMoveListRow | Gyro Drive Smasher | {{qcf}} qcf + {{3k}} | }} | ||
{{SSFIVMoveListRow | CQC (Cammy Quick Combination) | qcb qcb + 3p | Counters only against certain attacks }} | {{SSFIVMoveListRow | CQC (Cammy Quick Combination) | {{qcb}} qcb + {{3p}} | Counters only against certain attacks }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Heavy Spiral Arrow'' | |||
Changed active periods from (first hit) 2F + 17F to 7F + 12F. (Overall active period unchanged.) | |||
''Quick Spin Knuckle'' | |||
Decreased distance all versions push back when blocked. | |||
Line 45: | Line 61: | ||
* Cannon Strike now has height restriction (cannot do it too low) except for EX version. | * Cannon Strike now has height restriction (cannot do it too low) except for EX version. | ||
* Cannon Spike will now retract less on hit/block, so it's easier to punish. | * Cannon Spike will now retract less on hit/block, so it's easier to punish. | ||
* | * Close and Far Standing Light Punch recovery time decreased.<br>Close Standing Medium and Hard Punch recovery time decreased.<br>Crouching Light and Medium Punch and recovery time decreased.<br>All resulting in more frame advantage. | ||
* Far Standing | * Far Standing Hard Punch cancelable. | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 113: | Line 129: | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |[] refers to active frames 3~4 | ||
| | | | | | ||
|- | |- | ||
Line 182: | Line 198: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |+ | | align="center" |+6 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
Line 211: | Line 227: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |Damage at tip 100 | ||
| | | | | | ||
|- | |- | ||
Line 256: | Line 272: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 270: | Line 286: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |65 | | align="center" |65 | ||
Line 284: | Line 300: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 295: | Line 311: | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+7 | | align="center" |+7 | ||
| align="center" | | | align="center" |Forces stand | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |25 | | align="center" |25 | ||
Line 312: | Line 328: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |65 | | align="center" |65 | ||
Line 326: | Line 342: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |95 | | align="center" |95 | ||
Line 337: | Line 353: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 354: | Line 370: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 368: | Line 384: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 382: | Line 398: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |30 | | align="center" |30 | ||
Line 396: | Line 412: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 410: | Line 426: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 424: | Line 440: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 438: | Line 454: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 452: | Line 468: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 466: | Line 482: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |30 | | align="center" |30 | ||
Line 480: | Line 496: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 494: | Line 510: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 514: | Line 530: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 522: | Line 538: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 528: | Line 544: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 536: | Line 552: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |120 | | align="center" |120 | ||
Line 561: | Line 577: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.79 | | align="center" |0.79 | ||
| align="center" |135 | | align="center" |135 | ||
Line 575: | Line 591: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 589: | Line 605: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 600: | Line 616: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |21 | | align="center" |21 | ||
| align="center" |20+12 | | align="center" |20 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f Invincible, 5f upperbody strike and projectile invincible, 5f unthrowable, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 614: | Line 630: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |18+12 | | align="center" |18 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 628: | Line 644: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |31 | | align="center" |31 | ||
| align="center" |17+12 | | align="center" |17 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 7f~ airborne, first 2 active frames pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 642: | Line 658: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |26 | | align="center" |26 | ||
| align="center" |18+12 | | align="center" |18 + After landing 12 | ||
| align="center" |-30 | | align="center" |-30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, 7f~ airborne, active frames 3 and onwards pursuit property, [] refers to active frames 3 and onwards | ||
| | | | | | ||
|- | |- | ||
Line 656: | Line 672: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 670: | Line 686: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |19 | | align="center" |19 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 681: | Line 697: | ||
| align="center" |80*100 | | align="center" |80*100 | ||
| align="center" |30/30*30 | | align="center" |30/30*30 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" | | | align="center" |7*12 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-15 | | align="center" |-15 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 695: | Line 711: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |7*12 | | align="center" |7*12 | ||
| align="center" |4+ | | align="center" |4 + After landing 15 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~25f projectile invincible, 14f~ airborne | ||
| | | | | | ||
|- | |- | ||
Line 709: | Line 725: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |30/20*20 | | align="center" |30/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |35 | | align="center" |35 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 715: | Line 731: | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f strike and projectile invincible, 2~25f strike invincible (except head and feet), 2~25f projectile invincible (except head), 6~25f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 723: | Line 739: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |30/20*20 | | align="center" |30/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 729: | Line 745: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f strike and projectile invincible, 2~24f strike invincible (except head and feet), 2~24f projectile invincible (except head), 6~24f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 737: | Line 753: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |30/20*20 | | align="center" |30/20*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |36 | | align="center" |36 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 743: | Line 759: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f strike and projectile invincible, 2~27f strike invincible (except head and feet), 2~27f projectile invincible (except head), 6~27f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 751: | Line 767: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |33 | | align="center" |33 | ||
| align="center" |3*8 | | align="center" |3*8 | ||
Line 757: | Line 773: | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~25f strike and projectile invincible, 6~24f airborne, armor break | ||
| | | | | | ||
|- | |- | ||
Line 768: | Line 784: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |See notes | ||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |7f~ airborne, 32f~ can cancel into followup, LP:53f MP:45f HP:39f cancels into Razor's Edge Slicer | |||
| | | |||
|- | |||
| |Hooligan Combination [[File:EX.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |-250/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |See notes | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |7f~ airborne, tracks opponent, 32f~ can cancel into followup, 43f cancels into Razor's Edge Slicer | ||
| | | | | | ||
|- | |- | ||
| |Razor's Edge Slicer | | |Razor's Edge Slicer | ||
| align="center" |L | | align="center" |L | ||
| align="center" |100[120 | | align="center" |100 | ||
| align="center" | | | align="center" |150 | ||
| align="center" |0/ | | align="center" |0/30 | ||
| align="center" |su | |||
| align="center" |10 | |||
| align="center" |9 | |||
| align="center" |13 | |||
| align="center" |-1 | |||
| align="center" |- | |||
| align="center" |1~9f airborne | |||
| | | |||
|- | |||
| |Razor's Edge Slicer [[File:EX.gif]] | |||
| align="center" |L | |||
| align="center" |120 | |||
| align="center" |200 | |||
| align="center" |0/0 | |||
| align="center" |su | | align="center" |su | ||
| align="center" |10 | | align="center" |10 | ||
Line 785: | Line 829: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~9f airborne | ||
| | | | | | ||
|- | |- | ||
Line 796: | Line 840: | ||
| align="center" |31+1 | | align="center" |31+1 | ||
| align="center" |1 | | align="center" |1 | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 810: | Line 854: | ||
| align="center" |31+1 | | align="center" |31+1 | ||
| align="center" |1 | | align="center" |1 | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 824: | Line 868: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |5 | | align="center" |After landing 5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can be canceled from 9f of jump | ||
| | | | | | ||
|- | |- | ||
Line 838: | Line 882: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |4 | | align="center" |After landing 4 | ||
| align="center" |+14 | | align="center" |+14 | ||
| align="center" |+18 | | align="center" |+18 | ||
| align="center" | | | align="center" |Frame advantage based on lowest jump possible (startup 17f) | ||
| | | | | | ||
|- | |- | ||
Line 852: | Line 896: | ||
| align="center" |1+5 | | align="center" |1+5 | ||
| align="center" |6*6*6(3)2*2(2)2(11)8 | | align="center" |6*6*6(3)2*2(2)2(11)8 | ||
| align="center" |30+21 | | align="center" |30 + After landing 21 | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 3~26f 46f~ airborne, Untechable limited juggle knockdown, pursuit property | ||
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|- | |- | ||
Line 866: | Line 910: | ||
| align="center" |0+10 | | align="center" |0+10 | ||
| align="center" |6*6*6(3)2*2(2)2(11)8 | | align="center" |6*6*6(3)2*2(2)2(11)8 | ||
| align="center" |30+21 | | align="center" |30 + After landing 21 | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 7~30f 50f~ airborne, untechable limited juggle knockdown, pursuit property, 5th hit goes into animation, [] refers to animation | ||
| | | | | | ||
|- | |- | ||
Line 883: | Line 927: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Counters strikes until 35f, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 914: | Line 958: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Cammy
A member of the Delta Red squad under the British Secret Service, Cammy has played a major role in Britain and the U.S.'s task force to eliminate M. Bison and his organization known as Shadaloo, oftentimes working alongside U.S.'s Guile and Interpol agent Chun-Li. Cammy, however, has no recollection of her past before being found by member of Delta Red. In truth, she was a part of the "Dolls" program implemented by M. Bison himself. When Cammy began to gain self-awareness, Bison planned on eliminating Cammy permanently but, due to an unlikely grown attachment to her, he chose to only wipe her memory. Realizing the mistake in allowing Cammy to live, he has now assigned the other Dolls members to assassinate Cammy.
In a nutshell
Cammy is a fast, rushdown-oriented character who is very tricky to play and fight against. She excels in breaking the opponent mentally through careful conditioning and not giving them any chances to retaliate. Because of this, however, her defense is quite weak; her stamina is on par with the twins, and there is little she can do when cornered or pressured herself. In addition, she has glaring problems against characters with strong defense and keep-away games, such as Dictator, Dhalsim, and Ryu. Cammy requires a lot of practice, but once mastered she can become a very aggressive beast.
Players to Watch
Dakou, Xiao Hai, K-Brad, LPN, Chi-Rithy, Popi, Alioune
Moves
Throws












Special Moves


























Super Combo


Ultra Combos




AE ver. 2012 Changes
Heavy Spiral Arrow
Changed active periods from (first hit) 2F + 17F to 7F + 12F. (Overall active period unchanged.)
Quick Spin Knuckle
Decreased distance all versions push back when blocked.
AE Changes
- Cannon Strike now has height restriction (cannot do it too low) except for EX version.
- Cannon Spike will now retract less on hit/block, so it's easier to punish.
- Close and Far Standing Light Punch recovery time decreased.
Close Standing Medium and Hard Punch recovery time decreased.
Crouching Light and Medium Punch and recovery time decreased.
All resulting in more frame advantage. - Far Standing Hard Punch cancelable.