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{{SSFIVAEHeader}} | |||
{{SSFIVCharacterHeader|Seth|Seth| | |||
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE. | |||
| | |||
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.}} | |||
== | === Players to Watch === | ||
Poongko, OnlineTony, Dashio, Problem X | |||
== | == Moves == | ||
=== | ==== Unique Attacks ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Yosokyaku | (in air) {{d}} + {{mk}} | Can be performed three times in a sequence; {{high}} }} | |||
{{SSFIVMoveListRow | Tenmakujinkyaku | (at top of jump arc) {{d}} + {{hk}} | {{high}} }} | |||
{{SSFIVMoveListRow | Wall Jump | (in air, near wall) {{uf}} | }} | |||
{{MoveListFooter}} | |||
=== | ==== Throws ==== | ||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Genocide Shot | {{f}} or {{n}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{SSFIVMoveListRow | Death Throw | {{b}} + {{lp}} + {{lk}} | {{throw}} }} | |||
{{MoveListFooter}} | |||
=== | ==== Special Moves ==== | ||
==The Basics== | {{SSFIVMoveListHeader}} | ||
{{SSFIVMoveListRow | Sonic Boom | {{qcf}} + {{p}} | {{ex}} }} | |||
{{SSFIVMoveListRow | Shoryuken | {{dp}} + {{p}} | {{ex}} <br> Can be performed three times in sequence }} | |||
{{SSFIVMoveListRow | Hyakuretsukyaku | {{qcb}} + {{k}} | {{ex}} <br> {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Tanden Engine | {{qcb}} + {{p}} | {{ex}} <br> {{ex}} version consumes two blocks of Super Combo Gauge <br> {{armorbreak}} only during {{ex}} }} | |||
{{SSFIVMoveListRow | Spinning Piledriver | {{360}} + {{p}} | }} | |||
{{SSFIVMoveListRow | Yoga Teleport | {{dp}} or {{rdp}} + {{3p}} or {{3k}} | {{dp}} + {{3p}} will appear next to opponent in back <br> {{dp}} + {{3k}} will appear next to opponent in <nowiki>front</nowiki> <br> {{rdp}} versions are identical and will go as far backwards as the screen allows }} | |||
{{MoveListFooter}} | |||
==== Super Combo ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Tanden Storm | {{qcf}} qcf + {{p}} | }} | |||
{{MoveListFooter}} | |||
==== Ultra Combos ==== | |||
{{SSFIVMoveListHeader}} | |||
{{SSFIVMoveListRow | Tanden Stream | {{qcf}} qcf + {{3p}} | {{armorbreak}} }} | |||
{{SSFIVMoveListRow | Tanden Typhoon | {{qcb}} qcb + {{3p}} | {{armorbreak}} }} | |||
{{MoveListFooter}} | |||
== AE ver. 2012 Changes == | |||
''Jumping Heavy Punch'' | |||
Changed hitbox active time from 2F to 4F. | |||
''Forward Jumping Medium Kick'' | |||
Made foot region invincible to projectiles from end of active period to landing. | |||
''Shoryuken'' | |||
Shortened block stun by 2F on second normal Shoryuken hit, leaving the attacker with a -3F (dis)advantage on EX Focus→Dash. No change to first hit’s block stun. | |||
''Tanden Stream'' | |||
Made Seth become totally invincible at a certain point in the attack. | |||
Made fully hit when combo launched from crouching heavy punch. | |||
Changed damage from 380 to 340. | |||
== AE Changes == | |||
* His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier to hit with now. | |||
* Far Standing Medium Kick's active frames were lengthened a little, and his hittable box when he extends his leg horizontally was reduced, so it will function better as a poking tool. | |||
* Close Standing Medium Punch's startup is faster and the total duration of the move is reduced as a result, plus frame advantage on hit was increased, so it got significantly buffed. | |||
* Crouching Hard Punch's start up is slightly faster. | |||
* Crouching Medium Kick has slightly more active frames. | |||
* Neutral Jumping and Jumping Away Hard Punch (Stretchy Arms) now is his Jump Toward Hard Punch animation. The jumping stretchy arms attack has been removed. | |||
* His Dive Kick's hitstun and blockstun were decreased, so it's slightly harder to use the move as an offense tool. | |||
* All three Head Stomp moves had their active frames reduced, and the timing to hit all three of them was changed. | |||
* Sonic Boom's recovery was reduced by 1 frame, and EX Sonic Boom's recovery is reduced by 3 frames. Now regular attacks into his regular or EX Sonic Boom, Focus Attack Dash Cancel and a follow up combo are pretty powerful. | |||
* His Spin Kicks (Hyakuretsukyaku) deal more damage and less stun. | |||
* Super's invincibility window was lengthened, and "the pursuit priority is increased" (connect more hits against airborne opponents). | |||
* Ultra 2's recovery was shortened. Full invincibility was changed to 12 frames, and after that Seth is only invincible to projectiles until the end of active frames. | |||
* Ultra 1 deals more damage, but has a longer recovery time. | |||
* Stamina increased to 800, stun increased to 900. | |||
==The Basics== | |||
==Combos== | ==Combos== | ||
Line 24: | Line 98: | ||
==Matchups== | ==Matchups== | ||
==Frame Data== | ==Frame Data== | ||
{| | {| cellspacing="0" width="100%" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |- | ||
! | | ! | | ||
Line 54: | Line 129: | ||
! align="center" | Notes | ! align="center" | Notes | ||
|- | |- | ||
| |Close | | |Close [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 68: | Line 143: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |75 | | align="center" |75 | ||
Line 82: | Line 157: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90[80] | | align="center" |90[80] | ||
Line 93: | Line 168: | ||
| align="center" |-7 | | align="center" |-7 | ||
| align="center" |-2 | | align="center" |-2 | ||
| align="center" | | | align="center" |Forces stand, [] refers to active frames 3~5f | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |35 | | align="center" |35 | ||
Line 110: | Line 185: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |70 | | align="center" |70 | ||
Line 124: | Line 199: | ||
| | | | | | ||
|- | |- | ||
| |Close | | |Close [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40*70 | | align="center" |40*70 | ||
| align="center" |125*75 | | align="center" |125*75 | ||
| align="center" |60*20 | | align="center" |60*20 | ||
| align="center" |su | | align="center" |su*- | ||
| align="center" |7 | | align="center" |7 | ||
| align="center" |2*2 | | align="center" |2*2 | ||
Line 135: | Line 210: | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |+5 | | align="center" |+5 | ||
| align="center" | | | align="center" |Only +4 hit advantage vs crouching opponents | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |30 | | align="center" |30 | ||
Line 152: | Line 227: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 166: | Line 241: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80 | | align="center" |80 | ||
Line 180: | Line 255: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |40 | | align="center" |40 | ||
Line 194: | Line 269: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60 | | align="center" |60 | ||
Line 208: | Line 283: | ||
| | | | | | ||
|- | |- | ||
| |Far | | |Far [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90 | | align="center" |90 | ||
Line 222: | Line 297: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20 | | align="center" |20 | ||
Line 236: | Line 311: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |50 | | align="center" |50 | ||
Line 250: | Line 325: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |60*30 | | align="center" |60*30 | ||
Line 261: | Line 336: | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit forces stand, 2nd hit floats opponent | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Short.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |20 | | align="center" |20 | ||
Line 278: | Line 353: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Forward.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |50 | | align="center" |50 | ||
Line 292: | Line 367: | ||
| | | | | | ||
|- | |- | ||
| | | | |Crouch [[File:Roundhouse.gif]] | ||
| align="center" |L | | align="center" |L | ||
| align="center" |80 | | align="center" |80 | ||
Line 303: | Line 378: | ||
| align="center" |-9 | | align="center" |-9 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 320: | Line 395: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 334: | Line 409: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 341: | Line 416: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" | | | align="center" |4 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
Line 348: | Line 423: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |45 | | align="center" |45 | ||
Line 362: | Line 437: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 373: | Line 448: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can be maneuvered, Until end of startup and 11f~until landing legs projectile invincible | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Up [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |100 | | align="center" |100 | ||
Line 390: | Line 465: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Jab.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50 | | align="center" |50 | ||
Line 404: | Line 479: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Strong.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |50*30 | | align="center" |50*30 | ||
Line 415: | Line 490: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1st hit floats opponent, [2nd air hit] limited juggle, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Fierce.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |80 | | align="center" |80 | ||
Line 432: | Line 507: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Short.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |45 | | align="center" |45 | ||
Line 446: | Line 521: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Forward.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |70 | | align="center" |70 | ||
Line 460: | Line 535: | ||
| | | | | | ||
|- | |- | ||
| |Jump | | |Jump Forward [[File:Roundhouse.gif]] | ||
| align="center" |H | | align="center" |H | ||
| align="center" |90 | | align="center" |90 | ||
Line 482: | Line 557: | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 496: | Line 571: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 510: | Line 585: | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |3 | | align="center" |3 | ||
| align="center" |7 | | align="center" |After landing 7 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 527: | Line 602: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property | ||
| | | | | | ||
|- | |- | ||
Line 541: | Line 616: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Can perform until 27f of jump | ||
| | | | | | ||
|- | |- | ||
Line 550: | Line 625: | ||
| align="center" |20 | | align="center" |20 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |10+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 558: | Line 633: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 2 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |85 | | align="center" |85 | ||
Line 564: | Line 639: | ||
| align="center" |40 | | align="center" |40 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |18+11 | ||
| align="center" |2 | | align="center" |2 | ||
| align="center" |35 | | align="center" |35 | ||
Line 572: | Line 647: | ||
| | | | | | ||
|- | |- | ||
| |Focus | | |Focus Attack LVL 3 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |150 | | align="center" |150 | ||
Line 597: | Line 672: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
| |Back | | |Back Throw | ||
| align="center" |0.9 | | align="center" |0.9 | ||
| align="center" |130 | | align="center" |130 | ||
Line 611: | Line 686: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 622: | Line 697: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |47 | | align="center" |Total 47 | ||
| align="center" |-5 | | align="center" |-5 | ||
| align="center" |-1 | | align="center" |-1 | ||
| align="center" | | | align="center" |17~18f cancellable | ||
| | | | | | ||
|- | |- | ||
| |Sonic Boom EX | | |Sonic Boom [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |45*45 | | align="center" |45*45 | ||
Line 636: | Line 711: | ||
| align="center" |14 | | align="center" |14 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |58 | | align="center" |Total 58 | ||
| align="center" |-3 | | align="center" |-3 | ||
| align="center" |+1 | | align="center" |+1 | ||
| align="center" | | | align="center" |30~31f cancellable, 2nd hit starts on 27f | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |80*60 | | align="center" |80*60 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/40 | | align="center" |30/40*10 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
| align="center" |11+13 | | align="center" |11+13 | ||
| align="center" |- | | align="center" |-21 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~22f lower body strike and projectile invincible, 1~7f unthrowable, 8f~ airborne | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Strong.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |90*60 | | align="center" |90*60 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/40 | | align="center" |30/40*10 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
| align="center" |21+13 | | align="center" |21+13 | ||
| align="center" |- | | align="center" |-31 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken | | |Shoryuken [[File:Fierce.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100*80 | | align="center" |100*80 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |30/40 | | align="center" |30/40*10 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
| align="center" |24+13 | | align="center" |24+13 | ||
| align="center" |- | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~7f Invincible, 8~22f lower body strike and projectile invincible, 8f~ airborne | ||
| | | | | | ||
|- | |- | ||
| |Shoryuken EX | | |Shoryuken [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |100*50 | | align="center" |100*50 | ||
| align="center" |-250/0 | | align="center" |-250/0 | ||
| align="center" |su | | align="center" |su*su | ||
| align="center" |5 | | align="center" |5 | ||
| align="center" |2*16 | | align="center" |2*16 | ||
Line 695: | Line 770: | ||
| align="center" |-34 | | align="center" |-34 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~22f invincible, 8f~ airborne, | ||
| | | | | | ||
|- | |- | ||
Line 706: | Line 781: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |8 | | align="center" |8 | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, EX version does not gain meter | ||
| | | | | | ||
|- | |- | ||
Line 720: | Line 795: | ||
| align="center" |4 | | align="center" |4 | ||
| align="center" |20[4x5] | | align="center" |20[4x5] | ||
| align="center" |13 | | align="center" |After landing 13 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Pursuit property, [] refers to EX version | ||
| | | | | | ||
|- | |- | ||
| |Hyakuretsu | | |Hyakuretsu [[File:Short.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |10*110 | | align="center" |10*110 | ||
Line 737: | Line 812: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Hyakuretsu | | |Hyakuretsu [[File:Forward.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |10*120 | | align="center" |10*120 | ||
Line 751: | Line 826: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Hyakuretsu | | |Hyakuretsu [[File:Roundhouse.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20*130 | | align="center" |20*130 | ||
Line 765: | Line 840: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| |Hyakuretsu EX | | |Hyakuretsu [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |20*100 | | align="center" |20*100 | ||
Line 779: | Line 854: | ||
| align="center" |-24 | | align="center" |-24 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~15f strike and projectile invincible, armor break, 1st hit goes into animation | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:Jab.gif]] | ||
| align="center" |2.50 | | align="center" |2.50 | ||
| align="center" |0 | | align="center" |0 | ||
Line 793: | Line 868: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |21~68f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:Strong.gif]] | ||
| align="center" |3.50 | | align="center" |3.50 | ||
| align="center" |0 | | align="center" |0 | ||
Line 807: | Line 882: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |24~72f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:Fierce.gif]] | ||
| align="center" |4.50 | | align="center" |4.50 | ||
| align="center" |0 | | align="center" |0 | ||
Line 821: | Line 896: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |26~74f projectile invincible, vacuum effect, forces stand, cannot be countered, acts as a throw | ||
| | | | | | ||
|- | |- | ||
| | | | |Tanden Engine [[File:EX.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |0 | | align="center" |0 | ||
Line 835: | Line 910: | ||
| align="center" |+19 | | align="center" |+19 | ||
| align="center" |+23 | | align="center" |+23 | ||
| align="center" | | | align="center" |23~70f projectile invincible, vacuum effect, forces stand, armor break, cannot be countered, pursuit property | ||
| | | | | | ||
|- | |- | ||
| |Spinning Pile Driver | | |Spinning Pile Driver [[File:Jab.gif]] | ||
| align="center" | | | align="center" |1.18 | ||
| align="center" |130 | | align="center" |130 | ||
| align="center" |200 | | align="center" |200 | ||
Line 849: | Line 924: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |Hard knockdown | ||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:Strong.gif]] | |||
| align="center" |1.08 | |||
| align="center" |140 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |53 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | |||
|- | |||
| |Spinning Pile Driver [[File:Fierce.gif]] | |||
| align="center" |0.98 | |||
| align="center" |150 | |||
| align="center" |200 | |||
| align="center" |30/80 | |||
| align="center" |- | |||
| align="center" |3 | |||
| align="center" |2 | |||
| align="center" |56 | |||
| align="center" |- | |||
| align="center" |- | |||
| align="center" |Hard knockdown | |||
| | | | | | ||
|- | |- | ||
| |Spinning Pile Driver EX | | |Spinning Pile Driver [[File:EX.gif]] | ||
| align="center" |1.13 | | align="center" |1.13 | ||
| align="center" |170 | | align="center" |170 | ||
Line 863: | Line 966: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~4f strike and projectile invincible, Hard knockdown | ||
| | | | | | ||
|- | |- | ||
Line 877: | Line 980: | ||
| align="center" |- | | align="center" |- | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~31f invincible, teleport complete on 19f | ||
| | | | | | ||
|- | |- | ||
| |Super Combo | | |Super Combo [[File:Jab.gif]] | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" |10x20*120 | | align="center" |10x20*120 | ||
Line 891: | Line 994: | ||
| align="center" |-45 | | align="center" |-45 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~6f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | ||
| | | |||
|- | |||
| |Super Combo [[File:Strong.gif]] | |||
| align="center" |HL | |||
| align="center" |10x20*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+10 | |||
| align="center" |80 | |||
| align="center" |81 | |||
| align="center" |-45 | |||
| align="center" |- | |||
| align="center" |1f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | |||
| | | |||
|- | |||
| |Super Combo [[File:Fierce.gif]] | |||
| align="center" |HL | |||
| align="center" |10x20*120 | |||
| align="center" |0 | |||
| align="center" |-1000/0 | |||
| align="center" |- | |||
| align="center" |1+15 | |||
| align="center" |80 | |||
| align="center" |81 | |||
| align="center" |-45 | |||
| align="center" |- | |||
| align="center" |1f Invincible, Untechable limited juggle knockdown, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, pursuit property, (something about the finish on hit/guard can juggle) | |||
| | | | | | ||
|- | |- | ||
| |Ultra Combo 1 | | |Ultra Combo 1 | ||
| align="center" |HL | | align="center" |HL | ||
| align="center" | | | align="center" |340 | ||
| align="center" |0 | | align="center" |0 | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |0+10 | ||
| align="center" |- | | align="center" |- | ||
| align="center" |66 | | align="center" |Total 66 | ||
| align="center" |-25 | | align="center" |-25 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~12f Invincible, Invincible on hit, Untechable limited juggle knockdown, armor break, strike hitbox | ||
| | | | | | ||
|- | |- | ||
Line 914: | Line 1,045: | ||
| align="center" |0/0 | | align="center" |0/0 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |0+10 | ||
| align="center" |80 | | align="center" |80 | ||
| align="center" |104 | | align="center" |104 | ||
| align="center" |-89 | | align="center" |-89 | ||
| align="center" |- | | align="center" |- | ||
| align="center" | | | align="center" |1~11f Invincible, 12~89f projectile invincible, Untechable limited juggle knockdown, armor break, low hitbox is a strike hitbox, vacuum effect, high hitbox is projectile hitbox, can juggle | ||
| | | | | | ||
|- | |- | ||
Line 950: | Line 1,081: | ||
|} | |} | ||
=====Notes | =====Notes===== | ||
[[Category:Super Street Fighter IV AE]] |
Latest revision as of 02:25, 9 December 2020


Seth
Seth is actually one of many bodies produced by the Living Incubator program, but was giving the assignment of overseeing the S.I.N. corporation by M. Bison. Seth developed the Tanden Engine, which allowed Seth to instantly mimic the fighting techniques of opponents he has fought. Ever ambitious, Seth decided to rebel against Shadaloo and took S.I.N. for himself. He has no intention of stopping there, however, and plans to defeat Shadaloo's leader, M. Bison, and take over everything M. Bison has created utilizing the ultimate weapon he has created within S.I.N.: the device known as BLECE.
In a nutshell
A "glass cannon" in every sense of the word. Seth is a character who has a variety of tools at his disposal for just about everything you can think of. His speed is incredible, he can deal loads of damage in seconds with extremely lengthy and hard-hitting combos, and his moves all have great priority. The price he pays for all of these perks, unfortunately, is the worst defense in the game. With the lowest health out of the entire cast, and his only reliable wakeup reversal being his Shoryuken, Seth must be played very carefully, because making one false move will cost you the round 99% of the time. Once mastered, however, the risky maneuvers one takes with Seth will eventually seem more rewarding than not.
Players to Watch
Poongko, OnlineTony, Dashio, Problem X
Moves
Unique Attacks







Throws









Special Moves






Can be performed three times in sequence





















Super Combo


Ultra Combos






AE ver. 2012 Changes
Jumping Heavy Punch
Changed hitbox active time from 2F to 4F.
Forward Jumping Medium Kick
Made foot region invincible to projectiles from end of active period to landing.
Shoryuken
Shortened block stun by 2F on second normal Shoryuken hit, leaving the attacker with a -3F (dis)advantage on EX Focus→Dash. No change to first hit’s block stun.
Tanden Stream
Made Seth become totally invincible at a certain point in the attack. Made fully hit when combo launched from crouching heavy punch. Changed damage from 380 to 340.
AE Changes
- His Toward Jumping Hard Punch's number of active frames is doubled, so it's easier to hit with now.
- Far Standing Medium Kick's active frames were lengthened a little, and his hittable box when he extends his leg horizontally was reduced, so it will function better as a poking tool.
- Close Standing Medium Punch's startup is faster and the total duration of the move is reduced as a result, plus frame advantage on hit was increased, so it got significantly buffed.
- Crouching Hard Punch's start up is slightly faster.
- Crouching Medium Kick has slightly more active frames.
- Neutral Jumping and Jumping Away Hard Punch (Stretchy Arms) now is his Jump Toward Hard Punch animation. The jumping stretchy arms attack has been removed.
- His Dive Kick's hitstun and blockstun were decreased, so it's slightly harder to use the move as an offense tool.
- All three Head Stomp moves had their active frames reduced, and the timing to hit all three of them was changed.
- Sonic Boom's recovery was reduced by 1 frame, and EX Sonic Boom's recovery is reduced by 3 frames. Now regular attacks into his regular or EX Sonic Boom, Focus Attack Dash Cancel and a follow up combo are pretty powerful.
- His Spin Kicks (Hyakuretsukyaku) deal more damage and less stun.
- Super's invincibility window was lengthened, and "the pursuit priority is increased" (connect more hits against airborne opponents).
- Ultra 2's recovery was shortened. Full invincibility was changed to 12 frames, and after that Seth is only invincible to projectiles until the end of active frames.
- Ultra 1 deals more damage, but has a longer recovery time.
- Stamina increased to 800, stun increased to 900.