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{{SSFIVAEHeader}} | {{SSFIVAEHeader}} | ||
{{SSFIVCharacterHeader|Sagat|Sagat| | {{SSFIVCharacterHeader|Sagat|Sagat| | ||
Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form respect. Has Sagat turned a new leaf? | Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf? | ||
| | | | ||
Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games. }} | |||
=== Players to Watch === | |||
Ryan Hart, Bonchan, Sanford Kelly, Leslie, Weak Sauce | |||
== Moves == | == Moves == | ||
Line 11: | Line 14: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Heavy Tiger Elbow | f + hp | high }} | {{SSFIVMoveListRow | Heavy Tiger Elbow | {{f}} + {{hp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Low Step Kick | f + lk | low }} | {{SSFIVMoveListRow | Low Step Kick | {{f}} + {{lk}} | {{low}} }} | ||
{{SSFIVMoveListRow | High Step Kick | f + hk | }} | {{SSFIVMoveListRow | High Step Kick | {{f}} + {{hk}} | }} | ||
{{SSFIVMoveListRow | Fake Kick | immediately press hk again after performing hk | }} | {{SSFIVMoveListRow | Fake Kick | immediately press {{hk}} again after performing {{hk}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 20: | Line 23: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Tiger Rage | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Tiger Rage | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Tiger Carry | b + lp + lk | throw }} | {{SSFIVMoveListRow | Tiger Carry | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 27: | Line 30: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | High Tiger Shot | qcf + p | ex }} | {{SSFIVMoveListRow | High Tiger Shot | {{qcf}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Low Tiger Shot | qcf + k | ex }} | {{SSFIVMoveListRow | Low Tiger Shot | {{qcf}} + {{k}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tiger Uppercut | dp + p | ex }} | {{SSFIVMoveListRow | Tiger Uppercut | {{dp}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Tiger Knee Crush | dp + k | ex armorbreak }} | {{SSFIVMoveListRow | Tiger Knee Crush | {{dp}} + {{k}} | {{ex}} {{armorbreak}} }} | ||
{{SSFIVMoveListRow | Angry Charge | qcb qcb + | {{SSFIVMoveListRow | Angry Charge | {{qcb}} qcb + {{k}} | Consumes 1/4 Super Combo Gauge; Powers up next Tiger Uppercut }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Tiger Genocide | qcf qcf + p | }} | {{SSFIVMoveListRow | Tiger Genocide | {{qcf}} qcf + {{p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Tiger Destruction | qcf qcf + 3k | }} | {{SSFIVMoveListRow | Tiger Destruction | {{qcf}} qcf + {{3k}} | }} | ||
{{SSFIVMoveListRow | Tiger Cannon | qcf qcf + 3p | }} | {{SSFIVMoveListRow | Tiger Cannon | {{qcf}} qcf + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Angry Charge'' | |||
Changed Tiger Uppercut damage during an Angry Charge from 140 to 150 for light, 160 to 170 for medium, and 240 to 250 for EX version. | |||
''Crouching Medium Punch'' | |||
Expanded strike hitbox for deep hit. | |||
== AE Changes == | == AE Changes == | ||
* Damage on Standing Light Kick is increased when both hits get connected | |||
* Tiger Uppercut's damage is increased when connected at the 1st or 2nd active frames. | |||
* Angry Scar now changed to Kick button | |||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 134: | Line 153: | ||
| align="center" |30*20 | | align="center" |30*20 | ||
| align="center" |20*20 | | align="center" |20*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |1*3 | | align="center" |1*3 | ||
Line 148: | Line 167: | ||
| align="center" |50*50 | | align="center" |50*50 | ||
| align="center" |40*40 | | align="center" |40*40 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2*2 | | align="center" |2*2 | ||
Line 162: | Line 181: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*3 | | align="center" |2*3 | ||
Line 168: | Line 187: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |[1st hit] forces stand | ||
| | | | | | ||
|- | |- | ||
Line 218: | Line 237: | ||
| align="center" |30*20 | | align="center" |30*20 | ||
| align="center" |20*20 | | align="center" |20*20 | ||
| align="center" |sp/su | | align="center" |sp/su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |1*3 | | align="center" |1*3 | ||
Line 246: | Line 265: | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*3 | | align="center" |2*3 | ||
Line 252: | Line 271: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |[1st hit] forces stand | ||
| | | | | | ||
|- | |- | ||
Line 336: | Line 355: | ||
| align="center" |-6 | | align="center" |-6 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 518: | Line 537: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |Only +1 hit advantage vs. crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 532: | Line 551: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |Forces stand, 15~16f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 546: | Line 565: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+3 | | align="center" |+3 | ||
| align="center" | | | align="center" |[Air hit] limited juggle knockdown, pursuit property, 1~11f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 557: | Line 576: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |16 | | align="center" |Total 16 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Activated by pressing HK twice within 3f | ||
| | | | | | ||
|- | |- | ||
Line 569: | Line 588: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 577: | Line 596: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 583: | Line 602: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 591: | Line 610: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |150 | | align="center" |150 | ||
Line 597: | Line 616: | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |65 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 616: | Line 635: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.94 | | align="center" |0.94 | ||
| align="center" |140 | | align="center" |140 | ||
Line 630: | Line 649: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 641: | Line 660: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |39 | | align="center" |Total 39 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" | | | align="center" |14~15f cancellable, cannot hit crouching opponent | ||
| | | | | | ||
|- | |- | ||
Line 655: | Line 674: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |39 | | align="center" |Total 39 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property, 14~15f cancellable, cannot hit crouching opponent | ||
| | | | | | ||
|- | |- | ||
Line 669: | Line 688: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |45 | | align="center" |Total 45 | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | | | align="center" |pursuit property, 14~15f cancellable | ||
| | | | | | ||
|- | |- | ||
Line 683: | Line 702: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |45 | | align="center" |Total 45 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |pursuit property, 14~15f cancellable | ||
| | | | | | ||
|- | |- | ||
| |Tiger Uppercut [[File:Jab.gif]] | | |Tiger Uppercut [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120[130]( | | align="center" |120[130](AC 150) | ||
| align="center" |200[100] | | align="center" |200[100] | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 697: | Line 716: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |28+16 | | align="center" |28 + After landing 16 | ||
| align="center" |-31 | | align="center" |-31 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~8 | ||
| | | | | | ||
|- | |- | ||
| |Tiger Uppercut [[File:Strong.gif]] | | |Tiger Uppercut [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120[140]( | | align="center" |120[140](AC 170) | ||
| align="center" |200[100] | | align="center" |200[100] | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 711: | Line 730: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |10 | | align="center" |10 | ||
| align="center" |28+16 | | align="center" |28 + After landing 16 | ||
| align="center" |-33 | | align="center" |-33 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~10 | ||
| | | | | | ||
|- | |- | ||
| |Tiger Uppercut [[File:Fierce.gif]] | | |Tiger Uppercut [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120[160]( | | align="center" |120[160](AC 180) | ||
| align="center" |200[100] | | align="center" |200[100] | ||
| align="center" |30/40 | | align="center" |30/40 | ||
Line 725: | Line 744: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |27+16 | | align="center" |27 + After landing 16 | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6~7f unthrowable, 8f~ airborne, [counter-hit] opponent floats higher, [] refers to active frames 3~12 | ||
| | | | | | ||
|- | |- | ||
| |Tiger Uppercut [[File:EX.gif]] | | |Tiger Uppercut [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |120*20x4 | | align="center" |120*20x4(AC 170+20x4) | ||
| align="center" |150*20x4 | | align="center" |150*20x4 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
Line 739: | Line 758: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |5*2x4 | | align="center" |5*2x4 | ||
| align="center" |30+17 | | align="center" |30 + After landing 17 | ||
| align="center" |-39 | | align="center" |-39 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 9f~ airborne, [counter-hit] opponent floats higher, 2nd-5th hit pursuit property, block advantage based on 1st hit | ||
| | | | | | ||
|- | |- | ||
Line 753: | Line 772: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2*12 | | align="center" |2*12 | ||
| align="center" |3+13 | | align="center" |3 + After landing 13 | ||
| align="center" |-10 | | align="center" |-10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |13f~ airborne, armor break, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 767: | Line 786: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2*14 | | align="center" |2*14 | ||
| align="center" |3+14 | | align="center" |3 + After landing 14 | ||
| align="center" |-13 | | align="center" |-13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |13f~ airborne, armor break, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 781: | Line 800: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2*12 | | align="center" |2*12 | ||
| align="center" |8+16 | | align="center" |8 + After landing 16 | ||
| align="center" |-18 | | align="center" |-18 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |11f~ airborne, armor break, 2nd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 795: | Line 814: | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |3*6*6 | | align="center" |3*6*6 | ||
| align="center" |3+10 | | align="center" |3 + After landing 10 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10f~ airborne, armor break, 2nd-3rd hit pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 809: | Line 828: | ||
| align="center" |1+0 | | align="center" |1+0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |13 | | align="center" |Total 13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Increases next Tiger Uppercut damage to LP:150 MP:170 HP:180 EX:170+20x4, gives armor break and pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 823: | Line 842: | ||
| align="center" |1+0 | | align="center" |1+0 | ||
| align="center" |3(1)3(2)3(16)2(1)3(1)2(1)2 | | align="center" |3(1)3(2)3(16)2(1)3(1)2(1)2 | ||
| align="center" |43+14 | | align="center" |43 + After landing 14 | ||
| align="center" |-38 | | align="center" |-38 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 1~17f 31f~ airborne, untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 837: | Line 856: | ||
| align="center" |1+1 | | align="center" |1+1 | ||
| align="center" |3(1)3(2)3(16)2(1)3(1)2(1)2 | | align="center" |3(1)3(2)3(16)2(1)3(1)2(1)2 | ||
| align="center" |39+14 | | align="center" |39 + After landing 14 | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1f Invincible, 2~18f 33f~ airborne, untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 851: | Line 870: | ||
| align="center" |1+2 | | align="center" |1+2 | ||
| align="center" |3(1)3(2)3(16)2(1)3(1)2(1)2 | | align="center" |3(1)3(2)3(16)2(1)3(1)2(1)2 | ||
| align="center" |45+15 | | align="center" |45 + After landing 15 | ||
| align="center" |-42 | | align="center" |-42 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~2f Invincible, 3~19f 34f~ airborne, untechable limited juggle knockdown, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 865: | Line 884: | ||
| align="center" |0+10 | | align="center" |0+10 | ||
| align="center" |5x4(12)3(2)3*10 | | align="center" |5x4(12)3(2)3*10 | ||
| align="center" |15+36 | | align="center" |15 + After landing 36 | ||
| align="center" |-48 | | align="center" |-48 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~14f Invincible, 15~35 50f~ airborne, untechable limited juggle knockdown, pursuit property, 7th hit goes into animation, guard advantage based on 4th hit | ||
| | | | | | ||
|- | |- | ||
Line 879: | Line 898: | ||
| align="center" |0+11 | | align="center" |0+11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |104 | | align="center" |Total 104 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 914: | Line 933: | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] | |||
[[Category:Sagat]] |
Latest revision as of 00:00, 14 March 2021


Sagat
Sagat held the title of World Champion of the Street Fighter circuit until his defeat at the hands of Ryu. The defeat not only scarred him physically, but mentally as well as Sagat became obsessed with revenge. In fact, his desire to defeat Ryu grew so strong that he joined M. Bison's Shadaloo organization solely on the promise of a rematch with Ryu. However, as Sagat's goals of defeating Ryu continued, he began to question himself and whether the obsession was eating away at his very soul. After seeing what effects the desire for revenge had on Dan Hibiki, Sagat slowly began turning his hatred of Ryu into a form of respect. Has Sagat turned a new leaf?
In a nutshell
Sagat is a zoning character who specializes in confusing his opponents with his unique high/low fireball mixup, then punishing the opponent when they think they have room to breathe. Sagat's high/low Tiger Shots have always been a force to be reckoned with ever since Street Fighter II. They allow him to control the pace of the battle and eliminate many of the opponent's options. Despite being slow, the reach on his normals is incredible, second only to Dhalsim and Seth by extension. In addition, he can also apply offensive pressure with his ambiguous Tiger Knees and a variety of feints. His greatest weakness is against characters who can keep up with the speed of his fireballs, or have good defensive games, or have speedy rushdown offensive games.
Players to Watch
Ryan Hart, Bonchan, Sanford Kelly, Leslie, Weak Sauce
Moves
Unique Attacks










Throws









Special Moves















Super Combo


Ultra Combos




AE ver. 2012 Changes
Angry Charge
Changed Tiger Uppercut damage during an Angry Charge from 140 to 150 for light, 160 to 170 for medium, and 240 to 250 for EX version.
Crouching Medium Punch
Expanded strike hitbox for deep hit.
AE Changes
- Damage on Standing Light Kick is increased when both hits get connected
- Tiger Uppercut's damage is increased when connected at the 1st or 2nd active frames.
- Angry Scar now changed to Kick button
The Basics
Combos
Strategy
Matchups
Frame Data