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{{SSFIVAEHeader}} | {{SSFIVAEHeader}} | ||
{{SSFIVCharacterHeader|Hakan|Hakan| | {{SSFIVCharacterHeader|Hakan|Hakan| | ||
Hakan has made a fortune by becoming the president of the world's leading | Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud. | ||
| | | | ||
Hakan | Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to {{cancel}} both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.}} | ||
Line 11: | Line 11: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Guard Position | d + 3p | Continue holding d to crouch longer }} | {{SSFIVMoveListRow | Guard Position | {{d}} + {{3p}} | Continue holding {{d}} to crouch longer }} | ||
{{SSFIVMoveListRow | Hakan Smash | f + lp | }} | {{SSFIVMoveListRow | Hakan Smash | {{f}} + {{lp}} | }} | ||
{{SSFIVMoveListRow | Hakan Tackle | f + mp | }} | {{SSFIVMoveListRow | Hakan Tackle | {{f}} + {{mp}} | }} | ||
{{SSFIVMoveListRow | Hakan Spear | f + hp | }} | {{SSFIVMoveListRow | Hakan Spear | {{f}} + {{hp}} | }} | ||
{{SSFIVMoveListRow | Step Low | f + lk | }} | {{SSFIVMoveListRow | Step Low | {{f}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Front Kick | f + mk | }} | {{SSFIVMoveListRow | Front Kick | {{f}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Step Knee | f + hk | low }} | {{SSFIVMoveListRow | Step Knee | {{f}} + {{hk}} | {{low}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 23: | Line 23: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Hakan Throw | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Hakan Throw | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hakan Reverse | b + lp + lk | throw }} | {{SSFIVMoveListRow | Hakan Reverse | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Hakan Stomp | (in air) lp + lk | airthrow }} | {{SSFIVMoveListRow | Hakan Stomp | (in air) {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 31: | Line 31: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Oil Shower | dp + k | Changes certain move properties and increases defense; ex }} | {{SSFIVMoveListRow | Oil Shower | {{dp}} + {{k}} | Changes certain move properties and increases defense; {{ex}} }} | ||
{{SSFIVMoveListRow | Oil Slide | qcf + p | ex armorbreak }} | {{SSFIVMoveListRow | Oil Slide | {{qcf}} + {{p}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Body Press | press p immediately after starting Oil Slide | Perform after Oil Slide }} | {{SSFIVMoveListRow | Body Press | press {{p}} immediately after starting Oil Slide | Perform after Oil Slide }} | ||
{{SSFIVMoveListRow | Oil Rocket | 360 + p | throw ex }} | {{SSFIVMoveListRow | Oil Rocket | {{360}} + {{p}} | {{throw}} {{ex}} }} | ||
{{SSFIVMoveListRow | Oil Dive | 360 + k | Hold k to delay throw; Will miss against crouching opponents; throw ex }} | {{SSFIVMoveListRow | Oil Dive | {{360}} + {{k}} | Hold {{k}} to delay throw; Will miss against crouching opponents; {{throw}} {{ex}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Flying Oil Spin | qcf qcf + k | Hold k to delay throw; Will miss against crouching opponents }} | {{SSFIVMoveListRow | Flying Oil Spin | {{qcf}} qcf + {{k}} | Hold {{k}} to delay throw; Will miss against crouching opponents }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Oil Coaster | 360 360 + 3p | throw }} | {{SSFIVMoveListRow | Oil Coaster | {{360}} 360 + {{3p}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Oil Combination Hold | d d d + 3k | Catches any airborne opponent }} | {{SSFIVMoveListRow | Oil Combination Hold | {{d}} d {{d}} + {{3k}} | Catches any airborne opponent }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Applying Oil'' | |||
Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds. | |||
''Vertical Jumping Light Punch'' | |||
Changed hitbox active period from 3F to 8F. | |||
''Vertical Jumping Medium Punch'' | |||
Changed hitbox active period from 2F to 4F. | |||
''Vertical Jumping Light Kick'' | |||
Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward. | |||
''Angled Jumping Light Punch'' | |||
Changed hitbox active period from 6F to 8F. | |||
''Oil Dive'' | |||
Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. | |||
Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. | |||
Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. | |||
Expanded hitbox downward for all versions. | |||
''Crouching Heavy Punch'' | |||
Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked. | |||
''Standing Light Punch'' | |||
Changed to a +4F advantage when blocked. | |||
''Flying Oil Spin'' | |||
Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. | |||
Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. | |||
Removed hurtbox around arm at startup. | |||
''Hakan Tackle'' | |||
Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. | |||
Contracted active period front hurtbox backward to match the situation immediately after detection starts. | |||
''Oil Slide'' | |||
Changed to do 100 points of stun when the slide originates from an Oil Shower move. | |||
Made Super Meter bonus 30 when the slide originates from an Oil Shower move. | |||
Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds). | |||
Line 54: | Line 119: | ||
* Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke. | * Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke. | ||
* When Oiled, normal moves buffered after a forward dash now have sliding property. | * When Oiled, normal moves buffered after a forward dash now have sliding property. | ||
* Step Low (F + Light Kick) is now | * Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks. | ||
* For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be | * For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position. | ||
* Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless. | * Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless. | ||
* Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick). | * Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick). | ||
Line 62: | Line 127: | ||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 109: | Line 174: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |+ | | align="center" |+4 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" | | ||
Line 184: | Line 249: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 198: | Line 263: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 212: | Line 277: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |50*50 | ||
| align="center" | | | align="center" |75*75 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |13 | ||
| align="center" |2 | | align="center" |2*2 | ||
| align="center" | | | align="center" |22 | ||
| align="center" |- | | align="center" |-6 | ||
| align="center" |- | | align="center" |-3 | ||
| align="center" | | | align="center" | | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
| align="center" |50 | | align="center" |50 | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" | | | align="center" | | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3 | | align="center" |3 | ||
Line 237: | Line 302: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |[Oiled] Chain cancels into itself | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 254: | Line 319: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |110 | | align="center" |110 | ||
Line 265: | Line 330: | ||
| align="center" |-11 | | align="center" |-11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 275: | Line 340: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 282: | Line 347: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 289: | Line 354: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" | | | align="center" |4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 296: | Line 361: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 310: | Line 375: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 317: | Line 382: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 324: | Line 389: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 338: | Line 403: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 352: | Line 417: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 359: | Line 424: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" | | | align="center" |8 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 366: | Line 431: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 377: | Line 442: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |[Air hit] Limited juggle knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 394: | Line 459: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 408: | Line 473: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 422: | Line 487: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |110 | | align="center" |110 | ||
Line 436: | Line 501: | ||
| | | | | | ||
|- | |- | ||
| |Guard Position | | |Guard Position<br />[[File:Down.gif]]+[[File:Punch.gif]][[File:Punch.gif]][[File:Punch.gif]] | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 444: | Line 509: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |30 | | align="center" |Total 30 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f legs strike and projectile invincible, 8~14f (translate), (translate), (translate) | ||
| | | | | | ||
|- | |- | ||
| |Hakan Smash | | |Hakan Smash<br />[[File:Right.gif]]+[[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 464: | Line 529: | ||
| | | | | | ||
|- | |- | ||
| |Hakan Tackle | | |Hakan Tackle<br />[[File:Right.gif]]+[[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 478: | Line 543: | ||
| | | | | | ||
|- | |- | ||
| |Hakan Spear | | |Hakan Spear [[File:Right.gif]]+[[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |150 | | align="center" |150 | ||
Line 492: | Line 557: | ||
| | | | | | ||
|- | |- | ||
| |Step Low | | |Step Low [[File:Right.gif]]+[[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 506: | Line 571: | ||
| | | | | | ||
|- | |- | ||
| |Front Kick | | |Front Kick [[File:Right.gif]]+[[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 520: | Line 585: | ||
| | | | | | ||
|- | |- | ||
| |Step Knee | | |Step Knee [[File:Right.gif]]+[[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |120 | | align="center" |120 | ||
Line 531: | Line 596: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |[Oiled] Hard knockdown, pursuit property (translate) | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 1 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 540: | Line 605: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 548: | Line 613: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 554: | Line 619: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 562: | Line 627: | ||
| | | | | | ||
|- | |- | ||
| |Focus Attack | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 587: | Line 652: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 601: | Line 666: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 615: | Line 680: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 626: | Line 691: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |53 | | align="center" |Total 53 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Max oil duration 30 sec, Partial oil duration 20f~:3sec 36f~:4sec 46f~:5sec 52f~:6sec | ||
| | | | | | ||
|- | |- | ||
Line 640: | Line 705: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |69 | | align="center" |Total 69 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Max oil duration 30 sec, Partial oil duration 20f~:4sec 44f~:5sec 60f~:7sec 72f~:8sec | ||
| | | | | | ||
|- | |- | ||
Line 654: | Line 719: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |83 | | align="center" |Total 83 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Max oil duration 30 sec, Partial oil duration 20f~:5sec 47f~:8sec 63f~:10sec 86f~:12sec | ||
| | | | | | ||
|- | |- | ||
Line 668: | Line 733: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |83 | | align="center" |Total 83 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~83f projectile invincible, 3f~ can cancel into Guard Position, Max oil duration 30 sec, Partial oil duration 15f~:6sec 47f~:9sec 70f~:12sec 86f~:15sec | ||
| | | | | | ||
|- | |- | ||
| |Oil Slide | | |Oil Slide [[File:jab.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" | | | align="center" |50 | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |30/30 | | align="center" |30/30 | ||
Line 685: | Line 750: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | ||
| | | |||
|- | |||
| |Oil Slide [[File:strong.gif]] | |||
| align="center" |L | |||
| align="center" |60 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | |||
| | | |||
|- | |||
| |Oil Slide [[File:fierce.gif]] | |||
| align="center" |L | |||
| align="center" |70 | |||
| align="center" |100 | |||
| align="center" |30/30 | |||
| align="center" |su | |||
| align="center" |14 | |||
| align="center" |21 | |||
| align="center" |17 | |||
| align="center" |-17 | |||
| align="center" |- | |||
| align="center" |Hard knockdown, armor break, does 0 stun if canceled into Body Press | |||
| | | |||
|- | |||
| |Oil Slide [[File:kick.gif]] followup | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |30/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Oil duration 7.5sec | |||
| | | |||
|- | |||
| |Oil Slide [[File:punch.gif]] followup | |||
| align="center" |- | |||
| align="center" |80 | |||
| align="center" |150 | |||
| align="center" |0/20 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | | | | ||
|- | |- | ||
Line 699: | Line 820: | ||
| align="center" |-17 | | align="center" |-17 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f strike and projectile invincible, 6~50f projectile invincible, hard knockdown, armor break, increased travel speed and distance while Oiled, does 0 stun if canceled into Body Press | ||
| | | |||
|- | |||
| |Oil Slide [[File:EX.gif]] [[File:kick.gif]] followup | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Oil duration 7.5sec | |||
| | | | | | ||
|- | |- | ||
| |Oil Slide | | |Oil Slide [[File:EX.gif]] [[File:punch.gif]] followup | ||
| align="center" |- | | align="center" |- | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |200 | |||
| align="center" |0/0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Oil Rocket [[File:Jab.gif]] | |||
| align="center" |0.97[1.79] | |||
| align="center" |150[170] | |||
| align="center" |100 | | align="center" |100 | ||
| align="center" | | | align="center" |40/100 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |Hard knockdown, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Rocket [[File:strong.gif]] | |||
| align="center" |0.97[1.56] | |||
| align="center" |160[180] | |||
| align="center" |100 | |||
| align="center" |40/100 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
| |Oil Rocket [[File: | | |Oil Rocket [[File:fierce.gif]] | ||
| align="center" |0.97 | | align="center" |0.97[1.50] | ||
| align="center" | | | align="center" |180[200] | ||
| align="center" |100 | | align="center" |100 | ||
| align="center" |40/100 | | align="center" |40/100 | ||
Line 727: | Line 890: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
| |Oil Rocket [[File:EX.gif]] | | |Oil Rocket [[File:EX.gif]] | ||
| align="center" |0.97 | | align="center" |0.97[1.79] | ||
| align="center" |210[230] | | align="center" |210[230] | ||
| align="center" |160 | | align="center" |160 | ||
Line 741: | Line 904: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f strike and projectile invincible, Hard knockdown, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 752: | Line 915: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |8f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 766: | Line 929: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |12f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 780: | Line 943: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | ||
| | | | | | ||
|- | |- | ||
Line 794: | Line 957: | ||
| align="center" |22 | | align="center" |22 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |14f~ airborne, hard knockdown, cannot hit crouching opponents, [] refers to Oiled state | |||
| | | |||
|- | |||
| |Oil Dive (charge) [[File:jab.gif]] | |||
| align="center" |2.71 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |98 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | ||
| | | |||
|- | |||
| |Oil Dive (charge) [[File:strong.gif]] | |||
| align="center" |3.30 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |98 | |||
| align="center" |4 | |||
| align="center" |14 + After landing 43 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | |||
| | | | | | ||
|- | |- | ||
| |Oil Dive (charge) | | |Oil Dive (charge) [[File:fierce.gif]] | ||
| align="center" | | | align="center" |3.73 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 808: | Line 999: | ||
| align="center" |98 | | align="center" |98 | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |14+ | | align="center" |14 + After landing 43 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Maximum charge 90 frames, 2f~ airborne from button release, startup 8f from button release, charge can be canceled into Guard Position | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:jab.gif]] | ||
| align="center" |3.51 | | align="center" |3.51 | ||
| align="center" |400[450] | | align="center" |400[450] | ||
Line 820: | Line 1,011: | ||
| align="center" |-1000/0 | | align="center" |-1000/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |1+ | | align="center" |1+9 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" | | | align="center" |14 + After landing 40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+86f, startup is 9f from button release | ||
| | | |||
|- | |||
| |Super Combo [[File:strong.gif]] | |||
| align="center" |3.97 | |||
| align="center" |400[450] | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+13 | |||
| align="center" |3 | |||
| align="center" |14 + After landing 40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 2~12f unthrowable, 5f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+88f, startup is 15f from button release, startup is unthrowable except for last frame | |||
| | | |||
|- | |||
| |Super Combo [[File:Fierce.gif]] | |||
| align="center" |4.06 | |||
| align="center" |400[450] | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+15 | |||
| align="center" |3 | |||
| align="center" |14 + After landing 40 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |1f Invincible, 2~14f projectile invincible, 7f~ airborne, hard knockdown, cannot hit crouching opponents, maximum charge is 1+92f, startup is 17f from button release, startup is projectile invincible except for last frame | |||
| | | | | | ||
|- | |- | ||
Line 839: | Line 1,058: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 853: | Line 1,072: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~30f Invincible, hard knockdown, cannot hit grounded opponents | ||
| | | | | | ||
|- | |- | ||
Line 884: | Line 1,103: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Hakan
Hakan has made a fortune by becoming the president of the world's leading cooking oil manufacturer. He also gained fame and prominence in his expertise in Yagli Gures, the Turkish sport of oil wrestling. Hakan has made numerous friends due to his lively personality (including sumo wrestler Edmond Honda) is married to a beautiful wife, and has a family of seven daughters. So what else is there for such a man to do? Enter the world of Street Fighting for the fun of it, to promote the joys of oil wrestling, and to make his family proud.
In a nutshell
Hakan is certainly an oddball in the Street Fighter universe. Hakan is a grappler, but he introduces a gimmick that makes him either one of the best characters in the game or one of the worst characters in the game. He essentially has two fighting styles - Oil Mode, and Non-Oil Mode. In the AE 2012 update, Hakan now starts every round in Oil Mode, which, in addition to giving him a huge boost in mobility and power, also gives him incredible grab range, a small defense boost (causing every hit he takes to inflict less damage), and the deadly ability to both of his dashes into his normals! Sadly, the fun ends once he runs out of oil. He loses all of the bonuses that the oil gives him, making him much less threatening when not oiled; therefore, it is almost always necessary that he stays constantly oiled up just to keep up with the other characters. His overreliance on his Oil Mode often makes his gameplay very gimmicky and knockdown-heavy, but if you love to subdue your opponents with endless mindgames and don't mind the menial task of oiling up every once in a while, Hakan might be for you.
Moves
Unique Attacks
















Throws












Special Moves

















Super Combo



Ultra Combos






AE ver. 2012 Changes
Applying Oil
Made it possible to get oiled from start of round. Effect lasts approximately 10 seconds.
Vertical Jumping Light Punch
Changed hitbox active period from 3F to 8F.
Vertical Jumping Medium Punch
Changed hitbox active period from 2F to 4F.
Vertical Jumping Light Kick
Changed hitbox active period from 7F to 11F. Expanded hitbox and moved it upward.
Angled Jumping Light Punch
Changed hitbox active period from 6F to 8F.
Oil Dive
Adjusted trajectory and reach of hitbox to bolster heavy and EX versions. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Changed light version’s startup from 14F to 9F, EX version’s startup from 22F to 19F, and reduced max. power stun. Expanded hitbox downward for all versions.
Crouching Heavy Punch
Changed to a 2-hit attack. Also altered the total frame count, leaving the attacker with a -3F (dis)advantage on a hit, and a -6F (dis)advantage when blocked.
Standing Light Punch
Changed to a +4F advantage when blocked.
Flying Oil Spin
Adjusted light version’s startup from 18F to 9F, and medium version’s startup from 18F to 12F. Changed to fly over crouching opponents (not all characters) when the medium or heavy version is executed at close range. Removed hurtbox around arm at startup.
Hakan Tackle
Contracted upper hurtbox downward at start of hit detection to match the rest of the active period. Contracted active period front hurtbox backward to match the situation immediately after detection starts.
Oil Slide
Changed to do 100 points of stun when the slide originates from an Oil Shower move. Made Super Meter bonus 30 when the slide originates from an Oil Shower move. Made effect of oil when the slide originates from an Oil Shower move last for 450F (approx. 7.5 seconds).
AE Changes
- Standing Hard Punch's hittable box around his arm got smaller, so it's easier to use as an anti air attack or a poke.
- When Oiled, normal moves buffered after a forward dash now have sliding property.
- Step Low (F + Light Kick) is now cancelable, has a faster startup, can link from Close Standing Medium Punch and other attacks.
- For Oil Shower, the duration of the oil will be stacked now. The maximum duration is 30 seconds. Also, the Medium, Hard and EX versions of the Oil Shower have 5 frames less recovery time, and the EX version can be canceled into Guard Position.
- Oil Shower is one of Hakan's follow ups after an Oil Slide. The effect is the same as Light Kick Oil Shower, and he will be in advantage nevertheless.
- Light Punch Oil Slide has a faster startup, and can be connected from Crouching Light Punch or Step Low (F + Light Kick).
- Oil Dive, including the EX version, while holding button, can be canceled into Guard Position (Coward Crouch), you can now use it as a feint and to build meter.
- Oil Rocket and Oil Dive's input property is adjusted, so the feeling will be same with that of Zangief's Spinning Piledriver.