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{{SSFIVAEHeader}} | {{SSFIVAEHeader}} | ||
{{SSFIVCharacterHeader|Guile|Guile| | {{SSFIVCharacterHeader|Guile|Guile| | ||
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison | Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that... | ||
| | | | ||
Guile is a defensive, space-controlling fighter who excels at slowing down the pace of the battle and forcing his opponents to take risks in their approach. He is notable for having only two special moves, but both of which have excellent utility. Guile's Sonic Boom is one of the most potent projectiles in the game; its quick recovery keeps him safe and presents both anti-airing and offensive opportunities. His core game plan revolves around forcing a reaction from his opponent to the Sonic Boom, and then punishing it. His Flash Kick can be used as an anti-air and as an effective tool for punishes, but it is very unsafe when done randomly. Combined with his strong arsenal of normals, it can be a challenge to wade through Guile’s defensive wall. However, if his safe zone is breached and he is knocked down, Guile is vulnerable to cross-up attacks and follow-up pressure.}} | |||
=== Players to Watch === | |||
* Dieminion | |||
* NuckleDu | |||
* Blue emblem | |||
== Moves == | == Moves == | ||
Line 11: | Line 16: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Straight Chop | f + mp | high }} | {{SSFIVMoveListRow | Straight Chop | {{f}} + {{mp}} | {{high}} }} | ||
{{SSFIVMoveListRow | Spinning Back Knuckle | f + hp | }} | {{SSFIVMoveListRow | Spinning Back Knuckle | {{f}} + {{hp}} | }} | ||
{{SSFIVMoveListRow | Knee Bazooka | f or b + lk | }} | {{SSFIVMoveListRow | Knee Bazooka | {{f}} or {{b}} + {{lk}} | }} | ||
{{SSFIVMoveListRow | Rolling Sobat | f or b + mk | }} | {{SSFIVMoveListRow | Rolling Sobat | {{f}} or {{b}} + {{mk}} | }} | ||
{{SSFIVMoveListRow | Reverse Spin Kick | (near opponent) f or b + hk | }} | {{SSFIVMoveListRow | Reverse Spin Kick | (near opponent) {{f}} or {{b}} + {{hk}} | }} | ||
{{SSFIVMoveListRow | Shades of Glory | d + hp + hk | }} | {{SSFIVMoveListRow | Guile High Kick | {{df}} + {{hk}} | }} | ||
{{SSFIVMoveListRow | Target Combo | | {{SSFIVMoveListRow | Shades of Glory | {{d}} + {{hp}} + {{hk}} | }} | ||
{{SSFIVMoveListRow | Target Combo | {{d}} + {{mk}} {{---}} {{f}} + {{mp}} | 1st hit {{low}} ; 2nd hit {{high}} }} | |||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 23: | Line 29: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Dragon Suplex | f or n + lp + lk | throw }} | {{SSFIVMoveListRow | Dragon Suplex | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Judo Throw | b + lp + lk | throw }} | {{SSFIVMoveListRow | Judo Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | ||
{{SSFIVMoveListRow | Flying Mare | (in air) any direction except b or db or ub + lp + lk | airthrow }} | {{SSFIVMoveListRow | Flying Mare | (in air) any direction except {{b}} or {{db}} or {{ub}} + {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{SSFIVMoveListRow | Flying Buster Drop | (in air) b or db or ub + lp + lk | airthrow }} | {{SSFIVMoveListRow | Flying Buster Drop | (in air) {{b}} or {{db}} or {{ub}} + {{lp}} + {{lk}} | {{airthrow}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
Line 32: | Line 38: | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Sonic Boom | b (charge) f + p | ex }} | {{SSFIVMoveListRow | Sonic Boom | {{b}} (charge) {{f}} + {{p}} | {{ex}} }} | ||
{{SSFIVMoveListRow | Flash Kick | d (charge) u + k | ex armorbreak }} | {{SSFIVMoveListRow | Flash Kick | {{d}} (charge) {{u}} + {{k}} | {{ex}} {{armorbreak}} }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Super Combo ==== | ==== Super Combo ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Double Flash | db (charge) df db | {{SSFIVMoveListRow | Double Flash | {{db}} (charge) {{df}} {{db}} {{uf}} + {{k}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
==== Ultra Combos ==== | ==== Ultra Combos ==== | ||
{{SSFIVMoveListHeader}} | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Flash Explosion | db (charge) df db | {{SSFIVMoveListRow | Flash Explosion | {{db}} (charge) {{df}} {{db}} {{uf}} + {{3k}} | }} | ||
{{SSFIVMoveListRow | Sonic Hurricane | b (charge) f b f + 3p | }} | {{SSFIVMoveListRow | Sonic Hurricane | {{b}} (charge) {{f}} {{b}} {{f}} + {{3p}} | }} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
== AE ver. 2012 Changes == | |||
''Sonic Boom'' | |||
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge. | |||
''Flash Kick'' | |||
Changed deep hit damage from 100 to 110 for light, 120 to 130 for medium, and 130 to 140 for heavy version. | |||
''Flying Mare'' | |||
Changed startup from 4F to 3F. | |||
''Flying Buster Drop'' | |||
Changed startup from 4F to 3F. | |||
''Spinning Back Knuckle'' | |||
Changed damage from 90 to 100. | |||
''Reverse Spin Kick'' | |||
Made throw-invincible from 6th frame after start until landing. | |||
Increased hit stun by 1F, giving the attacker a possible +5F advantage on a hit. | |||
''Sonic Hurricane'' | |||
Changed damage distribution to 90 + 30 * 4 + 90 and increased damage potential of follow-up. No change to overall damage. | |||
== AE Changes == | == AE Changes == | ||
* Deleted hittable box for his Reverse Spin Kick (F or B + Hard Kick) from his knee and below during the first few frames after starting up and reduced its damage. With this adjustment, it's possible to make attacks like Ryu's Crouching Medium Kick whiff and hit them out. | |||
* Spinning Back Knuckle's (F + Hard Punch) damage reduced. | |||
* Sonic Boom's meter gain at startup is halved, and adjusted his meter gaining rate through the match. | |||
* Light Kick, Medium Kick and Hard Kick Flash Kicks damage reduced. | |||
* Sonic Hurricane's damage has been reduced, and the startup time is a bit slower. | |||
==The Basics== | ==The Basics== | ||
==Combos== | ==Combos== | ||
Line 122: | Line 173: | ||
| align="center" |200[150] | | align="center" |200[150] | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |sp/su | | align="center" |sp/su[-] | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |4 | | align="center" |4 | ||
Line 128: | Line 179: | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~4 | ||
| | | | | | ||
|- | |- | ||
Line 257: | Line 308: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 271: | Line 322: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 285: | Line 336: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100[70] | | align="center" |100[70] | ||
Line 296: | Line 347: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~4 | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |30 | | align="center" |30 | ||
Line 313: | Line 364: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |70 | | align="center" |70 | ||
Line 327: | Line 378: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |100*110 | | align="center" |100*110 | ||
| align="center" |100*100 | | align="center" |100*100 | ||
| align="center" |60 | | align="center" |60 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |6 | | align="center" |6 | ||
| align="center" |4(20)4 | | align="center" |4(20)4 | ||
Line 338: | Line 389: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 355: | Line 406: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 369: | Line 420: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 383: | Line 434: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |40 | | align="center" |40 | ||
Line 397: | Line 448: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 411: | Line 462: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 425: | Line 476: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 439: | Line 490: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 453: | Line 504: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 467: | Line 518: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |30 | | align="center" |30 | ||
Line 481: | Line 532: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |60 | | align="center" |60 | ||
Line 495: | Line 546: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 509: | Line 560: | ||
| | | | | | ||
|- | |- | ||
| | | | |[[File:Right.gif]]+[[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 525: | Line 576: | ||
| |[[File:Right.gif]]+[[File:Fierce.gif]] | | |[[File:Right.gif]]+[[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |100 | ||
| align="center" |200 | | align="center" |200 | ||
| align="center" |60 | | align="center" |60 | ||
Line 534: | Line 585: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Cannot hit crouching opponents | ||
| | | | | | ||
|- | |- | ||
Line 548: | Line 599: | ||
| align="center" |-8 | | align="center" |-8 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" | | | align="center" |8~16f feet strike and projectile invincible | ||
| | | | | | ||
|- | |- | ||
Line 562: | Line 613: | ||
| align="center" |-4 | | align="center" |-4 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |6~20f lower body strike and projectile invincible, Can move forward until 6f, can move backwards until 4f | ||
| | | | | | ||
|- | |- | ||
| |[[File:Left.gif]] or [[File:Right.gif]]+[[File:Roundhouse.gif]](close) | | |[[File:Left.gif]] or [[File:Right.gif]]+[[File:Roundhouse.gif]] (close) | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100 | | align="center" |100 | ||
Line 575: | Line 626: | ||
| align="center" |12 | | align="center" |12 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+ | | align="center" |+5 | ||
| align="center" | | | align="center" |1~29f lower body strike and projectile invincible, 6~28f unthrowable | ||
| | | | | | ||
|- | |- | ||
Line 589: | Line 640: | ||
| align="center" |17 | | align="center" |17 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" |- | |||
| align="center" |Floats opponent | |||
| | | |||
|- | |||
| |Shades [[File:Down.gif]]+[[File:Fierce.gif]]+[[File:Roundhouse.gif]] | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |0 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Total 50 | |||
| align="center" |- | |||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" | | ||
Line 599: | Line 664: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 607: | Line 672: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 613: | Line 678: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 621: | Line 686: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |140 | | align="center" |140 | ||
Line 646: | Line 711: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.90 | | align="center" |0.90 | ||
| align="center" |120 | | align="center" |120 | ||
Line 660: | Line 725: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 669: | Line 734: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |3 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 683: | Line 748: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |3 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 697: | Line 762: | ||
| align="center" |10/20 | | align="center" |10/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 30 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" |+10 | | align="center" |+10 | ||
| align="center" | | | align="center" |12f cancellable, charge 50f | ||
| | | | | | ||
|- | |- | ||
Line 711: | Line 776: | ||
| align="center" |10/20 | | align="center" |10/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 32 | ||
| align="center" |+2 | | align="center" |+2 | ||
| align="center" |+8 | | align="center" |+8 | ||
| align="center" | | | align="center" |12f cancellable, charge 50f | ||
| | | | | | ||
|- | |- | ||
Line 725: | Line 790: | ||
| align="center" |10/20 | | align="center" |10/20 | ||
| align="center" |su | | align="center" |su | ||
| align="center" | | | align="center" |10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Total 34 | ||
| align="center" | | | align="center" |0 | ||
| align="center" |+6 | | align="center" |+6 | ||
| align="center" | | | align="center" |12f cancellable, charge 50f | ||
| | | | | | ||
|- | |- | ||
| |Sonic Boom EX | | |Sonic Boom [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50*50 | | align="center" |50*50 | ||
Line 741: | Line 806: | ||
| align="center" |11 | | align="center" |11 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |39 | | align="center" |Total 39 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" |+4 | | align="center" |+4 | ||
| align="center" | | | align="center" |Pursuit property, 14f cancellable, charge 50f | ||
| | | | | | ||
|- | |- | ||
| | | | |Flash Kick [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |110[80] | ||
| align="center" |200[100] | | align="center" |200[100] | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su[-] | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |11 | | align="center" |11 | ||
Line 758: | Line 823: | ||
| align="center" |-33 | | align="center" |-33 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 4~11, charge 55f | ||
| | | | | | ||
|- | |- | ||
| | | | |Flash Kick [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |130[80] | ||
| align="center" |200[100] | | align="center" |200[100] | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su[-] | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |11 | | align="center" |11 | ||
Line 772: | Line 837: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f | ||
| | | | | | ||
|- | |- | ||
| | | | |Flash Kick [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |140[80] | ||
| align="center" |200[100] | | align="center" |200[100] | ||
| align="center" |30/40 | | align="center" |30/40 | ||
| align="center" |su | | align="center" |su[-] | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |11 | | align="center" |11 | ||
Line 786: | Line 851: | ||
| align="center" |-37 | | align="center" |-37 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~3f Invincible, 4~14f unthrowable, 6f~ airborne, armor break, [] refers to active frames 3~11, charge 55f | ||
| | | | | | ||
|- | |- | ||
| | | | |Flash Kick [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100*80 | | align="center" |100*80 | ||
| align="center" |150*100 | | align="center" |150*100 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |2*9 | | align="center" |2*9 | ||
Line 800: | Line 865: | ||
| align="center" |-35 | | align="center" |-35 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~5f Invincible, 6~14f unthrowable, 6f~ airborne, armor break, 2nd hit pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 814: | Line 879: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 13~21f unthrowable, 3~12f and 22f~ airborne, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 828: | Line 893: | ||
| align="center" |-26 | | align="center" |-26 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, 18~26f unthrowable, 4~17f and 27f~ airborne, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 842: | Line 907: | ||
| align="center" |-28 | | align="center" |-28 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 25~33f unthrowable, 6~24f and 34f~ airborne, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 856: | Line 921: | ||
| align="center" |-77 | | align="center" |-77 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~10f Invincible, 5~30f and 42f~ airborne, Untechable limited juggle knockdown, pursuit property, 8th hit goes into animation, charge 55f | ||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 2 | | |Ultra Combo 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |90*30x4*90 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
Line 870: | Line 935: | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~8f Invincible, Untechable limited juggle knockdown, pursuit property, charge 55f | ||
| | | | | | ||
|- | |- | ||
Line 901: | Line 966: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:24, 9 December 2020


Guile
Guile fights the evil organization Shadaloo not only for world protection but for a personal vendetta against Shadaloo's leader, M. Bison, who murdered Guile's comrade and best friend Charlie Nash. Carrying Charlie's dog tags as a constant reminder of his fallen friend, Guile's only goal is to take down Shadaloo and everything associated with it. And though it appeared Shadaloo's reign was ended when Bison was defeated by Ryu, Guile and Chun-Li have uncovered ties to Shadaloo within the organization known as S.I.N., where it appears Bison is attempting to make one more comeback to finish his goals of world domination. But not if Guile has anything to do about that...
In a nutshell
Guile is a defensive, space-controlling fighter who excels at slowing down the pace of the battle and forcing his opponents to take risks in their approach. He is notable for having only two special moves, but both of which have excellent utility. Guile's Sonic Boom is one of the most potent projectiles in the game; its quick recovery keeps him safe and presents both anti-airing and offensive opportunities. His core game plan revolves around forcing a reaction from his opponent to the Sonic Boom, and then punishing it. His Flash Kick can be used as an anti-air and as an effective tool for punishes, but it is very unsafe when done randomly. Combined with his strong arsenal of normals, it can be a challenge to wade through Guile’s defensive wall. However, if his safe zone is breached and he is knocked down, Guile is vulnerable to cross-up attacks and follow-up pressure.
Players to Watch
- Dieminion
- NuckleDu
- Blue emblem
Moves
Unique Attacks


























Throws





















Special Moves









Super Combo





Ultra Combos










AE ver. 2012 Changes
Sonic Boom
Abolished counter-hit hurtbox in place from projectile discharge to end of move for all versions. Hurtbox now exists until point of discharge.
Flash Kick
Changed deep hit damage from 100 to 110 for light, 120 to 130 for medium, and 130 to 140 for heavy version.
Flying Mare
Changed startup from 4F to 3F.
Flying Buster Drop
Changed startup from 4F to 3F.
Spinning Back Knuckle
Changed damage from 90 to 100.
Reverse Spin Kick
Made throw-invincible from 6th frame after start until landing. Increased hit stun by 1F, giving the attacker a possible +5F advantage on a hit.
Sonic Hurricane
Changed damage distribution to 90 + 30 * 4 + 90 and increased damage potential of follow-up. No change to overall damage.
AE Changes
- Deleted hittable box for his Reverse Spin Kick (F or B + Hard Kick) from his knee and below during the first few frames after starting up and reduced its damage. With this adjustment, it's possible to make attacks like Ryu's Crouching Medium Kick whiff and hit them out.
- Spinning Back Knuckle's (F + Hard Punch) damage reduced.
- Sonic Boom's meter gain at startup is halved, and adjusted his meter gaining rate through the match.
- Light Kick, Medium Kick and Hard Kick Flash Kicks damage reduced.
- Sonic Hurricane's damage has been reduced, and the startup time is a bit slower.